Ifrit Racial Boon - What to play?


Pathfinder Society

Silver Crusade

I have an Ifrit race boon for PFS, and I have to admit, I'm a little torn about what to play. Any ideas or suggestions on good synergies?

Sczarni 5/5 5/55/5 ***

If you plan on casting spells with the Fire descriptor, be sure to worship Ymeri (sp?) and take his Religion Trait from Faiths of Corruption.

1/5

Pathfinder Rulebook Subscriber

smoke sight, ninja, smokebomb, profit

Silver Crusade 5/5

I know it is cookie cutter, but I couldn't resist playing the Elemental Fire sorcerer with insane DCs if I had one....

Your Burning hands could have a DC 17 before Feats at level 1...

Second choice would be a Druid with the Fire domain for a touch of something different.

EDIT: Ninja'd by Nefreet, with that Affinity of the Elements trait and Spell Focus: Evocation.... make that a DC 19 Burning Hands

Shadow Lodge 5/5

I love my Ifrit Paladin/Ninja (or Paninja or Ninjadin depending on your choice of words).

Dumb as a box of rocks, too cloistered to have any street smarts, and fun as hell to play as the ditzy redhead.

Silver Crusade 1/5 RPG Superstar 2014 Top 16

I have been hoping to get Ifrit, and it would be impossible for me to not be an Immolator. YMMV.

Silver Crusade

@Nefreet Hmm, You mean Affinity of the Elements? Yeah that's a good option. I have been leaning towards a caster the last several days. I'm a little conflicted, though, because I tend to like control style casters more than blasters. Even worse, the Ifrit are great at Fire, which is the most common resistance/immunity.

@MisterSlanky Ninja/Paladin? I'm a little curious how you put that together. I'll admit I don't see the obvious synergy in classes. Sure, Charisma is a shared focal stat, but after that?

@Zahir ibn Mahmoud ibn Jothan The Immolator does look pretty cool. I particularly like how it offers some reduction to the near ubiquitous fire resistance. The Wisdom penalty is a little expensive to overcome for my primary stat, certainly not impossible.

Anyone looked into a Mysterious Stranger Gunslinger? With some of the alternate traits it looks fairly effective.

Sovereign Court 4/5 *

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I say play the character and not the stats. If you have a good concept for the inqusitor, go with that.

Silver Crusade

James Apostolou wrote:
I say play the character and not the stats. If you have a good concept for the inqusitor, go with that.

I appreciate the comment, but I'm not hurting for role play concepts. As an imaginative individual I am over-laden with characterizations and ideas for engaging interactions. I'm seeking some reliable system-supported character structures.

I can paint the house without trouble. I just want to consult with a few architects and engineers before I build it.

Sovereign Court 4/5 *

You can make a good finese inqusitor to take advantage of the racial traits. Drop the fire resistance take wild fire (+4 initiative bonus) You gain fire resistance 10 by 6th level for having the fire domain. You gain a firebolt attack. You are trading out your bane ability for the niffty fire stuff not to mention the lowering of fire resistance. I would take improved initiative and pump up your dex. If you go the archer route or weapon finese way you can do alot with very little. Keep in mind that you can channel energy and if you go the finese you will be able to beat on baddies with flaming hands of doom (via guantlets or unarmed strikes) and touch attacks with inflict/cure spells The punch to wisdom sucks, but you can off set it with taking a punch to strength or charisma. Plus burning something to ash and keeping its gear unscathed is a added bonus. Your character should be going first in combat and able to set her/himself in a postion to flank or close with baddies.

At first level your Inquistor could have a +10 to initiative (+4 Wild Fire Racial, +4 Improved Initiative, +2 reactionary Trait) and thats without the Dex Modifier :)

I got a infrit and that was one of my ideas to make him different and effective. The Immolator is just too much fun to pass up. As a blaster it is mind blowing how much you can add to the DCs. Oracle would be an interesting build as well. Hit back on here with what you decide to go with. Im still trying to figure out what to make :D

Sovereign Court 4/5 *

A cleric of Saranrae would be fun too!!

Grand Lodge 2/5

I support the fire elemental sorceror. It's not the highest damage dealer, or the most effective, but there's a guy I know who absolutely loved his ifrit (up to the point of almost trading his goblin to me so he could do it all again). Plus after the spell foci evocation you can take the elemental foci and laugh maniacally.

