Advanced Class Guide Potential Errors


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Mark Seifter wrote:
People seemed mad about ACG errata previews, which I hadn't expected. I think that instead of picking trios with themes, we will likely avoid them unless they are also high FAQ priorities (today's CRB FAQ, for instance, was extremely high ranking in the FAQ queue).

They were mad? Damn rage-nerds. Ruining it for the rest of us nerds!


Well high ranking FAQs are important I'd say.

Though I was looking forward to more ACG stuff I think clarifications to system rules should be high up on the totem pole.

Hopefully though you'll be allowed to let that ACG errata document loose on the world! I'm really curious to find out how Pummeling Style was intended to work!

Would you be able to spoil if
Divine Protection
Undersized Mount

Are on the errata list?

Personally I'm hoping Divine Protection will be reworded in some way that wont affect Oracles or give some other bonus.

Undersized Mount seemingly does nothing since you could already seemingly ride an equal sized mount, just at a -5 penalty for being "ill suited." This feat doesn't remove the penalty either.

Designer

Insain Dragoon wrote:

Well high ranking FAQs are important I'd say.

Though I was looking forward to more ACG stuff I think clarifications to system rules should be high up on the totem pole.

Hopefully though you'll be allowed to let that ACG errata document loose on the world! I'm really curious to find out how Pummeling Style was intended to work!

Would you be able to spoil if
Divine Protection
Undersized Mount

Are on the errata list?

Personally I'm hoping Divine Protection will be reworded in some way that wont affect Oracles or give some other bonus.

Undersized Mount seemingly does nothing since you could already seemingly ride an equal sized mount, just at a -5 penalty for being "ill suited." This feat doesn't remove the penalty either.

The full errata could be quite a while coming. We have a preview of the design team's design errata because the design team have our errata, but there's still edit errata, copyfitting, and more.


How about dem two feats? Any idea for if those are going to be in it?

Also I wasn't expecting the errata till you guys finally have a second printing scheduled and announced.


Mark Seifter wrote:
People seemed mad about ACG errata previews, which I hadn't expected. I think that instead of picking trios with themes, we will likely avoid them unless they are also high FAQ priorities (today's CRB FAQ, for instance, was extremely high ranking in the FAQ queue).

I don't think anyone was mad about getting previews. The only issue I saw was the warpriest feat FAQ and that has more to do with them having their pseudo-full BAB from the playtest taken away than the questionable lose of using full level for combat feat effects. A lot of people where happy with the playtest version and don't think they gained enough to make up for it's BAB lose.

Designer

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graystone wrote:
Mark Seifter wrote:
People seemed mad about ACG errata previews, which I hadn't expected. I think that instead of picking trios with themes, we will likely avoid them unless they are also high FAQ priorities (today's CRB FAQ, for instance, was extremely high ranking in the FAQ queue).
I don't think anyone was mad about getting previews. The only issue I saw was the warpriest feat FAQ and that has more to do with them having their pseudo-full BAB from the playtest taken away than the questionable lose of using full level for combat feat effects. A lot of people where happy with the playtest version and don't think they gained enough to make up for it's BAB lose.

Oh, I'm not talking about the set of three that included the warpriest. Those were answering FAQs, so people getting mad I expected. It wouldn't be a FAQ if two sides weren't invested, so I'd actually be more surprised if there weren't people who were mad. I mean the three previews from last week where we carved out space somehow (mad props to the editors for finding ways to fit them) to flat-out add new abilities to archetypes people were worried about. That seemed like it would be something more positive and happy. I'm just too optimistic sometimes, I guess.


I didn't know people were unhappy with the Hunter Archetype getting buffed?

Or the Cleric archetype getting it's ability back from behind the huge dwarf artwork.

As for the Slayer archetype change I thought the anger was over how limited Sneak Attack at range is and that they still need Sniper Goggles to even consider being a sniper.


I thought most of the anger from that preview was just one person venting about not liking one ability. Personally, I liked *ALL* of the changes, even if sniping is still kinda item reliant.


Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
People seemed mad about ACG errata previews, which I hadn't expected. I think that instead of picking trios with themes, we will likely avoid them unless they are also high FAQ priorities (today's CRB FAQ, for instance, was extremely high ranking in the FAQ queue).
I don't think anyone was mad about getting previews. The only issue I saw was the warpriest feat FAQ and that has more to do with them having their pseudo-full BAB from the playtest taken away than the questionable lose of using full level for combat feat effects. A lot of people where happy with the playtest version and don't think they gained enough to make up for it's BAB lose.
Oh, I'm not talking about the set of three that included the warpriest. Those were answering FAQs, so people getting mad I expected. It wouldn't be a FAQ if two sides weren't invested, so I'd actually be more surprised if there weren't people who were mad. I mean the three previews from last week where we carved out space somehow (mad props to the editors for finding ways to fit them) to flat-out add new abilities to archetypes people were worried about. That seemed like it would be something more positive and happy. I'm just too optimistic sometimes, I guess.

Oh, you mean Feral Hunter, Ecclesitheurge, sniper ones? The only one of those that I saw had issues was the sniper one. That's an issue with it only working when the foe is completely unaware of THAT person but another person could come up and use sniper on them. It's a meta-gamey ability. That and an issue with ranged sneak atacks in general.

Ecclesitheurge, the Blessing of the Faithful being at will seems about the most controversial part.

Feral Hunter, I don't recall anything bad.

I DID notice posts removed so maybe I'm not getting the full picture. Myself, I'm fine with all of them and that's saying something because lately the trend has been my disliking the FAQ's.


Mark, I think in general most everyone is very happy with the little snipits being released for the ACG eratta. I would ask you to ignore the very small, although very vocal, minority of folks who complain in favor if the majority who support this endeavor.

I know it can be very difficult to ignore that vocal minority at times; I work in a field that is constantly being barraged by the vocal minority. Therefore I can appreciate you and the Design Team's concerns. Although the majority may be silent, there are more folks who support this than oppose.


Mark Seifter wrote:
graystone wrote:
Mark Seifter wrote:
People seemed mad about ACG errata previews, which I hadn't expected. I think that instead of picking trios with themes, we will likely avoid them unless they are also high FAQ priorities (today's CRB FAQ, for instance, was extremely high ranking in the FAQ queue).
I don't think anyone was mad about getting previews. The only issue I saw was the warpriest feat FAQ and that has more to do with them having their pseudo-full BAB from the playtest taken away than the questionable lose of using full level for combat feat effects. A lot of people where happy with the playtest version and don't think they gained enough to make up for it's BAB lose.
Oh, I'm not talking about the set of three that included the warpriest. Those were answering FAQs, so people getting mad I expected. It wouldn't be a FAQ if two sides weren't invested, so I'd actually be more surprised if there weren't people who were mad. I mean the three previews from last week where we carved out space somehow (mad props to the editors for finding ways to fit them) to flat-out add new abilities to archetypes people were worried about. That seemed like it would be something more positive and happy. I'm just too optimistic sometimes, I guess.

To clarify -- I'm not mad about it (and apologize if I seemed that way) -- I'm just trying to get a feel for what the design team is about with the sniper one. Normally I can see why the team went the way it did even if I disagree with it -- the sniper one was simply a case I didn't follow and was trying to get my head around.

+++++++++++++++++++++++++++++++++++++++++++++++

This fear/morale one is spot on in my opinion. It's clear, it's concise, and it is easy to follow mentally. Even if I didn't agree with it it's plain as day where it stems from and how it gets there.

Shadow Lodge

I like the Ecclesitheurge and Blessing of the Faithful made me happy. We could use archetypes for non-warrior clerics and the cloistered cleric is weak.


so any more news on this front.


Secret Wizard wrote:
so any more news on this front.

Yes please. A gentle reminder Paizo, can you please keep us updated even if you just jump in to say "we are still working on it". That is always better than a wall of silence.

Designer

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c873788 wrote:
Secret Wizard wrote:
so any more news on this front.
Yes please. A gentle reminder Paizo, can you please keep us updated even if you just jump in to say "we are still working on it". That is always better than a wall of silence.

