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And here I'd have thought fitting a Tiny or Fine creature would be easier. ;)


James Jacobs wrote:
Doing a "standard race" of size larger than Medium or smaller than Small is very very unlikely, since the rules kinda start getting weird, but more to the point, fitting those characters into Golarion starts getting weird (and in some cases, physically impossible).

As a WoW dev once said in regard to the limits on playable races: "Ogres were never meant to go through doors." :)


Whom might I beg to see a certain piece of art be made into a Reaper mini? (namely the monk on page 61 of Ultimate Combat)

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Did you see the new Spiderman movie yet? What did you think of it?

Oh, and happy 4th of July!


1 person marked this as a favorite.

Has Pazio considered allowing gaming stores to sell PDFs? They could sell a "card" that has a redeemable code that the store activates during purchase or something like that.

I would like the ability to support my local gaming shop where I play Pathfinder Society games.

Paizo Employee Creative Director

Wildebob wrote:
Whom might I beg to see a certain piece of art be made into a Reaper mini? (namely the monk on page 61 of Ultimate Combat)

Erik is probably your best bet there.

Paizo Employee Creative Director

JoelF847 wrote:

Did you see the new Spiderman movie yet? What did you think of it?

Oh, and happy 4th of July!

Haven't seen it yet. Likely won't until next weekend, due to Paizocon's demands on my free time until Sunday.

And thanks! Happy 4th to you too!

Paizo Employee Creative Director

harmor wrote:

Has Pazio considered allowing gaming stores to sell PDFs? They could sell a "card" that has a redeemable code that the store activates during purchase or something like that.

I would like the ability to support my local gaming shop where I play Pathfinder Society games.

We absolutely have, but there's a LOT of reasons that we don't do this. Mostly to do with things like technology (not all gaming stores have the capacity to sell PDFs, and even those that do don't have the same type or capacity technologically), security (we take a pretty non-draconian approach to fighting piracy, but we don't want to alter our current methods, which we would have to if we changed our procedure), volume (we move a LOT more product than most other RPG companies, who are able to take advantage of smaller scales to more easily offer extra features that are significantly difficult to pull off for us), and lots more. The tech team and the store team could answer you more


What are your thoughts on unicorns? In general, or more specifically concerning Golarion. On a related note, are you interested in the upcoming Last Unicorn re-release?

The Exchange

the God Particle was (kinda sorta) found this year, by the teams working with the LHC.

thoughts?


Would casting Create Water (Cleric spell), on someone who has been magically slept (e.g. Sleep), cause them to wake up?


Wouldn't baseball be so much more watchable if it were played on horseback?


Is the violent anarchy being named Galt a coincidence?

Paizo Employee Creative Director

Michael Radagast wrote:
What are your thoughts on unicorns? In general, or more specifically concerning Golarion. On a related note, are you interested in the upcoming Last Unicorn re-release?

I'm relatively ambivalent toward unicorns. And I hadn't heard that the Last Unicorn was getting a re-release at all, but I remain relatively ambivalent about that as well.

Paizo Employee Creative Director

Lord Snow wrote:

the God Particle was (kinda sorta) found this year, by the teams working with the LHC.

thoughts?

None, yet. I've seen the articles about it but haven't yet really looked at them... so I don't really know what's going on there yet.

Paizo Employee Creative Director

harmor wrote:
Would casting Create Water (Cleric spell), on someone who has been magically slept (e.g. Sleep), cause them to wake up?

Up to the GM. If pouring a tankard of water on a sleeping person would work, then casting that spell should.

Paizo Employee Creative Director

2 people marked this as a favorite.
Humphrey Boggard wrote:
Wouldn't baseball be so much more watchable if it were played on horseback?

Not really.

Frankly, my biggest complaint about baseball is the fact that it's structured in a way that a game could well last Forever.

The vast majority of my interactions with baseball over the past several decades have mostly been when a broadcast game went into overtime and thus pre-empted some TV show I actually wanted to watch. Happened to Fringe this year, in fact.

Kinda makes me feel like a second-class citizen, to be honest, for that to happen—to have something I enjoy be deemed "not as important" by those who publish the content as something else that I have little interest in.

File this under "First World Problems" I guess.

Paizo Employee Creative Director

deuxhero wrote:
Is the violent anarchy being named Galt a coincidence?

Erik named Galt.

To me... Galt is the Central California town where my Grandma used to teach that's one town over from the town she lived in. Which is why I protested (although not too hard) at the name—the rest of the team took the protest under advisement but felt that the fact that Galt's got the same name as a California town wasn't compelling enough to change the name.

