| Todd Stewart Contributor |
| 2 people marked this as a favorite. |
All of it sounds good, but seriously, all I want to see, is a Pathfinder-ized Doomguard. Hands down my favorite boys and girls from Planescape. Something about the old "Entropy Blow" ability just makes me giggle. Plus, they seem like they'd be a great tool of the Four Horseman ideologically at least.
Factol Pentar. Swoon.
| Mortag1981 |
Mortag1981 wrote:All of it sounds good, but seriously, all I want to see, is a Pathfinder-ized Doomguard. Hands down my favorite boys and girls from Planescape. Something about the old "Entropy Blow" ability just makes me giggle. Plus, they seem like they'd be a great tool of the Four Horseman ideologically at least.Factol Pentar. Swoon.
I know right? Her and the fantastic illustrations of tieflings from the first few books that came out really cemented my love of all things Planar. It makes me sad that 4e "standardized" the way tieflings look, :(
| Luthorne |
Plane of Shadow, definitely. I love shae and kyton and d'ziriak and think the role of fetchlings/kayal as described ever-so-briefly is pretty fascinating. Shadow giants, too, though those might not be setting neutral since they appear in the Inner Sea Bestiary, but the idea of shadowy giants with some sort of Aztec culture is pretty fascinating to me. The living metropolises of kyton demagogues, breathing, pulsating, organic sanctuaries within the Plane of Shadows, the ability of d'ziriak mentioned only in brief to weave light into tangible art and their reputation for creating beautiful weaponry, just more about the shae in general who have transcended a definite form...and the Plane of Shadow is always fascinating to think about itself, a twisted mirror image of our own world...or is it the other way around? How deep does that connection go...perhaps deep enough to make us uncomfortable and wonder whether we are the shadows of darker, deeper, truer things?
The First World also is something I'd like to see given more detail, though that in and of itself might be challenging given its amorphous nature, but just the concept of the immortal fey, the way time itself shifts and changes, and the Eldest themselves (presuming they're setting neutral?) and what their domains might be like is all very fascinating...I've always liked the idea of fey, so delving into their home plane, as well as their possible politics, twisted perspective, and other such would be of interest. And the way it's suspended between the Shadow Plane and the Material Plane seems to lead to intriguing possibilities there.
I would like more detail on the Elemental Planes in general, as well as the Astral and Ethereal Planes. It always seems like the Outer Planes get all the attention, especially the evil ones, albeit for understandable reasons, so I'd really like them all fleshed out more for adventures, with more details about other strange creatures that dwell within them and how they interact with each other, what strange and bizarre cultures might exist there for visitors from the Material Plane to interact with, and so on and so forth.
And even though I said the Outer Planes get all the attention, I'd like some more details on Elysium, myself...I guess I just feel like the azata are more relatable than the enlightened agathions or the rigid archons...they want to go out there and grab life by the horns, they want to party, they want to create, they want to eat spicy food, they want to love, they want to see new sights, and, of course, to fight against evil. What's a society of immortals like that like? What's their culture like? What do they do as a people? What have they done on the material plane? Then again...I guess that sounds more like a book about azata than Elysium. Probably not a good pick, realistically, I just find azata to be fascinating.
I do agree that something on a collection of demiplanes could be really fascinating, though. I mean, a demiplane could be practically anything the creator wanted, have all kinds of strange traits...who or what made it? Why did they make it? Who lives there now? And did the plane serve its intended purpose, or did something - or everything! - go horribly wrong? A demiplane filled with a forgotten immortal army, constantly training for a day that will never come. A demiplane designed to a paradise, but invaded by outsiders who took it over...or made by outsiders and invaded by people from the material plane! A plane that's nothing but a vast ocean...with something lurking deep below. A demiplane created as a sanctuary, but planar leakage has resulted in the inhabitants all becoming tieflings, aasimar, undines, or something else along those lines...or even all of the above if there have been multiple leaks! A long-abandoned demiplane that belonged to a long-deceased wizard whose experiments now rule, having established their own small communities. Really, there's no end to the possibilities there...reminds me of an idea I had for a group of adventurers who were supposed to locate demiplanes on the astral plane and enter them to find out what was there, whether it was an opportunity, a threat, or ultimately useless, and catalog as much of it as possible, Stargate style.
| Todd Stewart Contributor |
| 1 person marked this as a favorite. |
Proteans. Seriously, more proteans.
