Valeros

Sworn of Cayden Caylen's page

23 posts. Alias of Nerdtothe3rd.


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Outsider (Native) (3 RP)
Medium Size (0 RP)
Normal Speed (0 RP)
Linguist (1 RP)
Specialized (1 RP)
[+2 Str, +2 Con, -2 Cha
Advanced Intelligence (4 RP) +2
Advanced Strength (12 RP) +6
Advanced Constitution (12 RP) +6
Static Bonus Feat (2 RP)[Blind Fight]
Natural Armor (2 Rp) +1
Improved Natural Armor (6 RP] +3
Elemental Immunity (4 RP) [Acid]
Poison Immunity (4 RP) [Custom]
Spell-Like Ability, Lesser (3 RP) [Magic Stone]
Total: 54

That is as close as I could get to the race.
In 3.5 it also had 2d8 RHD and 8+Int skills
Appraise (Int), Climb (Str), Craft (stoneworking)
(Int), Intimidate (Cha), Knowledge (history) (Int), Knowledge
(the planes) (Int), Perception (Wis),
and Survival (Wis) as Class Skills.

It also had all Simple and Martial Weapons as proficient weapons as well as Light and Medium armor with shields (except tower)

I was not sure how to point out the Weapon and Armor Proficiency so left them off.

That chart stops at 30 points with 1-5 being given +3 6-10 being given +2 and 10-15 a +1 for I guess level adjusting.

If it continued I would say that +5 for 1-5 for this race and so forth at 6-10 being +4 and 10-15 +3 16-20 being +2 above but honestly RHD kinda eat hard so maybe reduce these by RHD so at 1-5 it would be 2 RHd and +3 empty levels

But that is just a guess like I said the table stops.

If however it stays at +3, make two levels have the HD and 1 empty.


Well according to the ARG it does have a level adjustment system. The class says 30 points at 1-5 is +3 levels 6-10 +2 and so forth. So I would say its possible to be a +4 at Level 8 which is what I am at. Which would mean 4 CR levels and 4 Class levels, or possibly still 6 total ECL for racial levels.


Outsider (Native) (3 RP)
Medium Size (0 RP)
Normal Speed (0 RP)
Linguist (1 RP)
Specialized (1 RP)
[+2 Str, +2 Con, -2 Cha
Advanced Intelligence (4 RP) +2
Advanced Strength (12 RP) +6
Advanced Constitution (12 RP) +6
Static Bonus Feat (2 RP)[Blind Fight]
Natural Armor (2 Rp) +1
Improved Natural Armor (6 RP] +3
Elemental Immunity (4 RP) [Acid]
Poison Immunity (4 RP) [Custom]
Spell-Like Ability, Lesser (3 RP) [Magic Stone]
Total: 54

I didnt include the Weapon and Armor proficiency or skills or whatever.

According to the chart at level 6 he is +2. Well this character will fall into the +2 range so now what?


Ok so I wanted to Convert a character from 3.5 to Pathfinder.
It was a Stonechild gestalt character, classes would be changing into Pathfinder classes so they don't so much matter.

Now Stonechild has a ECL of 6 before it begins past his Monster Class Progression due to his +4 LA adjustment and 2 RHD.
However would I keep all that LA when I convert to Pathfinder?
I heard many people drop 1 or more LA.

Stonechild from D&D Tools
Now I know it is insanely strong and durable and gains blind-fight as a bonus feat, it does have 2 RHD and I am fine with some LA but I was curious if I kept it all.

Oh and side question. Stonechild is immune Acid and Poison, but mine had Troll Blooded (Again Gestalted for feats 1 from class and 1 level 1) which gave him Regen 1 with a weakness to Acid and Fire, but immunity to Acid was weird making him only weak to fire. Does that work? I mean I have heard a rumor it is suppose to kick off Regen completely.


You are right I messed that up. I scrolled up and at a glance I saw your name and the link, but it was Joe that linked it, sorry.

