I need a ninja build


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Sczarni

Bigdaddyjug wrote:
I wouldn't need a feat to use a Mithral Breastplate and I'm confused as to why you think I would. What difference does the ACP make in whether I can use it or not?

As straight ninja you need to take either medium Armor proficiency to use breast plate regardless if it's Mithral.

Although, if it's Mithral you may take the Armor expert straight instead. You still suffer the penalty for not being proficient in medium Armor, but he material (Mithral) and the trait make that penalty 0.


Krodjin wrote:
Bigdaddyjug wrote:
I wouldn't need a feat to use a Mithral Breastplate and I'm confused as to why you think I would. What difference does the ACP make in whether I can use it or not?

As straight ninja you need to take either medium Armor proficiency to use breast plate regardless if it's Mithral.

Although, if it's Mithral you may take the Armor expert straight instead. You still suffer the penalty for not being proficient in medium Armor, but he material (Mithral) and the trait make that penalty 0.

Or you could use Mithral Kikko armor and not worry about the feat or the trait. It has 1 less Armor Bonus but 1 more Max Dex bonus so for a super high Dex character the AC evens out.

However, if you just make Mithral Chain Shirt +1 you have the exact same armor as Mithral Kikko for 2,000gp less. You have 1 less Armor Bonus than Mithral Breastplate, but 1 more Max Dex bonus so if you have a really high Dex character the AC is the same.

Silver Crusade

Shadowlord, I'm going to stick with 1 wakizashi until I get the TWF feat, then I'll pick up,a 2nd. Oh and the build you posted a few posts ago is more than a 20 pt buy. Also, you would want Piranha Strike instead of Power Attack.

I'm still not sure what to do with my first level feat. Damn I wish I had just gone with a melee inquisitor. That character is so much easier to stat out.

Silver Crusade

I guess if I don't think I really need Dodge at level 1, I could take Exotic Weapon Proficiency: Elven Curved Blade and then at level 2 I could take Finesse Rogue. Now that I've decided not to go for Fast Learner it really opens up some build opportunities.

Yep, this is what I did. Went with a stat spread of 12/18/11/10/12/16.

I'm still not sure if there's a better trait than Reactionary to take.

Sczarni

Any of the +2 initiative traits are good. So are the WILL save ones.

Silver Crusade

Krodjin wrote:
Any of the +2 initiative traits are good. So are the WILL save ones.

See, I'm just not certain how important initiative is going to be for me. I'm not going to get Vanishing Trick until level 4, so the only way I'll be getting sneak attack is if I have a flanking buddy. So it won't make sense for me to go first and get into position if there's nobody flanking the monster with me.

I'm certainly considering Iron Will, although I'm also considering writing into my backstory a worship of Torag so I can take Defensive Strategist. I think I can make it work because I took the Giant Slayer campaign trait and aren't giants one of the mortal enemies of dwarves? I could say I lived with the dwarves and studied their giant fighting tactics and while with them I started worshipping Torag with them.


Bigdaddyjug wrote:
Shadowlord, I'm going to stick with 1 wakizashi until I get the TWF feat, then I'll pick up,a 2nd.

Oh, good.

Bigdaddyjug wrote:
Oh and the build you posted a few posts ago is more than a 20 pt buy.

Son of a... I thought I had corrected all the numbers on my final draft.

What I meant to say for Dex is:

16 (+2 Racial, +1/2 level, +2 belt)

In that case I would have a belt of +4 Dex rather than 2 Dex / 2 Str, so I get the same to hit rate and AC. It will give me 1 point less of STR damage to hit, 2 less on a crit. I will repost "fixed" numbers after work today.

Bigdaddyjug wrote:
Also, you would want Piranha Strike instead of Power Attack.

Piranha Strike only works with light weapons IIRC.

Silver Crusade

You are correct about Piranha Strike. I thought it was for any finessable weapon.

Did you see my other post about not taking Dodge at level 1 and using the feat on EWP: ECB? Do you think that's a good idea? I'm gonna be fairly ineffective in combat at level 1 no matter what. At least with the ECB when I hit, it's going to hurt. That would give me a progression something like:

13/16+2/10/10/12/14+2

Level 1: EWP: ECB
Level 2: Finesse Rogue
Level 3: Dodge
Level 4: Vanishing Trick, Str +1
Level 5: Power Attack
Level 6: Weapon Training (ECB)
Level 7: Extra Ki
Level 8: Combat Trick -> Furious Focus
Level 9: ?????
Level 10: Invisible Blade

After that a lot will depend on what I'm needed to be good at for the AP. I don't think I'm going to go with the Scout archetype or the Spring Attack build.

With this build, I'll have 17 AC, 9 HP, and 8 skill ranks at level 1.

Now about traits, is there a trait that boosts fortitude save? It's the only save I got that doesn't have some bonus to it. I'm still not sure high initiative is going to do a whole lot for me and I would hate to pass up something that will benefit me.

Sczarni

Ninja can't qualify for EWP at level 1 unless half-elf (through Ancestral Arms alt. racial trait).

You could take Finesse at 1st and use your trick to get EWP at 2nd. Just use light weapons for 1st level.

