what is kurama and yoko kurama classwise(bonus points for the rest of yu yu hakusho characters)


Conversions


my girlfriend asked me what class yoko kurama was, and to be frank i was stumped. it doesn't help ive only seen the first season, so if someone has any idea...


Been a long time since I saw that show, but I would equate the 'spirit energy' to psionics.

Big read-headed Frankenstein guy whose name I can't remember is obviously a soulknife.

Main guy could be a soulbow.

Red-headed prettyboy with the whip, psychic warrior.

Angry black-haired guy, maybe a psion/kineticist, or a psywar who spent feats on getting energy powers.


Like most anime characters Kurama is probably a multiclassed/gestalt character. I think the herbalist base class by Interjection Games is third party but probably captures the 'flower power' aspect of his character than any druid could. I'm not sure what else you'd want to use to round him out- rouge for his old stealing ways, monk for acrobatic fighting, or even just a fighter to make him a better combatant- it's really up to you how you want to capture him.


would yoko kurama be the same as kurama


Class-wise the only one that really fit that Zhayne put down is Kuwabara as a Soulknife. He's a human with spirit powers and the training to use them, and that's the only power he has. Solid fit.

Yusuke is not a Soulbow. For one, he's too focused on hand to hand for that. The Spirit Gun is his finishing move, not his main attack. Class-wise he's basically a Barbarian (maybe more accurately a Bloodrager, perhaps with the Arcane Bloodline...later on with some Abyssal qualities mixed in) with a powerful 3/day SLA (since for most of the series he only has 3-4 "bullets" for his Spirit Gun per day).

"Red headed pretty boy" is the guy in question, Kurama.

He and Hiei are less akin to classed PCs and more classed NPCs, or PCs with monster races or Templates.

In this case, Kurama and Hiei could both be classed pretty well as Slayers. Kurama possibly being more of an Investigator, being the "smart guy" of the group, and Studied Combat fits him well. His Extracts can be flavored as his myriad plant based abilities, but IMO that opens up a bit too much he CAN'T do. Perhaps if he only had 4 levels of it, which would actually fit well taking into account the next part.

Hiei and Kurama, unlike Kuwabara and Yusuke (until the last season) are not humans. They are Demons. Almost all of their abilities come from their racial HD, which is fueled by training but isn't so much a class as their existence, one of those Templates that gets more powerful as you level, or simply variants of Outsiders that are implied to be longer lived and more skilled versions of previous ones.

It all falls into place if you say something like Hiei is a Slayer 6, Kurama is an Investigator 6, Kuwabara is a Soulknife 12 or so, and Yusuke is a Bloodrager 15-ish (with the "Demon Lord's Spawn" template for the last season).

So the real question you should be asking is: What kind of Outsider is Kurama, and what would the stats for that be?


Groveborn Sorcerer. He is a Demon, but fused with a human soul. This screams sorcerer all around. ^_^


all interesting, thanks guys


Given his history as a "bandit king", which resulted in him, after over 10 years of absence being looked up by Hiei for a job, I would give him a few rogue levels, especially since Sneak Attack is easily described as knowing where to hit them, which is a forte of both Hiei and Kurama.

Hiei I would see, at least in the beginning, as a Swordmaster Rogue. Remember, he didn't start to use magic of his own until the Dark Tournament. Before then, it was all due to his Jagan, which would be a graft giving him a Charm Person ability that only affects Demons, a lesser dominate power on humans, and so on. Starting at level 1, I'ld say he's an Ifrit, or something else that would probably be made with the Advanced Race Guide for simplicity. As an Ifrit, you might want to swap Burning Hands as the SLA for a fire element Shocking Grasp or Cold Touch, as it better approximates giving him Fist of the Mortal Flame. I'ld say Cold Touch as it fits with him delivering multiple punches.

