Mass Effect 3


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Grand Lodge

Dorje Sylas wrote:

Ya, those little monkey things are Pyjacks.

Anyways got done playing a bit of the ME3 PC demo multiplayer. Even for all the crap with Origin I'm going to get it now. The few games I got in on were a lot of fun and I'm now running a Green armored (slate striped) female Vanguard named Power Girl, because she speeds in and smashed every one in reach with her fists.

The weight system on Weapon Load vs Power Recharge is an interesting mechanic, so she's now using only the SMG and Pistol.

Best kill yet was a Charge kill against one of the Cerberus cloak-ninja people during wave 10. That felt real good.

For you and anyone else who will be playing on PC and doesn't want to deal with Origin I suggest the following.

There are legal work arounds to Origin. You'll still need to install it but this is how you'll prevent it from scanning your computer. The following link is to a sandbox program that basically isolates other programs and keeps them from accessing other files on your computer. It's free to download and works really well. Here's the link:

Sandboxie

I'd recommend using the middle download from TechSpot. I know it's free through there. As for working around Origin using Sandboxie here's a walkthrough for it.

Using Sandboxie to work around Origin

You may need to sign up for the Bioware Social Network. But if you already have an Origin account it's already linked. Just use your Origin login info.

Hope this helps people.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Well. BioWare lately has brought out some rather lackluster stuff. IMO, of course.

Dragon Age 2 was rushed and re-used the same rooms over and over again. Much of the decisions you make don't change a single thing of the storyline. It really was a far cry from the heights of Dragon Age: Origins, which really gave you choices with consequences.

Star Wars: The Old Republic... I don't know. It was my most anticipated game for years, but the end result is even worse in the "free choice" department than Dragon Age 2. Sure, it's an MMO first and an RPG second... but I guess with the standards I expect of BioWare, I was too optimistic.

Mass Effect 3 however seems to be very good. GameStar, one of our prime german gaming magazines, already reviewed it and the suscribers got their copies of this months magazine. Seems like they gave it a 92% score, which is four percent higher than what they gave Mass Effect 2. So I am quite optimistic.

BTW., link to a summary of the review from the BioWare forums. Link.


Pan wrote:


Or they may be bailing because they don't want to wait until the end of the wave. I haven't tried it so I have no idea how long that is. I just know that last time I was on the Mechwarrior online forum people were screaming for re-spawns. Yeah they want to appear magically after their mech gets blown up in a simulation game. I guess its too much to ask a player to wait a few minutes for a new match. "I gots to keep playing doood!!1!!!11!!!!1111!!!!!!!"

sry for the rant yall

Nah it's cool. From what I've seen so far it's people being immature and not wanting to be "dead" for a while. You loose out on credits for the game if you don't stick it out, I think you also lose out on some XP. The incentive really is to hang on till the end of the wave.

Given the difficulty in finding a moderately stable quartet of players, the at most 5 or so minutes it takes to clear a wave is going to be doubled at the least trying to find a new group. I've actually seen far fewer recently, seems like the word is getting out the advantages of hanging on.

I actually took advantage of the "revive after wave" by suicide rushing one of those target NPCs to stop guys from spawning and keep us from failing by time. My team was able to mop-up the rest of the wave.

Oh, voice chat is kinda working. Most people aren't using it and it's not nearly the quality that Steam provides. They have the hot key for ext chat but it doesn't seem to work.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

If you disconnect, you don't get either XP nor credits. And sticking out a few minutes dead really isn't that much time, a typical wave takes about 2 minutes. Worst case, the Infiltrator is the last guy left standing and you have to wait four minutes, while s/he picks off enemies one by one from invisibility.

And, yeah, the game desperately needs a way to chat via text, in the lobby and in the game.


Quote:

Dragon Age 2 was pretty much a reskinned ME and it was out in like 8 months after DA1's release. That kinda screams "woohoo, lets ride the DA1 train and throw anything else out there while the train is still going strong!".

DA1 was near perfect, why change the formula of the game?