Silver Crusade

Damnit that is a dumb prerequisite for a weapon proficiency feat. I suppose I could take weapon finesse and just use my shortbow at level 1 since my ranged attack modifier will be +4.

Of course if I take finesse at 1 and then EWP with combat trick, I'm still at +0 at level 1 with the +4 from Dex and -4 for no proficiency.


Or you could use your bow at level one and have a much better chance of hitting.

Silver Crusade

Yeah I mentioned that in my post. All I'm saying is no matter what order I take the feats in, my attack bonus is still +0 at level 1 and +5 at level 2.


Right. But using your melee weapon would result in a +0. Using the bow would result in a +4. With the difference being +1 to damage. I'll take the greater hit chance, myself.

Silver Crusade

Yeah but at some point I'll probably get forced into melee.

What I decided to do is start with Weapon Finesse and a wakizashi. I'll take Vanishing Trick at level 2 and then by level 3 I should have the gold to buy an Elven Curved Blade (maybe even a masterwork one!) and I'll take Exotic Weapon Proficiency: Elven Curved Blade. This way I get Vanishing Trick, Fast Stealth, Pressure Points, and Combat Trick from my ninja tricks, while getting Weapon Finesse, EWP, Dodge, Power Attack, Furious Focus, and Weapon Focus (Elven Curved Blade) from my feats (including Combat Trick) all by level 10.

And I still can't decide if I should take Reactionary with my 2nd trait or write a worship of Torag into my backstory and take Defensive Strategist.


Level 5 buld:

Race: Human

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP until you get fast learner then HP and Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+1 Level = 19)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +6
Attack Bonus: +8 (3 BAB, 4 Dex, +1 ENH)
HP: (Random - based on die rolls)
AC: 22 (5 Armor, 4 Dex, 1 Feat, 1 Ring, 1 Amulet)
Touch AC: 16 (4 Dex, 1 Feat, 1 Ring)
Flatfooted AC: 17 (5 Armor, 1 Ring, 1 Amulet)
Fort: +2 (1 class, 1 cloak)
Ref: +9 (4 class, 4 Dex, 1 cloak)
Will: +2 (1 class, 1 cloak)
Ki: 3 (2 class, 1 Cha)
Skill pts/lvl: 10 (11 after Fast Learner)

Feats/Tricks/Ability Points:
1. Fast Learner. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Exotic Weapon Proficiency Elven Curveblade.
4. Ability Point: DEX. Trick: Rogue Talent - Combat Trick: Dodge.
5. Mobility.

Gear - 10,500: (+1 Elven Curve Blade, +1 Mithral Chain Shirt, Ring of Protection +1, Cloak of Resistance +1, Amulet of Natural Armor +1) 870gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, so I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 9 (+5 ECB, +3 Str, +1 ENH) / 18 on Crit (+10 ECB, +6 Str, +2 ENH)
Single Attack Damage With Sneak Attack: 24 (+5 ECB, +3 Str, +1 ENH, +3d6 SA) / 33 on Crit
Elven Curve Blade: +8 (+3 BAB, +4 Dex, +1 ENH)
Damage: 1d10, + 3 STR, +1 ENH, +3d6 SA, with 18-20/x2
Full Attack Average Damage Without Sneak Attack: 18 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 48 (Not counting any critical strikes)

Tactics will be to get the Initiative, surprise rounds are great but charging a flat footed opponent in the first round of combat is just as good. Of course this is pending Tactics discussions with your party. Don't charge yourself into situations you can't get out of. By lvl 4 you get Sneak Attack damage to every charge attack due to Scout's Charge. So it won't matter if you hold your turn until some other party members have gone to back you up when you charge. By lvl 5 you really don't have to worry about leaving or traveling through opponents threatened squares because your AC become 27. The only time you will want to be more careful is if you are maneuvering around something that has already demonstrated a high hit rate against your party Fighter. Remember you can use acrobatics as well if needed, or vanishing trick. When you charge something and get that Sneak Attack, next round if they haven't moved off you can either full attack them or charge to another opponent and get SA. The object with the charging and Mobility isn't just SA though, you want to charge into a flanking possition so next round you can pull off a full attack spending a point of Ki and get two good attacks with SA and +2 flanking bonus to attacks.

Level 10 build:

Race: Human

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP until you get fast learner then HP and Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+2 Level = 20) (+4 Belt = 24)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +9
Attack Bonus: +15 (7 BAB, 7 Dex, +2 ENH) [+1 Haste / -2 PA]
HP: (Random - based on die rolls)
AC: 28 (6 Armor, 7 Dex, 1 Feat, 2 Ring, 2 Amulet) [+1 Haste]
Touch AC: 20 (7 Dex, 1 Feat, 2 Ring)
Flatfooted AC: 20 (6 Armor, 2 Ring, 2 Amulet)
Fort: +6 (3 class, 3 cloak)
Ref: +17 (7 class, 7 Dex, 3 cloak)
Will: +6 (3class, 3 cloak)
Ki: 6 (2 class, 1 Cha)
Skill pts/lvl: 10 (11 after Fast Learner)

Feats/Tricks/Ability Points:
1. Fast Learner. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Exotic Weapon Proficiency Elven Curveblade.
4. Ability Point: DEX. Trick: Rogue Talent - Combat Trick: Dodge.
5. Mobility.
6. Trick: Darkvision. (Because as a Human, without levels in Shadowdancer, or the Shadowstrike feat I feel you will need this.)
7. Spring Attack.
8. Ability Point: Dex. Trick: Rogue Talent - Follow the Clues. (If tracking is needed, otherwise trade)
9. Power Attack.
10. Advanced Trick: Invisible Blade.

