I need a ninja build


Advice

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Silver Crusade

I'm going to play a ninja in an upcoming AP. I need to be able to pull off the roles of skill monkey, party face, and support DPS. I don't need to be a beast in combat, but I need to be able to hold my own. I don't care if it's ranged or melee, TWF or a single weapon. I will add the backstory to make the character uniquely my own.

I would appreciate if you built it out to at least level 12 and include traits, feats, and starting equipment. It's a 20-pt buy and every character starts with 150g (like in PFS). All races are available and the character has to be either good or neutral.

You don't have to tell me which skills to take because other than Diplomacy, Intimidate, Bluff, and Sense Motive, a lot of what I take will be determined by what skills the other party members take.

So far we have a cleric healer, a fighter, and a wizard.


Human:

I think the only monk weapon that gives bludgeoning is Sais. Take 2 Sais.... Take Bludgeoner. Take Sap Adept and Master. Profit.. :D

Silver Crusade

Azelyan wrote:

Human:

I think the only monk weapon that gives bludgeoning is Sais. Take 2 Sais.... Take Bludgeoner. Take Sap Adept and Master. Profit.. :D

Wrong thread?


no? its a non-lethal ninja build :P


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There are plenty of guides on here, including the ninja guide at the top of the advice thread with builds. If you do a quick search at the top right you can put in ninja build and find even more ideas on it. Just sayin'


You say you need a 12 level build? Off the top of my head.

Feats:
Human - Bludgeoner
1 - Two Weapon Fighting
3 - Sap Adept
5 - Sap Master
7 - Enforcer
9 - Dazzling Display
11 - Shatter Defenses

Ninja Tricks:
2 - Rogue Trick - Finesse Rogue
4 - Weapon Training (Sais)
6 - Vanishing Trick
8 - Combat Trick (Improved Two Weapon Fighting)
10 - Invisible Blade
12 - Bleeding Attack

Silver Crusade

Azelyan wrote:

You say you need a 12 level build? Off the top of my head.

Feats:
Human - Bludgeoner
1 - Two Weapon Fighting
3 - Sap Adept
5 - Sap Master
7 - Enforcer
9 - Dazzling Display
11 - Shatter Defenses

Ninja Tricks:
2 - Rogue Trick - Finesse Rogue
4 - Weapon Training (Sais)
6 - Vanishing Trick
8 - Combat Trick (Improved Two Weapon Fighting)
10 - Invisible Blade
12 - Bleeding Attack

What's the benefit of being a non-lethal ninja?


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massive amounts of sneak damage and not actually killing people?

Shadow Lodge

Since you need to fill a lot of roles, I would suggest a MAD build. Usually for a specialized character this is a bad idea. But if you have to be as versitile as you say, doing a lot of things fairly good should be your trademark.

Go Human.

Stats

Str 12 (2pts)
Dex 16 (5+2)
Con 14 (5 pts)
Int 13 (3 pts, change with Strength depending on your feat choice)
Wis 10
Cha 14 (5 pts)

Other options

Str 13 (3 pts)
Dex 17 (7+2)
Con 14 (5 pts)
Int 12 (2 pts)
Wis 8 (-2 pts, use a trait to make up the difference on your will save, perhaps take focused study alternate race trait)
Cha 14 (5 pts)

Put your 4th level bonus in Dex and your 8th in Str. I could go on with a lot of variations on this theme, but the point is, something like this allows you to do a lot of things fairly well without being totally outclassed.

Hope that helps.

Silver Crusade

Kerney, if I go human I'm getting 9 skill ranks per level with a 10 in Int. Do you think it's really important to bump it up to 12?

I guess the extra +1 to Knowledge (local) will be particularly important in RotRL, but is it more important than a +1 to Perception and Sense Motive?

I was thinking something like

Str 13
Dex 16 (+2 from being human)
Con 14
Int 10
Wis 12
Cha 14

Put the level 4 ability boost into Str and every one after that into Dex.

Traits probably Indomitable Will and Reactionary.

First level feats probably Weapon Finesse and the other I'm not really sure about. I won't have a whole lot of armor, so Dodge would be nice for the extra +1 to AC and reflex save. I'm sure there are a few things I could pick that would be better, I just don't know what.

Was looking at putting first level skill ranks in Bluff, Craft Weapons (unless I can convince the group cleric to be a Forgemaster), Diplomacy, Disable Device, Intimidate (unless the fighter takes it), Knowledge Local, Perception, Sense motive, and Stealth. If I don't need to put ranks in Craft and Intimidate, I'll put them in Linguistics and Acrobatics instead.

Azelyan: Your build doesn't work. I can't take Dazzling Display without first having Weapon Focus.


Level 4 Ninja Trick: Weapon Training. Gives Weapon Focus.

Also favored class bonus for ninjas mean you get an additional 2 ninja tricks.

Silver Crusade

Oh ok I was thinking that gave Weapon Specialization.