The Great Beyond wrote:"A trio of proteans—two keketars and one of an unknown albino type—emerged out of the borderlands and pronounced an ultimatum: “The infection that is Axis— rigidity, solidity, inflexibility of form and spirit—shackles the potential and innate freedom possessed by creation’s cradle. Axis will cease its expansion from this day forward, or as with a festering wound, we shall see fit to cauterize it.”
The axiomites and the ruling formian matriarchs dismissed the threats and prepared themselves for the expected war, but it did not come as they anticipated. “So be it” was the only response on the proteans’ part, spoken by the albino. Twenty-four hours later, the outlying lands on a quarter of Axis’s borders glistened blue, a trait normally found only in the utter depths of the Maelstrom, and without warning the plane’s walls began to crumble as a pair of abyssal cracks tore open through the borderlands’ fabric, spilling out legions of demons..."
That's what I want: proteans that are bad-ass. I'm not really after new variants (although that would be nice), but I want proteans that are often inscrutably alien in mindset, downright deadly in direct combat, and yet strongly motivated to interact with Prime Material PCs and NPCs. I want tons of plot hooks and rational reasons for GMs to use proteans beyond the tired Yet-Another-Big-Baddy-To-Fight. I want at least a few truly Mythic proteans that would make even the evilest qlippoth lords and most righteous solars hesitate before crossing.
I want wondrous, mind-boggling locations and environments and beings that can be lethal-without-malicious-intent to the mind, body, and soul simply because the Primes don't understand "the rules" or because they simply weren't meant to traipse in such places.
I like badass proteans. I think the early interaction between them and Axis really puts it into perspective (though what we know is pretty much exclusively from the axiomite's perspective - proteans don't speak at all like what the axiomites quote one of them [implied to be Ssila'meshnik] as saying). It's a subtle line for making something alien and lethal but not malicious, but it's fun to try to portray.
It'd be fun to see the proteans as the Maelstrom's immune system analogy be played up on further, and also have some proteans that break from that, just because. That's what I see the Protean Lords as being: transcending that and being entirely their own, inscrutable selves.
I'd really like a 0HD protean-blooded race -- beings that embraced (or were overwhelmed by) the Maelstrom's primal Chaos and "reincarnated" -- but only if they are much more flavorful than the pitifully lackluster chaonds of 3.x and the somewhat-underwhelming warptouched of DR&GH.
The chaonds (or rather more so just the artwork) never spoke to me really, and they wouldn't work for PF really since they were at least implied to be slaadi touched and the proteans are rather different from them (or at least I tried to make them so, and other folks as well).
And I'm completely unfamiliar with the warptouched I must admit.
But yes, I've got ideas for a 0hd protean-touched race. Though to be honest I'd be tempted to keep certain protean related things for Paizo, should they be interested in expanding on the proteans in the future and give me a shot at it.
And if there are new proteans, I'd love love love to have Sarah Stone (who did the keketar and astradaemon) illustrate them.
Sarah Stone did some amazing artwork with the keketar and astradaemon. I'd love to see her take on the imentesh and some new ones.
| Todd Stewart Contributor |
Fleshing out and adding new planes/outsiders would also work. Stuff that could "plug" into Golarion without the risk of being rendered obsolete should it be developed by Paizo.
A Pathfinder version of Sigil would also be incredibly awesome
Anything planar that I do for any 3PP would be done so specifically with the intention to allow it to be dropped into Golarion (or any other cosmology) without looking out of place. It should integrate without making extra work for the GM.
I wouldn't presume to hold a candle to Sigil. Sigil is Sigil. But Golarion has a number of unique planar cities that I think could be further developed to be something all on their own (Shadow Absalom and Galisemni come to mind, and I'd give a lung to develop the latter...)
| Todd Stewart Contributor |
I'm not sure you could stretch it to a full 6-volume AP, but I'd also like a series of modules detailing a multi-plane adventure, like the classic Great Modron March, or even great one-shots like Dead Gods or The Deva Spark.
Heck, I'd love even several little mini-adventures/side-treks, with each detailing a planar location or two, and a couple new items/spells/critters.
Shameful admission time: I've never written a module for publication. :(
I would like to change that at some point though yes. :)
| Sissyl |
| 1 person marked this as a favorite. |
I want so much a useful, playable elemental planes campaign. It would focus on how their world works differently, what elementals and other denizens are really like when not summoned elsewhere, the politics this brings, exploration beyond the pale and the benefits you get from finding something new. Ancient secrets hidden for aeons, you know the stuff. If you want a material plane starting place, begin with a country tainted by elemental forces. Spice with demiplanes and ethereal travel. And do it for serious, don't take the genies option.