Gear - 62,000: (+1 Keen Elven Curve Blade, +2 Mithral Chain Shirt, Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2, Belt of Dex +4, Boots of Speed) 1,370gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 15 (+5 ECB, +3 Str, +6 PA, +1 ENH) / 24 on Crit (+10 ECB, +6 Str, +6 PA, +2 ENH)
Single Attack Damage With Sneak Attack: 40 (+5 ECB, +3 Str, +6 PA, +2 ENH, +5d6 SA) / 49 on Crit
Elven Curve Blade: +15 (+7 BAB, +7 Dex, +1 ENH) [+1 Haste][-2 PA]
Damage: 1d10, + 3 STR, +6 PA, +1 ENH, +5d6 SA, with 18-20/x2
Full Attack Average Damage Without Sneak Attack: 60 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 160 (Not counting any critical strikes)

Total Attacks on Full Attack: Itterative attacks +16 / +11, Ki attack +16, Haste attack +16 [-2 for PA if used]

Tactics will be to get the Initiative, surprise rounds are still great. Spring Attacking a flat footed opponent in the first round of combat is a good starting tactic. In round two, charge any opponent who is already engaged by one of your party members. By lvl 4 you get Sneak Attack damage to every charge attack due to Scout's Charge. By lvl 5 you really don't have to worry about leaving or traveling through opponents threatened squares because your AC become 32. The only time you will want to be more careful is if you are maneuvering around something that has already demonstrated a high hit rate against your party Fighter. Remember you can use acrobatics as well if needed, or vanishing trick. In round three, if the enemy hasn't moved, you and your party member should use 5' steps to get into flanking possition. Now, depending on how tough the opponent is you can use a full attack with 2, 3, or 4 attacks depending on what abilities you activate. All of those attacks get Sneak Attack, and some will likely be criticals. The object with the charging and Mobility isn't just SA though, you want to charge into a flanking possition so next round you can pull off a full attack spending a point of Ki and get three good attacks and/or activating Boots of Speed for four attacks with SA and +2 flanking bonus to attacks. At this point you don't have to charge if you don't want to, any movement more than 10' will give you Sneak Attack damage.

Additional tactics include using Boots of Speed to gain three good attacks on a full attack and keeping Ki points for greater invisibility. While invisible maneuver to within a 5' step of an opponent then take three attacks, or even use another Ki point to get four attacks under greater invisibility.

Spring Attack may be used in a number of ways other than attacking a flat-footed opponent in the first round of combat. It may also be used for excellent battlefield maneuverability. You can spring attack into a flanking possition get a good attack with SA and then end your movement helping a second ally flank against a second opponent. In the following round try to hit that enemy with a full attack. It's not just for hit and run tactics. It is for tactical maneuverability between enemies in the battlefield and for putting you in possition to help an ally get a flanking bonus on his attack.

This build provides a great deal of battlefield flexability in combat. It also satisfies the Skill Monkey role and can satisfy the Face of the Party role. Although it will not satisfy those two roles as expertly as my previous ECB build, it will still get the job done and will be a bit more effective than my previous build in combat.

If you were to take this build beyond lvl 10 there are some things that would really help this build along. Taking Improved Initiative is good, but not crucial. Taking Improved Critical will open up some money and space on your weapon to add Menacing which will be a temendous help for this build. Also consider adding a bursting property to the weapon as you will be getting critical threats fairly often. Critical Focus would not be a waste of a feat if you do decide on a bursting property. Extra Ki would be a good investment although the spell I told you about earlier "Ki Leech" will prevent you from needing it. Also the Advanced Rogue Talents Opportunist* and Unwitting Ally will be great for this build. Combat Reflexes* will also not be a bad feat.

*For Instance, with Spring Attack you could spring to attack one flanked enemy then move away to end your turn flanking another enemy with a different party member. When that party members turn comes around he/she attacks the flanked enemy and you get an AoO against the flanked enemy. That enemy's turn comes around and he tries to move away, you may get another AoO against him depending on how he moves. That's a potential for two additional attacks against a flanked enemy outside your normal turn.

Again, I don't know how to calculate DPR so I just put my average damage in the post. I do feel this build will be a bit lower in DPR at the lvl 5 point. However, I think it will be more even, and with Haste possibly much higher, at the lvl 10 point.

Additionally, now that you have decided not to use Fast Learner that frees up one additional feat which could be used to get Improved Critical in the lvl 5 build which could bring it more on par with the DPR output of the lvl 5 STR build. This would also allow you to reassign 6,000gp in the lvl 10 build.

