
Cheapy |
10 people marked this as FAQ candidate. Staff response: no reply required. 163 people marked this as a favorite. |

I'll start.
A Bard doesn't need the Perform skill. The only performances that require it are Countersong and Distraction. Inspire Courage et al don't mention it at all, and you don't even need to use your primary artform when using it. It was intentionally left ambiguous so bards didn't have to keep on playing their instrument while using the performances. It's a free action to continue the performance.

![]() |
17 people marked this as a favorite. |

When using a ranged weapon, if there is anything blocking line of effect or providing cover, or a creature (enemy OR ALLY) in between you and your target, the target is given a +4 cover (soft in case of creatures) bonus to AC (unless you have certain feats).
This applies to reach weapons as well when used against targets that are not adjacent to you (such as with a spiked chain or with certain class abilities that allow you to use a reach weapon against an adjacent opponent).
I've lost count of the number of times people have been surprised by this, mainly that allies can provide an opponent with soft cover.

Cheapy |
4 people marked this as a favorite. |

When using a ranged weapon, if there is anything blocking line of effect or providing cover, or a creature (enemy OR ALLY) in between you and your target, the target is given a +4 cover (soft in case of creatures) bonus to AC (unless you have certain feats).
This applies to reach weapons as well when used against targets that are not adjacent to you (such as with a spiked chain or with certain class abilities that allow you to use a reach weapon against an adjacent opponent).
I've lost count of the number of times people have been surprised by this, mainly that allies can provide an opponent with soft cover.
Suddenly the Precise Shot feat lines sound a lot better!

brassbaboon |

When using a ranged weapon, if there is anything blocking line of effect or providing cover, or a creature (enemy OR ALLY) in between you and your target, the target is given a +4 cover (soft in case of creatures) bonus to AC (unless you have certain feats).
This applies to reach weapons as well when used against targets that are not adjacent to you (such as with a spiked chain or with certain class abilities that allow you to use a reach weapon against an adjacent opponent).
I've lost count of the number of times people have been surprised by this, mainly that allies can provide an opponent with soft cover.
Coincidentally one of our group mentioned this to our GM for our session last night. Our group has never applied this rule, so the question was, would he (and we) house rule this, or stick to RAW.
For that entire session I used my bow as much as possible with rapid shot to force him t make a decision. Every roll made (and it was well over a dozen) was either too high or too low to force the issue. So we still don't know how he will rule. In my PF campaign we'll follow the rule.

brassbaboon |

Druid companions can be dismissed at will and replaced at no cost within 24 hours with ANY terrain appropriate alternative. Yesterday a tiger, tomorrow a combat trained mount, next week a T-Rex...
I knew this and have even contemplated using it once or twice in the past four years (I'm pretty sure this was true in 3.5 as well).
However, as a GM, if a druid's player kept dismissing animal companions for convenience, I would probably his his/her deity or Mother Nature herself visit them and have the druid explain, in character, why doing that was not a callous and selfish action.
I might be convinced otherwise, but I would at least have them explain it to their source of power.

![]() |

Don't know if this qualifies as "most people," but at least 3 of the folks that I regularly game with think that you can enchant a weapon or piece of armor without it having at least a +1 enhancement bonus first.
All magical weapons and armor must have at least a +1 enhancement bonus in order to add further enchantments. You cannot simply have a magical flaming dagger; it must be a +1 or better flaming dagger.
They claim that the rule was different in 3/3.5, but I think they're just recalling old houserules.
Also, on the matter of the druid, I totally forgot that bit. Allows for great versatility if the campaign shifts environments significantly. Under the sea this week? Cool; I always wanted a shark. Climbing the highest mountain peaks this time? It's time to Roc! Sorry, Mr Wizard; you're stuck with your toad.

Remco Sommeling |
3 people marked this as a favorite. |

Verse wrote:Suddenly the Precise Shot feat lines sound a lot better!When using a ranged weapon, if there is anything blocking line of effect or providing cover, or a creature (enemy OR ALLY) in between you and your target, the target is given a +4 cover (soft in case of creatures) bonus to AC (unless you have certain feats).
This applies to reach weapons as well when used against targets that are not adjacent to you (such as with a spiked chain or with certain class abilities that allow you to use a reach weapon against an adjacent opponent).
I've lost count of the number of times people have been surprised by this, mainly that allies can provide an opponent with soft cover.
Precise shot is not related to this issue, the cover is in addition to the -4 penalty you get for firing at a creature in hand-to-hand combat, together they can give you an impressive 'penalty' to hit.

brassbaboon |
5 people marked this as a favorite. |

Precise shot is not related to this issue, the cover is in addition to the -4 penalty you get for firing at a creature in hand-to-hand combat, together they can give you an impressive 'penalty' to hit.
It's late and I'm about to hit the sack, so I'm not going to go look this up, but I believe the "improved precise shot" feat allows you to ignore this cover penalty, but you have to have "precise shot" first, which is what Verse was referring to when he said the "Precise Shot feat lines."