If anyone could do this, it is you, Todd.
| Todd Stewart Contributor |
Lampades aka ABADDON NYMPHS
That's not far from a nightmare I had the other week (though my idea of a nightmare tends to be 'that's so awesome!' rather than waking up screaming, so YMMV).
I'd say a good 1/3 of daemons I've worked on derive from things I've literally dreamed up. What this says about me, I dunno. :P
| Todd Stewart Contributor |
I want so much a useful, playable elemental planes campaign. It would focus on how their world works differently, what elementals and other denizens are really like when not summoned elsewhere, the politics this brings, exploration beyond the pale and the benefits you get from finding something new. Ancient secrets hidden for aeons, you know the stuff. If you want a material plane starting place, begin with a country tainted by elemental forces. Spice with demiplanes and ethereal travel. And do it for serious, don't take the genies option.
If anyone could do this, it is you, Todd.
But genies are so much fun... *whine*
But yeah, it's doable. But it also depends on what assumptions you begin with on just what elementals are, their relationship with other natives and immigrant denizens of those planes.
And mephits. Much more must be done with mephits. Those mysterious spheres in Elemental Air and the fire mephit theocratic-matriarchy in Fire are possibly my two favorite contributions to the Elemental planes.
Also, seriously thank you for holding such a high opinion of me there. *humbled*
| Todd Stewart Contributor |
| 1 person marked this as a favorite. |
Todd Stewart wrote:I know right? Her and the fantastic illustrations of tieflings from the first few books that came out really cemented my love of all things Planar. It makes me sad that 4e "standardized" the way tieflings look, :(Mortag1981 wrote:All of it sounds good, but seriously, all I want to see, is a Pathfinder-ized Doomguard. Hands down my favorite boys and girls from Planescape. Something about the old "Entropy Blow" ability just makes me giggle. Plus, they seem like they'd be a great tool of the Four Horseman ideologically at least.Factol Pentar. Swoon.
In my mind, all tieflings are Diterlizzi tieflings. A year or two ago, Tony did some sketches he posted on his site where he revisited some of his original Planescape work, and he drew Factol Rhys again. Really cool to see him do a tiefling again. :)
| Sissyl |
Elementals are a strange case of awesome concept space and completely useless. They need functioning societies/roles/something, for the same reason Jurassic Park is ultimately about humans. I envision them as very closely related to all other elemental creatures, there really aren't races to speak of. This brings the question of: Why are the different elementals so much alike? There is much to do with them. And the mephits.
| Todd Stewart Contributor |
| 2 people marked this as a favorite. |
The Ethereal Plane is so ill-defined that I think it could use a sprucing up, injection of interesting things.
Since under Pathfinder rules Ghosts are no longer ethereal, it means that plane has seen little, to no love.
I've always liked the Ethereal (Bruce Cordell's 2e 'Guide to the Ethereal Plane' is probably single-handedly responsible for this).
But sans ghosts, the Ethereal deserves a better detailed ecology of its own. Night hags, xill, ethereal demiplanes, animate dreams, stuff lost in the ethereal fog for eons... lots to work with.
| Todd Stewart Contributor |
Lands of the Fey. Not a silly whimsy take on the concept but a fleshed out land where different rules apply. Perhaps even several different fey realms each run by their own alien laws of reality. I want a planar sourcebook to run adventures in something like a Neil Gaiman story. I want lots of specific material to draw from, not just suggestions that I can make it up myself.
Also maybe a sourcebook on a Lawful plane where you get things like platonic ideals, a view of the realm of Totems as being archetypes in a lawful Amber type of plane is a neat spin on D&D Law.
Well I recently cowrote a pair of fey-related projects for Legendary Games The first of them, 'Faerie Passions' is out, and the other one, while not yet released, will have Neil Spicer contributing as well. :)
I like alien and I like whimsical. I tend to bounce between those when I'm not doing something horribly dark and fiend related. :)
| Todd Stewart Contributor |
Todd hasn't mentioned it, but I asked him if he'd be willing to write planar material for me--thus this thread. Obviously, Todd want to do more official Paizo material, so he hopes to get more Paizo contracts in that regard. Otherwise, we are looking for what he can do for me as a 3pp. In terms of a planar AP, that would be something more up my alley in writing. We've discussed.