Silver Crusade

Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.

I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.

As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.

Any other ideas out there? The more unusual the better.

Grand Lodge 2/5

ErrantPursuit wrote:

Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.

I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.

As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.

Any other ideas out there? The more unusual the better.

Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.

Silver Crusade

Kiinyan wrote:


Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.

Just combine it with the Pistolero archetype and you're set. Otherwise you are correct.

4/5 5/5

ErrantPursuit wrote:
Kiinyan wrote:


Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.
Just combine it with the Pistolero archetype and you're set. Otherwise you are correct.

There's some debate as to whether that archetype combo is legal.

Dark Archive

rayous brightblade wrote:
smoke sight, ninja, smokebomb, profit

seconded

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

I can't bring myself to make an ifrit inquisitor (that Wisdom penalty just hurts too much). I'm probably going to make a Wishcrafter. It has a lot of flavor but isn't very good, so hopefully that means there won't be too many more of them out there! :)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

My GF has invested in a Wishcrafter with her ifrit boon, and is liking it a lot. I have to admit it's pretty neat; it opens the door for some interesting roleplaying options mid combat.

I took mine and turned him into a gunslinger/inquisitor/shieldmarshal from Alkenstar. He's fairly wise (despite the penalty), and incredibly fast to react to danger, always acts in a surprise round, and is "the fastest gun in Golarion." And with a +20 to Initiative at level 7, that's a pretty fair claim.

4/5

Blistering Invective is such a good spell for a Immolater Inquisitor. If you make an intimidate build, and if you could ever get a lesser rod of quicken, it could be absolutely fantastic.

Dark Archive 4/5

2 people marked this as a favorite.
Rei wrote:
ErrantPursuit wrote:
Kiinyan wrote:


Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.
Just combine it with the Pistolero archetype and you're set. Otherwise you are correct.
There's some debate as to whether that archetype combo is legal.

Understatement of the year.

Liberty's Edge 4/5 5/5

1 person marked this as a favorite.
ErrantPursuit wrote:
Just combine it with the Pistolero archetype and you're set.

To quote the campaign coordinator:

Michael Brock wrote:
What I will advise is it is a loophole that allows a very cheesy build. A large majority of people know it is a loophole. Do not be surprised when the loophole is closed through errata and we do not allow any type of rebuild. If you are abusing the combo now due to the loophole currently in place, do not complain when you do not get any form of rebuild what so ever in the future.

Choosing to build a new character that relies on/abuses this loophole, especially one that uses a rare race boon, would be... unwise.

Scarab Sages 1/5

Ifirts have a bonus to dex and charisma and a penalty to wis.

Excellent synergy: Ninja, Bard, Sorcerer, Oracle, ranged Paladin, and Gunslinger (Mysterious Stranger)

Antisynergy: Cleric, Druid, Inquisitor, Gunslinger (all others)

Weak synergy: ranged Ranger, melee Paladin, Fighter, Rogue

Any non-fire bloodline sorcerer should probably replace the Fire Affinity racial trait with Desert Mirage, Fire in the Blood, Fire Insight, Fire-starter, or Hypnotic from the ARG (assuming access).

Dark Archive 4/5

Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.

Firesight is an excellent feat with a wealth of different applications: smokesticks, smoke bombs, walls of fire, pyrotechnics are all different ways of being able to see the enemy while they cannot see you.

The Exchange 4/5

Adam Mogyorodi wrote:
Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.

I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!

Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!

Dark Archive 4/5

Malik al'Qadim wrote:
Adam Mogyorodi wrote:
Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.

I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!

Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!

Ha! Enjoy your custom avatars while they last Mark! :P

Dark Archive 4/5

Adam Mogyorodi wrote:
Malik al'Qadim wrote:
Adam Mogyorodi wrote:
Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.

I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!

(OOC: Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!)

Ha! Enjoy your custom avatars while they last Mark! :P

Explain to me again why that Venture Lieutenant of Boston is bad-mouthing Andoran in this thread, claiming to be from Thassilon in that other thread, literally telling people to go with the blessings of Shelyn in that other thread, and talking about being illiterate and a cannibal in that other one. I don't want to meet this guy in real life! Or maybe I do!

