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"Savage Species" Rulebook Conversion


Conversions

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Pathfinder Adventure Path Subscriber

Here is a complete version download of all the creatures I've completed so far...
"Savage Species" Pathfinder Beastiary By Levels

Included are:

Agathion, Leonal
Agathion, Vulpinal
Angel, Astral Deva
Ape, Gorilla (Awakened)
Blink Dog
Dragons - Red, Gold, Silver
Genie, Djinni
Giant, Hill
Giant, Fire
Griffon
Hell Hound
Lerechaun
Minotaur
Nymph
Pech
Pixie (Sprite)
Pseudodragon
Quickling
Treant
Troll

Cheliax

zerzix wrote:

I have been working on a full conversion of most creatures in Beast I and II into levels.

Here is a sample of it:Sample.

holy crap!!!!

friggen awesome


Pathfinder Adventure Path, Roleplaying Game Subscriber
zerzix wrote:

This one is HOT! lol Nymph

Hey Zerzix, awesome work.

One thing I'd love to see you try is to spread some of the levels out a bit. Take the Nymph for example. At level 8, +10 CHA on top of whatever point buy which adds to saves, deflection, and ability attacks (BTW: Its not too clear how to calc those - assuming its 10+half creature level+ability mod.);

So a PC stacking their scores with a little bit of magic assistance appropriate to their level, along with some feats could become a problem for a GM. Now, you could argue the same with core races and classes, but they *are* core. I would work to tone these down and think about how to restrict their use. It would make it easier for a GM to approve.

Perhaps the nymph must gain a few extra levels in between HD; Perhaps they cannot wear armor for their abilities to work correctly. Perhaps other bonuses won't stack (like divine grace or the like) with their racial bonus. Perhaps they can't use metal. etc.

Maybe it's looked upon as "nerfing", but I think the original issue with SS was the concern about how everything worked together (racial abilities, bonuses, feats, classes, magic items, spells), especially when starting above level 1. Or maybe that was just me. ;^)

Again, this is great work. Keep it up!

~D


Pathfinder Adventure Path Subscriber

"One thing I'd love to see you try is to spread some of the levels out a bit. Take the Nymph for example."

I actually agree with you. At first I thought to map them out and was trying to go across the board with the same pattern, just to see how bad/good it was. So at this point I was using the HD to break down the monsters levels, which I thought was a better choice than CR and toned them down. In the end, so creatures are stronger than core per level and some weaker. Would love any feed back on people play testing them if possible.

Thanks for the kind words and in the end I may re-do them with a "nerf" type level stuck in. lol


@zerzix...it's coming along nicely.

Regarding recent discussion...it depends what people are using Savage Species for. If it's purely for character use then some monsters may need a level adjustment or two. If it's to give the DM the ability to create variable strength monsters then no level adjustments are called for.

I've updated the download for Pathfinder Bestiary Racial Levels.pdf - see the link in my last post.
It contains tables to build the following creatures at every hit dice:
- GIANT, FIRE
- GIANT, RUNE
- HELL HOUND
- HELL HOUND, NESSIAN (NESSIAN WARHOUND)
- TROLL

The 17 page document is extremely detailed and contains features zerzix and others might want to consider for their Savage Species builds.

I may not add another post for these critters on this thread. To see any further updates keep an eye on G3 Hall of the Fire Giant King (Pathfinder Conversion) thread.

Cheers


Dotting this one, will be back shortly to comment on Pseudodragons :P


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Pathfinder Adventure Path Subscriber

Just an update to the sample (I also included most races from the Beast I and II that can be played as PC's to make this a more "all inclusive" reference - the final version will also have creature/monster feats and some new converted feats)

Included (so far) are: Click Here ====> Latest Sample.

