
Freedom16 |
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Well actually there is one area on Eox filled with the inbred remains of the former inhabitants, the Bonesages discovered the structure and it was more or less a fallout shelter and the inhabitants the result of their own kind inbreeding and possibly affected by what ever radiation has bombarded them. They expanded the structure as a experiment trying to prune the mutated and devolved members of the shelter.
I've had players get captured by Bonesages and tossed into this structure, it came down to if the cleric fought these warped creatures is he against his alignment? They were chaotic neutral but not evil, I use inspiration for these encounters from Expedition to Barrier Peaks, they encountered creatures of Eox before the fall and their mutated and devolved decedents as well as machines the Bonesages has put in place.
When my players emerged from it they were also slightly altered due to exposure to radiation, they wandered Eox for several days before encountering ghoulish horrors as well as creatures mutated and warped by negative energy. Was a fun campaign, one of the players liked the idea of wandering Eox and cataloging its inhabitants as well as study what little tech remains, the character was a Technic League Adept on the run due to a certain incident involving stolen relics and a few murders.

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I've been making my will save against using that gag ever since the first "Everyday Life" thread started. Finally rolled a 1. :)
srsly though, there's a lot of conversation in the Verces thread that ought to get copypasted over. Lots of neat ideas about ecologies/necrologies.
In addition to the folks Freedom16 used, there's also those new forms of life forming in the big honkin' crater blown out of the planet's surface. IIRC, it's something entirely new and unrelated to the previous biosphere that Eox once had. Maybe something that could be completely incompatible with what had come before?
Maybe it would wind up serving as a food source for the undead of the planet or be seen as a blight to be wiped out, but maybe it's also an example of "life will find a way". Like Eox is possibly getting a fresh start. Or could if the bone sages don't snuff it out.
But man, those people stuck in that shelter? Creepy on so many levels...
Beside imaginging what life is like inside the shelter, one has to wonder at exactly what is going through the heads of their observers. Do they remain entirely detached and clinical? Do they feel any sense of longing at the sight of what they've lost? Do they see these people as just some sort of living memorial for their race as it once was?
One thing seems certain: Eoxian society had some serious issues even before they went all bonesagey if building a bigass gun with a suicidal recoil and busting caps in neighboring worlds ever seemed like a good idea. Then again, maybe there were plenty of dissenting voices right up until the end.
Pity that none of those voices are likely still around to be heard.

Evil Midnight Lurker |
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Since we have this thread, I hope folks don't mind me reposting this from the tangent on Verces:
The Starstone originally lay on one of the two worlds that would become the Diaspora, but it was undiscovered until Eoxian emissaries found it and secretly used it to ascend to godhood. The Eoxian deities, like their mortal relatives already descending into envy and paranoia, saw the waxing power of the starfarers of Damiar and Iovo and feared what might happen if they too became gods... so they urged their mortal worshipers to create a doomsday weapon and use it against the twin worlds. The devastation of Eox was unexpected, but in the mad gods' view, a small price to pay for their own safety.
The gods of Eox may not yet be aware that the Starstone has been found and used. If they ever find out, Earthfall may look like a harmless summer storm...

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Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality show
This is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.

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The idea reminds me a little bit of some scifi book I read ages ago, where the future human society, radically different than the humans who had just come out of a centuries long journey on a sublight ship, decided to give these 'dinosaurs' a planet and keep them around, just in case they ever had some practical use for 'prehistoric humans.'
Plus the visual of an undead wizard puttering around the lab, waited on by a bunch of human-ish servants, that he regards as lesser creatures or mindless flunkies, a photo-negative of a Golarion necromancer ordering around a bunch of skeletal minions, is freaky.

Barong |

MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.
It's stated right in Distant Worlds that this is what has happened to the people in the living vault. Exerpt:
"...the bone sages frequently force the residents into acts of torture or erotic congress out of a voyeuristic interest in things like pain and sex, which they can no longer experience themselves."
And the people do know what's going on, but they've given up in despair of ever escaping.
Sounds like someone needs to plan a large-scale rescue, but obviously the bone sages won't like that.

