
Lurk3r |

Welcome!
The recently released Ultimate Combat has firearms rules and rules for vehicles, which you could take and replace any refernces to magic with 'tech' or 'steam.' The advanced Player's Guide has the Alchemist class, which uses bombs and uses magic with potions instead of spells, as well as the Inquisitor which has a very "Van Helsing" type of gritty spellcaster feel. Also, if you can find a copy of the Pathfinder Chronicles Campaign Setting, read up on Alkenstar: a place with no magic where technology has flourished.
Argh! Ninja'd by Belkar!

James0235 |
1 person marked this as a favorite. |

Hi, just picked up the Core Rulebook this week and joined the website. Are there any Pathfinder steampunk adventures or creatures available. I'm thinking of running that sort of campaign this fall.
EN Publishing is releasing Zeitgeist, an adventure path that seems very steampunk to me, for both D&D4E and Pathfinder. The Player's Guide is a free download as is the Campaign Guide.

Fnipernackle |

John Szalay |

EN Publishing is releasing Zeitgeist, an adventure path that seems very steampunk to me, for both D&D4E and Pathfinder. The Player's Guide is a free download as is the Campaign Guide.
Thanks! Downloaded and checking! I'll also look up the Midgard thing.

LilithsThrall |
Keep in mind that the Summoner's Eidolan could be flavored to be clockwork. This includes the Synthesist's - clockwork power armor.
I wrote a clockwork Sorcerer bloodline awhile back that slowly turns the Sorcerer into an insane clockwork cyborg. A cool BBEG for a steampunk campaign. In the homebrew world I created this for, the Steam Age has arrived based on inspiration from dreams of insanity given by alien spirits. People who spend a lot of time communing with these spirits are, at best, good aligned eccentrics and at worse powerful chaotic evil mad scientists (and there are far more of the former than the later). Cities which use a lot of steam risk becoming Dickens-inspired realms of pollution, poverty, and crime. It is up to the heroes to make sure steam is used for good.

Banatine |
Well, it may be 3.5, and it may be 3rd party, but Dragonmech is what i use to put steampunk into my fantasy (I also like to put it into the Eberron campaign setting, makes me feel like i'm playing d20 Escaflowne!)
So yeah, i'd recommend trying to track down a copy of the core book. It's great fun!

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There's this Engineer archetype for the Alchemist, which is some pretty splendid homebrew. Grittier Rules by Eridanus Publishing also has some good stuff for creating steampunk flavored summoners. Then there's a clockwork template for constructs in the Inner Sea World Guide...
So as you can see, yes, it does exist, but unfortunately it's scattered all over the place.

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Pretty much any of the Constructs in any Bestiary would fit right into a steampunk campaign. But really, as the DM, you can flavor the world however you like. Your descriptions of the world and the themes of your campaign will give it the steampunk feel if you put enough creativity into it. And since you can always rewrite the fluff however you like, you can if need be invent steampunk alternatives to just about any magic item or creature. Wands not appropriate? How about handheld radiarcano coils? And so forth.

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EN Publishing is releasing Zeitgeist, an adventure path that seems very steampunk to me, for both D&D4E and Pathfinder. The Player's Guide is a free download as is the Campaign Guide.
Wow that AP looks awesome. My only worry is that its going to take 2 years to release the whole thing. Crud! My gaming group might /actually/ out pace release schedules for a change.