Aasimar
Agathion,Leonal
Agathion,Vulpinal
Angel,Astral Deva
Ape,Gorilla(Awakened)
Azer
Blink Dog
Brownie
Bugbear
Centaur
Dhampir
Dragons - Red, Gold, Silver
Drow
Duergar
Fetchling
Genie, Djinni
Ghoul
Giant, Half
Giant, Hill
Giant, Fire
Githyanki
Githzerai
Gnoll
Goblin
Golem, Flesh
Grippli
Griffon
Hell Hound
Hobgoblin
Ifrit
Kobold
Korred
Lerechaun
Merfolk
Minotaur
Nymph
Ogre
Ogrekin
Orc
Oread
Pech
Pixie (Sprite)
Pseudodragon
Quickling
Sylph
Svirfneblin
Tengu
Tiefling
Treant
Troll
Undine


Any chance that the Rakshasa is in the works? This document is awesome.


Hey zerzix, your document is coming along nicely with some great picture substitutions.
Corrections will need to come along at some point – for example Fire Giants are not proficient with all martial weapons.
One suggestion is to format text as JUSTIFIED for everywhere other than in tables.

Keep up the good work.

Cheers,
Silke

P.S. I’ve deleted Pathfinder Bestiary Racial Levels.pdf linked in my earlier posts. If people want to see the latest updates and corrections it’s included in the download over on G3 HALL OF THE FIRE GIANT KING (PATHFINDER CONVERSION) thread.


Pathfinder Adventure Path Subscriber

w0ot! Thanks Silke! Always nice to have the eyes of an editor god such-as-yourself to scan my crapola. =P Again, anything else you find or anybody else finds any mistakes, omissions, or typos - I'd love to correct them.

ps - yes, Rakshasa will totally be in there!


zerzix wrote:

w0ot! Thanks Silke! Always nice to have the eyes of an editor god such-as-yourself to scan my crapola. =P Again, anything else you find or anybody else finds any mistakes, omissions, or typos - I'd love to correct them.

ps - yes, Rakshasa will totally be in there!

Awesome, looking forward to it. I've also been looking at your metallic dragon conversions.


This is awesome. Dotting. :)


I just wanted to say, this is awesome, thanks alot for all your time and effort.

Much appreciated :D


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Here again with another installment. lol

Latest Sample 6-16-2011 Sample.

Recently Added are: Changeling, Rakshasa, Sahuagin, Satyr, Soulbound Doll, Sphinx, Troglodyte, Unicorn, Wemic, Worg-Winter Wolf

Aasimar, Agathion,Leonal, Agathion,Vulpinal, Angel,Astral Deva, Ape,Gorilla(Awakened), Azer, Blink Dog, Brownie, Bugbear, Centaur, Dhampir, Dragons - Red, Gold, Silver, Drow, Duergar, Fetchling, Genie, Djinni, Ghoul, Giant, Half, Giant, Hill, Giant, Fire, Githyanki, Githzerai, Gnoll, Goblin, Golem, Flesh, Grippli, Griffon, Hell Hound, Hobgoblin, Ifrit, Kobold, Korred, Leprechaun, Merfolk, Minotaur, Nymph, Ogre, Ogrekin, Orc, Oread, Pech, Pixie (Sprite), Pseudodragon, Quickling, Sylph, Svirfneblin, Tengu, Tiefling, Treant, Troll, Undine

Qadira

zerzix wrote:

Aasimar, Agathion,Leonal, Agathion,Vulpinal, Angel,Astral Deva, Ape,Gorilla(Awakened), Azer, Blink Dog, Brownie, Bugbear, Centaur, Dhampir, Dragons - Red, Gold, Silver, Drow, Duergar, Fetchling, Genie, Djinni, Ghoul, Giant, Half, Giant, Hill, Giant, Fire, Githyanki, Githzerai, Gnoll, Goblin, Golem, Flesh, Grippli, Griffon, Hell Hound, Hobgoblin, Ifrit, Kobold, Korred, Leprechaun, Merfolk, Minotaur, Nymph, Ogre, Ogrekin, Orc, Oread, Pech, Pixie (Sprite), Pseudodragon, Quickling, Sylph, Svirfneblin, Tengu, Tiefling, Treant, Troll, Undine

Question. Aren't the Githyanki WotC property, and therefore not part of Pathfinder, officially?


