
RainyDayNinja RPG Superstar 2013 Top 16 |

So my brother is running "The Confirmation" for myself and other family members over the Christmas holiday. He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1. So now I want to find something even more powerful to make him regret it. But this time, I won't make the mistake of telling him about it first.
So what are your most broken builds for level 1 (PFS legal), to antagonize Jiggy with?

Wiggz |

Rogue Eidolon wrote:Spell Specialization, Varisian Tattoo, and Gifted Adept probably.Wow, that's a pretty potent 1-trick pony. But using all those feats on that stuff doesn't leave much room for anything else later on.
And for a spell you can use only a handful of times. I like the Witch here, though you can make a pretty wicked Barbarian too.

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Misfortune Oracle. Just tell him no all night long. Of course, you probably want a mystery like Life to keep the party going or even better, bleeding touch from Bones. Make enemies take 1d6 damage every round.
Colorspray wizard with spell focus [illusion] and greater, and persistant spell combined with Magical Lineage and Wayang Spellhunter for colorspray for a 1st level cone spell that has roll twice and take lower roll, DC 18 will save that tells things to shut up and sleep 3 times each day, and 8 times a day you can either blind or dazzle depending on HD a creature with a ranged touch attack.
Or you could try explaining to him that you need to go into melee at first level with an AC around 14 and very few HP, and that

TittoPaolo210 |

Rogue Eidolon wrote:Spell Specialization, Varisian Tattoo, and Gifted Adept probably.Wow, that's a pretty potent 1-trick pony. But using all those feats on that stuff doesn't leave much room for anything else later on.
How do you get a 3 feats at first level? Both Spell Specialization and Varisian Tattoo need Spell Focus as a prerequisite.

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Melee-based Summoner was what I created as my "Set it and forget it" for Thornkeep (Releveling to something else after):
Human Summoner
Str: 18
Int: 7
Wis: 12
Dex: 14
Con: 14
Chr: 12
Heirloom Weapon (Luceren Hammer)
Feats: Extra evolution, Combat Reflexes
Spells of Relevance: Mage Armor, Shield
Eidilon (Biped):
Str: 16
Int: 7
Wis: 10
Dex: 12
Con: 13
Chr: 10
Evolutions: Bite, Reach (Bite), Magic Attack (needed for this module), Improved Natural Armor
Feat: Combat Reflexes
Open with mage armor on Eidilon and go to town. Combat reflexes + reach takes care of many problems. Sure, he sucks after 1 with that 12 Cha, but this is a dediated "1st level PFS" character, so no worries.
When things get particularly rough, drops shield on self (or eidilon) to get AC WAY up there.
Massive damage and reach with Combat reflexes... good stuff :).

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RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
That's what I was wondering.

Sniggevert |

Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.

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Misfortune Oracle. Just tell him no all night long. Of course, you probably want a mystery like Life to keep the party going or even better, bleeding touch from Bones. Make enemies take 1d6 damage every round.
Let's make it even sillier. Make it a tiefling oracle. Take the Demon Spawn heritage (a.k.a pit born) from the Blood of Fiends book. Then take the pit born trait "flair for destruction". Next up take the Wrecker curse so you can break stuff without even trying. Simply touch things and they fall apart. This may seem like a hindrance but what you're actually doing is playing the long game here. As soon as you get 2nd level spells you'll be ready to hit enemies with the spell Oracle's Burden (it's in the APG). You'll probably want spell focus: necromancy to make the saves even higher and, if you're using spell focus, then you might as well thematically follow that school.
If you want to make it even nastier take the dual cursed archetype and take the Consumed curse (every time you take damage you take 50% as much again as nonlethal) also from Blood of Fiends. You'd set this to be the curse that does not improve with levels while the Wrecker's curse would scale up. Why would you do this? Oracle's Burden would hit your target with both curses at once :).
Disturbingly this build's all pfs legal. It might not be the most effective power build but it'll certainly make for a really annoying character (especially if you dress him as a health and safety inspector or make her a complete bimbo who doesn't understand technology as it just falls apart in her hands). Oh yeah, you'd also want a mystery and revelation(s). Pick what you like although the Dark Tapestry & Outer Rifts mysteries look thematically appropriate for this build.

Rogue Eidolon |

RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
If your brother is Jiggy, then he can!
But seriously, it's a private game, so Jiggy can just ban RDN from it.