Hence this thread. :D
| Todd Stewart Contributor |
I'd be curious to see Todd's take on the Time-Related creatures in Mythic Menagier - Ravagers of Time supplement and how they may fit into the world/planar structure. The things that Todd seems to do best at, aside from the Demons, Daemons, and other evil creatures is the incredibly imaginative and the different epitomized by the old Planescape setting. I'd be interested in seeing some material for the "philosophers with clubs" approach. Maybe something as I mentioned upthread for non-standard viewpoints on familiar topics. Or a look at a more usual topic with a different planar viewpoint as to what the important bits are. I know that many of us who enjoy planar adventures like it because they are more than just another dungeon/standard location. Take a look at things like Panataxia or how little places like the Shadow Plane have been used to their full potential.
Something that could be interesting is a book covering planar terrains and features. Details as to how the players can interact with them. Other things could include additional planar traits, and from the design side of things, how to use them in your games.
I'm not familiar with that book actually, I might have to snag a copy and take a look.
As far as Planescapy/philosophers with clubs stuff, I'm always game for that sort of stuff. It would be cool to see the Blackfire Adepts and Riftwardens explored through that lens, as well as other, similar groups. :)
Maybe at some point you'll see stuff I've written with regards to daemonic philosophy (victim of editing for space concerns).
Something similar regarding various outsiders' views on the cosmos, each other, mortals, etc would be interesting to see.
| Todd Stewart Contributor |
Law vs. Chaos stuff.
I want to see the edges of Axis, where form and structure and permanence starts to break down as the Maelstrom eats away at it, and only the obsessive 'colonization efforts' of the Formians keep the waves of chaos pounding on the 'shores' of order from scouring/melting/liberating it all away like an ice cube plunged into a cup of hot coffee.
I want see places or situations in which devils, axiomites (and their inevitable creations) and archons need to work together to keep back the workings of chaos, sometimes more militant and aggressive proteans, sometimes actual qlippoth awakened from the depths of the Abyss and flailing in outrage to lash out at the frustrating alien universe that grew around them while they slumbered. Friendly fire 'accidents' may happen from time to time, as archons and devils are not the most natural allies, but when a Qlippoth the size of a moon is upon them, they will fight back to back and wing to wing, with no time for thoughts of treachery...
Creatures that fit a lower level in the outsider spectrum. The outsider versions of rank and file soldiers, or aristocrats, or whatever, so that it would be entirely possible for a 1st level party to face something like a fiendish footsoldier or meet a minor angel whose role in life is to make people who are 'meant to be together' to find each other and fall in love. Not every angel or devil (or protean or kyton) needs to be CR 10+.
I'm also a fan of creatures who seem out of place. On the elemental plane of fire, which is *generally* dominated by the wicked Efreeti, there could be a lake of molten glass with an island kingdom in the center of it ruled by half-celestial and celestial template fire giants, whose leaders are LG and NG, and whose lower ranks trend more towards LN and N (having less celestial blood). Being individually very powerful, and making neat stuff from the molten glass that surrounds them (like steel hard armor and weapons of colored glass), they've carved out a precarious space of...
Set, have you published stuff before? Because you should. You have good ideas. :)
And I'm completely on board with more Law vs Chaos stuff. It shouldn't be the step-child of planar conflicts compared to Good vs Evil. And the divisions between ostensible allies in such alignment divisions should be explored as well. Archons and devils as allies of convenience or necessity when faced with proteans, or pretty much everyone when faced with daemons poaching souls from the Astral, etc. So much room to play with and expand into something much vaster and much more nuanced than just a Good vs Evil or a Blood War style conflict on the planes.
| Todd Stewart Contributor |
Plane of Shadow, definitely. I love shae and kyton and d'ziriak and think the role of fetchlings/kayal as described ever-so-briefly is pretty fascinating. Shadow giants, too, though those might not be setting neutral since they appear in the Inner Sea Bestiary, but the idea of shadowy giants with some sort of Aztec culture is pretty fascinating to me. The living metropolises of kyton demagogues, breathing, pulsating, organic sanctuaries within the Plane of Shadows, the ability of d'ziriak mentioned only in brief to weave light into tangible art and their reputation for creating beautiful weaponry, just more about the shae in general who have transcended a definite form...and the Plane of Shadow is always fascinating to think about itself, a twisted mirror image of our own world...or is it the other way around? How deep does that connection go...perhaps deep enough to make us uncomfortable and wonder whether we are the shadows of darker, deeper, truer things?