Pathfinder Adventure Path Subscriber

Yes. Hence why this thread is called, "conversion" and its tag line of, (Threads about converting from other systems to the Pathfinder Roleplaying Game, or converting Pathfinder Roleplaying Game content to other systems.)

So, enjoy =)


Pathfinder Adventure Path Subscriber

Hmmm, not sure about this one, but tell me whatcha think of the VAMPIRES!!!
ahhhhh!


Dont suppose you would like to add Mind Flayer to the list?


Pathfinder Adventure Path Subscriber

SuuuuUUUuuRe, I always take requests. Mind Flayer


Pathfinder Adventure Path Subscriber

Ok, Here is one that I have been kicking around with, but not exactly set on.
The Weretiger.

Basically my idea was to have the savage species type leveling for lycantrhopes to only describe "Natural" lycanthropes or Therianthorpes. So if you get bite and affected you'd use the normal template.

This leveling is a bit different in that at the early stages you just get (in case of Tiger) cat-like features and not full change shape ability. So at first level you might just get retractable claws, next level maybe cat-like eyes and low-light vision, then enlarged canines and so on until you get a hybrid head of a tiger and fur and at the last level the ability to fully change into a Large Tiger! RRAAaaaawwr!

Technically speaking I tried to use Pathfinder rules, but had to stray a bit in terms of levels and went with the general rule of thumb of breaking them down by HD of base animal +2


Thanks, Thats awesome!


OK, I got one more request, Can you do the Skull lord from MMV. Much to my wonder, I will get a chance to play one!

Cheliax

Your doing an incredible job! I informed my entire group about your project and they all say the same thing.... it looks awesome. Just a thumbs up and thanks for taking requests.

Lantern Lodge

Absolutely love what you're doing here, and the layout is so very stellar. I like that you used the Nymph art that sold me on the creature (as in, "yeah, I'd believe that.. wow.").

Question: Seeing how you've converted the Weretiger, would the Werewolf differ significantly?


Pathfinder Adventure Path Subscriber

Here is the latest update to the rough draft. I still have a lot of editing to do and formatting fixes once I've finished creating all the creature classes.

Not too familar with the Skull Lords, but I'll look into it. lol

Included in this version at the end is a section of monster feats from beast I and II and some from Savage Species.

Monsters Await!

Recently Added are: Dryad-Emancipated, Eagle-Giant, Elemental-Water, Lizardfolk, Lycanthrope-Weretiger, Lycanthrope-Werewolf, Mind Flayer, Triton, Umber Hulk, Vampire (Born), Wolf-awakened, Wolf-Dire, Monster Feats

Aasimar, Agathion,Leonal, Agathion,Vulpinal, Angel,Astral Deva, Ape,Gorilla(Awakened), Azer, Blink Dog, Brownie, Bugbear, Centaur, Changeling, Dhampir, Dragons - Red, Gold, Silver, Drow, Duergar, Fetchling, Genie-Djinni, Ghoul, Giant-Half, Giant-Hill, Giant-Fire, Githyanki, Githzerai, Gnoll, Goblin, Golem-Flesh, Grippli, Griffon, Hell Hound, Hobgoblin, Ifrit, Kobold, Korred, Leprechaun, Merfolk, Minotaur, Nymph, Ogre, Ogrekin, Orc, Oread, Pech, Pixie (Sprite), Pseudodragon, Quickling,Rakshasa, Sahuagin,Satyr, Soulbound Doll, Sphinx,Sylph, Svirfneblin, Tengu, Tiefling, Treant, Troglodyte, Troll, Undine, Unicorn, Wemic, Worg-Winter Wolf

Lantern Lodge

I'm not sure if this has been pointed out, but the Agathion, Vulpinal entry seems to have the descriptor from the Leonal instead.

Love the work.. I hope they pick you up and you get paid for this.. donations?


Pathfinder Adventure Path Subscriber

Thanks for the catch! And let me know how it goes if anyone play tests any of these. =)

Cheliax

zerzix wrote:
Thanks for the catch! And let me know how it goes if anyone play tests any of these. =)

I know in the next month I will be playing a Vampiric Red Dragon using your build and somewhere down the line the awakened Griffon. A few others in the group will be playing some of your break downs as well. I am sure they will post (as will I) the playability of the builds for your information.