Hmmm, I'll have to look into that. I'm not sure if my DM will allow the Enforcer feat, but that doesn't appear to by a lynchpin in the build so I'm sure I would swap it out for something else.

What kind of stat spread would you start with for this build?

20-pt buy, remember, and I need to be a skill monkey and party face, so no dumping Int or Cha.


Also favored class bonus for ninjas mean you get an additional 2 ninja tricks.

I would do high Dex, high charisma. Games I play dont use a point buy. we use a standard package of skills. (Currently its 18, 16, 14, 12, 12, 10)

The arrangment I would use for this build since you are playing the face as well, and being able to skill monkey.

Dex>Charisma>Con>Int>Wis>Str


Bigdaddyjug wrote:

I'm going to play a ninja in an upcoming AP. I need to be able to pull off the roles of skill monkey, party face, and support DPS. I don't need to be a beast in combat, but I need to be able to hold my own. I don't care if it's ranged or melee, TWF or a single weapon. I will add the backstory to make the character uniquely my own.

I would appreciate if you built it out to at least level 12 and include traits, feats, and starting equipment. It's a 20-pt buy and every character starts with 150g (like in PFS). All races are available and the character has to be either good or neutral.

Couple questions:

1. You said "at least 12" are you anticipating this character going to lvl 20?
2. Do you want to go straight Ninja? Or is multi-classing and PrCing fine?
3. What books are you allowed to draw from? Or if it's easier what books are banned?

Shadow Lodge

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There is a fully explained and laid out Ninja build here: Guide to the Builds

Check it, yo.

Shadow Lodge

Bigdaddyjug wrote:
Kerney, if I go human I'm getting 9 skill ranks per level with a 10 in Int. Do you think it's really important to bump it up to 12?

Bluff, Craft Weapons (unless I can convince the group cleric to be a Forgemaster), Diplomacy, Disable Device, Intimidate (unless the fighter takes it), Knowledge Local, Perception, Sense motive, and Stealth

That is nine right there. Some of these you will put points in at every level, some you won't. On the other hand you may want swim and climb, perhaps slight of hand, use magical device, and some other knowledges.

Basically, nine isn't as big as it seems.

Bigdaddyjug wrote:
I guess the extra +1 to Knowledge (local) will be particularly important in RotRL, but is it more important than a +1 to Perception and Sense Motive?

That is why I suggested the focused knowledge racial trait. On the other hand dumping wisdom is a moderate risk. But there are ways to fill the gap, like traits, feats like Iron will etc.

A +1 Will saves vs more skills is a judgement call. You know your group. So go with what you feel comfortable with. Another way to gain some points is go TWF w/light weapons, and get the Agile trait put on yours ASAP (makes Dex the damage bonus).

Other Stat suggestion based off that and what I think your suggesting you like--

Str 13
Dex 17 (+2 human)
Con 14
Int 10
Wis 10
Cha 14

Put your pluses on the odd numbers, then push Dex like you talked about.

Hope I was helpful,

Kerney

Silver Crusade

Shadowlord wrote:
Bigdaddyjug wrote:

I'm going to play a ninja in an upcoming AP. I need to be able to pull off the roles of skill monkey, party face, and support DPS. I don't need to be a beast in combat, but I need to be able to hold my own. I don't care if it's ranged or melee, TWF or a single weapon. I will add the backstory to make the character uniquely my own.

I would appreciate if you built it out to at least level 12 and include traits, feats, and starting equipment. It's a 20-pt buy and every character starts with 150g (like in PFS). All races are available and the character has to be either good or neutral.

Couple questions:

1. You said "at least 12" are you anticipating this character going to lvl 20?
2. Do you want to go straight Ninja? Or is multi-classing and PrCing fine?
3. What books are you allowed to draw from? Or if it's easier what books are banned?

We're doing RotRL so however high that takes you is where the character will get to.

I'd prefer to go straight ninja, but I'm not opposed to multi-classing if there is a good reason for it.

As far as I know, anything that is first party from Paizo is legal.

@broken zenith: I read the guide. The guide makes a lot of suggestions for general ninja builds. I am looking for help on how to build a ninja to do a very specific thing. Or, in this case, 3 very specific things at the same time.


I have no idea how high RotRL takes you, so I will start with your lvl 12 request.

There are some great things you can do with a multiclass character, if you are going to lvl 20. Maybe not as much at lvl 12.

...

Race: Half-Elf
1. Take the alternate racial trait: Ancestral Arms in place of Adaptability. Exotic Weapon Proficiency - Elven Curveblade.
2. Take the alternate racial trait: Wary in place of Keen Senses. +1 to Sense Motive and Bluff fits your niche better than +2 to Perception.

Class: Ninja (Take the Scout archetype.)

Traits:
1. Killer
2. Elven Reflexes: +2 Initiative

Replace Killer with Favored Son (Tavern Owner) IF RotRL keeps you in/around one general location.

Favored Class Bonus: 1 skill point per lvl.

