knitting at the table?


Gamer Life General Discussion

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>

i had a player get upset with me because i would not let her influence or meaningfully communicate with a rabid dog. said player then proceeded to knit what i can only guess was a sock the rest of the session at the table. i have two questions, was my judgement correct, and should i have demanded the finished sock as tribute for reluctantly running a game so that people would not be turned away.


Not so sure about demanding the sock as tribute, but that could have been pretty funny depending on how you played it.

As for the dog, I think your judgment was correct. If the Dog was rabid there is little chance of calming it down. Rabies is a nasty thing for a pup to get, and there's little hope for even a druid to communicate with it unless the disease is cured first.


Did the player have wild empathy? If not, she wouldn't have been able to influence it at all. If so, the most lenient I'd give her would be the dog being hostile, so it would be a 25+CHA check. I think she was probably overreacting regardless, though.

Grand Lodge

3 people marked this as a favorite.

More info is needed.


3 people marked this as a favorite.

To the first, definitely. It's rabid. By definition, it's Hostile. Even if she had Wild Empathy, I wouldn't give her odds on being able to influence or communicate with it meaningfully, since it's entire thought process is basically 'kill kill kill'.

To the second, no, but you need to hash things out with the player and explain your situation, and be prepared to cut her loose if she's going to continue to be such a brat.

Dark Archive

Well, the least you could have done is let her roll for it even if there was nothing that she should have been able to do. It might shut her up. (Yes, that's manipulative.)
If she wanted to use Handle Animal, she would have needed to push the animal so that's a DC27 check and would take a full round action. (DC increases by 2 because the dog has probably taken ability damage from rabies.)
She could try to Intimidate the dog, but that would take a full minute. Handle Animal would be faster but Pushing an animal is still a full round action.
If she had Wild Empathy it would take about a minute, and the DC would be 23. (You might want to add some modifier for being rabid)
Then there are spells like Charm Animal. (The dog would need to make a Will Save. Rabies does wisdom damage so his Will Save bonus would be less than +1.)

And I don't want to seem like a mathgeek, cause I'm not, but this is just plain wrong.

RABIES
Type disease, injury; Save Fortitude DC 14
Onset 2d6 weeks; Frequency 1/day
Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves

That should be the maximum reduction...


Zhayne wrote:

To the first, definitely. It's rabid. By definition, it's Hostile. Even if she had Wild Empathy, I wouldn't give her odds on being able to influence or communicate with it meaningfully, since it's entire thought process is basically 'kill kill kill'.

To the second, no, but you need to hash things out with the player and explain your situation, and be prepared to cut her loose if she's going to continue to be such a brat.

politics aint my bag, man

live and let waste their saturday nite, thats my motto


the David wrote:


She could try to Intimidate the dog, but that would take a full minute. Handle Animal would be faster but Pushing an animal is still a full round action.
If she had Wild Empathy it would take about a minute, and the DC would be 23. (You might want to add some modifier for being rabid)

In these cases, the dog would have almost assuredly attacked her before she could complete the action.

Seriously, it's a rabid dog. Had I been a player at the table, I would have looked at her like she just grew the head of Jamie Farr out of her back, because I think the idea of trying to communicate or calm a rabid dog is simply, well, absurd. If you can't cure it, you put it out of its misery and stop it from infecting other animals or people.


chad riley 236 wrote:
Zhayne wrote:

To the first, definitely. It's rabid. By definition, it's Hostile. Even if she had Wild Empathy, I wouldn't give her odds on being able to influence or communicate with it meaningfully, since it's entire thought process is basically 'kill kill kill'.

To the second, no, but you need to hash things out with the player and explain your situation, and be prepared to cut her loose if she's going to continue to be such a brat.

politics aint my bag, man

live and let waste their saturday nite, thats my motto

Wasting their Saturday Night is fine. Wasting mine, and my fellow players' nights, by pulling a stunt like this, however, is unacceptable to me.


i agree i should have let her roll. pointless? yes. manipulative? yes. snickering to myself as she searches for modifiers? oh,yes.


1 person marked this as a favorite.

Passive-aggressive knitting, I love it.

Dark Archive

5 people marked this as a favorite.

I did not know that rage-knitting was a thing. Though, I suppose ancient Norsemen had to clothe themselves, somehow.


15 people marked this as a favorite.

Your tight-knit group was socked by her reaction?

Grand Lodge

3 people marked this as a favorite.

Knitters be crazy.

Dark Archive

Zhayne wrote:
the David wrote:


She could try to Intimidate the dog, but that would take a full minute. Handle Animal would be faster but Pushing an animal is still a full round action.
If she had Wild Empathy it would take about a minute, and the DC would be 23. (You might want to add some modifier for being rabid)

In these cases, the dog would have almost assuredly attacked her before she could complete the action.