OK now I believe it's REALLY fixed.


Krodjin wrote:

Ninja can't qualify for EWP at level 1 unless half-elf (through Ancestral Arms alt. racial trait).

You could take Finesse at 1st and use your trick to get EWP at 2nd. Just use light weapons for 1st level.

Right... now I remember why I always used half-elves for the ECB builds.


@ BDJ

The good news is, now that you don't want to use the Fast Learner line of feats, you can take the Human 1/6 rogue talent alternate favored class reward. Gives you +3 Ninja Tricks over the life of your character.


Here is the same build using a Half-Elf as the race and not taking the Fast Learner feat. It gest some numerical advantages, plus low-light vision and +2 to Perception.

Level 5 buld:

Race: Half Elf
Ancestral Arms alternate Racial Trait (Proficiency Elven Curveblade)

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP or Skill Point. Depending on what you like.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+1 Level = 19)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +6
Attack Bonus: +8 (3 BAB, 4 Dex, +1 ENH)
HP: (Random - based on die rolls)
AC: 22 (5 Armor, 4 Dex, 1 Feat, 1 Ring, 1 Amulet)
Touch AC: 16 (4 Dex, 1 Feat, 1 Ring)
Flatfooted AC: 17 (5 Armor, 1 Ring, 1 Amulet)
Fort: +2 (1 class, 1 cloak)
Ref: +9 (4 class, 4 Dex, 1 cloak)
Will: +2 (1 class, 1 cloak)
Ki: 3 (2 class, 1 Cha)
Skill pts/lvl: 9 or 10

Feats/Tricks/Ability Points:
1. Exotic Weapon: ECB. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Dodge.
4. Ability Point: DEX. Trick: Weapon Training.
5. Mobility.

Gear - 10,500: (+1 Elven Curve Blade, +1 Mithral Chain Shirt, Ring of Protection +1, Cloak of Resistance +1, Amulet of Natural Armor +1) 870gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, so I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 9 (+5 ECB, +3 Str, +1 ENH) / 18 on Crit (+10 ECB, +6 Str, +2 ENH)
Single Attack Damage With Sneak Attack: 24 (+5 ECB, +3 Str, +1 ENH, +3d6 SA) / 33 on Crit
Elven Curve Blade: +9 (+3 BAB, +4 Dex, +1 ENH, +1 WF)
Damage: 1d10, + 3 STR, +1 ENH, +3d6 SA, with 18-20/x2
Full Attack Average Damage Without Sneak Attack: 18 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 48 (Not counting any critical strikes)

Tactics will be to get the Initiative, surprise rounds are great but charging a flat footed opponent in the first round of combat is just as good. Of course this is pending Tactics discussions with your party. Don't charge yourself into situations you can't get out of. By lvl 4 you get Sneak Attack damage to every charge attack due to Scout's Charge. So it won't matter if you hold your turn until some other party members have gone to back you up when you charge. By lvl 5 you really don't have to worry about leaving or traveling through opponents threatened squares because your AC become 27. The only time you will want to be more careful is if you are maneuvering around something that has already demonstrated a high hit rate against your party Fighter. Remember you can use acrobatics as well if needed, or vanishing trick. When you charge something and get that Sneak Attack, next round if they haven't moved off you can either full attack them or charge to another opponent and get SA. The object with the charging and Mobility isn't just SA though, you want to charge into a flanking possition so next round you can pull off a full attack spending a point of Ki and get two good attacks with SA and +2 flanking bonus to attacks.

Level 10 build:

Race: Half-Elf

Ancestral Arms alternate Racial Trait

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP or Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+2 Level = 20) (+4 Belt = 24)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +13
Attack Bonus: +16 (7 BAB, 7 Dex, +2 ENH, +1 WF) [+1 Haste = 17 / -2 PA = 15]
HP: (Random - based on die rolls)
AC: 28 (6 Armor, 7 Dex, 1 Feat, 2 Ring, 2 Amulet) [+1 Haste = 29]
Touch AC: 20 (7 Dex, 1 Feat, 2 Ring) [+1 Haste = 21]
Flatfooted AC: 20 (6 Armor, 2 Ring, 2 Amulet)
Fort: +6 (3 class, 3 cloak)
Ref: +17 (7 class, 7 Dex, 3 cloak)
Will: +6 (3class, 3 cloak)
Ki: 6 (2 class, 1 Cha)
Skill pts/lvl: 9 or 10

Feats/Tricks/Ability Points:
1. Exotic Weapon Proficiency Elven Curveblade. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Dodge.
4. Ability Point: DEX. Trick: Weapon Training.
5. Mobility.
6. Trick: Darkvision. (Because as a Human, without levels in Shadowdancer, or the Shadowstrike feat I feel you will need this.)
7. Spring Attack.
8. Ability Point: Dex. Trick: Rogue Talent - Combat Trick - Improved Initiative
9. Power Attack.
10. Advanced Trick: Invisible Blade.