I could so totally go bonkers on the fetchlings/kayal, and likewise exploring the wider Shadow ecology, the d'ziriak termite mound-esque cities, umbral dragons, shae, and others.
The kytons weren't so much in the picture originally when Shadow was written up, so they absolutely should be discussed in that context at some point by someone *pokes Schneider to start working on them because they're awesome*.
| Caedwyr |
Yes to the planar ecosystems. The lack of that information is one of the things that has made it somewhat difficult to have extended adventures in the planes for my group in the past without a lot of setting development work by the GM (and any players that seem interested). It's hard to create a living world without much of a backdrop.
Set
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| 2 people marked this as a favorite. |
On the subject of planar ecologies, the fact that so many planar residents are outsiders, who don't have to eat or drink, opens up the option to have completely unsustainable fantasy 'ecologies' that wouldn't otherwise be even remotely believable.
And yet, the existence of some non-outsiders, such as a revamped Formian race expanding across various planes, creates the option of some more standard 'ecosystems' and even agriculture going on, with, in the case of the formians, some bizarre 'crops' indeed, such as chitinous armor and weaponry being grown, or even, for the wasp-formians and their floating hive-cities, lighter-than-air flight organs being grown in surreal alien fields filled with vines that hold the organs, straining upwards as they 'ripen' and begin rising into the air, to be harvested and brought to the cities to help keep them aloft.
Instead of eating food directly, the standard Formians might be overspecialized, and only able to digest the nectar-like blood of a non-sentient animalistic 'feeder caste' that wanders the fields and eats organic matter, and then are brought to the cities where the other Formians feed from tubes on their backs.
Beetle-like Formians form hexagonal back plates of great strength, and claw-like structures that resemble the heads of exotic polearms, that can be removed, leaving them vulnerable and weakened for the months they take to regrow these back-plates, but serving the harvesters as shields and weapons, grown organically.
Creepy stuff like that would be great for those particular critters.
How the ecology of the Plane of Shadow works, with so very limited access to energy sources, is a neater question. Perhaps a certain amount of radiant energy comes from Golarion itself, leaking into the Plane of Shadow through areas of shadow and darkness. Perhaps planar visitors are as welcome as meat to the house of a starving man, representing a fresh source of energy for the always hungry people of the realm of shadow...
Rysky
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Rysky wrote:Lampades aka ABADDON NYMPHSThat's not far from a nightmare I had the other week (though my idea of a nightmare tends to be 'that's so awesome!' rather than waking up screaming, so YMMV).
I'd say a good 1/3 of daemons I've worked on derive from things I've literally dreamed up. What this says about me, I dunno. :P
Sweet dreams :3
| Ambrosia Slaad |
Set wrote:Law vs. Chaos stuff...Set, have you published stuff before? Because you should. You have good ideas. :)
I'm not sure about previous issues, but he's definitely got a least a couple submissions that will be in the next Wayfinder. And yeah, Set (and Mikaze) shares a wealth of really great ideas on the boards all the time (some of it here).
...a revamped Formian race expanding across various planes... <other great ideas snipped>
I think it was Mona who wanted the formians to be closer to the sci-fi origins (I forget the book) as non-outsiders, but I love the replete and organic "gear" ideas. If outsider formian "ants" is not Golarion canon, the "formian wasps" would also work and maybe tie in to Calistria. Beetle-like formians could build on the Egyptian (Osirion?) Khepri goddess and scarab/dung beetle themes, maybe even tying back to the Proteans/Ogdoad themes with the khepri/formians as immemorially-ancient rivals to proteans that were later supplanted (violently?) by axiomites & inevitables.
As for the Plane of Shadow, maybe it, the First World, and the proto-Prime Material were all one plane that the gods shattered in thrice to create the Prime Material as it (more or less) is now? With the gods focused almost exclusively on the Prime and its mortals who would worship the Powers, the "discarded" and damaged First World and Shadow planes and the few remaining (powerful) inhabitants could naturally spawn new native inhabitants that would be mildly resentful to downright antagonistic of the "favorite" Prime beings.