Seriously, it's a rabid dog. Had I been a player at the table, I would have looked at her like she just grew the head of Jamie Farr out of her back, because I think the idea of trying to communicate or calm a rabid dog is simply, well, absurd. If you can't cure it, you put it out of its misery and stop it from infecting other animals or people.

No Eric, It's a gazebo!


2 people marked this as a favorite.
Seranov wrote:
I did not know that rage-knitting was a thing. Though, I suppose ancient Norsemen had to clothe themselves, somehow.

"That damn Thorgrif Hargisson! He took more than FOUR GOATS. MORE THAN FOUR! I'm so furious I could darn a sweater!"

Sczarni

What I want to know is, why did she even bring her knitting supplies to the table? Wasn't she supposed to be there to play Pathfinder?

One hobby at a time, man.

Grand Lodge

2 people marked this as a favorite.
MrRetsej wrote:

What I want to know is, why did she even bring her knitting supplies to the table? Wasn't she supposed to be there to play Pathfinder?

One hobby at a time, man.

Still better than a laptop, or smartphone.


4 people marked this as a favorite.
MrRetsej wrote:

What I want to know is, why did she even bring her knitting supplies to the table? Wasn't she supposed to be there to play Pathfinder?

One hobby at a time, man.

Eh, back when I started playing oh so many years ago two of the ladies at our table brought knitting and needle point to keep their hands busy while they played. I've seen homework, novels, miniature painting and so on at the table as well. I allow whatever at my table as long as you are paying attention to what is going on.


3 people marked this as a favorite.

I agree with knightnday. So long as the knitting doesn't get in the way of playing let it go. Particularly if it's a large group and people have to sit around waiting. Otherwise they -will- talk, check their phones, or something else that -will- get in the way of the game.

The whole point of this is to have fun. If we turn it into a religion by taking it too seriously it isn't fun any longer.


1 person marked this as a favorite.

I've actually seen a few folks knitting. It isnt too problematic, thought it can make the player more... distracted. Still, as BBT said, it's better than electronics.

Dark Archive

Actually, a study reported that people who are doodling in class pay more attention. It worked because the people could focus just enough to not lose focus, while the people who didn't doodle had more problems with paying attention.
Maybe it's the same with knitting.


Knitting is not in the rules. As for influencing the rabid dog, only if they had Wild Empathy.


Women, am I right, fellas?

Seriously, this is a hilarious topic that we need more of. You were right on the dog, and you should have waited to ask for the sock until after you saw how well it turned out.


1 person marked this as a favorite.

My group has a great deal of knitting going on. My wife and others will will knit at a table, and she can run a character quite well and do so. As she explains it, it helps with her ADHD. Now, you want to have a simple pattern. A sock is an easy pattern, so she could likely have paid attention.

Also, don't push knitters. They're automatically armed.

Grand Lodge

Knitter, please.


There was a player at games I used to attend who would draw Pokemon characters at the table if she wasn't constantly the center of attention (but waited for spoon fed plot rather than take any initiative).

Another one who would bring a pillow and blanket so as to nap if the urge struck (and it always seemed to).

To say nothing of the players (there have been a few) who would leave for smoke breaks every 30 minutes, either coming back in ten minutes or a couple hours depending on who they ran into.

Knitting isn't too bad.


cheriley9000 wrote:
i had a player get upset with me because i would not let her influence or meaningfully communicate with a rabid dog. said player then proceeded to knit what i can only guess was a sock the rest of the session at the table. i have two questions, was my judgement correct, and should i have demanded the finished sock as tribute for reluctantly running a game so that people would not be turned away.

When some people get upset they want to put their mind on something thats not what they're upset about. Many gamers first ADD in their lives was not advanced dungeons and dragons. Stuff like that happens.

As long as the rabies is played consistantly as "GGRRRR I KIIILL YOU! MOUTH FOAAAAAM!" thats fine. If, like a few pfs scenarios i can name, the owner easily controls the thing and the rabies is there just to make it scarier, then the player has a point.


I don't think that your ruling that rabies makes a creature unreachable even by a Druid is necessarily unreasonable. And I think that her grumpily ignoring the rest of the game by knitting at the table was not constructive, but we all get grumpy at the table sometimes. And sometimes, we just need to process it in our own way. You might do well to talk to her about it and find out what was going on with her. There might be something going on you don't even know about. You might do better to just leave it alone and see if you 2 have a similar problem again. You just have to feel the situation out.

Good luck.

Shadow Lodge

I'm not a knitter so I don't know - can you effectively knit and play at the same time? I don't think it's like reading a book; I think you can knit and do it as second nature? I might be wrong.

Rabies says (minimum 1 wisdom) because at 0 wisdom:

Core Rulebook, Wisdom wrote:
A character with a Wisdom score of 0 is incapable of rational thought and is unconscious.