Stats:
1. STR: 12
2. DEX: 15 (+2 Half-Elf racial bonus = 17)
3. CON: 13
4. INT: 14
5. WIS: 10
6. CHA: 13

Feats/Tricks/Ability Points:
1. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Dodge.
4. Ability Point: DEX. Trick: Rogue Talent - Follow the Clues.
5. Mobility.
6. Trick: Rogue Talent - Canny Observer.
7. Spring Attack.
8. Ability Point: CHA. Trick: Rogue Talent - Charmer.
9. Skill Focus Diplomacy.
10. Advanced Trick: Forgotten Trick.
11. Improved Critical.
12. Ability Point: CON. Trick: Invisible Blade.

...

Tactics:

You have a two handed finessable weapon as your main weapon. Get a +2 STR item as soon as you can to get a 14 STR and start doing +3 damage on your attacks. You will rely on Dodge and Mobility to get you into any possition you need to be in and get out of any bad situations. Get Mithral Kikko armor as soon as you can. Use Vanishing trick as a defensive last resort or to infiltrate. After level 8 every time you Spring Attack you will be getting Sneak Attack damage on your attacks, plus the Curveblade damage, 1 - 3 STR damage, and a good crit chance with a +2 on top of the crit damage from Killer.

Most of your tricks and the skill focus feat are for the Skill Monkey and Face of the Party roles. Forgotten Trick at level 10 will also give you a great deal of flexability both in combat and in RP sessions.

Lvl 11 and 12 are focused entirely on making sure you are hanging in there for the tougher battles that are sure to come. You get Improved Critical so your spring attacks are going to start regularly doing more damage. Then you get Invisible Blade, this is for when someone has you cornered and you don't want to run. You turn on Invisible Blade and have a few full attacks with SA against that guy to bring him down to size, retaining the ability to run away if need be.

...

First draft off the cuff. Hope you like it.


Just checking- you know that forgotten trick isn't an advanced trick and can be taken earlier, right? Just wanted to make sure your level 10 placement was deliberate.

Silver Crusade

Damn Shadowlord I like that build. I had decided to go with a Str ninja build and 2h a katana, but that looks fun.

My DM says we should get to around level 18 or so. I'd really rather not multiclass unless it gives me a lot of advantages. Now you have given me something to think about.

I guess I could use the curveblade with a Str build just as easily as the katana. The only potential problem I see if affording the curveblade, armor, and other adventuring gear I would need at level 1. We are only starting out with 150g.

Silver Crusade

Ok, how would this work out. Two possibilities here:

Human Ninja (Scout archetype)

Str = 17 (15+2)
Dex = 14
Con = 10
Int = 13
Wis = 10
Cha = 14

Traits: Reactionary, Favored Daughter
Feats: Dodge, Toughness

Equipment: Hide Shirt, Katana, Shortbow, Dagger

Lvl 2: Vanishing Trick
Lvl 3: Mobility
Lvl 4: Fast Stealth, +1 Str
Lvl 5: Fast Learner
Lvl 6: Canny Observer
Lvl 7: Spring Attack
Lvl 8: Charmer
Lvl 9: Skill Focus: Diplomacy
Lvl 10: Invisible Blade
Lvl 11: Extra Ki
Lvl 12: Ghost Step

***

The other possibility is a half-elf very similar to your build, only building as a Str ninja. Str would start at 16 and Con at 12. Move all the feats up 1 tier since I wouldn't have to take Weapon Finesse at level 1.

What do you think?


Mystically Inclined wrote:
Just checking- you know that forgotten trick isn't an advanced trick and can be taken earlier, right? Just wanted to make sure your level 10 placement was deliberate.

I am aware, the placement is deliberate. I felt other things were more important earlier in the character's career. I also felt that forgotten trick, with it's flexability, was more important than most if not all the other advanced tricks available at lvl 10 with this particular build.

...

@ Bigdaddyjug

To your question, I'll get back to you.

Silver Crusade

I'm also not sure I want to take the scout archetype. Uncanny Dodge and Improved Uncanny Dodge are really nice defensive boosts especially since my AC will be slightly lower with less Dex.

Although eventually I'll be able to wear a mithril breastplate since I won't have to worry about a max Dex bonus.

Sczarni

Human Ninja
Str = 18 (16+2)
Dex = 15
Con = 10
Int = 8
Wis = 10
Cha = 14

The do two weapon fighting for twice the sneak attack and double slice. Two wakizashis.
instead of mobility weapon focus a +1 to hit. then get belts of strength so you can effectively give yourself a +1 to and damage for each weapon.

Silver Crusade

Pontificor the Great wrote:

Human Ninja

Str = 18 (16+2)
Dex = 15
Con = 10
Int = 8
Wis = 10
Cha = 14

The do two weapon fighting for twice the sneak attack and double slice. Two wakizashis.
instead of mobility weapon focus a +1 to hit. then get belts of strength so you can effectively give yourself a +1 to and damage for each weapon.