Gear - 62,000: (+1 Keen Elven Curve Blade, +2 Mithral Chain Shirt, Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2, Belt of Dex +4, Boots of Speed) 1,370gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 15 (+5 ECB, +3 Str, +6 PA, +1 ENH) / 24 on Crit (+10 ECB, +6 Str, +6 PA, +2 ENH)
Single Attack Damage With Sneak Attack: 40 (+5 ECB, +3 Str, +6 PA, +2 ENH, +5d6 SA) / 49 on Crit
Elven Curve Blade: +16 (+7 BAB, +7 Dex, +1 ENH, +1 WF) [+1 Haste = 17 / -2 PA = 15]
Damage: 1d10, + 3 STR, +6 PA, +1 ENH, +5d6 SA, with 15-20/x2
Full Attack Average Damage Without Sneak Attack: 60 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 160 (Not counting any critical strikes)

Total Attacks on Full Attack: Itterative attacks +17 / +12, Ki attack +17, Haste attack +17 [-2 for PA if used]

Tactics will be to get the Initiative, surprise rounds are still great. Spring Attacking a flat footed opponent in the first round of combat is a good starting tactic. In round two, charge any opponent who is already engaged by one of your party members. By lvl 4 you get Sneak Attack damage to every charge attack due to Scout's Charge. By lvl 5 you really don't have to worry about leaving or traveling through opponents threatened squares because your AC become 32. The only time you will want to be more careful is if you are maneuvering around something that has already demonstrated a high hit rate against your party Fighter. Remember you can use acrobatics as well if needed, or vanishing trick. In round three, if the enemy hasn't moved, you and your party member should use 5' steps to get into flanking possition. Now, depending on how tough the opponent is you can use a full attack with 2, 3, or 4 attacks depending on what abilities you activate. All of those attacks get Sneak Attack, and some will likely be criticals. The object with the charging and Mobility isn't just SA though, you want to charge into a flanking possition so next round you can pull off a full attack spending a point of Ki and get three good attacks and/or activating Boots of Speed for four attacks with SA and +2 flanking bonus to attacks. At this point you don't have to charge if you don't want to, any movement more than 10' will give you Sneak Attack damage.

Additional tactics include using Boots of Speed to gain three good attacks on a full attack and keeping Ki points for greater invisibility. While invisible maneuver to within a 5' step of an opponent then take three attacks, or even use another Ki point to get four attacks under greater invisibility.

Spring Attack may be used in a number of ways other than attacking a flat-footed opponent in the first round of combat. It may also be used for excellent battlefield maneuverability. You can spring attack into a flanking possition get a good attack with SA and then end your movement helping a second ally flank against a second opponent. In the following round try to hit that enemy with a full attack. It's not just for hit and run tactics. It is for tactical maneuverability between enemies in the battlefield and for putting you in possition to help an ally get a flanking bonus on his attack.

This build provides a great deal of battlefield flexability in combat. It also satisfies the Skill Monkey role and can satisfy the Face of the Party role. Although it will not satisfy those two roles as expertly as my previous ECB build, it will still get the job done and will be a bit more effective than my previous build in combat.

If you were to take this build beyond lvl 10 there are some things that would really help this build along. Taking Improved Initiative is good, but not crucial. Taking Improved Critical will open up some money and space on your weapon to add Menacing which will be a temendous help for this build. Also consider adding a bursting property to the weapon as you will be getting critical threats fairly often. Critical Focus would not be a waste of a feat if you do decide on a bursting property. Extra Ki would be a good investment although the spell I told you about earlier "Ki Leech" will prevent you from needing it. Also the Advanced Rogue Talents Opportunist* and Unwitting Ally will be great for this build. Combat Reflexes* will also not be a bad feat.

*For Instance, with Spring Attack you could spring to attack one flanked enemy then move away to end your turn flanking another enemy with a different party member. When that party members turn comes around he/she attacks the flanked enemy and you get an AoO against the flanked enemy. That enemy's turn comes around and he tries to move away, you may get another AoO against him depending on how he moves. That's a potential for two additional attacks against a flanked enemy outside your normal turn.

Again, I don't know how to calculate DPR so I just put my average damage in the post. I do feel this build will be a bit lower in DPR at the lvl 5 point. However, I think it will be more even, and with Haste possibly much higher, at the lvl 10 point.

Additionally, now that you have decided not to use Fast Learner that frees up one additional feat which could be used to get Improved Critical in the lvl 5 build which could bring it more on par with the DPR output of the lvl 5 STR build. This would also allow you to reassign 6,000gp in the lvl 10 build.

Silver Crusade

Yeah I'm basically doing the human build only as a muse-touched Aasimar. Took Weapon Finesse at level 1 and I'll take EWP either at 2 or 3, whenever I can get my hands on an ECB.


I noticed I had miscalculated the average damage of Sneak Attack on my lvl 10 builds. They are reposted, fixed again. I do think all the numbers are correct now. Sorry.

kaisc006: Now that the numbers are all corrected. kaisc006, can you either compare the DPRs or show me how to? I am curious to see how the numbers stack with your Str build.