It's still as before; it's past the design team and is continuing onward. Since my team is through, any other update from me would be functionally identical, more or less.


Mark Seifter wrote:
c873788 wrote:
Secret Wizard wrote:
so any more news on this front.
Yes please. A gentle reminder Paizo, can you please keep us updated even if you just jump in to say "we are still working on it". That is always better than a wall of silence.
It's still as before; it's past the design team and is continuing onward. Since my team is through, any other update from me would be functionally identical, more or less.

Thanks for your comments Mark.


Thumbs up.


I didn't see anyone else asking this, and so I hem'd and haw'd about it (as posting it would get it changed)... but does the Divine Tracker get to use his blessings at-will?

It gains two minor blessings of two domains of it's god (or concept) and then at 13th level, it gains two major blessings. But unlike the Warpriest who has 3+1/2 level uses per day, the Ranger has no cost associated with his blessings.

Does this mean the Divine Tracker gets at-will blessings?

This would be really cool, but there are some pretty useful blessings out there if they become at will. Especially for villains. I mean, a Ranger of Death would get to apply 1 temporary negative level once a round when it hits an enemy.

Or any of the alignment blessings and summoning an ally.

Or the healing blessing would be really good use of post battle hp restore. Sure it takes awhile, but no resources spent eh?


c873788 wrote:
Mark Seifter wrote:
c873788 wrote:
Secret Wizard wrote:
so any more news on this front.
Yes please. A gentle reminder Paizo, can you please keep us updated even if you just jump in to say "we are still working on it". That is always better than a wall of silence.
It's still as before; it's past the design team and is continuing onward. Since my team is through, any other update from me would be functionally identical, more or less.
Thanks for your comments Mark.

Thanks for the reply. We're all looking forward to any news and fixes.

Grand Lodge

Hoping the errata will come sooner than later :)

Silver Crusade

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Same here there are too many quirks I want ironed out.


Any chance Slashing Grace can be errata'd to include light weapons? Right now it's in the awkward position of not actually affecting any weapon finessable weapon.

At level 1 I take Weapon Finesse and my Kukri so that I can be cool and dex to attack with my Kukri! Then I take Slashing Grace at level 3 and I can use Dex to DMG on a Scimitar, Longsword, ect, but not that Kukri that I've been using up till now. If I pick up a longsword I get str to attack and dex to damage.

Meanwhile in Rapier Town I can take weapon Finesse and Fencing Grace to get dex to attack and damage on a rapier.

Designer

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Insain Dragoon wrote:

Any chance Slashing Grace can be errata'd to include light weapons? Right now it's in the awkward position of not actually affecting any weapon finessable weapon.

At level 1 I take Weapon Finesse and my Kukri so that I can be cool and dex to attack with my Kukri! Then I take Slashing Grace at level 3 and I can use Dex to DMG on a Scimitar, Longsword, ect, but not that Kukri that I've been using up till now. If I pick up a longsword I get str to attack and dex to damage.

Meanwhile in Rapier Town I can take weapon Finesse and Fencing Grace to get dex to attack and damage on a rapier.

This was on our list to consider. I believe that if you are using / were hoping to use the feat with a weapon that was published in a Pathfinder RPG line book, such as a kukri, you are quite likely to be happier with the errata than the original version.


Ace


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Ayyyyyyy.

I'm curious why you used the phrase

Quote:
a weapon that was published in a Pathfinder RPG line book

if the change is to Slashing Grace. Is there a major change coming to Weapon Finesse? An update to these weapons?

Or is there errata that would change a weapon like Sawtooth Sabre (not from the RPG line I believe) unfavorably?


Pathfinder Rulebook Subscriber

Did a quick search through this thread and didn't seen anything on the topic. So here goes:

Page: 36
Topic: Shaman Class / Evil Eye Hex
Error Type: Omission
Omitted Text: "This is a mind-affecting effect."

The shaman and witch both share the Evil Eye Hex, but the shaman's version is not limited by being mind-affecting. This seems to be an omission that makes the hybrid class ability stronger than the parent class version. Not sure if this is intended or not.