I may have put this in the other thread, but I don't want to go the TWF route. I was planning on using a 1h weapon like the katana and wielding it in 2 hands. I also can't afford to dump int at all because I will need to be party skill monkey.

I guess I could go 18/14/10/10/10/14 and take Toughness as a human for 3 extra HP. Other feat would be Dodge and traits would be Reactionary and Favored Daughter (campaign trait).

Sczarni

You can dump wis then. But this will get you the most out of your sneak attack.


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I need a ninja! I'm holding out for a ninja until the morning light. He's got to be strong and he's got to be fast and he's got to be fresh from the fight. I Need a ninja!!!!

Liberty's Edge

Mark of the Ninja!

Sczarni

I love you tiny coffee golem. I wish I had your high jinx around more often


Bigdaddyjug wrote:

Damn Shadowlord I like that build. I had decided to go with a Str ninja build and 2h a katana, but that looks fun.

My DM says we should get to around level 18 or so. I'd really rather not multiclass unless it gives me a lot of advantages. Now you have given me something to think about.

I guess I could use the curveblade with a Str build just as easily as the katana. The only potential problem I see if affording the curveblade, armor, and other adventuring gear I would need at level 1. We are only starting out with 150g.

I will think about the extra 6 levels and see what I come up with for the build I suggested.

I would not go STR build, you want as much AC as you can get so you go with DEX. The added benefit is that curveblade can be used with Weapon Finesse so you also use your DEX to hit. But you don't want to dump STR either with this build because you are still using a two handed weapon and can get 1.5 STR damage so I suggest going 12 STR and getting a +2 as soon as you can aford it.

As for the starting gold. Curveblade is 80gp and Studded Leather is only 25gp. That leaves you 45gp to do whatever other equipment gathering you need. It should work if you like the build enough to go for it.

...

Now for your build.

IMO, the only Rogue/Ninja build I would base on STR is a half-orc Skulking Slayer build. Rogues/Ninjas are about speed, finesse, accuracy, and fine motor skills. Dex feeds into so many of your class skills, it feeds your AC which can be the difference between life and death for a Rogue/Ninja, and in this build it feeds into your attack rolls with a two handed weapon. If you really want it to there is even an enchantment in one of the Paizo PF source books that allows you to trade DEX for STR for damage in your attacks.

Here are some things that jump out at me right away:
1. Race: Both races get an additional free feat at level 1. The Human gets whatever it wants which is an advantage. The only other advantage is +1 skill rank per level which could suit you. However, the Half-Elf can get, IMO, the best sword in the game at level 1. This sword suits a Rogue's/Ninja's need for high DEX but also packs a punch and takes the best advantage of their lower STR. The H-E doesn't get +1 Skill point per level, but they get Low-Light vision, which in almost every case will be more useful than Darkvision. Not only do you see twice as far as humans indoors with a light source, but if you are outside under a moonlit night you see as clearly as day. In those situations you need darkvision you have Forgotten Talent and can get it.

2. Stats: You are trading a LOT for 3 extra points of damage per successful strike. With a 17 Dex, a Curveblade, and Weapon Finesse at level one I am still going to hit just as often as your STR build. STR advantages are: +3 STR damage over the DEX build. My DEX build's advantages are: 1d10 damage vs 1d8, +1 to Initiative rolls, +1 to AC, +1 to all DEX based Skills, +1 to Reflex saves and all that goes to +2 at level 4 when my DEX goes to 18. You are also dumping a 13 CON for the Toughness feat. Toughness is good but ultimately only gets you +1 HP per level. A 13 CON can turn into a 14 CON and get you +2 HP per level, also +2 to Fort Saves. My build also starts out with a 14 INT which balances the Human +1 Skill point per level.

3. Equipment: Hide Shirt is medium armor, you are not proficient with medium armor and therefore take it's armor check penalty against your attack rolls as well as a bunch of other things. Go with Studded Leather, it's 1 less AC but you are proficient. Also if you go with the DEX build you make up for that -1 AC. You still have 45gp left over with my build and can get a short bow and a dagger if you like.

4. Feat changes. Yes, with a STR build you move up the Spring Attack line by one. But if you take Scout you don't get to take full advantage of the Spring Attack + Sneak Attack build until level 8 anyway, so you really don't gain much. Fast Learner seems to fit your concept but I am not sure it's worth spending one of your few feats on. Extra Ki is potentially worth the trade out, but it's still only 2 extra Ki vs. a Curveblad that crits on a roll of 15 or better. Plus if you are worried about losing ki to quickly, there is a spell you can have cast on your weapon that builds your Ki. You could probably even get an item that makes it permanent or at least lets you cast it youself 3 times per day or something. I can't remember what it is right now but I can look it up, it should be in some of my old posts. You also seem to be delaying, or not taking, Forgotten trick, that is going to hurt your flexability with the class. There are a lot of ninja tricks that are very useful in a tight spot but very useless most of the time. Having Forgotten Trick could be a life saver.

