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I know it is cookie cutter, but I couldn't resist playing the Elemental Fire sorcerer with insane DCs if I had one....
Your Burning hands could have a DC 17 before Feats at level 1...
Second choice would be a Druid with the Fire domain for a touch of something different.
EDIT: Ninja'd by Nefreet, with that Affinity of the Elements trait and Spell Focus: Evocation.... make that a DC 19 Burning Hands

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@Nefreet Hmm, You mean Affinity of the Elements? Yeah that's a good option. I have been leaning towards a caster the last several days. I'm a little conflicted, though, because I tend to like control style casters more than blasters. Even worse, the Ifrit are great at Fire, which is the most common resistance/immunity.
@MisterSlanky Ninja/Paladin? I'm a little curious how you put that together. I'll admit I don't see the obvious synergy in classes. Sure, Charisma is a shared focal stat, but after that?
@Zahir ibn Mahmoud ibn Jothan The Immolator does look pretty cool. I particularly like how it offers some reduction to the near ubiquitous fire resistance. The Wisdom penalty is a little expensive to overcome for my primary stat, certainly not impossible.
Anyone looked into a Mysterious Stranger Gunslinger? With some of the alternate traits it looks fairly effective.

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I say play the character and not the stats. If you have a good concept for the inqusitor, go with that.
I appreciate the comment, but I'm not hurting for role play concepts. As an imaginative individual I am over-laden with characterizations and ideas for engaging interactions. I'm seeking some reliable system-supported character structures.
I can paint the house without trouble. I just want to consult with a few architects and engineers before I build it.

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You can make a good finese inqusitor to take advantage of the racial traits. Drop the fire resistance take wild fire (+4 initiative bonus) You gain fire resistance 10 by 6th level for having the fire domain. You gain a firebolt attack. You are trading out your bane ability for the niffty fire stuff not to mention the lowering of fire resistance. I would take improved initiative and pump up your dex. If you go the archer route or weapon finese way you can do alot with very little. Keep in mind that you can channel energy and if you go the finese you will be able to beat on baddies with flaming hands of doom (via guantlets or unarmed strikes) and touch attacks with inflict/cure spells The punch to wisdom sucks, but you can off set it with taking a punch to strength or charisma. Plus burning something to ash and keeping its gear unscathed is a added bonus. Your character should be going first in combat and able to set her/himself in a postion to flank or close with baddies.
At first level your Inquistor could have a +10 to initiative (+4 Wild Fire Racial, +4 Improved Initiative, +2 reactionary Trait) and thats without the Dex Modifier :)
I got a infrit and that was one of my ideas to make him different and effective. The Immolator is just too much fun to pass up. As a blaster it is mind blowing how much you can add to the DCs. Oracle would be an interesting build as well. Hit back on here with what you decide to go with. Im still trying to figure out what to make :D

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I support the fire elemental sorceror. It's not the highest damage dealer, or the most effective, but there's a guy I know who absolutely loved his ifrit (up to the point of almost trading his goblin to me so he could do it all again). Plus after the spell foci evocation you can take the elemental foci and laugh maniacally.

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Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.
I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.
As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.
Any other ideas out there? The more unusual the better.

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Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.
I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.
As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.
Any other ideas out there? The more unusual the better.
Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.

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Kiinyan wrote:Just combine it with the Pistolero archetype and you're set. Otherwise you are correct.
Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.
There's some debate as to whether that archetype combo is legal.

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My GF has invested in a Wishcrafter with her ifrit boon, and is liking it a lot. I have to admit it's pretty neat; it opens the door for some interesting roleplaying options mid combat.
I took mine and turned him into a gunslinger/inquisitor/shieldmarshal from Alkenstar. He's fairly wise (despite the penalty), and incredibly fast to react to danger, always acts in a surprise round, and is "the fastest gun in Golarion." And with a +20 to Initiative at level 7, that's a pretty fair claim.

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ErrantPursuit wrote:There's some debate as to whether that archetype combo is legal.Kiinyan wrote:Just combine it with the Pistolero archetype and you're set. Otherwise you are correct.
Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.
Understatement of the year.

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Just combine it with the Pistolero archetype and you're set.
To quote the campaign coordinator:
What I will advise is it is a loophole that allows a very cheesy build. A large majority of people know it is a loophole. Do not be surprised when the loophole is closed through errata and we do not allow any type of rebuild. If you are abusing the combo now due to the loophole currently in place, do not complain when you do not get any form of rebuild what so ever in the future.
Choosing to build a new character that relies on/abuses this loophole, especially one that uses a rare race boon, would be... unwise.

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Ifirts have a bonus to dex and charisma and a penalty to wis.
Excellent synergy: Ninja, Bard, Sorcerer, Oracle, ranged Paladin, and Gunslinger (Mysterious Stranger)
Antisynergy: Cleric, Druid, Inquisitor, Gunslinger (all others)
Weak synergy: ranged Ranger, melee Paladin, Fighter, Rogue
Any non-fire bloodline sorcerer should probably replace the Fire Affinity racial trait with Desert Mirage, Fire in the Blood, Fire Insight, Fire-starter, or Hypnotic from the ARG (assuming access).