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Mikaze wrote:MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.
It's stated right in Distant Worlds that this is what has happened to the people in the living vault. Exerpt:
Quote:"...the bone sages frequently force the residents into acts of torture or erotic congress out of a voyeuristic interest in things like pain and sex, which they can no longer experience themselves."And the people do know what's going on, but they've given up in despair of ever escaping.
Sounds like someone needs to plan a large-scale rescue, but obviously the bone sages won't like that.
Hmm, well it sounds like an idea for a good space themed adventure. I would wonder if there might be someone trapped in stasis of some sort who might be from before the disaster. (Hmm, I am not sure waking such people up would be very unhappy about what happened when they went into stasis. "They blew it up!! For the sake of all the gods, the idiots actually did it!)

TheWarriorPoet519 |
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All those years, the warriors of Lastwall have believed that the Tyrant's whispers roiling out from Gallowspire in waves were the impotent rage of the imprisoned arch-lich.
Never once in their deepest nightmares did they imagine the seemingly vindictive ramblings of the Tower's prisoner might be a beacon, calling to his allies on a dead world in the distant void.
Allies who are more than willing to kill another world in return for new meat for their games.

TwoDee |

MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.
The final act of my year-long campaign is going to involve the PCs planet-hopping out past Aucturn to fight a big nasty at the end of the star system. Consider this hook stolen for the Eox section.
I want to see the look on the players' faces when they realize that one of the potential villains of this arc are too busy playing The Sims to actively oppose them.
Okay, now let's make them fight! I want to see them fight!
We already made them fight yesterday.
Yes, but not with rusty pipes!
...True.

Barong |

Mikaze wrote:MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.
The final act of my year-long campaign is going to involve the PCs planet-hopping out past Aucturn to fight a big nasty at the end of the star system. Consider this hook stolen for the Eox section.
I want to see the look on the players' faces when they realize that one of the potential villains of this arc are too busy playing The Sims to actively oppose them.
Okay, now let's make them fight! I want to see them fight!
We already made them fight yesterday.
Yes, but not with rusty pipes!
...True.
This is remarkably similar to an idea I had to bring Azeroth from 'World of Warcraft' into the Pathfinder universe. The planet exists in the dark tapestry in a warp of space, with the avatars of the old gods who are 'imprisoned' inside Azeroth basically play The Sims with the worlds' life because they like mortal suffering and have basically been manipulating everything. If the avatars could be defeated(a few have already been defeated in canon), the warp is repaired and Azeroth(with the remains of Draenor added to the planet)can join the Golarion solar system being set between Golarion and Akiton. But I don't want to derail anymore.

Lucent |
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I'm firmly of the belief that Eox's destruction (and the creation of the Diapora) is tied to the Starstone.
If the chunk of debris pulled by teh Aboleth to destroy Azlant was pulled from the Diaspora, and the Starstone happened to be there, then it is reasonable to suggest that it may have previously been on Eox, Damiar or Iovo.
It's reasonable to think that Eox's "doomsday gun" is what destroyed Daimar and Iovo. It was likely targeted at one, an the destruction of one cascaded into the other vis-a-vis debris/blast radius.
One line of thinking is that the residents of Eox were jealous of the world that held the Starstone and took a "if I can't have it. NOBODY CAN" attitude about it.
Alternately, maybe Eox had the starstone. Maybe they didn't make a doomsday gun after all.
Maybe Eox was full of deities that were ascended from the starstone.
Maybe some calamity happened and they all died at the same time.
Look at what happened when Aroden died (the only Starstone-ascended god to thus far die). It punched a hole into the abyss and created a massive storm.
Maybe the death of several starstone-ascended gods on Eox caused its destruction and the destruction of Damiar and Iovo.
Maybe that's why Tar-Baphon didn't want to ascend with the Starstone. Maybe he knew (because he had contact with Eox via the whispering way).
The Starstone isn't in the cathedral as a test, it's in there to keep people away. But some perniscious folk still make it through.