Xethik wrote:

Ayyyyyyy.

I'm curious why you used the phrase

Quote:
a weapon that was published in a Pathfinder RPG line book

if the change is to Slashing Grace. Is there a major change coming to Weapon Finesse? An update to these weapons?

Or is there errata that would change a weapon like Sawtooth Sabre (not from the RPG line I believe) unfavorably?

It's probably going to be fine.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Insain Dragoon wrote:
Xethik wrote:

Ayyyyyyy.

I'm curious why you used the phrase

Quote:
a weapon that was published in a Pathfinder RPG line book

if the change is to Slashing Grace. Is there a major change coming to Weapon Finesse? An update to these weapons?

Or is there errata that would change a weapon like Sawtooth Sabre (not from the RPG line I believe) unfavorably?

It's probably going to be fine.

Didn't you hear? Paizo is evil now. Nothing will ever be fine again.


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Even I never said something like that lol. I've been a pretty serious naysayed for a while, but I never said that the reason for X is because they're evil.

If anything I'd say the biggest problem is actually very little transparency from some of the top brass.


Decorpsed wrote:

Did a quick search through this thread and didn't seen anything on the topic. So here goes:

Page: 36
Topic: Shaman Class / Evil Eye Hex
Error Type: Omission
Omitted Text: "This is a mind-affecting effect."

The shaman and witch both share the Evil Eye Hex, but the shaman's version is not limited by being mind-affecting. This seems to be an omission that makes the hybrid class ability stronger than the parent class version. Not sure if this is intended or not.

If the Shaman's Evil Eye wasn't meant to be stronger than hopefully their Life Link wasn't meant to be so much weaker.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Insain Dragoon wrote:

Even I never said something like that lol. I've been a pretty serious naysayed for a while, but I never said that the reason for X is because they're evil.

If anything I'd say the biggest problem is actually very little transparency from some of the top brass.

I was just jesting. I'm not 100% happy with how some things have been going at Paizo, but I don't think Paizo has fallen from grace. There has been a negative forum attitude lately, though, that's worth poking fun at.

I didn't mean to come off as targeting you specifically, just make jokes about some of the doomsayers (myself included at times).


Mark Seifter wrote:
Insain Dragoon wrote:

Any chance Slashing Grace can be errata'd to include light weapons? Right now it's in the awkward position of not actually affecting any weapon finessable weapon.

At level 1 I take Weapon Finesse and my Kukri so that I can be cool and dex to attack with my Kukri! Then I take Slashing Grace at level 3 and I can use Dex to DMG on a Scimitar, Longsword, ect, but not that Kukri that I've been using up till now. If I pick up a longsword I get str to attack and dex to damage.

Meanwhile in Rapier Town I can take weapon Finesse and Fencing Grace to get dex to attack and damage on a rapier.

This was on our list to consider. I believe that if you are using / were hoping to use the feat with a weapon that was published in a Pathfinder RPG line book, such as a kukri, you are quite likely to be happier with the errata than the original version.

That's great!

...Would I be more or less happy if I were to use two weapons published in a Pathfinder RPG line book, such as two kukris, at the same time? :)


Where is this "preview errata" I am reading about?


Faelyn wrote:

Mark, I think in general most everyone is very happy with the little snipits being released for the ACG eratta. I would ask you to ignore the very small, although very vocal, minority of folks who complain in favor if the majority who support this endeavor.

I know it can be very difficult to ignore that vocal minority at times; I work in a field that is constantly being barraged by the vocal minority. Therefore I can appreciate you and the Design Team's concerns. Although the majority may be silent, there are more folks who support this than oppose.

Support an incomplete errata? I find that hard to believe.

No one really knows what the majority or minority is. Because the majority are not using the forums and so no one knows what their opinion is.

Common sense dictates that well edited products are liked more than badly edited ones.

Grand Lodge

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Morzadian wrote:
Common sense dictates that well edited products are liked more than badly edited ones.

The problem with common sense is it's not so common anymore.

Silver Crusade

Insain Dragoon wrote:
Xethik wrote:

Ayyyyyyy.