Any kind of diplomacy with it would have circumstance modifiers on its DC through the roof.


If it's OK with him


Personally, I'd have let her roll. Assuming she had time, of course. The DC could be inflated for the disease, and would be high due to hostility. But, this being a mechanics-driven forum-section, I'd point out that the effects of rabies are listed as con and wisdom damage... not a mental compulsion to kill or whatnot. The wisdom damage messes around with its common sense, its sense motive... its ability to act rationally. While wisdom isn't used in 'defending' against a wild empathy 'attack' (or handle animal), I could certainly see that giving circumstance penalties.

Bottom line is, unless something is mechanically impossible, I'm generally of the mindset of 'It's going to be hard, but you can try doing whatever you want." If the player was playing a druid... and wild empathy is sort of their 'thing' (and an ability that sees far too little use normally), I can see why the player would be put-out just being told 'no', without even seeming to give them a chance.

It's a matter of perception. If you try something and fail due to dice or in-game circumstances, that's one form of disappointment. Being told 'no' you can't even try something... that's shutting down your player, their creativity, and their desire to play.

So, do I think you were mean-spirited and purposefully hateful? No. Do I think it could have been better? Yes. But we all make mistakes, learning from them is what's important.

Though, it would seem that perhaps I'm in the minority here.


Knitting while you play is one thing, knitting and ignoring the game going on is another. If someone wants to pull out the knitting kit and ignore the game going on, they should be treated in kind.

As others have brought up, ADD is a thing. Sometimes I need multiple things going on at once so I don't completely lose focus altogether. I generally settle for doodling on my character sheet or the whiteboard we use for mapping.


1 person marked this as a favorite.

Just out of curiosity, which of these would better describe the situation?

Scenario 1:

GM: There's a surprisingly aggressive dog growling at you.
Player: Neat! I'm a druid. I wild empathy at it. I've got a +27...
GM: No.

Scenario 2:

GM: There's a Rabid dog growling at you. He's pretty clearly off the handle. It's been so long that he was on the handle that he's actually forgotten what a handle is.
Player: Neat! I'm a druid. I wild empathy at it. I've got a +27...
GM: I did say "Rabid" and "Off the Handle..." I don't think that'll work... I'm going to go with no...
Player: Fine! *Knits a death-sock and considers slipping it over the GMs head."

Mostly what I'm asking is... Did the character / player know that it was rabid?

Also, knitting at the table is fine. My girlfriend does it regularly. She's even done it while GMing and performed perfectly up to snuff.


I have informed my PCs that yes it can be done but even with a nat 20 you do not have the skill. 20s do not auto pass skill checks. If they can somehow find a way to scrap up an extra +X I will let them roll.


1 person marked this as a favorite.

This thread reminds me of a National Enquirer title I once saw - "Space Aliens Taught My Dog to Knit".

Together with the Captain Picard reply - "Make it sew".


I think the amount of "distracted knitting" allowed would be proportional to how hawt she is!! =P~~


5 people marked this as a favorite.
Grollub wrote:
I think the amount of "distracted knitting" allowed would be proportional to how hawt she is!! =P~~

And that would be exactly the type of comment that female gamers refer to when they talk about how awkward and uncomfortable some male gamers make them. *sighs*

Thank you though, I'd read some articles on that posted lately by friends, and found it odd since I've not encountered such things myself. Now I have.


1 person marked this as a favorite.
blackbloodtroll wrote:
Knitter, please.

He's not knitting. He's crocheting.

Sovereign Court

1 person marked this as a favorite.

Knitting is one of those things that when you reach a certain level of proficiency you can do it with the barest of conscious thought - I.E. if you have a player knitting at your table and s/he has been doing it a while, it's probably almost no disruption to them.

As for a dog with rabies, depends on what stage the disease is at. If it's full-blown, I'd basically have the dogs wisdom reduced down to near nothing and give it a permanent confused condition - there's a chance it could respond, but it's just as likely to damage itself or attack the nearest creature next turn.


We need to remember that there are a lot of players out there who have been afflicted with jerk DMs in the past, and they now tend to get antsy about situations just like this one:

DM: Rabid dog!
Druid: Wild empathy?
DM: No, it's rabid.
Druid: I back away.
Barbarian: I kill the dog!
DM: OK, it dies. 20 xp for the barbarian. The druid loses all her abilities for not protecting the dog.

So, if the player had had stuff like that before, being angry at what looks like a repeat performance -- even if it's not -- is sort of understandable.

Scarab Sages

1 person marked this as a favorite.
Kirth Gersen wrote:

We need to remember that there are a lot of players out there who have been afflicted with jerk DMs in the past, and they now tend to get antsy about situations just like this one:

DM: Rabid dog!
Druid: Wild empathy?
DM: No, it's rabid.
Druid: I back away.
Barbarian: I kill the dog!
DM: OK, it dies. 20 xp for the barbarian. The druid loses all her abilities for not protecting the dog.