...

Quote:
I'm also not sure I want to take the scout archetype. Uncanny Dodge and Improved Uncanny Dodge are really nice defensive boosts especially since my AC will be slightly lower with less Dex.

Without the Scout archetype Spring Attack isn't going to do nearly as much good. Sure you could try to Spring into possition to flank every time. But with the Scout you will get Sneak Attack every time you Charge or move more than 10' in your turn before attacking.

With a higher DEX you will have a higher Initiative, you also have a better Stealth check so you will not be flat-footed or surprised as often as you will be causing that condition for your enemies. Also your AC will be higher. You are right, UD and IUD are REALLY nice talents, but you have a far better defensive ability, Vanashing Trick at level 2 before you would even get UD anyway. Between mobility, spring attack, and vanishing trick you will hopefully NEVER need UD or IUD.

Quote:
Although eventually I'll be able to wear a mithril breastplate since I won't have to worry about a max Dex bonus.

Mithral Kikko armor is better. It has the same AC and Max Dex as Breastplate, but has 1 less Armor Check Penalty. Remember you aren't proficient with Medium armor, so even if you do put on Mithral Breastplate you will still take a -1 to your attacks and other stuff. With Mithral Kikko armor you don't have to worry about that because it's ACP is 0. It is in the Ultimate Combat book under Eastern Armor, which is right up your alley anyway since you're a ninja. Also remember, good armor doesn't make up for bad DEX. DEX is about more than just AC.

...

Quote:
The other possibility is a half-elf very similar to your build, only building as a Str ninja. Str would start at 16 and Con at 12. Move all the feats up 1 tier since I wouldn't have to take Weapon Finesse at level 1.

Again, I think the Dex builds are just stronger for Rogue/Ninja characters (except the Skulking Slayer). Spring Attack with the Scout archetype is devastating, but it only comes to power at level 8 anyway. Using Spring Attack and getting Sneak Attack damage plus a good chance of criticals every turn is going to deliver more damage than a regular STR build with Spring Attack but no Scout archetype to earn you Sneak Attack damage.

...

I hope I have effectively justified the choices I made for the build I proposed. If you truely want a STR build I could give a few suggestions for that too, one of which is multi-classing into Fighter, the Two-Handed Warrior archetype in the APG is really good for a STR build. Also if you really want STR I would consider going Half-Orc Rogue with the Skulking Slayer archetype in the ARG. YES, you could still be the "face of the party" even as a half-orc. I will get into that if you want me to. Let me know if you have any more questions or want me to give specific suggestions for a STR build.

Shadow Lodge

Azelyan wrote:
massive amounts of sneak damage and not actually killing people?

100% not true

a sap master can kill you as fast as a normal rogue can because remember:

"When your nonlethal damage equals your current hit points, you're staggered. You can only take a standard action or a move action in each round (in addition to free, immediate, and swift actions). You cease being staggered when your current hit points once again exceed your nonlethal damage.

When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.

Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.

If a creature's nonlethal damage is equal to his total maximum hit points (not his current hit points), all further nonlethal damage is treated as lethal damage. This does not apply to creatures with regeneration. Such creatures simply accrue additional nonlethal damage, increasing the amount of time they remain unconscious."

so when you sap somepne for 12d6+12+strength/dex+magic+crits...

you may just knock someone out into lethal damage, then coupe de grace after.

BUT!!!!

nonlethal builds are VERY VERY VERY bad for PFS and even home games. you dont want to invest a bunch of feats into a damage form that so many targets are immune to. sap builds are great for living campaigns, but many games dont have restrictions on creature type.


Shadowlord wrote:
Again, I think the Dex builds are just stronger for Rogue/Ninja characters (except the Skulking Slayer). Spring Attack with the Scout archetype is devastating, but it only comes to power at level 8 anyway. Using Spring Attack and getting Sneak Attack damage plus a good chance of criticals every turn is going to deliver more damage than a regular STR build with Spring Attack but no Scout archetype to earn you Sneak Attack damage.

You may not have sold him, but you've convinced ME. My backup character (which is a ninja) is now going to be a half elven ninja/scout spring attack specialist. If I can, I'll work in some ninja tricks/rogue talents about poison use, and turn him into a debuffer, too. Thanks for the awesome build, Shadowlord!

Silver Crusade

You've convinced me Shadowlord. The only thing you haven't convinced me of is playing a half-elf. For some reason I just have a bias against them.

I'll probably take your advice on the Dex build and play as a human and either use a katana or can I use one of my level 1 feats for EWP: Elven Curveblade? If not, the katana is only 1 less average damage per attack.

Oh and if I do go human I'll switch the Int and Cha scores to give me slightly better bonuses in the social skills.

Oh and Hide Shirt is light armor. You're getting it confused with Hide Armor which is medium.

Silver Crusade

Ohhhhhh I just had an idea.

I really don't want to play a half-elf, but I love the idea of the Elven Curved Blade. So I'm going to make a human that was adopted by half-elves.