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Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.
I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!
Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!

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Adam Mogyorodi wrote:Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!
Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!
Ha! Enjoy your custom avatars while they last Mark! :P

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Malik al'Qadim wrote:Ha! Enjoy your custom avatars while they last Mark! :PAdam Mogyorodi wrote:Any fire sorcerer would be wise to trade resist fire 5 for Wildfire Heart.I would go so far as to say you would be foolish not to do so, unless you expect to perish from flames before level 3. Trading nothing for something is not a bargain you should pass up--take that from a merchant!
(OOC: Posting as Malik al 'Qadim, my Ifrit Wishcrafter merchant, for when these all get transformed into my main avatar. Gosh that will make some of my old posts seem very weird!)
Explain to me again why that Venture Lieutenant of Boston is bad-mouthing Andoran in this thread, claiming to be from Thassilon in that other thread, literally telling people to go with the blessings of Shelyn in that other thread, and talking about being illiterate and a cannibal in that other one. I don't want to meet this guy in real life! Or maybe I do!

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ErrantPursuit wrote:Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.
I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.
As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.
Any other ideas out there? The more unusual the better.
Yes but you get to add your CHA instead. My 10th Lvl Mysterious Stranger does plenty of damage. My personal experience is they are not as bad as everyone thinks they are. They just require a little more effort.

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@MisterSlanky Ninja/Paladin? I'm a little curious how you put that together. I'll admit I don't see the obvious synergy in classes. Sure, Charisma is a shared focal stat, but after that?
Fun more than anything.
I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).
Thematically, it let me create a Paladin of Irori.
That's why it was synergistic.

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I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).
But ninjas don't have Trapfinding or Evasion.

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MisterSlanky wrote:I had a boon giving me access to a single Eastern weapon. I chose the meteor hammer, and with it two-weapon fighting. The ninja levels let me do a number of things. Beef up my horrible skills, give me access to some useful team abilities such as removing traps, get access to the ninja trick that lets you do strength or dex damage on every hit, and access to tidbits like evasion and a ki pool (which is a godsend in terms of getting from point A to B, and getting in extra str or dex damaging attacks).But ninjas don't have Trapfinding or Evasion.
Not technically true, although for the purpose of this discussion it might as well be. Ninjas can select Evasion as a Master Trick, so they can get it starting at level 10.

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Kiinyan wrote:Yes but you get to add your CHA instead. My 10th Lvl Mysterious Stranger does plenty of damage. My personal experience is they are not as bad as everyone thinks they are. They just require a little more effort.ErrantPursuit wrote:Thing to note, the Mysterious Stranger actually loses the Dex to damage. It's one of the most serious drawbacks of the archetype.Hmm, A reach weapon Inquisitor(Immolater) does have a lot going for it.
I'm really tempted by the Fire Affinity racial as a sorcerer. The idea of having DC's start at +6 from stats is very tempting. Is there any way to shift one type of energy into another via items? The Bloodline lets me convert to Fire, and Crossblooded would let me pick a separate elemental type to convert into, but I do not really like the penalty. One spell per level is a serious setback.
As a Mysterious Stranger Gunslinger I would get an absurd amount of initiative bonus (dex, improved, racial, trait, favored class, grit, dueling enchantment), and my Dex would eventually turn into bonus damage. I'll admit, I've just been pondering a Gunslinger for a while, so this seemed like an opportunity to throw one together.
Any other ideas out there? The more unusual the better.
Uhh, no it doesn't.
Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.
Nothing in there says add your Charisma to damage with firearms.
Or did I misunderstand your reply?

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Uhh, no it doesn't.
Quote:Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.Nothing in there says add your Charisma to damage with firearms.
Or did I misunderstand your reply?
They get a Deed that lets them spend 1 Grit and a swift action to get Charisma to damage for one round. It's...not really comparable to the regular Gunslinger's Dex to damage, which is always on AND is their to-hit stat.

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Walter Sheppard wrote:They get a Deed that lets them spend 1 Grit and a swift action to get Charisma to damage for one round. It's...not really comparable to the regular Gunslinger's Dex to damage, which is always on AND is their to-hit stat.
Uhh, no it doesn't.
Quote:Stranger's Fortune (Ex): Starting at 5th level, a mysterious stranger can ignore a firearm misfire a number of times per day equal to her Charisma bonus. She can use this ability as a free action. This ability replaces gun training.Nothing in there says add your Charisma to damage with firearms.
Or did I misunderstand your reply?
It's more comparable than you think. Since I find a full attack action using Focused Aim usually averages 1 kill a round you usually earn back the Grit you spend. You suffer more from the loss of Swift Action economy. Yes, it makes them a bit more MADD but I still find I do enough damage with my Mysterious Stranger that it holds it's own with most archers.
Also, you get Focused Aim starting a 1st level which is an advantage over other gunslingers.

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I already had a gnome pyromaniac fire sorcerer, so I chose to make my Ifrit an Oracle of Flame that will have 1 level of Fighter to get Dervish Dance a bit earlier.
Now I have a second Ifrit boon. Maybe I will use the other option on the page and make one of my characters a Paragon of the Society instead.