Monk AC Bonus and Sacred Fist AC Bonus


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Kudaku wrote:
blackbloodtroll wrote:

I missed the quote by the writer of the archetype.

Does anyone have a link?

The writer was Dale McCoy Jr, who seems like an all-round awesome guy. :)

The post can be found here.

I'd just like to note that the post comes with the standard "this is how I'd handle it at my table"-clause and is not rules-binding. While I personally don't think it's an unreasonable ruling, I wouldn't expect it to automatically fly in PFS or with stickler GMs.

Considering he wrote the archetype I'm inclined to agree with him. You give up significantly more than Wisdom to AC for a level of monk. This is just refunding a small amount of power back at the huge cost of multiclassing.

Quote:
Munchkin is more about how much you try to wriggle through the rules than your power level.

You seem to think I'm trying to wriggle through it. I GM and have had a player do this. I let it work and never had a problem with it. It seems cool so I'm doing it. To be honest at level 2 you'd be stronger as sacred fist 2 even with the AC gain. The same is true of level 11, and half of the other levels, and it's not minor it's massive.

It seems like the GM's against the stacking are jaded GM only side who play flavor characters only and rarely indulge in the mechanical side of the game. I can think of no situation where I'd give up a BAB for additional AC. There are too many drawbacks to multiclassing. I see no reason to restrict the bonuses and effectively rule out multiclassing with some classes if it makes for more fun characters. The only reason for the multiclass is to allow pummeling charge to be cheated in early.

If you have trouble wriggling through the rules I assume the guy who just wants to TWF shield bash with impacting shield spikes is just as much a munchkin as me while the wizard/cleric/druid/witch/shaman casually ending encounters before the rest of the group goes is perfectly A OK by you.

Grand Lodge

Find some insight from SKR, on why ability modifiers are referred to as "bonuses" here.

Sovereign Court

Necro, but there's now a faq on this issue:

CRB FAQ wrote:

Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier?

No. An ability bonus, such as "Strength bonus", is considered to be the same source for the purpose of bonuses from the same source not stacking. However, you can still add, for instance “a deflection bonus equal to your Charisma modifier” and your Charisma modifier. For this purpose, however, the paladin's untyped "bonus equal to her Charisma bonus (if any) on all saving throws" from divine grace is considered to be the same as "Charisma bonus (if any)", and the same would be true for any other untyped "bonus equal to her [ability score] bonus" constructions.

Link to thread is here.

Designer

Acedio wrote:

Necro, but there's now a faq on this issue:

CRB FAQ wrote:

Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier?

No. An ability bonus, such as "Strength bonus", is considered to be the same source for the purpose of bonuses from the same source not stacking. However, you can still add, for instance “a deflection bonus equal to your Charisma modifier” and your Charisma modifier. For this purpose, however, the paladin's untyped "bonus equal to her Charisma bonus (if any) on all saving throws" from divine grace is considered to be the same as "Charisma bonus (if any)", and the same would be true for any other untyped "bonus equal to her [ability score] bonus" constructions.
Link to thread [url=http://paizo.com/threads/rzs2qe32&page=last?What-is-the-meaning-of-source-in-regards-to[/url]

Did you know that there were four different threads on this topic (the monk/warpriest one specifically, including this one) that each had 40 or more FAQ requests? If they weren't the same people, they could have teamed up and had quite the giant number of flags. ;)

Sovereign Court

Haha yeah I did notice that! I posted this here because this one seemed to have the most posts.

FWIW, thanks for giving this issue attention. It was (clearly) important to a lot of people :). Also, this looks like a very reasonable clarification.

Designer

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Acedio wrote:

Haha yeah I did notice that! I posted this here because this one seemed to have the most posts.

FWIW, thanks for giving this issue attention. It was (clearly) important to a lot of people :). Also, this looks like a very reasonable change.

Thanks. I'm glad that people have been listening to my advice so far about how to get more FAQs. Even the people who have complained about these "FAQ Friday" FAQs have been complaining to ask for more, not to tell us not to make them or rail against them. This has been helping a bunch to grease the wheels!