Now all I need is a good backstory to cover that.

Other trait will be a campaign trait from RotRL.

Feats will be Weapon Finesse and either Dodge or Imp Initiative.

Stat spread will be

14/16/12/13/10/14.

This leaves the Fast Learner line of feats open to me.

Silver Crusade

Bah I think I'm confusing racial traits with race traits. I don't think being adopted by half-elves will get me ancestral weaponry.

Sczarni

TYou can not take rogue archtypes with a ninja.

http://paizo.com/forums/dmtz2u4o&page=330?Ask-James-Jacobs-ALL-your-Que stions-Here#16474


Pontificor the Great wrote:

TYou can not take rogue archtypes with a ninja.

http://paizo.com/forums/dmtz2u4o&page=330?Ask-James-Jacobs-ALL-your-Que stions-Here#16474

These are Nathanial321's actual questions:

Nathanial321 wrote:

Post 1.

I have two questions. First, it was suggested to me to ask the second question in this thread; however, it isn't an off-topic question, unless you consider it as an off-topic discussion compared to the fact we are in an off-topic discussion thread. So is it okay to ask a question like my second question in this thread if I need an official answer and if I can't get the answer in another thread OR is there a better thread to post it under such as an Ask James Jacobs gaming-related thread? Whew, that was a long question.

The second question is this: I am making my first society character: a halfling ninja. Can my ninja take the "Blade of the Society" trait? My GM says I need an official answer before he will accept it since I am creating it for the Pathfinder Society.

....

Post 2.

The question everyone has been wondering is whether or not alternate classes are like archetypes in that they can use the feats, traits, etc. as the primary class even when the requirement has the primary class as a requirement as long as archetype/alternate class has the ability to utilize the feat, trait, etc? For example using the second question in my last post as an example.

And this is JJ's answer:

JJ wrote:

Reply to Post 1.

It's absolutely okay!

For the Pathfinder Society, we maintain a list of all the approved products and options. I'm not sure where "Blade of the Society" is from off the top of my head... but the way to find out would be to look at the list of approved resources for character creation for PFS.

....

Reply to Post 2.

Alternate classes like the antipaladin, ninja, and samurai ARE essentially archetypes. They're just archetypes for which we went through and gave you the full level advancement chart for. And artwork too! So as long as they didn't give up a class feature that is a requirement for a feat or whatever... yup... they still can take that feat/trait/thing.

There is nowhere in this line that talks about Ninja's not being able to take Rogue Archetypes. The line isn't even talking about archetypes, it's talking about whether alternate classes like Ninja can still use abilities, feats, or whatever that have be base class "Rogue" as a prerequisite. The answer is yes as long as they have the other prerequisites. I don't think this is saying what you want it to say.


Bigdaddyjug wrote:
Bah I think I'm confusing racial traits with race traits. I don't think being adopted by half-elves will get me ancestral weaponry.

Yeah you are confusing the two. However, you can still take EWP Elven Curveblade as your extra human feat and justify it by having Elven parents, or some other elf related back story.


Bigdaddyjug wrote:
I'll probably take your advice on the Dex build and play as a human and either use a katana or can I use one of my level 1 feats for EWP: Elven Curveblade? If not, the katana is only 1 less average damage per attack.

Kitana is not a finessable weapon, it's only for STR. The only two-handed weapon I am aware of that is finessable is the Elven Curveblade.

Bigdaddyjug wrote:
Oh and Hide Shirt is light armor. You're getting it confused with Hide Armor which is medium.

Ok, I am not familiar with Hide Shirt, what book is it in. If it's not in PRD could you copy/paste a description and stats here?


Bigdaddyjug wrote:

Ohhhhhh I just had an idea.

I really don't want to play a half-elf, but I love the idea of the Elven Curved Blade. So I'm going to make a human that was adopted by half-elves.

Now all I need is a good backstory to cover that.

Other trait will be a campaign trait from RotRL.

Feats will be Weapon Finesse and either Dodge or Imp Initiative.

Stat spread will be

14/16/12/13/10/14.

This leaves the Fast Learner line of feats open to me.

What is it about Half-Elves that you dislike so much? If it's just RP stuff like the look of your character, you know you don't have to be first generation half-elf. You could be third, or fourth generation from your elven ancestor and the art of fighting with a curveblade could be a sacred family tradition passed down from that ancestor. Then you can look mostly human, maybe with slightly elongated ears, or slightly oval eyes. You still get the half-elf traits and an easy explaination for using the curveblade. I only ask because I am concerned that without Low-light Vision or Darkvision your character will suffer a little. Remember, if your enemy has concealment (such as from dim light or darkness) you don't get Sneak Attack. There are feats to counter that, but it's much easier to have LLV or DV.