Grand Lodge 4/5 5/55/5 **

Kiinyan wrote:
ErrantPursuit wrote:

Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.

I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.

As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.

Any other ideas out there? The more unusual the better.

Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.

Yes but you get to add your CHA instead. My 10th Lvl Mysterious Stranger does plenty of damage. My personal experience is they are not as bad as everyone thinks they are. They just require a little more effort.

Shadow Lodge 5/5

ErrantPursuit wrote:
@MisterSlanky Ninja/Paladin? I'm a little curious how you put that together. I'll admit I don't see the obvious synergy in classes. Sure, Charisma is a shared focal stat, but after that?

Fun more than anything.

I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).

Thematically, it let me create a Paladin of Irori.

That's why it was synergistic.

Scarab Sages 1/5

MisterSlanky wrote:
I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).

But ninjas don't have Trapfinding or Evasion.

Grand Lodge 4/5

Matthew Trent wrote:
MisterSlanky wrote:
I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).
But ninjas don't have Trapfinding or Evasion.

Not technically true, although for the purpose of this discussion it might as well be. Ninjas can select Evasion as a Master Trick, so they can get it starting at level 10.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

trollbill wrote:
Kiinyan wrote:
ErrantPursuit wrote:

Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.

I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.

As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.

Any other ideas out there? The more unusual the better.

Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.
Yes but you get to add your CHA instead. My 10th Lvl Mysterious Stranger does plenty of damage. My personal experience is they are not as bad as everyone thinks they are. They just require a little more effort.

Uhh, no it doesn't.

Quote:
Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.

Nothing in there says add your Charisma to damage with firearms.

Or did I misunderstand your reply?

Grand Lodge 4/5

Walter Sheppard wrote:


Uhh, no it doesn't.
Quote:
Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.

Nothing in there says add your Charisma to damage with firearms.

Or did I misunderstand your reply?

They get a Deed that lets them spend 1 Grit and a swift action to get Charisma to damage for one round. It's...not really comparable to the regular Gunslinger's Dex to damage, which is always on AND is their to-hit stat.

Grand Lodge 4/5 5/55/5 **

Jeff Merola wrote:
Walter Sheppard wrote:


Uhh, no it doesn't.
Quote:
Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.

Nothing in there says add your Charisma to damage with firearms.

Or did I misunderstand your reply?

They get a Deed that lets them spend 1 Grit and a swift action to get Charisma to damage for one round. It's...not really comparable to the regular Gunslinger's Dex to damage, which is always on AND is their to-hit stat.

It's more comparable than you think. Since I find a full attack action using Focused Aim usually averages 1 kill a round you usually earn back the Grit you spend. You suffer more from the loss of Swift Action economy. Yes, it makes them a bit more MADD but I still find I do enough damage with my Mysterious Stranger that it holds it's own with most archers.

Also, you get Focused Aim starting a 1st level which is an advantage over other gunslingers.

Shadow Lodge 5/5

Matthew Trent wrote:
But ninjas don't have Trapfinding or Evasion.

You don't need trapfinding to find traps. I'm at work, so I admit being wrong about evasion. They get other goodies instead.

Dark Archive 5/5 5/5

MisterSlanky wrote:
Matthew Trent wrote:
But ninjas don't have Trapfinding or Evasion.
You don't need trapfinding to find traps. I'm at work, so I admit being wrong about evasion. They get other goodies instead.

Mark it down people. He admitted he was wrong.


Regardless of what character you make, always take the +4 initiative imo.

That is probably the best racial trait out of every race? It is super insanely good

Silver Crusade

Thanks for all the suggestions and advice! I'm down to either an Immolater or a Sorcerer (possibly crossblood to pick up the Arcane Bloodline for its superior offerings.) I'll just have to build them both out and see how I feel.

Scarab Sages 4/5 RPG Superstar 2015 Top 16

I already had a gnome pyromaniac fire sorcerer, so I chose to make my Ifrit an Oracle of Flame that will have 1 level of Fighter to get Dervish Dance a bit earlier.

Now I have a second Ifrit boon. Maybe I will use the other option on the page and make one of my characters a Paragon of the Society instead.

*

Crossblooded with water or air might be cool too. No one expects the icicle from an ifrit! :) Fire druid would be a little different either, but sounds like you are past that already. Let us know what you come up with.

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