Human

Level 5 buld:

Race: Human

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP until you get fast learner then HP and Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+1 Level = 19)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +6
Attack Bonus: +8 (3 BAB, 4 Dex, +1 ENH)
HP: (Random - based on die rolls)
AC: 22 (5 Armor, 4 Dex, 1 Feat, 1 Ring, 1 Amulet)
Touch AC: 16 (4 Dex, 1 Feat, 1 Ring)
Flatfooted AC: 17 (5 Armor, 1 Ring, 1 Amulet)
Fort: +2 (1 class, 1 cloak)
Ref: +9 (4 class, 4 Dex, 1 cloak)
Will: +2 (1 class, 1 cloak)
Ki: 3 (2 class, 1 Cha)
Skill pts/lvl: 10 (11 after Fast Learner)

Feats/Tricks/Ability Points:
1. Fast Learner. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Exotic Weapon Proficiency Elven Curveblade.
4. Ability Point: DEX. Trick: Rogue Talent - Combat Trick: Dodge.
5. Mobility.

Gear - 10,500: (+1 Elven Curve Blade, +1 Mithral Chain Shirt, Ring of Protection +1, Cloak of Resistance +1, Amulet of Natural Armor +1) 870gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, so I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 9 (+5 ECB, +3 Str, +1 ENH) / 18 on Crit (+10 ECB, +6 Str, +2 ENH)
Single Attack Damage With Sneak Attack: 24 (+5 ECB, +3 Str, +1 ENH, +3d6 SA) / 33 on Crit
Elven Curve Blade: +8 (+3 BAB, +4 Dex, +1 ENH)
Damage: 1d10, + 3 STR, +1 ENH, +3d6 SA, with 18-20/x2
Full Attack Average Damage Without Sneak Attack: 18 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 48 (Not counting any critical strikes)

Level 10 build:

Race: Human

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP until you get fast learner then HP and Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Human racial bonus = 18) (+2 Level = 20) (+4 Belt = 24)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +9
Attack Bonus: +15 (7 BAB, 7 Dex, +2 ENH) [+1 Haste / -2 PA]
HP: (Random - based on die rolls)
AC: 28 (6 Armor, 7 Dex, 1 Feat, 2 Ring, 2 Amulet) [+1 Haste]
Touch AC: 20 (7 Dex, 1 Feat, 2 Ring)
Flatfooted AC: 20 (6 Armor, 2 Ring, 2 Amulet)
Fort: +6 (3 class, 3 cloak)
Ref: +17 (7 class, 7 Dex, 3 cloak)
Will: +6 (3class, 3 cloak)
Ki: 6 (2 class, 1 Cha)
Skill pts/lvl: 10 (11 after Fast Learner)

Feats/Tricks/Ability Points:
1. Fast Learner. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Exotic Weapon Proficiency Elven Curveblade.
4. Ability Point: DEX. Trick: Rogue Talent - Combat Trick: Dodge.
5. Mobility.
6. Trick: Darkvision. (Because as a Human, without levels in Shadowdancer, or the Shadowstrike feat I feel you will need this.)
7. Spring Attack.
8. Ability Point: Dex. Trick: Rogue Talent - Follow the Clues. (If tracking is needed, otherwise trade)
9. Power Attack.
10. Advanced Trick: Invisible Blade.

Gear - 62,000: (+1 Keen Elven Curve Blade, +2 Mithral Chain Shirt, Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2, Belt of Dex +4, Boots of Speed) 1,370gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 15 (+5 ECB, +3 Str, +6 PA, +1 ENH) / 24 on Crit (+10 ECB, +6 Str, +6 PA, +2 ENH)
Single Attack Damage With Sneak Attack: 30 (+5 ECB, +3 Str, +6 PA, +1 ENH, +5d6 SA) / 39 on Crit
Elven Curve Blade: +15 (+7 BAB, +7 Dex, +1 ENH) [+1 Haste][-2 PA]
Damage: 1d10, + 3 STR, +6 PA, +1 ENH, +5d6 SA, with 15-20/x2
Full Attack Average Damage Without Sneak Attack: 60 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 120 (Not counting any critical strikes)

Total Attacks on Full Attack: Itterative attacks +16 / +11, Ki attack +16, Haste attack +16 [-2 for PA if used]

Half Elf:

Level 5 buld:

Race: Half Elf
Ancestral Arms alternate Racial Trait (Proficiency Elven Curveblade)

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP or Skill Point. Depending on what you like.

Stats:
1. STR: 14
2. DEX: 16 (+2 Half-Elf racial bonus = 18) (+1 Level = 19)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +6
Attack Bonus: +8 (3 BAB, 4 Dex, +1 ENH)
HP: (Random - based on die rolls)
AC: 22 (5 Armor, 4 Dex, 1 Feat, 1 Ring, 1 Amulet)
Touch AC: 16 (4 Dex, 1 Feat, 1 Ring)
Flatfooted AC: 17 (5 Armor, 1 Ring, 1 Amulet)
Fort: +2 (1 class, 1 cloak)
Ref: +9 (4 class, 4 Dex, 1 cloak)
Will: +2 (1 class, 1 cloak)
Ki: 3 (2 class, 1 Cha)
Skill pts/lvl: 9 or 10

Feats/Tricks/Ability Points:
1. Exotic Weapon: ECB. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Dodge.
4. Ability Point: DEX. Trick: Weapon Training.
5. Mobility.