Its not unclear I am saying its confusing. It is saying that if you have an ability that says Bonus Equal to her 'Ability Score' bonus (if any) to 'Whatever' it is to be treated as 'Ability Score' bonus (if any) rather then the equal to, meaning it will not stack as both are direct ability score bonuses.

I am saying it now treats all class features, feats, spells, etc that say they are giving bonus equal to an ability score and would normally have stacked with that exact same ability score will not stack now because the untyped bonus equal to that ability is not treated as if it comes from that ability score directly.


Nocte ex Mortis wrote:
It's clear: Does an ability say 'Add (Attribute) to (Score)'? If yes, then another ability that says 'Add (Same Attribute) to (Same Score)' doesn't stack. Untyped bonuses equal to (Attribute) aren't the same thing as (Attribute). They still don't stack with other untyped bonuses.
Design Team's Post Joe Linked too wrote:
For this purpose, however, the paladin's untyped "bonus equal to her Charisma bonus (if any) on all saving throws" from divine grace is considered to be the same as "Charisma bonus (if any)", and the same would be true for any other untyped "bonus equal to her [ability score] bonus" constructions.

So right there they say that anytime you would have a bonus equal to an ability score, it will not stack with that ability score.


Nocte ex Mortis wrote:
Sworn of Cayden Caylen wrote:
So if we are allowed to split class features at will can I split off Fatigue from Rage and Bloodrage so I dont have to take it. I mean if I can break abilities into neat pieces why wouldn't i?

Because that would be asinine. It would also be a willful misinterpretation of the rules.

Part of the ability doesn't work, namely double-dipping Wisdom to AC. The other part still works.

And what if I am immune to Fatigue, what if I am playing a 3.P with a Warforged who is immune to Fatique


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Ok so... still confused because the Design Team's post is full of double speak.

So if you have a bonus equal to.. it stacks.. except when it doesn't because suddenly it counts as the ability even when they just said it didn't....How does that make sense?

They are saying a Wis bonus is an ability score typed bonus.. fine makes the monk and sacred fist absolutely useless above really lower level games and only if you give them 18 in Wis as a default...But if an ability or feat or spell.. whatever grants a bonus EQUAL to something that bonus is untyped and will stack. Ok makes sense its fine... except then they go on to say, unless it stacks with something else that gives you a bonus equal to the same ability score which then the first bonus is treated as if it were a ability score typed bonus.. except that.. how can stack in the first place?

Yes they used Divine Protection and Paladin as an example but doesn't matter. What they are saying is anything related to ability scores never stack. Just say that clearly... like really just say it.


So if we are allowed to split class features at will can I split off Fatigue from Rage and Bloodrage so I dont have to take it. I mean if I can break abilities into neat pieces why wouldn't i?


I have never heard of splitting abilities or class features into pieces to define if they stack or work.
Sacred Fist AC Bonus does indeed grant a Deflection Bonus, now this is due to the +1 at 3rd level or so on but it is the class feature of AC Bonus. Monk's AC Bonus has untyped, which always stack unless stated they done.


So.. Monk AC and Sacred Fist AC stack? Confirmed?


Is it too much if I tagged on Cavalier levels to it?


Arachnofiend wrote:
Sworn of Cayden Caylen wrote:
Ssalarn wrote:
AndIMustMask wrote:

lance with swash stuff (it's a one-handed piercing weapon at that point...)?

It's actually not a one-handed piercing weapon. The lance is weird in that unlike a bastard sword, it is always considered a two-handed weapon.
Except with the Natural Jouster Feat which treats it as a one handed all the time
Nope. It says you can wield it one-handed, but not that it's a one-handed weapon. It's an inane distinction, I know, but it's been spelled out by Paizo.

Can you link to wear this distinction is spelled out?


