Opening Recruitment for a sandbox pirate adventure!


Recruitment

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Liberty's Edge

I am opening recruitment to two more people for an adventure that has barely gotten started. A sandbox, free roaming swashbuckling, pirate adventure! If you are interested, please post in character as your alias, as a slave recently liberated from a slaver ship headed for the town of Freeport. You've been saved by pirates, but now you have to convince them to let you join them!

Premise:
Whatever backstory you have, right before you join this adventure, you a slave on board a Chelish trading vessel named The Horned Trader. Captained by a set of tiefling triplets, it was bound for Freeport to sell you and the rest of its cargo. You were just "rescued" by a group of pirates hunting for supplies, and upon realizing they were light on crew, you decided this would be the perfect time to take your destiny by the hull and become a pirate!

Character Creation:
PCs will be 5th level and can have any Core or Base Class and any Core Race.
20 point buy for Ability Scores.
Two traits max.
The setting is the Inner Sea in Golarion.
Starting wealth is standard for your level (10,500 gp).
I especially reccomend checking out the book Pirates of the Inner Sea if you have access to it.

Other:
I am looking for two more players who can post once per day or more. There are no maps yet, I am working on getting that fixed as soon as possible. Feel free to read the gameplay thread to see our style of play if you wish.

Click here to read gameplay and see our style of play

Silver Crusade

Dot


Booting up my hero lab.


I will post a character soon.

RPG Superstar 2012 Top 16

Interested. I've just finished a three-year run GM'ing Realm of the Fellnight Queen, which have cleared up some time to join more PbP's. I'm also a veteran player of several long-running PbP's.

I'll stat up a character concept and post IC - most likely halfling sorcerer or oracle.


*Waves* (^_^)

Offering up a Sunny here.

Tha' character is of a nautical bent an' has already been played in some games whut've sadly faded away.

Much cheers to all.


what are you looking for in a potential crew member?

I have a character that I love playing (one version in a RotRL game, another in Skull & Shackles game, another in a Homebrew)

I have an alias for yet another version but that may be unacceptable to some.

Liberty's Edge

A piratey, swashbuckly character would work perfectly, though it can be anything. I love story driven characters, and work that into the adventure. Also, meta gaming isn't necessary to survive in this adventure. If you have a concept that you want to play, then submit it. I'm going to go for the most interesting characters I see. Bob the sword and board fighter, who bought his gear at a store right before going to kill some gnolls won't stand a chance next to Dave, who inherited his sword and shield from his father, who was killed defending his family from a gnoll raid while they fled the burning city of Durnwaste, and now seeks to find the tribe and leader responsible and bring vengeance.

That being said, all characters will be judged equally and fairly, and my three decisions will go to the existing party members to pick their favorite two, and the party and I will either agree there, or negotiate and talk it over to decide who gets in. I'll decide on Monday at noon EST.

Lantern Lodge

Dotting, will take a look at submission when I get home after work this evening.


Going to submit a swashbuckler! ACG

This guy, though I will change some crunch.


5th lvl characters with full equipment? Lol
either the captin of the pirates is missing some gear or you have already done some "pirating" after being freed ^-^
Still, im interested :)
Hi Rorek!

Liberty's Edge

Your gear would have been stowed away on the ship after your capture. A small matter to retrieve it.


This guys backstory had him captured by pirates... so he is perfect!
hey gobo.

Liberty's Edge

Unfortunately, when I took the game over, the original players were not offered the chance of the ACG for class choices, so it wouldn't be fair to allow it now. Honestly though, I love the ACG and think the swashbuckler would be awesome. Maybe we should let the existing players decide on whether to allow it or not?

Silver Crusade

I'd be fine with that


Showing a character for perusing. (^_^)


Hey there GM...

this is a bit different than the overview I sent to via PM. I changed it up some based on location and a better tie in to the group's latest exploits.

concept back story:

Noro Kasuri was born of mixed blood her father was Tien and her mother was Varisian. She is the younger of their two children. Noro grew up on the Kasuri family farm, just outside of Sandpoint. Her father was an honorable man of Tien tradition, and her mother was a Varisian Gypsy.
Noro was your average girl save only one small flaw; she could not correctly say the “s” sound often sounding rather comical. This really would show when she was nervous or anxious. Lou would tease her about it and Noro would respond with a punch to the arm, or gut, or face if she got particularly angry.