Lantern Lodge

A player of mine is progressing down the Lycanthrope(werewolf) template, and there was some confusion about whether or not the Change Feature: was optional or applied, as well as the holdovers from the 3.5 era for afflicted Lycanthropes (full moon problems?)

For the afflicted, as they would gain wolf form at the final level, when would hybrid form be attained?


Sir would you be willing to break down a silver and blue dragon for me?
Thank you in advance for your time.


Sorry must have been sleeping when I posted above was wanting Black Dragon not Silver. LOL


Pathfinder Adventure Path Subscriber
Me'mori wrote:
A player of mine is progressing down the Lycanthrope(werewolf) template, and there was some confusion about whether or not the Change Feature: was optional or applied,

The change feature becomes the optional feature for the character, as the hybrid/animal forms are not obtainable yet. So through will power they can force the change to happen as a move-equivalent action.

Me'mori wrote:

holdovers from the 3.5 era for afflicted Lycanthropes (full moon problems?) For the afflicted, as they would gain wolf form at the final level, when would hybrid form be attained?

Yeah, since I was going for the "Natural" were I wasn't sure if I should include rules on afflicted were. Afflicted were would obtain the hybrid phase as per pathfinder rules on being infected and can manifest a lot faster than a natural lycanthrope, BUT (and its a big but) when a PC becomes an AFFLICTED lycanthrope, you as the GM, in most cases, you should take control of the PC’s actions whenever he is in hybrid or animal form.

If you are referring to my conversion template of Natural lycanthropes - I didnt include a "change shape (hybrid)" any where in the leveling progression, as I was trying to imply that the "change feature" is the development of the hybrid form - so its a gradual thing. By the time the person gets to the level where they can assume the animal form they have aquired all the features of the hybrid and can assume full hybrid form (which I will insert into the templates)

I will also be including this paragraph in the final version of material(which is also included in the Bestiary)

"An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, in aff licted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead. For additional rules on this supernatural ability, see page 298. Curse of Lycanthropy (Su) A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect."

Andoran

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

I just stumbled upon this project of yours, and I am floored! I'm not much of a numbers guy, however, so I really cannot tell you where/if you have any errors. I will playtest some of these (GM Allowing) and I will probably get back the results if that happens. I do have a request if it is at all possible. The Flumph.


Nice job. Liking the "Savage Species" conversion. I'm in a evil monster campaign involving a vampire, troll, rakshasa, lamia, and a minotaur using the old "Savage Species" for Pathfinder. So this so awesome. Keep up the good work.
PS: I hope you put out the lamia because that would be great.


Pathfinder Adventure Path Subscriber

So, another addition to the updating of this: Monsters by Levels.

Recently Added are: Ape-dire, Archon-Hound, Bear, Grizzly (awakened), Bear-Dire, Cat (awakened), Catfolk, Demon-Marilith, Devil-Imp, Dragon-Black, Dragon-Blue, Eagle-Giant, Flumph (seriosuly who would play this? lol), Lamia, Nightmare, Pegasus, Skull Lord (attempt)

Aasimar, Agathion,Leonal, Agathion,Vulpinal, Angel,Astral Deva, Ape,Gorilla(Awakened), Azer, Blink Dog, Brownie, Bugbear, Centaur, Changeling, Dhampir, Dragons - Red, Gold, Silver, Drow, Dryad-Emancipated, Duergar, Elemental-Water, Fetchling, Genie-Djinni, Ghoul, Giant-Half, Giant-Hill, Giant-Fire, Githyanki, Githzerai, Gnoll, Goblin, Golem-Flesh, Grippli, Griffon, Hell Hound, Hobgoblin, Ifrit, Kobold, Korred, Leprechaun, Lizardfolk, Lycanthrope-Weretiger, Lycanthrope-Werewolf, Merfolk, Mind Flayer, Minotaur, Nymph, Ogre, Ogrekin, Orc, Oread, Pech, Pixie (Sprite), Pseudodragon, Quickling, Rakshasa, Sahuagin, Satyr, Soulbound Doll, Sphinx, Sylph, Svirfneblin, Tengu, Tiefling, Treant, Triton, Troglodyte, Troll, Umber Hulk, Undine, Unicorn, Vampire (Born), Wemic, Wolf-awakened, Wolf-Dire, Worg-Winter Wolf, Monster Feats