Kurama would be a rogue, probably could make a case for Cleric with an odd selection of spells. Druid might work, but he doesn't use any of the Elemental spells, nor does he wildshape. His Yoko form as a wildshape is a rather large stretch. Race wise, I would say Kurama, from level 1, would be a tiefling. Remember, he was a demonic soul inhabiting a human body. He didn't actually have reiki, as humans do, which is why Kuwabara had to be the one to give Yusuke an infusion of Reiki after his fight with Suzaku, to keep Yusuke alive. Work up a new 1st level spell for Rose Whip, and you're good. I'ld probably have it turn a rose into a Whip Dagger from 3rd edition D&D, but a scourge might work as well.


I agree with Bardess. Regular Kurama is more sorcerer in flavor despite having more plant based powers.

Yoko Kurama is pure mozoku so he's probably more of a devil or demon with druid levels.


I could see kurama as being a seperatist cleric of Calistria whose second domain is plant. Kurama could take guided hand so as to use his spells, attacks, and skills with his high wisdom. It's not perfect but its enough to work off of. If someone knows of a deity with plant domain and whip favored weapon then go with that over Calistria.


Before the Slayer, which now that it's been mentioned I think would make a great hiei, I made a Hiei character that was an Ifrit Kensai. Focused on that whole speed thing Hiei focuses on. Iaijutsu abilities are good for emulating speed. Just picked up all the fire spells I could find and punched them into people.


ummm....... iirc.... wasnt the red head guy a kitsune.... or am I thinking of something else...

RPG Superstar 2012 Top 16

Yes, in a past life he was THE Nine Tailed Fox. He's probably best statted out as an Arcane Trickster, to tell the truth.

==Aelryinth


I thought kurama was a highly capable combatant. Maybe their will be a good bloodrager archetype for him(the bloodrage being his yoko kurama form).


Hi, I'm new here and this topic came at the right time ^.^

The question here is a build for Yoko Kurama, and not Shuichi Minamino right? I'm trying a build here for Yoko Kurama as a Gestalt, so I got Kitsune Rogue and Sorcerer with the Verdant Bloodline. It's the closest I could get for his plant powers and thief techniques. Maybe I'll get Arcane Trickster further but I'm not sure. Anything to add here?


Angellics wrote:

Hi, I'm new here and this topic came at the right time ^.^

The question here is a build for Yoko Kurama, and not Shuichi Minamino right? I'm trying a build here for Yoko Kurama as a Gestalt, so I got Kitsune Rogue and Sorcerer with the Verdant Bloodline. It's the closest I could get for his plant powers and thief techniques. Maybe I'll get Arcane Trickster further but I'm not sure. Anything to add here?

yeah yoko is who is what my girlfriend asked about too.

Dark Archive

I've always wanted to run a kurama based character as a magus. Probably black blade (whip qualifies) kensai.

Dark Archive

Verdant sorcerer/fighter/eldritch knight could work.

RPG Superstar 2012 Top 16

Kurama is very capable. He's very fast, smart, charismatic, and dexterous, and more importantly, he's a high Hit Dice outsider with a ton of experience behind him.

Levels do a lot, and his attacks are more along the lines of spellcasting then anything else (summon wicked plant x, etc)

==Aelryinth


Necro-ing this thread after a few years because I'm rewatching the series with my kids and they asked me what the characters would be...
Well, we have the Occult stuff to draw from now, so... I changed my mind about some things...
Kurama: NG Human Phytokineticist (Overwhelming Soul). Planar Heritage at 1st level since his alter ego is clearly a nogitsune, and maybe the Everyman Games' archetype Chosen of the Clan to catch ninja talents. Kinetic Whip is his primary weapon.
Yusuke: NG Tiefling (Mostly Human) Magus (Esoteric). Specialized with ray spells as a weapon, and Arcane Strike. And don't forget his cute psychopomp familiar.
Hiei: LN Ifrit Monk (Scaled Fist). Psychic Sensitivity + Chakra powers & feats for the third eye.
Kuwabara: CG Human Spiritualist (Phantom Blade). He may not have a high Int or Cha, but he surely has the greatest willpower and hard-headedness, so casting with Wisdom is ok.

Community / Forums / Pathfinder / Pathfinder First Edition / Conversions / what is kurama and yoko kurama classwise(bonus points for the rest of yu yu hakusho characters) All Messageboards

Want to post a reply? Sign in.