I'm curious why you used the phrase

Quote:
a weapon that was published in a Pathfinder RPG line book

if the change is to Slashing Grace. Is there a major change coming to Weapon Finesse? An update to these weapons?

Or is there errata that would change a weapon like Sawtooth Sabre (not from the RPG line I believe) unfavorably?

It's probably going to be fine.

I imagine, given Mark's post, that the errata will include a list of specific weapons, rather like WF's call-out of rapier and spiked chain:

Weapon Finesse wrote:
With a light weapon, rapier, whip, or spiked chain made for a creature of your size category...

Contributor

Mark Seifter wrote:
Insain Dragoon wrote:

Any chance Slashing Grace can be errata'd to include light weapons? Right now it's in the awkward position of not actually affecting any weapon finessable weapon.

At level 1 I take Weapon Finesse and my Kukri so that I can be cool and dex to attack with my Kukri! Then I take Slashing Grace at level 3 and I can use Dex to DMG on a Scimitar, Longsword, ect, but not that Kukri that I've been using up till now. If I pick up a longsword I get str to attack and dex to damage.

Meanwhile in Rapier Town I can take weapon Finesse and Fencing Grace to get dex to attack and damage on a rapier.

This was on our list to consider. I believe that if you are using / were hoping to use the feat with a weapon that was published in a Pathfinder RPG line book, such as a kukri, you are quite likely to be happier with the errata than the original version.

My swashbuckler is crossing his fingers that this errata will be released before he reaches Level 7! D:

I'd love to be finessing me some daggers....

Grand Lodge

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I nominate myself for this fictional, hypothetical, never-going-to-exist (more than likely) position of community liaison ;)


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Honestly the two people currently at Paizo that have shown the highest promise as community liaisons are Owen and Mark. They have absolutely fantastic communication skills and are very good at disarming situations.

It's a shame they're also fantastic designers who can't spend all day on the forum :P

Paizo Glitterati Robot

Removed a post and reply. This thread has been pretty firmly centered around the Advanced Class Guide. Let's keep it that way, please.


In relation to Pathfinder Unchained, it has been said that the Rogue's trap sense will also add bonuses to Perception involving ambushes.

The Slayer archetype Vanguard, 7th level ability Ever Ready provides the Slayer the ability to always act in the surprise round.

Currently in my campaign (Rise of the Runelords anniversary edition), there is a Slayer character who has the Trapfinding slayer talent. The slayer in question has said that the Trapfinding ability at the moment has rarely been used. Making the changes in Pathfinder Unchained a welcome addition to our game (sometime around April when its released).

What I'm hoping is that the Paizo design team, does take the ACG into consideration when designing these new options. As the new Rogue class (Pathfinder Unchained) will affect quite a few classes with the Slayer being one of them.

And in my opinion a character class shouldn't have repeated class abilities.


I don't know if it's been answered, but there is a Slayer feat Ranged Study, which contradicts the Slayer class abilities.

In my home game we have ignored Ranged Study. 2 feats is too high a cost just so the Slayer can use his or her class abilities with ranged weapons.

Especially when sneak attack damage is limited with ranged attacks.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I believe you are confusing Investigator and Slayer class abilities.


What Xethik said, Ranged study is for investigators, not slayers. Notice how the feat requirements studied combat not studied target.


Abraham spalding wrote:
What Xethik said, Ranged study is for investigators, not slayers. Notice how the feat requirements studied combat not studied target.

Ah! thanks Xethik and Abraham. One less thing to worry about. And I'm happy the Slayer finished up with only a few editing errors (although only a few Slayer talents in the ACG). Pretty good class and fun to play.

In hindsight the designers could have named their class abilities with a more noticeable difference.


Brawler's Flurry doesn't say what its penalties are or how it works with larger than small weapons. I'm pretty sure you are supposed to be able to flurry a two handed weapon without taking the -4/-4 penalties for the off-hand weapon not being light.

Silver Crusade

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Should Pack Flanking be a Combat Feat?

It's only listed as a Teamwork Feat, but when else do you flank?

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