Awwww....sweeeet. Thanks a million zerzix. :)


This is fan-friggin'-tastic! I tried to do this myself, once, when I initially thought about running a monster-character campaign...and frankly, it left my head spinning. I love what you've done with it, and it's given me new hope for that campaign!

Could I make a couple of requests? I'd love to see awakened horses and ambush drakes, if you don't mind!

Andoran

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber

Thanks! This is amazing stuff!


Also, question about the Agathion (Vulpinal): you list minor, lesser, major, and greater powers, but on its class progression table, it only ever gets its minor powers (at level 2) and its lesser powers (at level 6). Are there supposed to be more class levels that are missing from the table?


Pathfinder Adventure Path Subscriber
omega7788 wrote:

Also, question about the Agathion (Vulpinal): you list minor, lesser, major, and greater powers, but on its class progression table, it only ever gets its minor powers (at level 2) and its lesser powers (at level 6). Are there supposed to be more class levels that are missing from the table?

Nice catch! Thanks, actually the progression is supposed to read;

Minor Powers at 1st, Lesser Powers at 3rd, Major Powers at 5th and Greater Powers at 7th level.

1 1d10 +1 +2 +2 +0 Feat, roar, Minor Powers, lay on hands 1x/day 1d6, Resist cold 1, sonic 1
2 2d10 +2 +3 +3 +0 +1 Natural Armor, lay on hands 2x/day 1d6
3 3d10 +3 +3 +3 +1 Feat, +1 Natural Armor, Lesser Powers, lay on hands 3x/day 2d6
4 4d10 +4 +4 +4 +1 +1 Natural Armor, Resist cold 5, sonic 5, lay on hands 4x/day 2d6
5 5d10 +5 +4 +4 +1 Feat, +1 Natural Armor, Major Powers, lay on hands 4x/day 3d6
6 6d10 +6 +5 +5 +2 +1 Natural Armor, lay on hands 5x/day 3d6
7 7d10 +7 +5 +5 +2 Feat, +1 Natural Armor, Greater Powers, lay on hands 6x/day 3d6, Resist cold 10, sonic 10


How about thri-kreen if you have the time? A psionic and non-psionic version if you have even more time.

Andoran

Pathfinder Comics Subscriber; Pathfinder Companion Subscriber
Mogre wrote:
How about thri-kreen if you have the time? A psionic and non-psionic version if you have even more time.

I wouldn't mind seeing the Thri-Kreen, myself. I'd use the non-psionic type far more than the psionic type, though.


I must say Zerzix this is an impressive task you have set for yourself. The results look quite impressive.
You should however make a disclaimer that these are not PC ready adjustments. Some probably can be run as is but many are not acceptable.

Example.
Nymph
Using point buy as a base using 10 as stats to start the nymph has a point by of approximately 87 even after subtracting 4 (2 racial,2 HD). This is unbelievably high as 25 is Epic Fantasy.

  • Swim speed 20ft.
  • Spell like ability Dimension Door 1/day.
  • 2 Supernatural attacks (Blindness,Stunning) usable at will.
    *Note Blindness only works on humanoids (including allies)
  • Damage reduction 10/Cold iron
  • Gains Cha bonus as a "Racial" bonus to saves.(Not even a Resistance bonus) now stacks with cloak of resistance.
  • Gains Cha bonus as a deflection bonus to AC.
  • Grant a +4 insight bonus on all Will saving throws, Craft checks, and Perform checks to 1 person.
  • Gains and casts spells as a 7th level druid(No convert to summons)

Note: you forgot to list 7 caster levels of druid spells.