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Human Stone Oracle with Rock Throwing. Point-Blank Shot and Deadly Aim. 20 STR.
"Ok, I chuck a rock at it. Does it hit?"
"Yup, how much damage the rock do"
"2d4+12"
"..."
While hilarious the only problem I see with that build at level 1 is that Deadly Aim has a bab requirement the oracle cannot meet 'till 2nd level :(. Also where do those last 2 points of damage come from? I'm seeing 7 from strength, 1 from pointblank shot and 2 from deadly aim. That adds up to 10. What am I missing?

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Thorkull wrote:Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.

Doomn |
1 person marked this as a favorite. |

awp832 wrote:you're being a major jerk to your own brother. Don't be that guy.But he's my brother. Being a jerk to him is my prerogative.
Nay, as his brother, it's your DUTY...

Rogue Eidolon |

Sniggevert wrote:Thorkull wrote:Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.
There is no real de facto difference between being able to deny a player and being able to deny the character, since you can just deny the player until they bring a different character.

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GMs at public games are under no compulsion to sit players at their table that they know will be distruptive.
Remember, being a jerk is actually cheating at PFS.
Playing a legal character cannot be classified as "being a jerk."
While "don't be a jerk" is cited twice (under the core assumption, and alignment infractions), it is not listed as "cheating" in the Guide to Pathfinder Society Organized Play.

Sniggevert |

Sniggevert wrote:Thorkull wrote:Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.

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He also didnt state it will be an actual reported PFS session. Nothing stops his brother from using the module for his family christmas time game, and applying PFS creation rules for fairness and simplicity.
Which would be a COMPLETELY different situation, and subject to whatever "jerkness" either side wishes.

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Cao Phen wrote:While hilarious the only problem I see with that build at level 1 is that Deadly Aim has a bab requirement the oracle cannot meet 'till 2nd level :(. Also where do those last 2 points of damage come from? I'm seeing 7 from strength, 1 from pointblank shot and 2 from deadly aim. That adds up to 10. What am I missing?Human Stone Oracle with Rock Throwing. Point-Blank Shot and Deadly Aim. 20 STR.
"Ok, I chuck a rock at it. Does it hit?"
"Yup, how much damage the rock do"
"2d4+12"
"..."
Forgot about Deadly Aim bab req, and I think I double dipped it, my mistake. Though 2d4+8 is still pretty rough.

Feegle |
3 people marked this as a favorite. |

Sniggevert wrote:
In a private home PFS game, sure they can.In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.
There's a link in an above post with a citation, but seriously, even without one, how are you going to enforce it?
"Don't bring that character to the PFS game tomorrow afternoon."
"You have to let me! The internet says so!"
"Okay, game's off."
"Fair enough. Want to hang out tomorrow afternoon instead?"
"I can't. I'm playing PFS with some friends."

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There's a link in an above post with a citation, but seriously, even without one, how are you going to enforce it?"Don't bring that character to the PFS game tomorrow afternoon."
"You have to let me! The internet says so!"
"Okay, game's off."
"Fair enough. Want to hang out tomorrow afternoon instead?"
"I can't. I'm playing PFS with some friends."
And yet you will still probably find people online who have the sense of entitlement to think that is true.
That said, being an intentional jerk is bad form in ANY setting, public or private. Especially when there are so many non cheese, non rule twisting absolutely strait up by the book ways to make your DM pull their hair out :P

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Zahir ibn Mahmoud ibn Jothan wrote:CitationSniggevert wrote:Thorkull wrote:Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.
Right, so in the citation, Mike states "With that said, if you plan to report that session or distribute Chronicle sheets as an official PFS session, you are required to follow the rules as outlined in the Organized Play Guide." Which means the character is legal.
Going to what Rogue Eidolon had to say then, Jiggy's recourse is to state "you can't play in this family Christmas game." The reason of course being "because I don't like your character," but it is the player (his brother) that needs to be excluded, not the character.