Sovereign Court

This sounds like a good FAQ in general, though I wonder how this applies to Dragon Ferocity?

Designer

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Ascalaphus wrote:
This sounds like a good FAQ in general, though I wonder how this applies to Dragon Ferocity?

Dragon Ferocity should be worded to say it increases rather than adds anyway (and thus still work the same), and it'll say that when we FAQ it. The current wording has confused a few newer players I talked to into thinking they would add half instead of full and become weakened.

Sovereign Court

Excellent. I'm glad to see that you're moving towards a tighter language plan for these kinds of abilities.

Grand Lodge

Umm, does this not make just about every Inquisitor option redundant?

Really, it will take a serious effort just to not have abilities that now do nothing.

Could this not have just been handled on a case by case basis?

I think this will lead to even more errata/FAQ, handled this way, instead of by each case.

A number of these seem purposefully created to stack.

How are we to handle ablities that change the base stat?


Well that makes a lot of stuff not work anymore...

Grand Lodge

graystone wrote:
Well that makes a lot of stuff not work anymore...

Well, apparently, all the errata needed, to correct abilities affected by this FAQ, are worth it.

Designer

So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.


Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.

I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...

Designer

graystone wrote:
Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.
I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...

Why would a feat or spell not be a source?


Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.
I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...
Why would a feat or spell not be a source?

Ah... A feat/spell/ability that grants a stat bonus to something isn't a source, the stat is.The FAQ stated that the STAT is the source. So that why. If a feat/spell/ability WHERE a source, then the fact that it involves a stat shouldn't matter.

Designer

graystone wrote:
Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.
I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...
Why would a feat or spell not be a source?
Ah... A feat/spell/ability that grants a stat bonus to something isn't a source, the stat is.The FAQ stated that the STAT is the source. So that why. If a feat/spell/ability WHERE a source, then the fact that it involves a stat shouldn't matter.

They are all sources for the purpose of bonuses from the same source not stacking.

Silver Crusade

Ascalaphus wrote:
Excellent. I'm glad to see that you're moving towards a tighter language plan for these kinds of abilities.

I like that way of putting it, "a tighter language plan."


Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.
I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...
Why would a feat or spell not be a source?
Ah... A feat/spell/ability that grants a stat bonus to something isn't a source, the stat is.The FAQ stated that the STAT is the source. So that why. If a feat/spell/ability WHERE a source, then the fact that it involves a stat shouldn't matter.
They are all sources for the purpose of bonuses from the same source not stacking.

So you can have multiple sources? I have to say it doesn't make sense to me. If they'd have said stat bonuses where typed bonuses that didn't stack, THAT would make sense. If they had just left out sources, that too would have made sense. This bonus comes from various places?

So how many places do/will things come from? Is the source your level? Feat? Class? Spell? Maybe all the above? And if any of them match with something else, they don't stack? Sigh... Things just got really complicated from when there was just one source. :(

PS: Thanks for the replies Mark. I don't mean to seem b$~~@y but I'm really scratching my head on this new multiple source thing.

Designer

graystone wrote:
Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
So far, just Dragon Ferocity was affected in a way that it shouldn't have been, and that's because it could have used a rewording for clarity anyway. However, if you're aware of more potential errata, let me know! I'm always happy to get all you guys' finds in the queue.
I'm just floored that abilities and feats aren't sources but stats are... it kind of kicks out one of the bases the games build on. I think a "what is a source" FAQ is needed now...
Why would a feat or spell not be a source?
Ah... A feat/spell/ability that grants a stat bonus to something isn't a source, the stat is.The FAQ stated that the STAT is the source. So that why. If a feat/spell/ability WHERE a source, then the fact that it involves a stat shouldn't matter.
They are all sources for the purpose of bonuses from the same source not stacking.

So you can have multiple sources? I have to say it doesn't make sense to me. If they'd have said stat bonuses where typed bonuses that didn't stack, THAT would make sense. If they had just left out sources, that too would have made sense. This bonus comes from various places?

So how many places do/will things come from? Is the source your level? Feat? Class? Spell? Maybe all the above? And if any of them match with something else, they don't stack? Sigh... Things just got really complicated from when there was just one source. :(

I actually was in favor of them being typed bonuses myself too, but lots of good reasons were brought up why it was the source instead (frex, they aren't on the list of typed bonuses, and in general there's a paradigm of avoiding adding new typed bonuses).

