New champion code + reactions please


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Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I'd really like some new champion codes for good champions but also for evil ones if page count allows for Secrets of Magic.

I could totally see magic based reactions.

For example, (Lawful Good option) if an ally is targeted with a spell, I can increase their saves against that spell by 1 at 1st level and 2 at 7th, 3 at 13th, and 4 at 19th. (Just throwing out numbers as an example. Can be rebalanced if too powerful.)

Or (Neutral Good) if an ally is targeted with a spell, you can increase the end result by 1 step.

Or another one, (Chaotic Good option) if an ally is targeted with a spell and saves against the spell, I can capture that spell and throw it back at the caster.

Something similar to this would be both interesting and powerful for champions and it would allow a kind of anti-magic defensive champion build rather than just having anti-physical defensive champion builds.

Perfect book to add new champion options.


There is something in that book that could use some of these - the magus. Capturing a spell and throwing it back is very magusy. I don't recall if it is already in the playtest but it should be on that class somewhere. Madam Holly Venger is being robbed by a dirty gish.


While I feel like your examples are on the extreme end of the power scale, it would be interesting to see some magical champion stuff. For the record, though, the current reactions apply to "damage" which could come from spells or physical attacks, so making reactions that only apply to spells would actually be a downgrade.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

That's why I made things like saves instead of just reducing damage since it would be a downgrade if it was just damage.

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I would like to see those together with Neutral Champions.
Actually the only class that is not suitable for a neutral character.


The first one is overpower, because of the bonus which scales faster than any elixir or heroism and has no range requirements ( like the tennets of good when it comes to protect ).

The second one is not clear if you are talking about an enemy spell or a friendly spell. If the former, it's just the first one you proposed but way more powerful.

The third one is way better than the magus feat ( whose feat can only target the magus itself, and only capture the spell ).

...

Reactions have to be balanced depends 3 factors

1- Tennets ( the more limited, the stronger the reaction. That's why the tennets of evil sucks if compared to tennets of good reaction ).

2- Alignment ( as for the tennets, the more the alignment forces you to act in one way, the better has to be the reaction ).

3- Thematic with the Alignment ( there's no name for your LN,N,CN path, nor a description, so it's hard to see if they might be or not close to the path ).

Talking abount point 1 and 2, neutral champions will obviously be more free than any evil or good character, and because so their reactions have to be less strong than the evil ones.


I think the Champion Codes you're discussing could come from deities or pantheons. For example, Nethys has domains of Magic and Protection, so their Champion might be eligible for a Magic Protection code. This opens up the potential for an insane number of code options, which has pros and cons.

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