Brandon Hodge Contributor |
2 people marked this as a favorite. |

This might be a bit late, but I wrote this post a couple of years back, and like to repost it when folks are looking for good steampunk stuff. It is a pretty good list of great resources, some of which are from some not-so obvious sources. Not much is Pathfinder, but a lot is d20, and almost all good setting stuff. Some of it may repeat other poster's recommendations above:
I've got a pretty comprehensive steampunk rpg library, and I've listed a lot of it here (not exhaustive -I DO love Space: 1889, though, and GOOD LUCK finding cheap Iron Kingdoms stuff, as good as it is! -fingers crossed for reprint!): =-)
I have to say right off, Masque of the Red Death is at the top of the list. There is a 3.5 hardcover out that isn't too much on eBay. GREAT Victorian/Steampunk flavored base and prestige classes and a toned-down magic system (it mostly relies on increased casting times, but ultimately the DM is responsible for cutting the spell list if you don't want explosions!). Personally, I think the magic classes should be restricted to the DMG adept class -that does the trick for me and limits the top attainable spell level.
Great Gadgets & Gizmos -d20 and Otherwise
Van Richten's Arsenal (d20): Incredible resource for nifty gadgets and alchemical items, plus some great prestige classes to go along with the MoRD sourcebook. Cheap on eBay, too!
GURPS Steamtech (non d20): the BEST of the bunch here, although in the GURPS system. GREAT fluff, awesome histories, fun read and tons of fun stuff to convert. Hard to find -very rare and $$, but the pdf is cheap.
Deadlands -Smith & Robard's (non-d20): AWESOME steam-powered doodads and geegaws, plus armored steam cars, neat inventions, etc. Great source for Artificier inspiration (like most of this list!)
Castle Falkenstein -Steam Age (non d20): this one and the one above are both set up like "Sears & Roebuck" catalogs, and are fun reads, they look great, and have killer material. Worth it!
Iron Kingdoms -Liber Mechanika: more great stuff, HUGE price tag. Any books here are well worth it, but this one has the best flavor.
Setting, Flavor & Fluff (d20 only)
Steam & Steel -core book, + supplements (pdf only): the core book pdf is only 5 bucks on RPGNow, and the supplements are only 2 bucks each here on Paizo. They are good -especially the prosthetic rules. The Prosthetic supplement looks like great Artificier material, and the Disease supplement is for prosthetic and technological diseases. Awesome! And CHEAP!
Imperial Age: This book is incredible(60 bucks! Ouch!) but you can break it down to easier to swallow pdfs that the uncombined-chapters -they inspired me to take the plunge on this well-constructed material.
Open Design -Zobeck Gazetteer: of course Wolgang delivered with some great clockwork monsters and an awesome selection of clockwork spells -still available! Love these spells!!!
OGL Steampunk: pretty decent, generic OGL source. Not up to the level of the much better sculpted MoRD book, however.
Sorcery & Steam: a very redundant book to OGL listed above, but with better spells and art. I like the armor and some of the items listed here. Not up to MoRD standards, but great spells!
Etherscope: Have to mention this, although they went a little too modern for my tastes -really a cross between the Matrix and Steampunk, leaning more heavily on the modern cyberpunk stuff. I prefer the d20 Dark Matter for some of the same material. Award winning, but just a little too much crammed into one setting -they tried to have it both ways, I think. I think Paizo has the core book for just a few dollars, too!
Dragonmech: some great steam-powered armor and prosthetic rules here. It might go a little overboard on the steam-powered mechs, which turns some people off, but that might be PERFECT for what you need. Cheap on eBay, too.
Deadlands d20: Steampunk-inspired Wild West. Great stuff here.
Have also picked up pdfs for Arneson's Clock & Steam, the True 20 Gearcraft, Mechamancy, Steamworks and Fantastic Science, and they all have great stuff, but you have enough suggestions already!
NON d20 But Great Nonetheless:
Castle Falkenstein: ANYTHING. These books are awesome works of fiction, and fun to read in their own right -you hardly realize they've hidden rules in there!!! I highly recommend Comme Il Faut -the sourcebook on behavior, customs and manners in a steampunk setting. Very cool -get it cheap and hand it to players to learn how to act in your new setting.
Cthulhu by Gaslight: one of the seminal books on the subject, covers 1890's London. Expensive.
GURPS Steampunk: Some of the best in the flavor/fluff lot. Rules are so strange to my D&D mindset, but still great material to inspire your mind!
Broken Gears (FREE pdf): A free steampunk game system on RPGNow -get it!
Victoriana: I've got it, but never cracked it open. Once day...
And, when Jaye Sonia gets it ready for the public, Rhune will be way, way up there on this list. Check out the Cracked Monocle website for another great indie steampunk game, too.
Wow -did I FORGET anything? Hahaha...one of my favorite subjects, so I'm happy to share my personal sources of inspiration on the subject -wanna hear how this goes!!!
Brandon

Ashanderai |

I recommend checking out "Far West" when it comes out at the end of the year. While it seems to be mainly a Wuxia and Western mash-up, it's writers claim that Steampunk is the third major ingredient and inspiration for its setting. So far, it is looking pretty cool. The only problem is that it is a Kickstarter project and the window to be a patron is already over, but I think it will be available to the public as a PDF and/or print book by sometime early next year.

John Szalay |

I have the GURPS Steampunk book as well as the Sorcery & Steam. I prefer the S&S book but the GURPS one has some interesting world ideas.
Some other interesting old school books:
AC11 Dungeons & Dragons: The Book of Wondrous Inventions ISBN 0880384972
PC2 Dungeons & Dragons Creature Crucible: Top Ballista ISBN 0880387742
CM4 Dungeons & Dragons modules "Earthshaker!" a 1280 foot tall giant robot inhabited by gnomes!

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Open Design's Midgard Campaign Setting has a gritty not quite steampunk, steampunk feel. Clockworks and such.
People have covered the D20 OGL stuff well. You found this book. I would also point out that Super Genius Games has a enforcer book out. It is more pulp fantasy, but they have also said they will be doing more including a mad scientist style book in the future. A gadget class. There is also some steam punkish type stuff in 0one games Great City book as well. I am hoping someone does a really good indepth steampunk book.