With these things in mind I have a few other questions for you:

1. What races are your party members?

2. How opposed would you be to a few levels of Shadowdancer? You are already taking all but one prerequisite feat. One level gets you HiPS and two levels gets you Darkvision. You could go all 10 levels with an 18 level character build. A lot of people think Shadowdancer is a weaker class but it can be quite effective. A lot depends on your DM and it can also depend on your party. I will get further into that if you are interested.

3. If you are interested in Shadowdancer, how opposed would you be to trading Ninja for Rogue?

4. How opposed would you be to a Bard build? It fits your needs for skill monkey and face of the party perfectly. With the Sandman build you also get some Sneak Attack and trapfinding. And there are some great combat things you could do with that build.

These are just to get a feel for the things you like/dislike and how open you are to different ideas that fit your three niches.

...

Additionally I have some suggestions for building a Human Ninja up to lvl 18. One of those suggestions is to sub out one of the Ninja Tricks in my proposed build for the Darkvision trick. Overall it will be similar to the half-elf build, I will put the my build suggestions in a later post.

Also if you are open to using the Fetchling or Tiefling races there are some nice Rogue/Ninja builds I could suggest that take advantage of going to lvl 18.

Silver Crusade

Can you build a human dual-wielding ninja? I'm going to play a human and take the Merchant Family campaign trait from RotRL Anniversary Edition.

If I decide to play a half-elf (very unlikely) I'll use the ECB build you recommended.

To answer your questions:

1. Dwarves cleric, human paladin, and I think the wizard is eleven.

2. When I first envisioned this character I was going to go NIN 5/Shadowdancer 10. I'm not completely against Shadowdancer.

3. I would need a VERY good reason to be a rogue instead of a ninja.

4. I won't play a bard.

Currently I play an archer inquisitor in PFS and I really enjoy it. I took the conversion inquisition which allows me to be the party face. I do pretty good damage with my composite longbow and I have some decent utility spells.

Obviously a ninja won't be able to do all of that, but I'll settle for party face and some support DPS.


Race: Human

1. Take the alternate racial trait: Focused Study in place of the 1st level bonus feat. This will get you a Skill Focus feat of your choice at levels 1, 8, and 16.
2. Take the alternate racial trait: Silver Tongued in place of Skilled. This gets you a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This will go well with the Skill Focus (Diplomacy) and Persuasive feats you will get later. Keeping the Skilled race trait is a good option too, for skill monkey rolls.

Class: Ninja (Take the Scout archetype. I am sticking with this because I don't think that post earlier was saying you can't take rogue archetypes as a Ninja.)

Traits:
1. Killer
2. Exile: +2 Initiative

Replace Killer with Favored Son (Tavern Owner) IF RotRL keeps you in/around one general location.
I don't know what (Merchant Family campaign trait from RotRL Anniversary Edition) is, so I can't comment. Please post it.

Favored Class Bonus: 1/6th Rogue Talent per lvl. After you take the Fast Learner feat you can take both 1/6th Rogue Talent per lvl and the +1 Skill point or Hit Point per level.

Stats:
1. STR: 12 (I still reccomend the STR +2 item over taking the 14 here)
2. DEX: 15 (+2 Human racial bonus = 17)
3. CON: 13 (If you want switch CON and STR scores)
4. INT: 12 (With this build I doubt you will need more than this)
5. WIS: 9 (I really hate dump stats, but in this case it works well and you make up for it later)
6. CHA: 15

Feats/Tricks/Ability Points:
1. Exotic Weapon Proficiency Elven Curveblade. Skill Focus (Diplomacy).
2. Trick: Rogue Talent - Finesse Rogue.
3. Fast Learner.
4. Ability Point: DEX. Trick: Vanishing Trick.
5. Dodge.
6. Trick: Darkvision. Bonus Trick from Favored Class: Rogue Talent - Combat Trick: Mobility.
7. Spring Attack.
8. Ability Point: CHA. Trick: Rogue Talent - Follow the Clues. Skill Focus (Perception).
9. Persuasive.
10. Advanced Trick: Invisible Blade.
11. Improvisation.
12. Ability Point: WIS. Trick: Ghost Step. Bonus Trick from Favored Class: Rogue Talent - Charmer.
13. Improved Improvisation.
14. Trick: Advanced Rogue Talent - Rumormonger.
15. Alertness.
16. Ability Point: CON. Trick: Advanced Rogue Talent - (Skill Mastery or Thoughtful Reexamining). Skill Focus (Intimidate).
17. Improved Critical (Or Extra Ki).
18. Trick: Assassinate. Bonus Trick from Favored Class:Unbound Steps.

...

If later I find that designers have stated Ninjas can't take Rogue Archetypes, or if your DM doesn't allow it, this build can easily sub out some feats or tricks to get Improved Feint or the Shatter Defenses feat tree. Both could potentially have huge bonuses to Bluff or Intimidate depending on what you need so pulling of the tactic wouldn't often be a problem.

I hope you like it.


I really hope you can show me I'm wrong on this, because I really like the idea... but I don't think you can use fast learner to take favored class bonuses without the GM house-ruling it to be so.