Mikaze
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| 3 people marked this as a favorite. |
Oh God how did I not see this thread. :O
Seconding SO MUCH of what's already been said. Also, parasitic or symbiotic living demiplanes that latch onto normal planes, with their nature being altered or added to in the process?
And infohazards! And cognitohazards! Memetic organisms and diseases!
Positive energy volcanoes!
And kytons kytons kytons kytons
edit-Mathemagical beings, possibly inevitables?
"HOSTILITY - CAPABILITY = RESTORATION OF SAFETY. SUBTRACTING TARGETS' ARMS"
Or maybe something more along the lines of the old moigos, those guys that were endlessly searching for Pi?
| Todd Stewart Contributor |
Todd Stewart wrote:I'm not sure about previous issues, but he's definitely got a least a couple submissions that will be in the next Wayfinder. And yeah, Set (and Mikaze) shares a wealth of really great ideas on the boards all the time (some of it here).Set wrote:Law vs. Chaos stuff...Set, have you published stuff before? Because you should. You have good ideas. :)
I rather enjoy reading both of their stuff. :)
Set wrote:...a revamped Formian race expanding across various planes... <other great ideas snipped>I think it was Mona who wanted the formians to be closer to the sci-fi origins (I forget the book) as non-outsiders, but I love the replete and organic "gear" ideas. If outsider formian "ants" is not Golarion canon, the "formian wasps" would also work and maybe tie in to Calistria. Beetle-like formians could build on the Egyptian (Osirion?) Khepri goddess and scarab/dung beetle themes, maybe even tying back to the Proteans/Ogdoad themes with the khepri/formians as immemorially-ancient rivals to proteans that were later supplanted (violently?) by axiomites & inevitables.
Per James Jacobs, formians have been pretty solidly retconned as non-outsiders, and the formians of Axis as immigrants (potentially tweaked in the process due to long exposure to the plane's essence, making them less brutally expansionist as those on the Material plane).
Any future take on Axis or the formians as a whole would need to iron out some of the past material here with respect to this, and also address the Axis variant formians like the wasp-type ones, etc.
| Todd Stewart Contributor |
| 2 people marked this as a favorite. |
Oh God how did I not see this thread. :O
Because I took a week off in responding to the thread because my job has been running me ragged (we're close to filing for regulatory approval for a currently experimental cell therapy, and I'm one of the scientists involved in making sure everything on the process/GMP side of things that the regulators want shown and tested is actually shown either directly or via model).
Also my having a seizure several weeks ago has taken a bit of wind out of my sails (though I'm feeling much better now).
edit-Mathemagical beings, possibly inevitables?
"HOSTILITY - CAPABILITY = RESTORATION OF SAFETY. SUBTRACTING TARGETS' ARMS"
I really like using speech and speech formatting to show and emphasize just how alien a creature's mindset is.
The following are two bits of speech excerpted from 'Et in Galisemni Ego' a forthcoming story I contributed to Robert Brook's axiomite and inevitable fan project.
Thoughts of an Axiomite:
∫ (Darkness. Numbers. Eyes. Curiosity. Determination. Calculation. Designation. Transfiguration.) ∞
Speech of a protean (in this case Ssila'meshnik the Colorless Lord):
“We are stopping child of numbers/laws/constraints/chains it was necessary you caught my notice because/causality a meaningless thing hah hah/I willed it to be so. A trio of reasons in a place of unreason and a trio of crowns follows nipping at its heels. Am I/I am unreasonable?/unreason.”
Or maybe something more along the lines of the old moigos, those guys that were endlessly searching for Pi?
The moignos were very much among my inspirations for the axiomites.
| lordzack |
I'd like to see some adventures. Hopefully a mix of "modules" that are basically frameworks to base our own adventures on and more fleshed out ones as well.
I'd like to see an alternative to Sigil. Not a copy, but someplace that has the same role as a crossroads of the universe and haven for low level adventurers.
| Drejk |
Mortag1981 wrote:In my mind, all tieflings are Diterlizzi tieflings. A year or two ago, Tony did some sketches he posted on his site where he revisited some of his original Planescape work, and he drew Factol Rhys again. Really cool to see him do a tiefling again. :)Todd Stewart wrote:I know right? Her and the fantastic illustrations of tieflings from the first few books that came out really cemented my love of all things Planar. It makes me sad that 4e "standardized" the way tieflings look, :(Mortag1981 wrote:All of it sounds good, but seriously, all I want to see, is a Pathfinder-ized Doomguard. Hands down my favorite boys and girls from Planescape. Something about the old "Entropy Blow" ability just makes me giggle. Plus, they seem like they'd be a great tool of the Four Horseman ideologically at least.Factol Pentar. Swoon.