You can thank Electronic Arts for this. DA1 - originally a PC-specific RPG - was apparently not expected to do well, being a PC-centric game ported later to consoles (and, annoyingly, having to suffer the completed PC version being delayed six months so as not to launch ahead of the console versions). It ended up doing and selling very well indeed, so EA demanded that a sequel be rushed through. Hence why DA2 reuses so many DA1 art assets, as they had no time to develop new stuff. In addition it appears they couldn't develop PC and console-specific control systems (like DA1 had) simultaneously within the limited timeframe, so they simply stuck the console control scheme on the PC version of the game, which was not well-received.

In fairness to BioWare, they have acknowledged that the problems are something they are aware of and will not be repeating for DA3. I'm guessing the bucketloads of money they have made for EA through THE OLD REPUBLIC and now MASS EFFECT 3 have meant they have a bit more freedom in developing DA3.

Grand Lodge

Werthead wrote:
good stuff

I just hope EA doesn't decide to go and gut Bioware like they did with all the other smaller companies they bought.


I love Dragon Age as much as the next rpg geek, but I really can't see DA:O as being a "near-perfect" game. While DA2 was WAY too rushed, beyond even the regular "rush" products get in the game industry, I think there's something to be said for the stylized, fast-paced combat engine it possesses.

Could it stand to be more tactically capable? Yes. Does the PC version need a battle camera added back in? Hell yes. But for me at least the story of DA2 and the combat engine were better than DA: O in almost every way.

Grand Lodge

UltraFennec wrote:

I love Dragon Age as much as the next rpg geek, but I really can't see DA:O as being a "near-perfect" game. While DA2 was WAY too rushed, beyond even the regular "rush" products get in the game industry, I think there's something to be said for the stylized, fast-paced combat engine it possesses.

Could it stand to be more tactically capable? Yes. Does the PC version need a battle camera added back in? Hell yes. But for me at least the story of DA2 and the combat engine were better than DA: O in almost every way.

I think each game had it's merits. The scope and overall idea of the story of 2 was great. But it failed in the execution. I will agree that combat in 2 was a little faster paced than in 1. Also going up against multiple mages in 2 was easier than in 1. But 1 was a fun and unique experience as well.


I wouldn't say that DA2's story failed in the execution, at least not entirely. I think that a large part of the fanbase was expecting a story told in a different way, or at least a frame tale with much wider scope than was given, and let their disappointment and anger at the result color their judgment of what merits the game does have to offer.

I rather prefer a tighter focus on characters and their personal stories rather than a grand save-the-world type tale, so for my 2 cents the rise of the Champion is better in pretty much every respect, whereas I was just about bored to tears by the overall arc in Origins.

I'm sure there are plenty who disagree with me, but I play games for their stories before any other concern honestly, so take it with a grain of salt.


UltraFennec wrote:
I'm sure there are plenty who disagree with me, but I play games for their stories before any other concern honestly, so take it with a grain of salt.

/passes the salt shaker ;)

I play games for everything. Story is pretty high on my list of qualities in a game, but it's not everything. Take Skyrim for instance, the main storyline is just ok, but theres alot more that make it an exceptional game. Borderlands story was very weak (its a shooter so it's semi-expected) but there were alot of other things that made it a classic like the gameplay itself, the atmosphere of the setting, even the soundtrack was a perfect fit (dont even get me started on colorful NPCs like Claptrap). Console greats like Dead Space, Batman, and Demon Soul's fall into this category, short on story but awesome experiences. YMMV.
DA:O2 was just a failure to me, ME1's gameplay also wasn't that hot despite the size and lore of the ME world.
"Got Salt?"™


Dragon Age 1's strength wasn't in the story, it was in how well that story was told. The story itself had little uniqueness, but it was told in such a way that it gripped you.

Also, DA1 had Sten and Shale.


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Kelsey MacAilbert wrote:

Dragon Age 1's strength wasn't in the story, it was in how well that story was told. The story itself had little uniqueness, but it was told in such a way that it gripped you.

Also, DA1 had Sten and Shale.

And Leliana. But you're right, it wasn't in the story, but how well that story was told.


<---- never used Sten. Shale was cool indeed.


Well, we'll have to politely disagree on the "how well it was told" part too I think. It's really a matter of taste all things considered.