Bigdaddyjug wrote:
Can you build a human dual-wielding ninja?

I can but I usually don't. I have played many Rogue-ish PCs and NPCs (as the DM) and I have found that my single weapon or two-handed weapon Rogue-ish characters generally outperform the TWF builds.

That said, there are a few scenarios that it could work VERY well:

1. Your party is tactically minded and are willing to HELP you get flanking possitions.

2. Your DM allows you to take the Leadership feat.

3. You are a 3rd level Shadowdancer AND you are allowed to re-assign your Shadow Companion's two feats OR your DM allows you to give your Shadow Companion a magic item that grants it one or two additional feats (the item probably has to be ghost touched).

4. The other two I can think of involve a class you won't play or a race other than human.

Let me know if any of those four apply to you and I will work on a TWF build.

...

Bigdaddyjug wrote:
1. Dwarves cleric, human paladin, and I think the wizard is eleven.

Good you aren't the only Human. This means you aren't the only guy in the party with a light source.

Bigdaddyjug wrote:
2. When I first envisioned this character I was going to go NIN 5/Shadowdancer 10. I'm not completely against Shadowdancer.

I could work with that. Let me know if you want a single weapon, two-handed weapon, or TWF build (if any of items 1-4 above apply to you).

Bigdaddyjug wrote:
Obviously a ninja won't be able to do all of that, but I'll settle for party face and some support DPS.

Well hopefully you've got it in my post above. If you want further suggestions or alternate builds I have some other ideas.


Mystically Inclined wrote:
I really hope you can show me I'm wrong on this, because I really like the idea... but I don't think you can use fast learner to take favored class bonuses without the GM house-ruling it to be so.

...

PRD wrote:

Fast Learner

You progress gain extra versatility.

Prerequisites: Int 13, human.

Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.

I believe the bolded part is talking about alternate Favored Class Options.


Yeah, but the way I read it is "+1 hit point AND +1 skill point, OR a favored class bonus (with no hit/skill point)." Which is to say, choose (A + B) or C.

After some further research, the guy who wrote the feat says the same thing.

Which stinks, because the feat now becomes a poor man's toughness. :(

EDIT: But wait, there's more! On the next page, the same person basically says "eh, that's what I intended, but the rules were different when I wrote the feat, so who knows?" The thread was marked as "answered in FAQ" but (as of the final post) no FAQ was available. I guess it's a GM call.

Shadow Lodge

Mystically Inclined wrote:

Yeah, but the way I read it is "+1 hit point AND +1 skill point, OR a favored class bonus (with no hit/skill point)." Which is to say, choose (A + B) or C.

After some further research, the guy who wrote the feat says the same thing.

Which stinks, because the feat now becomes a poor man's toughness. :(

really because my barbarian with over 120 hp at 6th level says that this is a very good feat to combine with toughness.


Point taken. :)


Wizard 12

Use a 'Permanent Scroll' (aka Spellbook) each morning to meditate on which Jutsu you wish to perform that day, charging your soul with the energy and specific technique (physical movements and vocal aspect, even if its something as simple as Calling Your Attack)

Scribe a ton of utility scrolls to spontaneously perform Jutsu you either didn't prepare that day or don't actually know. Feel free to take 'Wizard Scrolls' from those dirty arcane casters and reinterpret them into proper Ninjutsu.

Build:

03 | Strength: 13+1 = 14
03 | Dexterity: 13+1 = 14
03 | Constitution: 13+1 = 14
13 |Intelligence: 16 (+2 Human) = 16
-2 | Wisdom: 8
00 | Charisma: 10

Feats:

H: Combat Casting
1: Improved Initiative
3: (Quickdraw if the DM approves quickdrawing scrolls from a bandoleer like this otherwise Open
5: Open
7: Open
9: Open
11: Open

Fill in the blanks as you see fit. Have fun choosing your Ninja Moves.

Magic Missile might be a special Shuriken Throw
Grease might be a slime-spewing Ninjutsu
Charm Person might be a Genjutsu convincing the person you're their friend.

Mirror Image is the classical Ninja Clones
Spider Walk goes with the Ninja Image
Glitter Dust is some kind of ninja dust bomb

etc etc etc.

(Personal Suggestion: when the opponent gets in Melee Range open with Vampiric Touch)

EDIT: some key items

16,000 Belt of Physical Perfection +2
16,000 Headband of Vast Intelligence +4
Lots of utility scrolls of various wizard/sorcerer spells.


Dangit now I want to play that build...

EDIT: trying to get a stronger Belt of Physical Perfection with level is going to get very expensive. That might be a good choice for the Arcane Bond Item. Craft/upgrade it yourself at half-cost. Would make +2 cost 8,000, and +4 would cost 32,000, which is actually possibly affordable around this level depending on what other stuff you feel you want/need.

That is assuming your DM allows crafting at half-cost to actually save you money, rather than being one of those DMs who think crafting is just a 'get what you want instead of what I give you' privilege >_<

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