In the case of the two sources, it's really more of nested sources. For instance, you might read an article on newyorktimes.com that came from the Associated Press. Or you might cite a textbook as your source (a secondary source) that itself cites a primary source. So in this case, I guess, the feat or power is the secondary source, and the ability score is the primary source. Does that make sense?

Quote:
PS: Thanks for the replies Mark. I don't mean to seem b!~+$y but I'm really scratching my head on this new multiple source thing.

Oh, no problem--I could tell you're just trying to work it out. Trust me, in coordinating these FAQs, I have been there too!

Grand Lodge

So, a single bonus can have multiple sources now?


I'm of the opinion that you guys are going to run into more issues with sources vs types. One makes intuitive sense while the other doesn't (IMO). Between people confused as I am to people trying to use the FAQ to make other things sources (if these can have multiple, why only one for non-stat abilities?), it just seems a kettle of fish I wouldn't want to open.

Well good luck Mark. I'll bow out for a bit and see how the community feels about it before I comment again. Maybe I'm the strange one and everyone else gets it. ;)

Designer

graystone wrote:

I'm of the opinion that you guys are going to run into more issues with sources vs types. One makes intuitive sense while the other doesn't (IMO). Between people confused as I am to people trying to use the FAQ to make other things sources (if these can have multiple, why only one for non-stat abilities?), it just seems a kettle of fish I wouldn't want to open.

Well good luck Mark. I'll bow out for a bit and see how the community feels about it before I comment again. Maybe I'm the strange one and everyone else gets it. ;)

I don't think you're the strange one--I also personally think that bonus type is easier to wrap my head around. The fact that I think your questions/concerns might be more common is one of the reasons I'm answering you here in case people with the same questions check out this thread.

Grand Lodge

I still feel that this destroys one of my favorite classes, the Inquisitor, as the class is just riddled with "double dips".

Designer

blackbloodtroll wrote:
I still feel that this destroys one of my favorite classes, the Inquisitor, as the class is just riddled with "double dips".

For what it's worth, given that the only word on it until now, while unofficial since it wasn't a FAQ, unilaterally weighed in that double-dips don't stack, I've never met a GM who ruled that they stacked even before this FAQ. And the inquisitors I've seen have generally been rock-solid.

Grand Lodge

Will we see some of the "add a bonus equal to your <relevant modifier>" worded abilities, change to "add an untyped bonus equal to your <relevant modifier>"?

Liberty's Edge

Mark Seifter wrote:


I actually was in favor of them being typed bonuses myself too, but lots of good reasons were brought up why it was the source instead (frex, they aren't on the list of typed bonuses, and in general there's a paradigm of avoiding adding new typed bonuses).

There really isn't a list of typed bonuses though. At least not a published one.

Liberty's Edge

On page two of this thread, and I'll link to it tomorrow if you like, I posted up my reasoning why ability bonuses are already considered typed by existing rules.

You'll note the only published list is from ultimate magic and it does not include trait or racial bonuses, therefore is not comprehensive.

Not sure why making this definition more complicated than it needs to be is a good idea. Using the source part of the rule is confusing. You are creating a new way of reading the rules (multiple sources for the same bonus) that never existed before.

There literally is no reason not to call them typed. It requires no further errata than you already are doing.

Grand Lodge

Andrew Christian wrote:
Mark Seifter wrote:


I actually was in favor of them being typed bonuses myself too, but lots of good reasons were brought up why it was the source instead (frex, they aren't on the list of typed bonuses, and in general there's a paradigm of avoiding adding new typed bonuses).

There really isn't a list of typed bonuses though. At least not a published one.

Is the revelation that ability modifiers are not typed bringing you down?

Grand Lodge

Andrew Christian wrote:


There literally is no reason not to call them typed. It requires no further errata than you already are doing.

There literally is no reason to make them typed, and drastically alter the game.