Noro and her brother, Lou, were complete opposites. Lou was always reserved and followed father’s strict regime of exercise and training; while Noro was more like her mother, wild and impulsive. Her father was constantly scolding her in an attempt to make her more disciplined, but this only drove her emotionally further from her father. She will always love her father and will never willing do anything to bring dishonor to his name; unfortunately she could never really understand how.

Noro and Lou studied martial combat with their father since they were old enough to walk. He was adamant in teaching the children the old ways and to fight with honor. Lou managed to grasp much of these concepts, but Noro was another story. She didn’t mind learning to fight and stand up for herself she just didn’t have the discipline to know when to avoid a fight and not to attack out of emotion and anger.

Noro would often accompany her mother into town especially to the market. She always enjoyed this time; it was time away from father’s lecturing and his pointless proverbs. Of course they seldom bought much being a family of limited income but the time together is what she really cared about. Noro enjoyed hearing the stories of her mother’s childhood on the open road with her sister, never knowing where the next adventure would be. It was on one of these outings that things changed; some of the other children in Sandpoint began to tease her about her speech, she tried to ignore them but they would not stop. Noro became infuriated and leapt at one of the boys teasing her. With a swift right hook she broke his nose. This did not go over well with her parents. She could only imagine what her father would say.

Noro’s Father was infuriated over the incident and was forced to pay restitution to the family to restore the family honor. Noro was emotionally crushed at the lecture she received from her father. She vowed that she would one day make her father proud and restore her honor in the family.

Noro would work hard at her studies attempting to be calm and reserved like her brother. But at every turn there were the other kids tormenting her again, attempting to urge her on in the hope to see her get angry again. Luckily Lou would intervene on many occasions before it would get to far.

Lou was always there for her until he found someone new. There was a new girl in his life, Amieko from the Rusty Dragon. Noro has no idea how or where they met but Lou always had that lovesick puppy dog look whenever she was around. Of course Amieko never seemed to even notice Lou, a fact that Noro would frequently point out. Perhaps, she was just a bit too old for him?

Noro would follow her brother to the Rusty Dragon and spy on him as he would do anything he could to get her attention and fail every time. However once word got around that Lou was pre-occupied Noro was soon again the target of the hazing and bullying.

Finally things got to the point where she decided to hell with the training and the “turn the other cheek” attitude. She tracked down her tormentors to the Sandpoint docks and there outside the Feedbag she challenged them.

Of course the challenge sounded more like a cartoon that a real threat and it was answered with laughter. The boys decided it was time to teach this “not-so-tough” tomboy a lesson. After the first punch Noro flew into a rage finding inner strength she never knew she had. She managed to pummel two of the three boys nearly to unconsciousness the third ran off.

When the fight was over she realized she had a crowd. She was approached by a man asking her if she wanted a job working for him. Noro, not really sure what to do looked around and there among the crowd was her father. Once she saw him he looked to her and there in front on everyone disowned her then he turned and walked away. Noro turned to the man and agreed to work for him.

Soon she was fighting for money. Without realizing it she was work for the Sczarni. Noro found herself, on more than one occasion, in the local garrison jail. She turned to drink and drugs looking for meaning to her life. She finally hit rock bottom when she actually killed a thug on the docks when he commented on her lisp.

Noro escaped jail with the help of the Sczarni but she wanted out, she wanted to turn her life around. Noro needed a way out; A Chance to reclaim her life and restore her family name. Until that day she will never call herself a Kasuri.

The only way to be free of this Sczarni burden is to leave town. So, one night, instead of going to the warehouse to earn her keep, she grabbed a few things and slipped out of town, Noro had made a few friends working the docks and managed to barter passage to Magnimar on board the Orca.

It wasn't long after reaching Magnimar, Noro would soon find that she was fighting for money once more. And Once again mixed up with the Sczarni; Noro's temper would keep her from ever staying out of trouble, She soon was in debt again to people that don't like late payments.