I'm not sure I could pinpoint different parts of the DA:O presentation to say "I didn't like it that much." It just didn't really leave much of an impression on me, nor did it grip me, though it was well-done. It just sort of...was there. (Quite a bit of the Mass Effect story feels the same way honestly).

The frame tale idea and the focus on a long-term story of a few people coming to terms with their dangerous new lives gripped me more than the (admittedly well-presented) savior's tale from DA:O. I think maybe it reminded me of my Baldur's Gate characters and activated the nostalgia engine.

Funny. I liked the companion storylines in those games more than the main quest too, though villains don't get more badass than Jon Irenicus.

Different strokes I guess. The transition from ME1 to ME2 was the same for me.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My motivation for even playing ME3 has been ruined. :(


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UltraFennec wrote:

I wouldn't say that DA2's story failed in the execution, at least not entirely. I think that a large part of the fanbase was expecting a story told in a different way, or at least a frame tale with much wider scope than was given, and let their disappointment and anger at the result color their judgment of what merits the game does have to offer.

I rather prefer a tighter focus on characters and their personal stories rather than a grand save-the-world type tale, so for my 2 cents the rise of the Champion is better in pretty much every respect, whereas I was just about bored to tears by the overall arc in Origins.

I'm sure there are plenty who disagree with me, but I play games for their stories before any other concern honestly, so take it with a grain of salt.

I think a large part of the fanbase expected the typical Bioware wish-fulfillment fantasy where one person can save the world (or in this case the city). Yes, I'm looking at Anders and Meredith there. That you couldn't stop them doing their thing despite your protagonist power meant your character wasn't the One True Protagonist who could arrange the world to their satisfaction.


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The thing that disappointed me with DA2 was mainly that it seemed like all your companions just continously kept making bad decisions and that those decisions were mostly in a vacuum - you couldn't influence them at all. Anders and Isabella are the two most dramatic examples of it, but yeah - that was irritating.

In DA:1, I *enjoyed* every companion, their story, and personality. In DA:2, I really only enjoyed Aveline and Varric - for instance, Carver was irritating and annoying,

Spoiler:
his death wasn't emotionally jarring in any way - sadly, it was a relief.

Hawke was awesome and his (or her) rise to power in Kirkwall was a good story, but the lack of a likable supporting cast kept it from being a great story.

Contrarily, Mass Effect 1 and 2 managed to be great stories. I liked everyone in ME:1, and the only ones I didn't really care for in ME:2 were Zaeed and Jack. I cannot adequately express my eagerness for Ash to rejoin Shepard's crew in ME:3.


I feel like I'm going to get booed out of here but I didn't like DA:O at all. For one thing I'm a packrat when it comes to openish RPGs, I pick up and horde everything. To not have an in-camp chest AND then to put one in as DLC which isn't even in camp was off-putting.

The time scale on events really felt odd. There was this big emergency of the invading army which was steamrolling through everything but then masterisously slowed to crawl and allow the Player to run around all over the region on foot or by wagon. It just felt off with no good explanation.

Lastly I had a big problem with the sepia tint over everything, at least I think it was sepia. Everything was kind of dull and brown, with odd contrast in sections. It came out most notable in the Elves forest area, but was present through out. Kinda made my eyes hurt after a while.

Hopefully MA3 won't have the same timing issues that DA:O had for me.

I REALLY like the multiplayer. It's been a long time since I've had a far future SciFi shooter to play and the mechanics in it are actually quite fun. At this point I honestly wouldn't mind seeing them expand the concept to a full stand alone game... If they got dedicated servers on the PC side.

Although people really need to keep thier Mic settings on Push to Talk and not Volume activated, volume activated shouldn't even be an option.

Sovereign Court

Dorje Sylas wrote:

I feel like I'm going to get booed out of here but I didn't like DA:O at all. For one thing I'm a packrat when it comes to openish RPGs, I pick up and horde everything. To not have an in-camp chest AND then to put one in as DLC which isn't even in camp was off-putting.

The time scale on events really felt odd. There was this big emergency of the invading army which was steamrolling through everything but then masterisously slowed to crawl and allow the Player to run around all over the region on foot or by wagon. It just felt off with no good explanation.