Gear - 10,500: (+1 Elven Curve Blade, +1 Mithral Chain Shirt, Ring of Protection +1, Cloak of Resistance +1, Amulet of Natural Armor +1) 870gp left over.

Conclusions (I told you before I tend to ignore DPR battles, so I don't know the formula, so I am posting my Average Damage output on a successful strike.):

Single Attack Average Damage Without Sneak Attack: 9 (+5 ECB, +3 Str, +1 ENH) / 18 on Crit (+10 ECB, +6 Str, +2 ENH)
Single Attack Damage With Sneak Attack: 24 (+5 ECB, +3 Str, +1 ENH, +3d6 SA) / 33 on Crit
Elven Curve Blade: +9 (+3 BAB, +4 Dex, +1 ENH, +1 WF)
Damage: 1d10, + 3 STR, +1 ENH, +3d6 SA, with 18-20/x2
Full Attack Average Damage Without Sneak Attack: 18 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 48 (Not counting any critical strikes)

Level 10 build:

Race: Half-Elf

Ancestral Arms alternate Racial Trait

Class: Ninja (Take the Scout archetype)

Traits:
1. Reactionary
2. Merchant Family

Favored Class Bonus: HP or Skill Point.

Stats:
1. STR: 14
2. DEX: 16 (+2 Half-Elf racial bonus = 18) (+2 Level = 20) (+4 Belt = 24)
3. CON: 10
4. INT: 13
5. WIS: 10
6. CHA: 12

Initiative: +13
Attack Bonus: +16 (7 BAB, 7 Dex, +2 ENH, +1 WF) [+1 Haste = 17 / -2 PA = 15]
HP: (Random - based on die rolls)
AC: 28 (6 Armor, 7 Dex, 1 Feat, 2 Ring, 2 Amulet) [+1 Haste = 29]
Touch AC: 20 (7 Dex, 1 Feat, 2 Ring) [+1 Haste = 21]
Flatfooted AC: 20 (6 Armor, 2 Ring, 2 Amulet)
Fort: +6 (3 class, 3 cloak)
Ref: +17 (7 class, 7 Dex, 3 cloak)
Will: +6 (3class, 3 cloak)
Ki: 6 (2 class, 1 Cha)
Skill pts/lvl: 9 or 10

Feats/Tricks/Ability Points:
1. Exotic Weapon Proficiency Elven Curveblade. Weapon Finesse.
2. Trick: Vanishing Trick.
3. Dodge.
4. Ability Point: DEX. Trick: Weapon Training.
5. Mobility.
6. Trick: Darkvision. (Because as a Human, without levels in Shadowdancer, or the Shadowstrike feat I feel you will need this.)
7. Spring Attack.
8. Ability Point: Dex. Trick: Rogue Talent - Combat Trick - Improved Initiative
9. Power Attack.
10. Advanced Trick: Invisible Blade.

Gear - 62,000: (+1 Keen Elven Curve Blade, +2 Mithral Chain Shirt, Ring of Protection +2, Cloak of Resistance +3, Amulet of Natural Armor +2, Belt of Dex +4, Boots of Speed) 1,370gp left over.

Single Attack Average Damage Without Sneak Attack: 15 (+5 ECB, +3 Str, +6 PA, +1 ENH) / 24 on Crit (+10 ECB, +6 Str, +6 PA, +2 ENH)
Single Attack Damage With Sneak Attack: 30 (+5 ECB, +3 Str, +6 PA, +2 ENH, +5d6 SA) / 39 on Crit
Elven Curve Blade: +16 (+7 BAB, +7 Dex, +1 ENH, +1 WF) [+1 Haste = 17 / -2 PA = 15]
Damage: 1d10, + 3 STR, +6 PA, +1 ENH, +5d6 SA, with 15-20/x2
Full Attack Average Damage Without Sneak Attack: 60 (Not counting any critical strikes)
Full Attack Average Damage With Sneak Attack: 120 (Not counting any critical strikes)

Total Attacks on Full Attack: Itterative attacks +17 / +12, Ki attack +17, Haste attack +17 [-2 for PA if used]

OK now I believe it's REALLY, REALLY fixed.


Bigdaddyjug wrote:
Yeah I'm basically doing the human build only as a muse-touched Aasimar. Took Weapon Finesse at level 1 and I'll take EWP either at 2 or 3, whenever I can get my hands on an ECB.

You are really going back and forth quite a bit on this. You should really think about the character you want to play. Are you still wanting to fill 3 primary roles? Do you want one weapon or two? Do you want a two-handed weapon? Do you want Str or Dex to be primary? Hash out your character concept, what you want the character to look like and act like. Hopefully it will be easier for you to stick to one plan at that poing.

Silver Crusade

Shadowlord wrote:
Bigdaddyjug wrote:
Yeah I'm basically doing the human build only as a muse-touched Aasimar. Took Weapon Finesse at level 1 and I'll take EWP either at 2 or 3, whenever I can get my hands on an ECB.
You are really going back and forth quite a bit on this. You should really think about the character you want to play. Are you still wanting to fill 3 primary roles? Do you want one weapon or two? Do you want a two-handed weapon? Do you want Str or Dex to be primary? Hash out your character concept, what you want the character to look like and act like. Hopefully it will be easier for you to stick to one plan at that poing.