Liberty's Edge

blackbloodtroll wrote:
Andrew Christian wrote:


There literally is no reason not to call them typed. It requires no further errata than you already are doing.
There literally is no reason to make them typed, and drastically alter the game.

Not sure how calling them typed drastically alters the game.

This FAQ essentially is making them function, in all cases, as though they were typed.

Grand Lodge

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Will PFS allow rebuilds in response to this FAQ?

Liberty's Edge

I'm going to guess no. I see absolutely zero reason why PFS should allow any rebuilds as a result of this FAQ.

Grand Lodge

1 person marked this as a favorite.
Andrew Christian wrote:
blackbloodtroll wrote:
Andrew Christian wrote:


There literally is no reason not to call them typed. It requires no further errata than you already are doing.
There literally is no reason to make them typed, and drastically alter the game.

Not sure how calling them typed drastically alters the game.

This FAQ essentially is making them function, in all cases, as though they were typed.

Did you just totally miss how Mark Seifter noted it was not an option?

Liberty's Edge

blackbloodtroll wrote:
Andrew Christian wrote:
blackbloodtroll wrote:
Andrew Christian wrote:


There literally is no reason not to call them typed. It requires no further errata than you already are doing.
There literally is no reason to make them typed, and drastically alter the game.

Not sure how calling them typed drastically alters the game.

This FAQ essentially is making them function, in all cases, as though they were typed.

Did you just totally miss how Mark Seifter noted it was not an option?

Nope. I saw it. Which is why I posted what I did.

I disagree with him that it would cause more trouble than its worth. I feel the FAQ as currently worded will cause more confusion than just clarifying that ability bonuses are typed.

There is literally no language in any published material that would need to be altered if you declare ability bonuses typed above and beyond the language already needing errata due to the current FAQ.

Its cleaner, and less confusing.

Sovereign Court

blackbloodtroll wrote:
Umm, does this not make just about every Inquisitor option redundant?

I don't think so. It makes the combination of some inquisitions (Conversion for example) with some archetypes (Heretic, Infiltrator) somewhat redundant, although not totally. The archetypes do more than just alter the abilities, and the inquisition changes some skills that the archetypes don't.


Andrew Christian wrote:
There is literally no language in any published material that would need to be altered if you declare ability bonuses typed above and beyond the language already needing errata due to the current FAQ.

Note sure about this.

Andrew Christian wrote:
Its cleaner, and less confusing.

Agree with this.

Sovereign Court

I do think Andrew has a point about the typed ability bonuses. They aren't defined anywhere except in the Ultimate Magic section, so you're not actually changing an explicit list of bonus types that people at large have been using. (Although now might be a good time to make such a list).

I also think that typing them "strength bonus" is less confusing than the nested sources technique. I think people don't know or expect nested sources to exist; it's not written anywhere and it's not intuitive. So if you want to base rulings on it you need to make it a lot more well-known.


If they are not going to stack then they might as well be typed bonuses. My RAW reading of them before was the only reason I said they were not typed, but they are behaving that way. I would rather see them as a typed bonus, than as a source.

I guess the PDT team does not want to do it because an errata in the CRB may cause problems with keeping things on the same page. <---just a guess on my part.

This ruling is not as intuitive as many of us were used to dealing with. If I get a new player I will probably explain them as behaving like a typed bonus to avoid confusion.


NOOooooooOOO!!! MY BUILD IS RUINED! Ruined I say!

No not really, the Monk/Sacred Fist is still the most powerful iteration of the Unarmed style fighter-ish. It was a nice bonus, but now that it is settled, most DMs won't take as much umbrage when it is brought to their table.

I do feel sorry for all the Inquisitors though, but judging from how people were constantly comparing them favorably in role to the Warpriest, they needed to be taken down a peg.

prototype00


prototype00 wrote:

NOOooooooOOO!!! MY BUILD IS RUINED! Ruined I say!

No not really, the Monk/Sacred Fist is still the most powerful iteration of the Unarmed style fighter-ish. It was a nice bonus, but now that it is settled, most DMs won't take as much umbrage when it is brought to their table.