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Lucent +3. I have considered the implications of the Starstone and the Diaspora event several times, in several ways, and none of them included these ideas specifically, but much better considered here.
I like the idea of backlash from more powerful deities against lesser ones, which also could have been a factor. In fact, there is nothing to say that many of these proposed events actually coincided in a massively catastrophic and multi-layered event or series of events. I am excited to see how these ideas can be expanded through Mythic Adventures.
Arcana + Divinity + Technology + Plotting/Ego = a great setup for huge events, wonderful or cataclysmic in nature.

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MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor.
Did you ever see the Twilight Zone treatment of this theme? It's about a housewife who discovers strange changes occuring in the household that none of the other family members seem to notice. Then the family itself starts to change and the episode ends with one of those SIMS manipulation icons hovering above her head.

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[tangent]
The Starstone could be the larval stage of an Old One that fell to earth (or an egg?), and it's only the Starstone Cathedral's unique properties that keep it bound and dreaming, with the occasional visitor making it through the tests and challenges that Aroden erected for this purpose (to keep out the riff raff, who might fail and wake it up) being able to tap it's nascent power to bootstrap themselves to divinity (and, in the process, leeching off enough of it's own power to keep it from ever waking up, and since it's power regenerates fairly slowly, anyone who enters, even if they pass the tests Aroden left behind, might fail to become a god if the slumbering critter hasn't built up enough of a charge to bump them up...).
The process is alien and soul-searing and traumatic. Norgorber's mind fractured into four distinct personalities after accepting so much unrefined inchaote 'elder god' into himself, or that Cayden has blocked the entire experience from his memory and sworn to spend the rest of his immortal life blind drunk.
Iomedae seems to have adapted best, but she was sleeping with the dude who built the Starstone Cathedral in the first place, so she probably had a cheat sheet.
[/tangent]

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Mikaze wrote:MMCJawa wrote:Somehow I get the feeling that the bonesages treat their living relatives as sick players in a real life SIMS or reality showThis is a downright terrifying notion once one gets past the humor. If there's one game that can manage to bring out a player's bad side, it's probably The Sims. Add in the extra disconnect of undeath and millenia and the fact that the Sims in question are real people who have no idea about the truth of their situation...
Holy hell.
It's stated right in Distant Worlds that this is what has happened to the people in the living vault. Exerpt:
Quote:"...the bone sages frequently force the residents into acts of torture or erotic congress out of a voyeuristic interest in things like pain and sex, which they can no longer experience themselves."And the people do know what's going on, but they've given up in despair of ever escaping.
Sounds like someone needs to plan a large-scale rescue, but obviously the bone sages won't like that.
"You find the small man huddled in a corner. Clearly deformed, his hands are thick and he only has three fingers and a thumb. While he is clearly in need of a shave, the large moustache and bulbus nose dominate his face. He is rocking back and forth muttering quietly."
"We move forward maybe he knows how to get out of this place. What is he muttering?""Not the pipes, mushrooms and turtles again, not the pipes, mushrooms and turtles again!"

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"You find the small man huddled in a corner. Clearly deformed, his hands are thick and he only has three fingers and a thumb. While he is clearly in need of a shave, the large moustache and bulbus nose dominate his face. He is rocking back and forth muttering quietly."
"We move forward maybe he knows how to get out of this place. What is he muttering?"
"Not the pipes, mushrooms and turtles again, not the pipes, mushrooms and turtles again!"
That puts a really dark spin on the ending of Super Mario Bros. 2.

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Modification to my Starstone hypothesis: from the description in Mythic Realms, it sounds very much like the original core of the Stone might have been a remnant of the Eoxian planet-buster.
So the power to create gods requires the destruction of a planetary ecosystem and billions of sentient lives?
Woo. The Whispering Way suddenly makes a lot more sense.
Tar-Baphon - "Your world is the fuel I shall burn to light the way to apotheosis."
"You sacrifice some things, you get some power."
"I sacrifice all the things, I get all the power!"