WHERE?! WHAT?! WHEN?!
Links?!
| Steve Geddes |
| 1 person marked this as a favorite. |
I generally find the planar material thats published to be too broad to really be useful (though I enjoy reading it). I'd like sites, regions or encounters I can easily use at the table:
- A series of encounters in an escheresque monastery
- A table of 100 random protean sentence fragments
- A mining town in one of hell's uppermost layers
- A faction (a la the faction guide) of planar explorers
- A way station/outpost of such a faction deep in the astral plane
- A demiplane used as a prison/torture chamber by a powerful devil
Mikaze
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| 2 people marked this as a favorite. |
Also my having a seizure several weeks ago has taken a bit of wind out of my sails (though I'm feeling much better now).
Oh, yikes. Like Rysky said, hope you get completely well soon!
I really like using speech and speech formatting to show and emphasize just how alien a creature's mindset is.
The following are two bits of speech excerpted from 'Et in Galisemni Ego' a forthcoming story I contributed to Robert Brook's axiomite and inevitable fan project.
Thoughts of an Axiomite:
∫ (Darkness. Numbers. Eyes. Curiosity. Determination. Calculation. Designation. Transfiguration.) ∞
Speech of a protean (in this case Ssila'meshnik the Colorless Lord):
“We are stopping child of numbers/laws/constraints/chains it was necessary you caught my notice because/causality a meaningless thing hah hah/I willed it to be so. A trio of reasons in a place of unreason and a trio of crowns follows nipping at its heels. Am I/I am unreasonable?/unreason.”
I know some people don't like this kind of dialogue, but they're totally wrong/blind to the Words/looking in the wrong lines. :)
(also, Axiomites just got even more interesting now :D)
| Odraude |
| 1 person marked this as a favorite. |
I'd love to see a lot more done with the Plane of Dreams. Something maybe based loosely on the Dreamlands, but taking on it's own mythology. Something that makes the First World look sane and stable.
Plane of Shadows and Ethereal Planes would be my next two choices. I love the idea of the Plane of Shadows being this dark, though not necessarily evil, place that is like a subdued Golarion.
| boldstar |
I would love to see how specific cities/sites in Golorian are mirrored/twisted/refracted in the plane of Shadow. I can see a very dark, Bizzarro/Lovecraftish feel coming out of this. I also see the Kytons, with their propensity to warp flesh actively warping reality to cause these changes... Maybe there are "thin" spots where the Plane of Shadow comes through.
Lord Gadigan
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In general descending order (though I'd love to see any of 'em):
* Kytons! I'd love to see you do a book on them.
* Make your own planar entity type. I think you have the chops for it (you've already made proteans and handled the majority of Paizo's daemon stuff), and I'd like to see what you come up with
* Interesting stuff on the elemental planes! I've wanted to run a campaign on one of them for a while, but I've never felt I've had enough material to build off of.
* More things for Law / Chaos based outsiders
* A general guidebook of weird planar locations
| Dale McCoy Jr President, Jon Brazer Enterprises |
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I promptly wrote a silly, whimsical supplement on half-faerie dragons for JBE just to do something entirely 180 degrees different.
Which turned out really awesome.
| Todd Stewart Contributor |
Todd Stewart wrote:In my mind, all tieflings are Diterlizzi tieflings. A year or two ago, Tony did some sketches he posted on his site where he revisited some of his original Planescape work, and he drew Factol Rhys again. Really cool to see him do a tiefling again. :)
WHERE?! WHAT?! WHEN?!
Links?!
Starting Here and for the next several entries in his blog. Really awesome stuff. :)
| Todd Stewart Contributor |
| 1 person marked this as a favorite. |
(also, Axiomites just got even more interesting now :D)
They've always been interesting. :D
James Sutter did some really cool stuff with them in his novel 'Death's Heretic' [and in turn I totally payed homage to his use of Axis in this non-canonical story. :D
Once the axiomite/protean/other stuff story that I wrote for Robert Brooks' project is out, I'm curious what people think. Obviously the content isn't canonical, but it's more on what was in my head when I first came up with them, and given the chance to publish some more on them, it's a hint of where I'd potentially go. Time shall tell. :)