So, if the player had had stuff like that before, being angry at what looks like a repeat performance -- even if it's not -- is sort of understandable.

I've had jerk DMs before. But having encountered a jerk in the past is no excuse for being a jerk in the present.

Dark Archive

Kirth Gersen wrote:

We need to remember that there are a lot of players out there who have been afflicted with jerk DMs in the past, and they now tend to get antsy about situations just like this one:

DM: Rabid dog!
Druid: Wild empathy?
DM: No, it's rabid.
Druid: I back away.
Barbarian: I kill the dog!
DM: OK, it dies. 20 xp for the barbarian. The druid loses all her abilities for not protecting the dog.

So, if the player had had stuff like that before, being angry at what looks like a repeat performance -- even if it's not -- is sort of understandable.

Technically, killing a rabid dog is good for the population...


the David wrote:
Technically, killing a rabid dog is good for the population...

Sure, we both agree on that, but the player shouldn't be put into a situation where he/she needs to make a real-life Diplomacy check to convince the DM of that, or else the player's character's abilities are removed.

Check out any of the gazillion "paladin falls" threads for examples of how often this kind of stuff actually happens.


1 person marked this as a favorite.

There is nothing wrong with knitting at the table. I've seen knitter's doing their thing in Grad school (a hat per class), while listening to the lecture and participating meaningfully. Clearly the knitting bothers you more than them not liking your ruling, but you didn't say that they were disrupting the game.

As far as your ruling, perhaps you should explain the exact circumstances better. If the player had a reasonable expectation that they could do something with their character and you just said "no", without a reason it could be frustrating. My guess is that the way you handled the encounter was part of the problem. Not whether you were "right" by the rules, but by presentation. Invalidating a character or character concept without an explanation is frustrating to a player. If you won't work with them to tell a story, why should they work with you? Maybe you took away the only choice they felt they had in the situation.

It's also possible that the player is a passive aggressive noodle head. But you didn't give enough information and what is there is surely biased.

Shouldn't this thread be in Advice and not rules?

Scarab Sages

1 person marked this as a favorite.

It depends on how you said it. If you said it with an attitude of "are you kidding? It's rabid! You can't empathize or communicate, idiot!" they may have reacted to the tone. or maybe they thought that's how you were talking to them even if you weren't. I have gotten in trouble (plenty of times) with my spouse for "making a face". You can find out if the player felt that way by talking before next session.

The other issue is was the player sulking or pouting. That is not the way to handle disappointment and causes a morale problem at the table. (polite way of saying it is childish).

You can also give players options if you think of them, if they didn't think of them. Such as "you could cast sure disease or sleep" etc. Sometimes we'll do this, or give hints.

I guess what everyone's saying it, it's not about communicating with the dog, it's about something else.

Thanks for not saying the gender of the player. I tried to be gender neutral above. It is interesting how most people assumed it was a female. I've seen men knit.

Regarding rabid: As Atticus Finch said, after shooting a rabid dog "stay away from that dog, it's still dangerous even after it's dead" If a player tried to communicate that would provoke an AOO from the dog. I would inform a player of this before letting them, I assume any character would know this.

My wife has seen people knit at work. It's not really an issue.

Sovereign Court

If a player is going to sit at the table and do something else besides gaming, I'd much rather see knitting than cell phone obsessing.


Berti Blackfoot wrote:
Thanks for not saying the gender of the player. I tried to be gender neutral above. It is interesting how most people assumed it was a female. I've seen men knit.

???

The OP wrote:
i had a player get upset with me because i would not let her influence or meaningfully communicate with a rabid dog.


are people liking this thread


The Human Diversion wrote:
Knitting is one of those things that when you reach a certain level of proficiency you can do it with the barest of conscious thought - I.E. if you have a player knitting at your table and s/he has been doing it a while, it's probably almost no disruption to them.

Second this. It's one of those things you only do well once it's been reduced to muscle memory--and thus it takes almost zero thought. Compare it to a skill many of us have--typing. I'm talking proper typing, not anything two-fingered or looking at the keyboard. One thinks of what one is writing, not the act of writing it.

Quote:
As for a dog with rabies, depends on what stage the disease is at. If it's full-blown, I'd basically have the dogs wisdom reduced down to near nothing and give it a permanent confused condition - there's a chance it could respond, but it's just as likely to damage itself or attack the nearest creature next turn.

I don't really think confused is the right model. Rather, the disease is pushing it into a hyper aggressive state. It's not just an attempt to control the dog, but a fight for control between the druid and the disease--and I would give the disease a new attack every round. Even if the druid gets control she won't keep it long.

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>
Community / Forums / Gamer Life / General Discussion / knitting at the table? All Messageboards

Want to post a reply? Sign in.