Lastly I had a big problem with the sepia tint over everything, at least I think it was sepia. Everything was kind of dull and brown, with odd contrast in sections. It came out most notable in the Elves forest area, but was present through out. Kinda made my eyes hurt after a while.

Hopefully MA3 won't have the same timing issues that DA:O had for me.

I REALLY like the multiplayer. It's been a long time since I've had a far future SciFi shooter to play and the mechanics in it are actually quite fun. At this point I honestly wouldn't mind seeing them expand the concept to a full stand alone game... If they got dedicated servers on the PC side.

Although people really need to keep thier Mic settings on Push to Talk and not Volume activated, volume activated shouldn't even be an option.

To be honest I would like to be able to play the campaign multi-player. Not just some death match arena or team simulator. Volume activated is just fine for me I rarely play with strangers and dont want to bother with Push to talk.


Don't get me wrong, what I'm really liking is the co-op nature of it. I don't think a co-op campaign would work at this point but they could take the multiplayer and expand it. I don't think ME3 will be the end of the Mass Effect franchise and I could see another game like a Mass Effect: Mercenaries being set during Shepard's arc but instead focusing on a human who has joined the Blue Suns or maybe Eclipse, with a bigger co-op focus telling side stories of the different mercenary groups. A mercenary focus would also offer the option for a bit of PvP.

It's possible they tried to include a co-op campaign but it didn't work out correctly so they took that work and gave us Galaxy of War instead.

The problem I have with most "pub" games on voice activated is that they often don't set it right. It either doesn't actually turn on and I catch only fragments of what they're saying, or it's to high and gets triggered by incidental sounds (like breathing, the game, house hold sounds.) I'm very used to PTT on PC, also changing the default hot keys a bit closer to WASD (like Steam does default on V).

If you're playing on PC I'd love to join you.

=====

I wonder how feasible it would be to do a bit of machinima in Galaxy of War mode. I think you could get away with leaving one Guardian (shield guy) alive for a non-timed wave and just avoid him while filming the game footage. I need to see what happens if you take off all the weapons in multiplayer mode. *edit* Nope, forces you to have at least one weapon. :(


Quote:
The time scale on events really felt odd. There was this big emergency of the invading army which was steamrolling through everything but then masterisously slowed to crawl and allow the Player to run around all over the region on foot or by wagon. It just felt off with no good explanation.

RPGs are bad at this. MASS EFFECT 3 does sound like it will do the same thing, unless there's some explanation for why the Reapers are happy hanging around at Earth whilst you mosey on around the Galaxy at your own pace (i.e. they're laying a trap for Shepard and his allies).

SKYRIM has the same problem with both the civil war and the dragons rampaging around the landscape, but neither actually progresses until you do the next quest. The rest of the time the gameworld is in stasis whilst you grind your blacksmithing skills for 5 hours or whatever.

MASS EFFECT 2 does at least make a few nods towards realism. Whilst the Collectors are causing mischief there isn't the same ticking clock issue as in ME1 and (apparently) ME3. You choosing when to attack the Collector base therefore makes sense.

Spoiler:
However, if you don't go ASAP after the attack on the Normandy, you lose more and more crewmembers. If you go straight away, they all live, if you delay it by one or two missions half of them die, and any longer than that and they all die.


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Men, I was hoping to use both Wrex and Grunt as squadmates. That would've been badass.


No, it was just DA:Os time scale that bugged me. I can accept quest based event advancement but DA:O had me constantly looking at the little map going "did they move at all?" The sense of urgency that was imparted in the beginning of the game wasn't really followed through very well. Even Mass Effect 1 didn't have the same kind of "now now now" urgency in the beginning. It felt far more systematic, okay let's get the evidence that Saren is evil and leading the Geth. Up until Virmire and Ilos when things get a bit more urgent, but by then the player was likely ready to plow on ahead with the main story.

It's why I worry about ME3. Considering the game opens with the Reapers picking off Earth (echo of openning loss in DA:O) the player is getting immediately thrust into a situation of "oh no, raise an army quick before more people die." I really hope they pull it off better then DA:O "oops, they sacked a single city and then halted" while I screwed around on side quests (back tracked, farmed random road encounters, etc). They need a good excuse that explains why the Reapers take so long, or at least remind the player that the Reapers and slow and methodical entities as a whole and be devoting time to building Reapers out of the populations they harvest.