She heard of a ship heading south on a long run she pleaded with the captain to give her passage but to no avail. Then the night before the ship was to leave with the morning tide Noro was being chased down by several thugs from the Underbridge section wanting payback for a few busted noses she gave them the night before. Noro managed to hide among some cargo on the pier next to the Jenivere.

The thugs moved past her, not even noticing her. Taking advantage of the situation Noro attempted to move through the darkened piers, looking to find a safehouse she could hide out in until she could figure out a way out of town.

Slipping into an old warehouse she was all too familiar with; as it doubled as a fight club on certain days of the week, and Noro has had far too many fights there than she cared to remember. But this night there were no fights, someone else was using the warehouse.

Some Chelaxian Tieflings were using the cover of darkness to move slaves. Noro tried to move to a better hiding spot. This kind of thing was best left alone, see nothing, hear nothing. But that plan backfired. Noro was soon among the captives.

It looks like a little raid was made in the Underbridge several of the “slaves” were ones she knew from there.

Unable to escape her bonds, and convinced they used special manacles just for her, Noro was held in the hold of that slave ship for god knows how long. Until that fateful day, the ship came under attack. Could it be her freedom at last?

Noro likes to drink, though I would not consider her an alcoholic (no more than a drunken master would be) and she also makes good use of the drug Barbarian Chew; the drug that she was fed when she was forced to fight for the Sczarni. Her only connection to her family is her brother Lou whom she can only see when she visits the Rusty Dragon. Lou has started working there as a cook in the hopes of gaining Amieko’s attention.

Noro is a tomboy and seldom dresses up, if she even knew how to wear a dress, she wears boy’s clothes and carries many of the mannerisms of a boy. She is frequently barefoot but has been known to wear a soft shoe once in a while. Noro is “Short Fused” and frequently flies into a rage at the slightest insult; she struggles to try and control this rage. Noro hates killing but at times she loses control and it has happened in the past. She still is training in the martial arts but is not as reserved as a monk would be, she fights with raw emotion. She knows the use of many weapons but has always preferred her fists.

Working on Character crunch next, (almost done)


What level of guns are you using?


Here is billybrainpan's submission.

Fluff:
Shadafi grew up in a nomadic shoanti tribe. His father was the chief and he knew that one day he would be too. From a young age Shadafi's father trained him in the ancient Shoanti fighting style, thunder and fang. He picked it up fast and by the time he turned 16 he was already and an accomplished warrior. After his father died it was Shadafi's right to claim his place as chief, but the night before he had doubts. He walked off into the woods to pray to his ancestors and he fell asleep. He awoke to screaming and the smell of smoke in his nostrils. By the time he made it back to his camp it was to late, his tribe was gone dead or dying in pools of there own blood. He ran to his tent to find his mother but he didn't make it. Something hit him from behind and everything went black. When he awoke he was in a wooden cage at a slave market. He was sold to captains of the Horned Trader and now he's here.

Crunch:
Shadafi
Male Human Invulnerable Rager 5
CG Medium Humanoid (Human)
Init +5 Senses perception +9
----------------
DEFENSE
----------------
AC 21
T 13
FF 18
hp 55 (65)
DR 2/-
Fort +6
Ref +4
Will +2
Superstition +3
----------------
OFFENSE
----------------
Spd 40ft
Melee +10
earthbreaker +10 2d6+8
x3 bludgeoning

klar +10 1d6+6
x2 slashing
Ranged +8
chakram +8 1d8+5
x2 slashing
30 ft.
Space 5 ft. Reach 5 ft.
----------------
STATISTICS
----------------
Str 21
Dex 17
Con 14
Int 7
Wis 10
Cha 7
Base Atk +5
CMB +10
CMD 23
Feats
two-weapon fighting
weapon focus (earthbreaker)
weapon focus (klar)
thunder and fang
Traits
reactionary
auspicious tattoo
Skills
perception +8
survival +6
swim +9
Total Points: 10
Languages Common
Combat Equipment
+1 earthbreaker
+1 klar
5 chakram
Other Possessions
belt of giant's strength +2
+1 breastplate
----------------
SPECIAL ABILITIES
----------------
fast movement
rage 14 rounds/day
invulnerability
extreme endurance (hot)
rage powers: superstition, lesser elemental rage


crunch is done also looks like another opening in your game (don't know the reasons behind it though)

crunch:

Noro Kasuri
Female Human Barbarian (Brutal Pugilist, Drunken Brute) 4/Fighter (Unarmed Fighter) 1
CN Medium humanoid (human)
Init +1; Senses Perception +8

--------------------
Defense
--------------------
AC 15 (13), touch 11 (9), flat-footed 14 (12) (+3 armor, +1 shield, +1 Dex)

hp 53 (68 - rage) (4d12+1d10+14)

Fort +8 (+11 - rage) (+2 trait bonus vs poison or drugs (+4 to avoid effects of alcohol)), Ref +2, Will +1 (+3 - rage)

--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +9 (1d4+4/19-20) and
. . unarmed strike +13 (1d3+8)
. . unarmed strike (rage) +15 (1d6+10)
. . unarmed strike (rage) +13/+13 (1d6+10/1d6+7)
. . cestus (rage) +11 (1d4+6/19-20)
Special Attacks rage (18 rounds/day), rage powers (brawler, brawler-greater)

--------------------
Statistics
--------------------
Str 18 (22), Dex 13, Con 15 (21), Int 12, Wis 10, Cha 10

Base Atk +5; CMB +9 (+15 grapple); CMD 20 (22 vs. grapple)

CMB (rage) +11 (+17 grapple); CMD (rage) 22 (24 vs. grapple)

Feats

  • Extra Rage
  • Improved Grapple
  • Improved Unarmed Strike
  • Raging Vitality
  • Snapping Turtle Style
  • Weapon Focus (unarmed strike)

Traits bullied, iron liver, quain martial artist

Skills

  • Acrobatics +6
  • Climb +10
  • Craft (tattoo) +8
  • Escape Artist +1 (+2 vs grapple)
  • Intimidate +8
  • Knowledge (nature) +5
  • Perception +8
  • Profession (sailor) +8
  • Survival +4 (+6 to avoid becoming lost)
  • Swim +11

Languages Common, Varisian

SQ brawling, paranoid, pit fighter, raging drunk, savage grapple

Gear

  • potion of cure light wounds (3)
  • potion of shield of faith +2 (3)
  • air crystal (3)
  • barbarian chew (5)
  • +1 brawling leather armor
  • cestus
  • amulet of mighty fists +1
  • armbands of the brawler
  • ioun stone (iridescent spindle, cracked)
  • wayfinder
  • masterwork artisan's tools
  • pulque (per wineskin)
  • waterproof bag
  • waterskin
  • 203 gp, 1 sp

--------------------
TRACKED RESOURCES
--------------------
Barbarian chew - 0/5
Light (At will) - 0/0
Potion of cure light wounds - 0/3
Potion of shield of faith +2 - 0/3
Pulque (per wineskin) - 0/1
Rage (18 rounds/day) (Ex) - 0/18

--------------------
Special Abilities
--------------------
Armbands of the brawler +1 to Escape Artist to break a grapple.
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage.
Brawler, Greater While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. A barbarian must have the brawler rage power to select this rage power.
Brawling Unarmed strikes count as magic for bypassing DR.
Bullied +1 to hit with unarmed AoEs.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun stone (iridescent spindle, cracked) grants a +4 competence bonus on Constitution checks to hold your breath.
Iron Liver +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.
Paranoid Aid Another DC 15 for attempts to help you.
Pit Fighter +1 (Grapple) Selected combat maneuver gains +1 CMB (+2 if not wearing armor)
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Drunk (Ex) Move action: consume alchohol - this round does not count against rounds of rage/day.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Savage Grapple (Ex) Grapples always provoke AoO from you, halve grapple penalties.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Wayfinder A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself

Liberty's Edge

Guns are common, as requested by the current party.