On top of this PC wealth and equipment.

Some of this balances well against class features of various classes however some adjustments would need to be made to make this playable in anything but an insanely powerful campaign (Gestalt) or one built for a monstrous set of characters.

Just think of the Nymph/Monk.

As a side note when you break down a creature by HD(I believe) in the bestiary the creature is built based on the Intelligence being its racial max for each HD if a creature gains Int over many levels is would end up with less skill points.


Pathfinder Adventure Path Subscriber
Snapshot wrote:

I must say Zerzix this is an impressive task you have set for yourself. The results look quite impressive.

You should however make a disclaimer that these are not PC ready adjustments. Some probably can be run as is but many are not acceptable.

Thanks for the feedback Snapshot!

Yeah, this is under taking is more than I actually wanted to do when I started breaking down a few creatures as a "test run". All I wanted to do is have a little fun playing a monster or two. lol The main disclaimer is "If your GM allows" and "Test it and see, feedback is appreciated"

And I do realize that many creatures (Nymph/brownie/almost all fey, lol) included can be min/maxed/broken, but I have been doing some play testing and (for the most part) level per level against a Fighter, the racial leveled creature is toast. I thought in the end that was a nice balance.(Some creatures can avoid the fight all together, fly, inviso, etc..) but the racial levels are as combat ineffective. In terms of defensive and roll playing nature it can get hairy though and I agree with many of your points. Gestalt characters is where monsters REALLY min/max... =(

(I had a bad experience as a GM with a player playtesting the level break down of the medusa in our gestalt campaign mixed with the ninja. lol)

Snapshot wrote:


Nymph
Using point buy as a base using 10 as stats to start the nymph has a point by of approximately 87 even after subtracting 4 (2 racial,2 HD). This is unbelievably high as 25 is Epic Fantasy.

It IS nice to have those stats, but in the end of the combat tests sacrificing the eight levels to get there never seemed worth it. Again, I kept looking at it level by level, but I do agree with you in some cases. My view is for groups/GM's to test a creature if they like, scrap it if its too powerful.

I have debated whether or not to insert nerf levels, but in the end I wanted to try to stick to the pattern I started with and see how it came out.

Other items you pointed out:

Snapshot wrote:

Swim speed 20ft.

Spell like ability Dimension Door 1/day.

2 Supernatural attacks (Blindness,Stunning) usable at will.
*Note Blindness only works on humanoids (including allies)

Damage reduction 10/Cold iron

Gains Cha bonus as a "Racial" bonus to saves.(Not even a Resistance bonus) now stacks with cloak of resistance.

Gains Cha bonus as a deflection bonus to AC.

Yeah, a lot of defensive stacking could go on, I agree. But taken as a whole - its not so much more than an 8th level core pc would have in terms of abilites, feats and powers, although skewed towards defensive nature. I'd love to see in combat her compare to a two handed fighter, or watch a nymph player stun all of her party at a critical moment, lol

Snapshot wrote:
Note: you forgot to list 7 caster levels of druid spells.

Doh! Thanks for the catch! With this many conversions my eyes have gone crossed

Snapshot wrote:
Just think of the Nymph/Monk.

Very true, but not as effective (for the most part) as a straight Monk... Seeing as the nymph would have to alternate every other level with racial/monk and in the end is neither a full monk nor a full nymph at any given level. (But yeah - could be pretty nasty at 20th level)

Snapshot wrote:
As a side note when you break down a creature by HD(I believe) in the bestiary the creature is built based on the Intelligence being its racial max for each HD if a creature gains Int over many levels is would end up with less skill points

yeah, not sure if I want to give the full Int bonus at the first level though, so it might just be another sacrifice people have to make for playing a creature?

In the end I realize its not a perfect system break down, nor was the original Savage Species, nor am I probably the right person to do these breakdowns (not the most knowledgeable of people) but I would love any help to improve these builds if people have ideas or suggestions =)


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Pathfinder Adventure Path Subscriber

New Sample

I added a version of the thri-kreen - nonpsy, I'm prob not going to do a psy version as there is not a good psy system as of yet. Plus I would then have to update the Mind Flayer, half-giant, Gith's and such as well.