I think they'll bring up the whole "exterminating a galaxy is a time-consuming business" angle again personally. While there are a whole crap-ton of Reapers, it seems they can't get rid of everyone at once.

Really wondering why there's so many of them targeting Earth all at once though.


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Dorje Sylas wrote:

No, it was just DA:Os time scale that bugged me. I can accept quest based event advancement but DA:O had me constantly looking at the little map going "did they move at all?" The sense of urgency that was imparted in the beginning of the game wasn't really followed through very well. Even Mass Effect 1 didn't have the same kind of "now now now" urgency in the beginning. It felt far more systematic, okay let's get the evidence that Saren is evil and leading the Geth. Up until Virmire and Ilos when things get a bit more urgent, but by then the player was likely ready to plow on ahead with the main story.

It's why I worry about ME3. Considering the game opens with the Reapers picking off Earth (echo of openning loss in DA:O) the player is getting immediately thrust into a situation of "oh no, raise an army quick before more people die." I really hope they pull it off better then DA:O "oops, they sacked a single city and then halted" while I screwed around on side quests (back tracked, farmed random road encounters, etc). They need a good excuse that explains why the Reapers take so long, or at least remind the player that the Reapers and slow and methodical entities as a whole and be devoting time to building Reapers out of the populations they harvest.

It's because the emergency flavor is fun, but urgency in the game play itself isn't. I would HATE the kind of time frame you are suggesting. I want to be able to take my time and enjoy the game, not have to hurry all the time if I want to be able to win.


I got bored and decided to fool around with the ME3 demo again today, and I found out something interesting. I changed the Kinect settings to the English (as in Great Britain)dialect and it seemed to understand me a little better. I do have a very, very slight southern accent, and the acoustics of my house is different than most because of the ten foot ceilings, so that might explain it.
The "Better with Kinect" part of the demo has been neat from the little bit I've used it. It's a great concept, and would be great for managing powers and switching weapons.


My opinions:
Why would they attack Earth first? The only guy that has demonstarted the ability to destroy reapers is from Earth. They either want revenge or to destroy earth to make sure we don't have more Shepard level badasses in reserve.
Why would the reapers get stuck on earth for a long period of time while you go do sidequests? Assuming the first missions are to help earth, with Shepards help we put the reapers in a stalemate, forcng them to keep a siege or something, or even force their frontline/scout force to retreat until their main force arrives. Or perhaps the reapers have such a superiority complex they think they can take their time with each planet, afterall what is a couple months for a being that is a couple of millions of years old? Also, they don't want to just kill us, they want to incorporate us to make new reapers, maybe it's a long process and they don't think that they have to rush since they think we ar just small fry that can't really hurt them.


VM mercenario wrote:

My opinions:

Why would they attack Earth first? The only guy that has demonstarted the ability to destroy reapers is from Earth. They either want revenge or to destroy earth to make sure we don't have more Shepard level badasses in reserve.
Why would the reapers get stuck on earth for a long period of time while you go do sidequests? Assuming the first missions are to help earth, with Shepards help we put the reapers in a stalemate, forcng them to keep a siege or something, or even force their frontline/scout force to retreat until their main force arrives. Or perhaps the reapers have such a superiority complex they think they can take their time with each planet, afterall what is a couple months for a being that is a couple of millions of years old? Also, they don't want to just kill us, they want to incorporate us to make new reapers, maybe it's a long process and they don't think that they have to rush since they think we ar just small fry that can't really hurt them.

I don't know if you're familiar with the site, but Cerberus Daily News has started up again with the offical news from Bioware. And something is happening on Khar'shan, though I'm not saying it's the Reapers. Just that it#s probably a good bet to go that way.


"CerberusDailyNews.com is not owned or operated by BioWare." Gotta watch for the stuff tagged with -Bioware Blog, the rest of it is fan work.

@Kelesy, it wasn't presented well in the loading screens. Each time it did a "little grow to current spread" animation it built a (false) expectation that it was an active time based threat. This false hood is reenforced by the loss of the first city, which given a typical run will come quickly when the first "recruit an ally" is done. ME1 & ME2 both presented their threats better.