Aldin |
10 people marked this as a favorite. |

However, as a GM, if a druid's player kept dismissing animal companions for convenience, I would probably his his/her deity or Mother Nature herself visit them and have the druid explain, in character, why doing that was not a callous and selfish action.
Seriously? Mumsy "Survival of the Fittest" Nature is going to have a problem with a bit of selection weeding out the unfit? She's got a problem with her champion choosing terrain-appropriate companions? It just makes perfect sense to me that the Druid always has the ability to have an appropriate companion regardless of terrain. Especially useful in cases where you're going from areas where something Large and stompy like a T-Rex makes sense to an area where the poor dino would neither fit nor be happy like a cave or a city.

Remco Sommeling |

Remco Sommeling wrote:It's late and I'm about to hit the sack, so I'm not going to go look this up, but I believe the "improved precise shot" feat allows you to ignore this cover penalty, but you have to have "precise shot" first, which is what Verse was referring to when he said the "Precise Shot feat lines."
Precise shot is not related to this issue, the cover is in addition to the -4 penalty you get for firing at a creature in hand-to-hand combat, together they can give you an impressive 'penalty' to hit.
ah right, my bad, can't recall that feat from the top of my head

Remco Sommeling |
4 people marked this as a favorite. |

brassbaboon wrote:However, as a GM, if a druid's player kept dismissing animal companions for convenience, I would probably his his/her deity or Mother Nature herself visit them and have the druid explain, in character, why doing that was not a callous and selfish action.Seriously? Mumsy "Survival of the Fittest" Nature is going to have a problem with a bit of selection weeding out the unfit? She's got a problem with her champion choosing terrain-appropriate companions? It just makes perfect sense to me that the Druid always has the ability to have an appropriate companion regardless of terrain. Especially useful in cases where you're going from areas where something Large and stompy like a T-Rex makes sense to an area where the poor dino would neither fit nor be happy like a cave or a city.
I agree, I do not see a problem with this at all.
I can imagine a druid calling upon aid of an animal when she needs it and dismissing it when she does not require it's services, setting it free once more. I can imagine a druid bonding with several animals depending on where her travels take her, it would be cool if she could call upon 'White Fang' ther faithful friend / wolf companion when traveling through the forest, dismissing it when her travels takes her to the plains, calling upon a wild stallion to take her across the plains swiftly, perhaps dismissing it for an eagle when she gets unto mountainous terrain.
I do not see the dismissal of an animal companion as cruel or disrespectful and think it is even flavorful, allowing for subpar combat choices.

Talynonyx |
1 person marked this as a favorite. |

Aldin wrote:Druid companions can be dismissed at will and replaced at no cost within 24 hours with ANY terrain appropriate alternative. Yesterday a tiger, tomorrow a combat trained mount, next week a T-Rex...I knew this and have even contemplated using it once or twice in the past four years (I'm pretty sure this was true in 3.5 as well).
However, as a GM, if a druid's player kept dismissing animal companions for convenience, I would probably his his/her deity or Mother Nature herself visit them and have the druid explain, in character, why doing that was not a callous and selfish action.
I might be convinced otherwise, but I would at least have them explain it to their source of power.
Today we are adventuring in Africa and I got a lion companion, who knows how to survive here and will be comfortable. However, the other half of the MacGuffin is in Alaska, so I will leave my friend here and pick up a nice polar bear there. Among many other reasons, some of which are perfect depending on how you play your druid.

![]() |
15 people marked this as FAQ candidate. Staff response: no reply required. 26 people marked this as a favorite. |

Anything and everything that improves attack rolls improves CMB checks. Inspire courage, flanking, charges, bless, Weapon Focus (if the CM in question can be performed with the weapon), everything. Moreover, anything that is subtracted (and a whole bunch of things that are added) to AC impact CMD. For instance, a 1st level barbarian's CMD does not change when she rages, because the +2 Str modifier is exactly cancelled by the -2 AC penalty from the rage.