Oh no, the character is finalized as of last night. I can't remember all of the specifics because I always have multiple character builds floating around in my head, but I'll post it when I get home.

I went with a Dex-based, Azata-blooded (+2 Dex, +2 Cha) Aasimar ninja. I managed to get Dex to 18 and Cha to 16 without dropping any stat below 10. I am going to be content with 8 skills per level because I found out that a few of the skills I was taking were redundant with some of my fellow party members.

My planned progression up to level 10 us something like:

Str: 13, Dex: 18, Con: 10, Int: 10, Wis: 12, Cha: 16

Level 1: Dodge
Level 2: Finesse Rogue
Level 3: Exotic Weapon Proficiency (Elven Curved Blade)
Level 4: Vanishing Trick, +1 Str
Level 5: Combat Reflexes
Level 6: Combat Trick - Weapon Focus (ECB)
Level 7: Power Attack
Level 8: Pressure Points or Fast Stealth, +1 Dex
Level 9: Furious Focus
Level 10: Invisible Blade

The biggest problem with this character is I have no clue where to go beyond level 10. I also don't know which enchantment to try and get on my Elven Curved Blade. Agile and Keen are both very good options.


Bigdaddyjug wrote:

I went with a Dex-based, Azata-blooded (+2 Dex, +2 Cha) Aasimar ninja. I managed to get Dex to 18 and Cha to 16 without dropping any stat below 10. I am going to be content with 8 skills per level because I found out that a few of the skills I was taking were redundant with some of my fellow party members.

My planned progression up to level 10 us something like:

Str: 13, Dex: 18, Con: 10, Int: 10, Wis: 12, Cha: 16

Level 1: Dodge
Level 2: Finesse Rogue
Level 3: Exotic Weapon Proficiency (Elven Curved Blade)
Level 4: Vanishing Trick, +1 Str
Level 5: Combat Reflexes
Level 6: Combat Trick - Weapon Focus (ECB)
Level 7: Power Attack
Level 8: Pressure Points or Fast Stealth, +1 Dex
Level 9: Furious Focus
Level 10: Invisible Blade

Why are you interested in Combat Reflexes?

Are you still interested in Mobility and/or Spring Attack?

Bigdaddyjug wrote:
The biggest problem with this character is I have no clue where to go beyond level 10. I also don't know which enchantment to try and get on my Elven Curved Blade. Agile and Keen are both very good options.

Well there are a lot of ways you could go. What ideas do you have?

Agile and Keen are both great. If you have the feat space to take Improved Critical I would, just so you can free up Enchantment space on the sword. That's not a must though if you need the feat space. Agile is great if you plan to take your Dex really high. If you do that, there is no reason to put the +1 into Str and bring it to 14. You might as well just leave it at 13, unless you want a higher carrying capacity.

You might also want to look into a Menacing enchantment for your weapon. When you are flanking with it, EVERYONE who is flanking that creature gets an additional +2 to hit. So +4 all together. And Gang Up wouldn't be a bad feat to invest in. With those two things going on your flanking opportunities should be pretty good.

Beyod that, a burst property is good for a weapon that crits on 15-20. But you shouldn't put too many flashy enchantments on your weapon. With a medium BAB character, simple enhancement bonuses can be a great investment, it will raise your base damage a little, but it can really help you score hits when you otherwise might not.

If you happen to be in a campaign where most of the major bad guys are of a certain racial type, Bane is a great way to get a big advantage for a small enchantment price.

Silver Crusade

I'm interested in Combat Reflexes because I'm not going to do the Mobility/Spring Attack thing and if I'm gonna be in combat, I may as well have the extra AoOs. I'm not set on Reflexes, it's just a thought.

Sczarni

I find Combat Reflexes pays the best dividends with a reach weapon (Like say with a STR based Ninja Half Elf using a Fauchard). My GM is too good at avoiding them when I have just a 5' reach.

I'm lucky if I get 1 AoO per encounter (let alone per round) with a non-reach weapon. But that could just be our gaming style.


Bigdaddyjug wrote:
I'm interested in Combat Reflexes because I'm not going to do the Mobility/Spring Attack thing and if I'm gonna be in combat, I may as well have the extra AoOs. I'm not set on Reflexes, it's just a thought.

Ok, well if you get into levels where you are getting Master Tricks and you have a few slots to spare, the Opportunist is another good way to pull an extra AoO in a round.

Silver Crusade

Ok thanks. We start tomorrow night. I'm very excited to see how the character plays. I'll be sure to pop back in and let you know.

I'm working on my backup character now, a Garuda spawn Aasimar inquisitor archer.

Silver Crusade

First session down and things went great. I rarely had trouble getting into flanking position and the trouble I had hitting in melee was because of terrible rolls. I can't even remember the number of times I rolled a 3 on an attack roll.

I'm looking forward to level 2 when I pick up Weapon Finesse and then level 3 when I get my Elven Curved Blade.

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