RainyDayNinja RPG Superstar 2013 Top 16 |

Balgin wrote:Forgot about Deadly Aim bab req, and I think I double dipped it, my mistake. Though 2d4+8 is still pretty rough.Cao Phen wrote:While hilarious the only problem I see with that build at level 1 is that Deadly Aim has a bab requirement the oracle cannot meet 'till 2nd level :(. Also where do those last 2 points of damage come from? I'm seeing 7 from strength, 1 from pointblank shot and 2 from deadly aim. That adds up to 10. What am I missing?Human Stone Oracle with Rock Throwing. Point-Blank Shot and Deadly Aim. 20 STR.
"Ok, I chuck a rock at it. Does it hit?"
"Yup, how much damage the rock do"
"2d4+12"
"..."
That is a pretty solid idea. And I could take the Fate's Favored trait and use divine favor for every fight for a +2 hit and damage. But I have a feeling he'd make me account for each and every rock. How much would a rock that size weigh, anyway?

Sniggevert |

Sniggevert wrote:Zahir ibn Mahmoud ibn Jothan wrote:CitationSniggevert wrote:Thorkull wrote:Zahir ibn Mahmoud ibn Jothan wrote:That's what I was wondering.RainyDayNinja wrote:He already told me that he wouldn't let me run my Sorcerer build who would hit with shocking grasp for 5d6+5 at level 1.I'm stuck on this sentence.
No one, not even your brother, can stop you from playing a Society Legal build in a Society game.
What am I missing?
In a private home PFS game, sure they can.
In a public advertised game, not so much.
Have a citation for this?
There has been discussion for home games, of you can exclude people, etc. But if you are playing a PFS game, that will be reported as such, I'd love to see a citation that the GM can decide to exclude a specific character concept that is otherwise PFS legal.
Right, so in the citation, Mike states "With that said, if you plan to report that session or distribute Chronicle sheets as an official PFS session, you are required to follow the rules as outlined in the Organized Play Guide." Which means the character is legal.
Read the next paragraph in that...I'll quote here.
In a private game, because of the tacit agreement between the GMs and players to participate at all in the private environment, you may place whatever additional restrictions you want on the game because everyone who is present at the private event is understood to have agreed to those restrictions. To clarify, if a player wishes to impose additional penalties or restrictions on his or her character, that is the players prerogative.
You can't add any PFS illegal items to the game, but you specifically can add any other restrictions you want (i.e. limiting class/race/etc. even moreso than normal PFS).

Rerednaw |
Melee-based Summoner was what I created as my "Set it and forget it" for Thornkeep (Releveling to something else after):
...Chr: 12
Heirloom Weapon (Luceren Hammer)
Feats: Extra evolution, Combat Reflexes
...Open with mage armor on Eidilon and go to town. Combat reflexes + reach takes care of many problems. Sure, he sucks after 1 with that 12 Cha, but this is a dedicated "1st level PFS" character, so no worries.When things get particularly rough, drops shield on self (or eidilon) to get AC WAY up there.
Massive damage and reach with Combat reflexes... good stuff :).
Well actually, since you gets rebuilds until 2nd level you can play this guy as a throwaway/for fun/test build.

Cevah |

Oracle of the Heavens with the Awesome Display revelation. Be a Samsaran with a Mystic Past Life as a sorcerer and add Color Spray.
Have a high charisma, and then color spray your opponents into unconsciousness. With a +4 Cha mod, you can take out 6 HD creatures completely, and blind up to 8 HD.
/cevah

Rerednaw |
I suppose I should add since we don't know the specifics of the module, it may not be necessarily a combat-heavy scenario. Though granted that is the Pathfinder (and Society) default.
These are not necessarily broken but are generally considered to be effective with a balance of combat and extra skills:
Vanilla barbarian with 2-hander weapon.
Bow ranger.
If you want non-core witch is an excellent choice (slumber) plus because they are int-based you'll have more skill points to play with.
The above summoner (or you could go with a quadraped pounce eidolon)
Basic Alchemist. Good blend of skills and use of touch attacks.
There's also the wizard variant to your sorcerer. Human, admixture subschool, Spell Focus(Evocation) Spell Specialization and Varisian Tattoo. Burning Hands 4d4+1 is a fairly effective area attack for level 1. With the change the element on the fly 3+int/day. And you're a wizard so decent skill array. (If you plan to keep the wizard, take the Magical Lineage/Wayang Spellhunter traits (fireball)).
But really go with sounds the most fun.

Cap. Darling |

How is a guy that have 6 +con HP and need to get into melee powerfull at level 1? I can see that 22,5 damage is good but it is 4 times a Day. Consider a musket Master with point blank shot and Precise shot. That will be 7.5 ranged touch attack all Day long. Better skills, better saves and better survivability.