Recently Added are: Ambush Drake, Genie-Janni, Genie-Marid, Giant-Frost, Giant-Storm, Horse-Awakened, Monkey-Awakened, Mummy, Owl-Awakened, Serpentfolk, Squirrel-Awakened, Strix, Tiefling-Variants, Thri-kreen (non-psychic), Magic Items and Feats

Aasimar, Agathion,Leonal, Agathion,Vulpinal, Angel,Astral Deva, Ape-Gorilla(Awakened), Ape-dire, Archon-Hound, Azer, Bear-Grizzly (awakened), Bear-Dire, Blink Dog, Brownie, Bugbear, Cat (awakened), Catfolk, Centaur, Changeling, Demon-Marilith, Devil-Imp, Dhampir, Dragons - Black, Blue, Red, Gold, Silver, Drow, Dryad-Emancipated, Duergar, Eagle-Giant, Elemental-Water, Fetchling, Flumph, Genie-Djinni, Ghoul, Giant-Half, Giant-Hill, Giant-Fire, Githyanki, Githzerai, Gnoll, Goblin, Golem-Flesh, Grippli, Griffon, Hell Hound, Hobgoblin, Ifrit, Kobold, Korred, Lamia, Leprechaun, Lizardfolk, Lycanthrope-Weretiger, Lycanthrope-Werewolf, Merfolk, Mind Flayer, Minotaur, Nightmare, Nymph, Ogre, Ogrekin, Orc, Oread, Pech, Pegasus, Pixie (Sprite), Pseudodragon, Quickling, Rakshasa, Sahuagin, Satyr, Skull Lord, Soulbound Doll, Sphinx, Sylph, Svirfneblin, Tengu, Tiefling, Treant, Triton, Troglodyte, Troll, Umber Hulk, Undine, Unicorn, Vampire (Born), Wemic, Wolf-awakened, Wolf-Dire, Worg-Winter Wolf, Monster Feats


Is that done with Google Documents or are you using another program, like a PDF creator?


This is awesome, and you're the best! I know you can't charge for this without running into all sorts of legal shenanigans, but if you have a Paypal account, I know that some people wouldn't mind making a small donation in thanks for the effort you've put into this...

Andoran

This is just what I've been looking for so I can make a Vulpinal Druid!

However I've been using Hero Lab to do all my character creation and such and was curious if someone would know how to convert the Vulpinal race as presented here into a data file I can load up for Hero Lab so I can then create my character that way.

I tried undertaking this myself but quickly realized I am not really knowledgeable enough to do so on my own. Though if anyone would be willing to help with that, I'm willing to learn.

Either way any help/advice is greatly appreciated.


Awww…xerzix…you know what we need is a kyton. I love kytons, it reminds me of “Hellraiser”. Pinhead is quite the character. Mind ya, a harpy and a drider would kick butt also. I’m so much enjoying the rakshasa. Also my friend is enjoying the lamia…she loves it. Keep up with the great work.


HI there, Zerzix

I was directed here while talking with Atomysk about a vulpinal druid character in another thread. I just wanted to give a little feedback. First off, you've done some very impressive work. I only skimmed most of it, but it looks well done. It's easy to read, the lay out is nice, the overall look is great (I really like the ghost images of the creatures on each page).

Secondly, like I said, I only skimmed. I was mostly looking at the vulpinal, since that was the subject of the other thread. It looks like you copy/pasted much of it's entry from the leonal above it. Obviously, that's not a bad thing, in and of itself... it's a time saver and you've done a hell of a lot of work. The problem is you copy/pasted the wrong things. The vulpinal has the leonal's spell like abilities, the leonal's aura of protection (in addition to its own calm emotions aura), the leonal's roar ability and it's natural armor progression. Also, you have the vulpinal listed as a medium creature, when, at 3 feet tall, it's a small creature.

I'm sure this was an oversight, but I though I'd point it out so you could fix it.

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