Ok so the race generator at work again.
Monstrous Humanoid (3 RP)
Standard Ability Scores (+2 Str; +2 Wis; -2 Dex) (0 RP)
Large Size (7 RP)
Normal Speed (0 RP)
Multiarmed (8 RP)[4 Arms]
Quadruped (2 RP)
Total 20 RP

Is this to much for a race that the players might be fighting against, or even playing as?
I could think of a few ways this could be abused, and well it might be extremely difficult for them to fight a charging four armed lancer


Alright as you can probably tell from the title I need help and advice for a Lapith character I was inspired to make.

Here is the Lapith info from the SRD.

Now I wanted to make a Swashbuckler Cavalier style character and figured on a Gestalt build as the best and most likely to give me all the juicy flavor I want out this idea.

Now if we can manage to make it a single class build and still get the best portions possible I will consider it.

But I figured this is going to be very Feat extensive.
But here is a short list of things I want.
1. To count my centaur form as a mount (Possibly through Animal Soul or something like that.)
2. To use a Lance as a responsible one handed piercing weapon for Swashbuckler abilities.
3. To be able to switch from normal to centaur form and use things like the Rideby Attack feats within the build.
4. Still be capable in combat when not in the centaur form.


From what I can see a Lapith Swashbuckler//Cavalier as pretty dang awesome. Shift form with Animal Soul feat to use Mounted abilities on yourself and shift back to make use of none mounted stuff.


Ssalarn wrote:
AndIMustMask wrote:

lance with swash stuff (it's a one-handed piercing weapon at that point...)?

It's actually not a one-handed piercing weapon. The lance is weird in that unlike a bastard sword, it is always considered a two-handed weapon.

Except with the Natural Jouster Feat which treats it as a one handed all the time


Deadly Agility is a Dreamscarred Press feat from PoW which adds Dex to damage for any weapon you can Weapon Finesse which is required.


Ssalarn wrote:
Sworn of Cayden Caylen wrote:
Ssalarn wrote:
Sworn of Cayden Caylen wrote:
Makes me kinda want to play a Centaur Daring Champion especially if Centaur counts as mounted for feats.
It doesn't, but it should.
Why is that by the way? Because if you are a Centaur and take mounted combat you are investing quite a bit more then the average guy on horse back. A level of no class and a feat rather then just.. well nothing.
I think it was just kind of overlooked since centaurs didn't include player rules when they were released. Even the block in the ARG is more of an example than actual stats. I think most home groups end up implementing some kind of house rule or mechanic to allow centaurs to count as mounted if they end up allowing them as player races though (and I usually add it to NPC centaurs as well).

That is kind of the way I play it, I always counted Centaur NPCs and Bad guys as having Mounted Combat and the like. I mean heck look at the example of the Centaur in ARG its a freaken Centaur in full plate with a lance and shield charging.


So a Centaur or Lapith if allowed could take Animal Soul, then Mounted Combat and actually benefit from it? it says Spells and Effects, feats have effects


Ssalarn wrote:
Sworn of Cayden Caylen wrote:
Makes me kinda want to play a Centaur Daring Champion especially if Centaur counts as mounted for feats.
It doesn't, but it should.

Why is that by the way? Because if you are a Centaur and take mounted combat you are investing quite a bit more then the average guy on horse back. A level of no class and a feat rather then just.. well nothing.


Makes me kinda want to play a Centaur Daring Champion especially if Centaur counts as mounted for feats.


Ok so I wanted to make a Aasimer Warpriest Swashbuckler of Cayden Caylen.

But I want him not to have to wear loads of armor so I was thinking of Dipping 1 level of Monk (Master of Many Styles and Kata Master) to get Pummeling Style and extra Panache. But also take the Sacred Fist archetype to show off his brawling style of combat and have the Swashbuckler show off his sword skills.

This would grant Wis x2 (+2 Dodge bonus, +1 Deflection bonus) to AC Allow pretty good unarmed strike bonus dice, and of course using some nice rapier damage off Inspired Blade's archetype (MAD as hell I know, needing Int, Wis, and Cha)
One of my friends recommended Elan and making them ancient to get the +3 to Mental stats since they dont age physically he could keep all the physical stats.