I do feel sorry for all the Inquisitors though, but judging from how people were constantly comparing them favorably in role to the Warpriest, they needed to be taken down a peg.

prototype00

I still think they are better than the warpriest overall, and that is before I started to stack ability scores. :)


wraithstrike wrote:
prototype00 wrote:

NOOooooooOOO!!! MY BUILD IS RUINED! Ruined I say!

No not really, the Monk/Sacred Fist is still the most powerful iteration of the Unarmed style fighter-ish. It was a nice bonus, but now that it is settled, most DMs won't take as much umbrage when it is brought to their table.

I do feel sorry for all the Inquisitors though, but judging from how people were constantly comparing them favorably in role to the Warpriest, they needed to be taken down a peg.

prototype00

I still think they are better than the warpriest overall, and that is before I started to stack ability scores. :)

Hey, Base Warpriest I'm inclined to agree with you. But Sacred Fist? I think the damage output is at least even, if not better (Inquisitor might still edge out in non-combat situations).

prototype00

Sovereign Court

It's really only a few corner cases in the inquisitor that get hit by this. And if you were using those to double-stack Wisdom to some abilities, I personally think you had it coming because you should've known that was a little cheesy.

I think wraithstrike's points are good: typed bonuses are easier to understand than nested sources, but page concerns are of course a real thing. I think it could be solved with a CRB FAQ titled "so what is the exhaustive list of bonus types, and which ones stack with themselves?"


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Ascalaphus wrote:

It's really only a few corner cases in the inquisitor that get hit by this. And if you were using those to double-stack Wisdom to some abilities, I personally think you had it coming because you should've known that was a little cheesy.

I personally do not appreciate the accusation that you leveled there against me. Calling someone's ideas cheesy when they are based on a strict reading of the rules is quite insulting. You wouldn't want me to name you a Grognard Neckbeard would you? (Hypothetically of course :P)

What is one build's corner case is another build's bread and butter. Personally I like to refer to the RAW as much as possible.

prototype00

Sovereign Court

2 people marked this as a favorite.

*shrug* There have been rumours that double-dipping the same ability wasn't kosher for years. If you do it anyway, you know you're in dubious territory.

Dark Archive

Now my graveknight antipaladin no longer gets twice his charisma bonus on fortitude saves. Thankfully, he's immune to most effects requiring one.


So.. Monk AC and Sacred Fist AC stack? Confirmed?


Sworn of Cayden Caylen wrote:
So.. Monk AC and Sacred Fist AC stack? Confirmed?

They don't stack unless the sacred fist provides deflection from it's wisdom modifier which I don't think it does.


I have never heard of splitting abilities or class features into pieces to define if they stack or work.
Sacred Fist AC Bonus does indeed grant a Deflection Bonus, now this is due to the +1 at 3rd level or so on but it is the class feature of AC Bonus. Monk's AC Bonus has untyped, which always stack unless stated they done.

Silver Crusade

Sworn of Cayden Caylen wrote:
So.. Monk AC and Sacred Fist AC stack? Confirmed?

Nope. Confirmed that the Wis-to-AC does not stack. Going by the language as it's currently being used, the "source" of both is your Wisdom score and since untyped bonuses from the same source don't stack, they don't. Going by the "effective rule," they're both "Wisdom-typed" bonuses and so, by normal stacking rules, don't stack with each other (since bonuses of the same type don't stack).

However, the scaling bonuses will stack with each other, since one (Monk) is an untyped bonus and the other (Sacred Fist) is a deflection bonus.

Sacred Fist wrote:
AC Bonus (Su): A deity protects her sacred fist as long as he is unarmored and unencumbered. A sacred fist adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a sacred fist gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level)
Monk wrote:
AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

<FAQ>:

FAQ wrote:

Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier?

No. An ability bonus, such as "Strength bonus", is considered to be the same source for the purpose of bonuses from the same source not stacking. However, you can still add, for instance “a deflection bonus equal to your Charisma modifier” and your Charisma modifier.

For this purpose, however, the paladin's untyped "bonus equal to her Charisma bonus (if any) on all saving throws" from divine grace is considered to be the same as "Charisma bonus (if any)", and the same would be true for any other untyped "bonus equal to her [ability score] bonus" constructions.

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