kikanaide |
3 people marked this as a favorite. |

Druid companions can be dismissed at will and replaced at no cost within 24 hours with ANY terrain appropriate alternative. Yesterday a tiger, tomorrow a combat trained mount, next week a T-Rex...
And when they do so, they get a creature that knows relatively few tricks (only the bonuses).
Items for the list:
1) Handle animal gets complicated.
2) Druids have to use move actions to "push" a creature to perform a trick it doesn't know.

pluvia33 |
14 people marked this as a favorite. |

Well, don't know if anyone else had this happen, but none of the experienced D&D 3.5 players in my last Pathfinder game (myself, the GM and three others) had any idea about this:
You can score critical hits on Undead and Construct creatures now!! I didn't discover this until I saw it randomly mentioned on these boards. I looked it up in the Bestiary and was like, "well damn! It's true!" Our GM for the game was making characters use magic weapon crystals from the Magic Item Compendium to be able to crit undead.

JohnLocke |
3 people marked this as a favorite. |

A simple one that I see all the time: the paladin's doubling of his smite damage bonus versus undead, evil outsiders and evil dragons only applies to his first successful attack on that target. Subsequent attacks with an active smite against the same target use the standard damage bonus (+ paladin level).

Cheapy |

Well, don't know if anyone else had this happen, but none of the experienced D&D 3.5 players in my last Pathfinder game (myself, the GM and three others) had any idea about this:
You can score critical hits on Undead and Construct creatures now!! I didn't discover this until I saw it randomly mentioned on these boards. I looked it up in the Bestiary and was like, "well damn! It's true!" Our GM for the game was making characters use magic weapon crystals from the Magic Item Compendium to be able to crit undead.
Rogues can also sneak attack those too. Possibly even elementals, but I am not 100% on that.

JohnLocke |

pluvia33 wrote:Rogues can also sneak attack those too. Possibly even elementals, but I am not 100% on that.Well, don't know if anyone else had this happen, but none of the experienced D&D 3.5 players in my last Pathfinder game (myself, the GM and three others) had any idea about this:
You can score critical hits on Undead and Construct creatures now!! I didn't discover this until I saw it randomly mentioned on these boards. I looked it up in the Bestiary and was like, "well damn! It's true!" Our GM for the game was making characters use magic weapon crystals from the Magic Item Compendium to be able to crit undead.
Not elementals, unfortunately. They are immune to critical hits, flanking, and precision based damage such as sneak attack.

-Anvil- |

You can use your one standard action in the surprise round to charge.
You can coup de grace a creature with total consealment or invisable with two full round actions
Can you tell me where the reference is for the Charge during a surprise round? I don't remember seeing it under Charge.

james maissen |
Another one is that Lesser Restoration has a three round casting time.
Enlarge person's casting time is 1 round.
Both of these were true in 3.5e and are not Pathfinder changes. Likewise the soft cover for missile weapons (which I believe the other poster was talking about improved precise shot rather than just precise shot when he said the group of feats).
Pathfinder has changed a good deal of things.
Evards and Dispel magic only having a single roll rather than multiple ones would be up there for me. Likewise what applies to your CMD.
-James

Power Word Unzip |
21 people marked this as a favorite. |

This isn't unique to PF, but I'm surprised how many people never remember that all parties begin combat flat-footed until they act. I try to keep a good grip on this, because I hate getting the drop on PCs with a high Stealth monster and having them use their full freakin' ACs against my attack rolls.

Tagion |
2 people marked this as a favorite. |

Tagion wrote:Can you tell me where the reference is for the Charge during a surprise round? I don't remember seeing it under Charge.You can use your one standard action in the surprise round to charge.
You can coup de grace a creature with total consealment or invisable with two full round actions
http://paizo.com/pathfinderRPG/prd/combat.html
charge has a little 4 by it. If you go to the bottom it says
4: May be taken as a standard action if you are limited to taking only a single action in a round

![]() |
1 person marked this as a favorite. |

Both of these were true in 3.5e and are not Pathfinder changes. Likewise the soft cover for missile weapons (which I believe the other poster was talking about improved precise shot rather than just precise shot when he said the group of feats).
Pathfinder has changed a good deal of things.
Not sure if you were implying this, but I don't think the thread is limited only to things that changed people don't know about. If they didn't know about the rule in 3.5 or even 3.0, it's still worthy of inclusion here.

Varthanna |
1 person marked this as a favorite. |
Both of these were true in 3.5e and are not Pathfinder changes. Likewise the soft cover for missile weapons (which I believe the other poster was talking about improved precise shot rather than just precise shot when he said the group of feats).
I dont think the OP was speaking about just changes from 3.5 to PF, just rules people forget/dont know in general.
Edit: on that note, however. Force Cage. Yeesh.