Gelatinous Cube

buzzby's page

Goblinworks Founder. Organized Play Member. 152 posts (297 including aliases). No reviews. 5 lists. 1 wishlist. 34 Organized Play characters. 2 aliases.


Full Name

Callum Prior

Race

Dwarf

Classes/Levels

Ninja (Mountain Ghost)

Gender

Male

Size

M

About buzzby

Mad Dog McDougall
Male dwarf ninja (scout) 2
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 21 (2d8+8)
Fort +3, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk wakizashi +3 (1d6/18-20) or
. . mwk wakizashi +3 (1d6/18-20)
Special Attacks hatred, relentless, sneak attack +1d6
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Statistics
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Str 10, Dex 16, Con 16, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +1; CMD 14 (14 vs. bull rush, 14 vs. grapple)
Feats Two-weapon Fighting, Weapon Finesse
Traits acrobat, hidden hand
Skills Acrobatics +6 (+2 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +1 (-1 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Disable Device +7, Knowledge (geography) +2, Knowledge (local) +4, Knowledge (nobility) +4, Knowledge (religion) +1, Perception +8, Sense Motive +7, Sleight of Hand +4 (+5 to conceal light weapons), Stealth +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven
SQ ki pool (0 points), ninja trick (combat trick), poison use, rock stepper
Combat Gear smoke pellet; Other Gear leather armor, mwk wakizashi, mwk wakizashi, masterwork thieves' tools, shinobi shozoku, 983 gp, 5 sp
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Special Abilities
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Acrobat When doing an accelerated climb, penalty is reduced to -2.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hidden Hand +1 on Sleight of Hand to conceal light weapons and on att with them during surprise rd.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Rogue 6 / Horizon Walker 1
Endurance, Knowledge (geography) 6
Vital Strike, Devastating Strike, Dimensional Agility, Dimensional Assault, Dimensional Dervish

Mastery (Urban, Swamp, Astral, Underground)
Dominance (Urban, Astral, Underground)