@VM mercenario, actually another good reason earth would get hit first is its position on the spiral arm. Aside from being the species that produced the biggest threat and seriously FUBARed their plans it also seems galacticly the closest until they can get in range of their own Mass Relay network. Which is further FUBARed for them because they can't get to the Citadel right away and shut off the whole gate network while they planet hop.

Between the Protheans of Ilos and Shepard this is going to be one of the messiest cycles the Reapers have ever gone through.

Different note On Threat Assessment. I find it far more accurate then the ANN report.


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The bits coming in from Khar'Shan are official though. They're appearing in the CDN screen on the Mass Effect 2 splash page just like the old news bits did. I know this because I've been feverishly making sure my saves are ready to import to ME3.

Lantern Lodge

UltraFennec wrote:
The bits coming in from Khar'Shan are official though. They're appearing in the CDN screen on the Mass Effect 2 splash page just like the old news bits did. I know this because I've been feverishly making sure my saves are ready to import to ME3.

Ha! You and me both.


I discovered something interesting about the Reaper ships. Technically not a spoiler as it is something you can see in the trailers, but I'll hide it anyway:

Spoiler:
The Reaper ships have the same design but come in different sizes. The really big ones like Sovereign (5km long) are apparently 'relatively' rare. Most of their ships are smaller (200m long or thereabouts) and capable of landing on planetary surfaces. Most of the Reapers we see smashing up Vancouver-Seattle in the trailers and the one that gets taken out on another planet by a thresher are these smaller ships.

If the really big ones are relatively rare and presumably more difficult to replace (and they already lost one in ME1), that might explain their more methodical approach in ME3. And the more recent ME3 trailers do indicate that they have sent some ships to attack other worlds, although Earth is their initial main focus.


Going to pick it up in a bit.

Hoping this one has a revisit of Faunts' M4 Part 2(or Part 1).

Gonna get my old running crew back together again. Feels good man.

Silver Crusade

NO SPOILERS

Did anyone else have trouble importing their Shepard's face? All of my key plot points made it over correctly according to the summary bit, but for some reason it could not transfer my Shepard's appearance. Was able to remake it, but still...

SLIGHT SPOILER

Spoiler:
Man, you know things have gotten bad when Udina and the Turian Councillor both make nice with you. In the same room.


Mikaze, my brother was raging about that same issue all day. Any chance you're playing on a 360 with a Shepard imported from 1 into 2 and then imported from 2 into 3?

Silver Crusade

Dal Selpher wrote:
Mikaze, my brother was raging about that same issue all day. Any chance you're playing on a 360 with a Shepard imported from 1 into 2 and then imported from 2 into 3?

Yep.

Maybe it's a thing.

Thankfully my Shepard's face is pretty easy to rebuild. Still it's a bit of an annoying speedbump for those hoping for a seamless transition across the trilogy.

That aside, enjoying the hell out of it thus far.


Yeah, I think it's a thing.
I'm going to try and hold out for the inevitable sale that has all the silly available-on-the-day-of-launch DLC packaged with it.

Hopefully a slow playthrough of ME1 and ME2 will distract me long enough. I don't know how to hold out otherwise.


BioWare are working on the face thing and hope to patch it soon. Of course, if 'soon' is more than a couple of weeks, that will be too late for most people's first play-throughs.

I did the same thing, but with the default Shepard, so it should be easy to fix when I get ME3 (on Friday, since it's coming out late in the UK for absolutely no discernible reason).

Quote:
I'm going to try and hold out for the inevitable sale that has all the silly available-on-the-day-of-launch DLC packaged with it.

Good luck with that. Two years after release, no such package exists for MASS EFFECT 2. You can get MASS EFFECT 2 on budget (I got it for PC for £6 in an Amazon sale) but you still need to buy and download the DLC you want individually (though some are free). Hell, you still need to buy ME1 and then download it's DLC separately five years from release.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I had the same problem, couldn't import my Shepard's face. I tried rebuilding it from memory, and I got it mostly right, but something is off, and it's kinda weird.


