I would recommend a point system showing which faction has greater influence at the current time. x result in an adventure adds points to faction x. if the players spend downtime resources from ultimate campaign, assign a point value towards one of the factions as appropriate. the largest point value is the faction in charge at the time.
I just change the weaknesses and advantages of creatures to keep players from operating off of memorized monster stats. For example, a rare fire troll with flaming sword. instead of needing fire to bypass regeneration, they are vulnerable to cold that bypasses regeneration.
Adding psuedo organic mineral deposits to increase natural armor on creatures and is incluede in the dm description.
https://www.google.com/search?q=size+comparison+chart+of+sailing+ships& tbm=isch&imgil=6KHL9Au8pxyO9M%253A%253BXw_RMcSSkirZhM%253Bhttp%25253A%2 5252F%25252Fpirates.hegewisch.net%25252Fships_basic.html&source=iu& pf=m&fir=6KHL9Au8pxyO9M%253A%252CXw_RMcSSkirZhM%252C_&usg=__9isy2cW 2eWtjLC8azbvQ_0Y06ks%3D&biw=1920&bih=946&ved=0ahUKEwj_rKCygYLQA hUQ7mMKHQMOCXIQyjcILQ&ei=8aEVWL_wAZDcjwODnKSQBw#imgrc=APM4i5H0sWEZ7M%3A
for kingmaker, i added a home brewed " fey enhanced" template for random encounters and had every possible enemy humanoid go on and on about worshipping a mysterious lady. there is too little foreshadowing in the books themselves.
other than that, it was a blast for my entire group. plenty of room for me to replace and tweek the npcs fo long term roleplaying.
our scald managed to get married to the lady of the rock. the module mentions several fortresses that were lost to her after her husband died. our group wants to retake those fortresses for our new ally but the dm states there are no stats for these fortresses. has anyone found maps, npc stats ect for these fortresses?
Your characters in the AP start off shanghaid onto the ship. You could be any kind of traveler who has fallen into the pirate life.
My character is a semi exiled teifling nobleman from Cheliax. he is an alchemist and part of his confiscated black surgical bag is a degree in both alchemy and medicine from Egorian University. He has become an enthusiastic pirate after the mutiny on the man's promise. He is both the ship's surgeon and master of munitions.
I base his personality heavily on House MD.
I have an odd observation. since the ability to revive the Promethean alchemist's homonculous companion requires a pint of blood per hit die i have trouble with the time being only one hour. there are a maximum of 10 pints of blood in the average human body, and only one pint is safe to lose at a time. a generic hp loss seems more reasonable to me.
I am concerned that the construct rider archetype and especially the spell knowledge discovery were made with excessively harsh costs. I have a hard time seeing the construct rider justifying the loss of three class features and reduced extract use.
Also alchemists already have a reduced number and level of slots so the harsh conditions on using spell knowledge seem a bit excessive. Is the alchemist really going to obsolesce the wizard with more reasonable spell access???
The flavor of both is really great and in some ways overdue, but i think the costs used were too high due to an unnecessary concern on game balance and niche protection.