Consider me interested and I'm gonna write up something really good, since I live pirates and these sort of games. Amusing that I am actually deathly afraid of water.

Silver Crusade

If they don't want a swashbuckler I have a gunslinger with sword and pistol.

Liberty's Edge

Ok. When I get back home I'll check my map and give you the exact location of Freeport. Also, the Freeport companion is available for use with this campaign, for anyone who wishes to use it. It's third party publishing, but a large part of the adventure (later on) revolves around some important people and evens in the city. I'll get a summarized list of characters up later today when I get home as well. Sorry for the random replies, I'm on vacation and I seem to be busier now than during a normal work week!


ok I thought the party was going to Riddleport?

the slavers were going to freeport?

The Exchange

OK alias is now populated.

Liberty's Edge

They decided to keep both ships and go to Freeport to sell one and the loot onboard.

RPG Superstar 2012 Top 16

I can't quite get the fluff and crunch to align the way I want it, so I'll pass on posting a character. Good luck with the game.

Liberty's Edge

Ok. Our roster of completed characters stands as thus:

Melee:
Sunny-Fighter Ninja Monk
Dartaniel Lemonte-Swashbuckler or Gunslinger
Shadafi Quakes When he Walks-Barbarian
Noro Kasuri-Barbarian

Have I missed anyone?


*Bounces to attention* (^_^)

Present an' accountable fer, SIR!

Much cheers and best wishes to all.


So I've got a Sorcerer (Arial Wildblooded) in the works. :)


Hi sunny!

I've missed you...

anyway we seem to be melee heavy in applicants, I wonder what the party wants.


*Waves to Edward* (^_^)

I be more a 'skirmisher' and second line 'Skill monkey'... Jus' sayin', is all... (>_>)

Y'know, fer when tha' Rogue be other-wise occupied. (^_~)

Much cheers and best wishes to all.


Front liner, I'm the first ta board and tha last to bail.

Liberty's Edge

Shadowyfox, are you going to submit your sorcerer today?


Steven_Evil

Let's keep the posting open for a bit to see if we can get some non-meele in here, I was hoping for a Cleric or something..

The Exchange

I thought of a healer type but I am playing a healer in 3 other games. of course I am a melee in like 3 or 4 other games but I have more fun with melee.

I also had a pirate type story line for this character already done.


*Waves* To every one.

Both to show a post that am still interested and about etc. (^_^)

The Exchange

I don't think Sunny has ever met Noro before...

Liberty's Edge

I am leaving recruitment open until Wednesday at 5pm EST. I was hoping to get a little more variety in character submissions, as the party really needs a full arcane and a full divine character. Still, don't worry about whether or not you'll get in, all of your submissions are great so far, and I would rather have a great melee character added than a mediocre caster. :)


Aye, indeed we've not. (^_^)

*Sticks out hand*

"Hey-YA there! Me name be 'Sunny in'a speakin' of tha' peoples."

And fun it will be adventuring together again. Miss Annie. (^_~)


Dotting for interest.


so no tiefling and aasimar? is that correct?


Yeah, I'm going to submit. I just lost power part of the way through last evening, and so it roughed up getting the whole thing done... Thanks for the extension.

Liberty's Edge

No problem shadowfox. Also, I may allow tiefling or aasimar on two conditions. One, that it is justified and not an attempt to meta game, and two, the original group is ok with it, since the original GM did not give them that option.


I definitely am glad I double checked to see it was core races because part of me thought gillman.


Non-standard races and playtest classes are cool with me!


For the record I'm not a big fan of the ACG classes not gonna hold that against you however. We originally got one "special snowflake" race which I took. I'd welcome another Gillman to the crew though :) Tiefling, well we kinda just finished executing them so I don't think it would be a good idea lol. Otherwise any race is ok by me. I'd prefer a caster of some sort to join however.

Liberty's Edge

Gillman fits the story, so I'll allow it with no issues. Any aquatic race that would be piratical, in fact, is ok. I just don't want to make the original party feel like they got the shaft on unique races is all.

The Exchange

Is human OK? I know its one of those seldom played races, very over powered from what I hear.

(just joking BTW)

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