I haven't even started the single player. I went right for the multiplayer. The buying of packs got annoying with BioWare Points and in-game credits. Every time it has to go check for "available packages " and such.

The Battle Field 3 soldier skin/pack was a surprise. If you have BF3 I guess they give that out. In terms of abilities it gets Carnage instead of Impact Shot, but doesn't allow custom coloring.

Out of the weapons so far I'm enjoying the Raptor sniper rifle. It's more like a hybrid assault/sniper rifle. Non-auto, but if you liked the 3 burst assault rifle in the demo you may like this one as well.

(Brasten on Origin)

Silver Crusade

Dear God. I can't believe Bioware managed to do this.

Spoiler:
Shepard's dancing seems to have actually gotten worse.

Remember some of those potentially heart-wrenching conversations you could overhear from background NPCs in ME2? Like that salarian taking his asari step-daughter shopping?

ME3 seems like it's going to enjoy twisting that knife as far as it can possibly go.

Spoiler:
That asari lady at the counter dealing with the old lady is actually getting to me on a personal level. It's actually hard to walk by that place now.

One quick actual possible minor spoiler question for those early in the game. Probably two/three hours in.

Spoiler:
Did anyone ever actually authorize that PTSD-suffering asari commando's gun request? There is absolutely nothing about that situation that remotely says "Hey, this could work out!"

When I first saw the request all I could think was, "Haha! Oh really game?"


I felt sorry for the guy buying a combat suit, racking upthe tab, and then realizing he doesn't have the money to pay for it...

Scarab Sages

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Got the game Tuesday, enjoying it pretty well.

My biggest complaints:

Not changed enough from ME2 (feels like an expansion pack). Planet Scanning is the same mechanic (but for other stuff besides The Metal). I cant remember the power triangle of tech/biotic vs armor/shields. Can't pause cut scenes, and

Spoiler:
Ash gets injured like after mission #1. Suck. Now I have to use that mohawk mexican fellow whose name eludes me until I get Garrus back.

Pluses:

Aiming has been improved for powers. Arcing powers over/behind/around cover seems to work better than ME2, though I still find myself cryo blasting the ground in front of an enemy with high ground. Ammo is more plentiful, rather than being ME2's ammo rarity or ME's non-existent medi-gel reserves. Also, Blasto 6. I don't see why that guy's not doing Shepard's job.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
archmagi1 wrote:
Can't pause cut scenes

Which system are you playing with? If it's x-box, you can hit the "guide" button (round middle one) and that will pause during a cut scene.

Scarab Sages

PC

Sovereign Court

I really dig the A.I. improvements. I love how they added back weapon upgrades and Mods without bringing back an inventory.

I will spoiler some of the story bits:

spoiler:
The opening was rather disappointing. Another immediate attack where you have to flee...really?

I am about 5 hours in and I am not satisfied with my choices of squad mates so far. Hopefully it will improve.

The cameos by Jack and Grunt were great and I look forward to hopefully more of these moments. I hope the game isn't entirely rehashing old friendships via cameos though. More to come.

Scarab Sages

Pan wrote:

I really dig the A.I. improvements. I love how they added back weapon upgrades and Mods without bringing back an inventory.

I will spoiler some of the story bits:
** spoiler omitted **

Well...

Spoiler:
It seems they are all chit chats. I met Miranda for a 'how you doing' and she got all whiney when I didn't want to rekindle my trist w/ her (why would I, Liara is back, blue girls FTW). Thane is just a chit chat. Jack and Wrex don't join up. I've finished my 3rd story mission (Sur'Kesh) and a number of side quests and right now only have 4 members to choose from.


Spoiler:
It's definitely dragging out the characters. I've completed Tuchanka and a big Citadel mission (a legit mission, not a side fetch quest), and just now getting notice from the Quarians. But other than that, I've got everyone I think.

Really like how people show up on the Citadel to talk to outside the Normandy.

Sovereign Court

Top 5 moment

spoiler:
Conrad Verner "saves" Shepard pure awesome!

Silver Crusade

Just finished the game, after learning that most of my choices from previous games were awesome :P it was fun. Now after seeing all the endings (Deus Ex 3 came back to haunt me) .... I am ready to curl up into a ball.

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