In any event, there are no uprisings or guillotines in Galt, so as far as THAT'S concerned... no coincidences at all.

Not sure what coincidence you're talking about, honestly...

The Exchange

Ooo! Galt...sounds like someplace that needs the wells poisoned. Then Baron Moldov can send in the Ninjas to sweep it clean before we use it as a staging post for an invasion of the rest of the Kingdom.

Not so much question time as suggestion box now...I was looking back through all the B series (from the 80s) adventures and I thought wouldn't it be neat if Pathfinder had an abandoned city filled with colossal temples, Keeps, and Sewer systems that needed an adventure module for each - maybe a huge adventure path which requires you clear the whole city.

Silver Crusade

James Jacobs wrote:
deuxhero wrote:
Is the violent anarchy being named Galt a coincidence?

Erik named Galt.

Not sure what coincidence you're talking about, honestly...

Pretty sure he's making an Ayn Rand reference. The fact you have no idea what he's talking about pretty much answers his question, though...


Hi James! Got some questions on the polymorph rules:

PRD wrote:
[When affected by a polymorph effect you] lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

Question 1: In your opinion, which of the following class features "depend upon form"?

–Dragon Disciple's Ability Score increases
–Dragon Disciple's Natural Armour Increases
-Rogue's Iron Gut talent
–Monk's Diamond Body
–Monk's Improved Unarmed Strike Feature
-Storm Druid's Eyes of the Storm
–Storm Druid's Stormvoice
–Paladin's Divine Health

Question 2: If none of the above features depend on form, can you give an example of a class feature that does?

Question 3: What does the last sentence in the quoted text mean? Can you give an example of the kind of scenario in which this rule might be invoked?

Question 4: If the monk's improved unarmed damage (gained through the improve unarmed strike class feature) is dependent on form, does he lose the improved damage if the form he is polymorphing into is capable of making unarmed strikes? Let's say a dwarf monk/druid uses thousand faces to become a gnome? Let's say that same monk/druid wild shapes into an ape? A human shaped fire elemental?

-----

Also, one more related question: Can creatures that normally attack with natural attacks make unarmed strikes? i.e. can a T-Rex make an unarmed strike with its feet (for the appropriate damage die) instead of a bite attack?

Thanks!


1)Do bracers of armor function when using polymorph effects like form of the dragon, wildshape, etc.?

2)Have you seen Brave yet? if so what did you think?

3)Does the natural armor bonus from the form of the dragon(and other polymorph spells) stack with the natural armor bonus of the draconic bloodline? If they don't stack can you take the highest one?

4)Will Paizo have all it's major anouncements during Paizo con or will there be some for the con in august?

5)What Mel Brooks movies have you seen? Wich are your favorites.

6)Do you have a favorite Vincent Price movie?

7)Do you have a favorite comedian(living or dead)? least favorite?


What race / empire is closest to the Elder Scrolls Dwemer?

Are the Shory Nobles really just Drow Nobles? Is there some connection there?


James Jacobs wrote:
deuxhero wrote:
Is the violent anarchy being named Galt a coincidence?

Erik named Galt.

To me... Galt is the Central California town where my Grandma used to teach that's one town over from the town she lived in. Which is why I protested (although not too hard) at the name—the rest of the team took the protest under advisement but felt that the fact that Galt's got the same name as a California town wasn't compelling enough to change the name.

In any event, there are no uprisings or guillotines in Galt, so as far as THAT'S concerned... no coincidences at all.

Not sure what coincidence you're talking about, honestly...

I always thought that it was purposely called Galt. "Who is John Galt?" is a line from libertarian darling, Ann Rand's Atlas Shrugged novel. I always took the naming it Galt, being a violent anarchy, a shot at libertarians.


I always figured it was because France takes up ancient Gaul.

Paizo Employee Creative Director

Bardic Dave wrote:

Hi James! Got some questions on the polymorph rules:

PRD wrote:
[When affected by a polymorph effect you] lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

Question 1: In your opinion, which of the following class features "depend upon form"?

–Dragon Disciple's Ability Score increases
–Dragon Disciple's Natural Armour Increases
-Rogue's Iron Gut talent
–Monk's Diamond Body
–Monk's Improved Unarmed Strike Feature
-Storm Druid's Eyes of the Storm
–Storm Druid's Stormvoice
–Paladin's Divine Health

Question 2: If none of the above features depend on form, can you give an example of a class feature that does?

Question 3: What does the last sentence in the quoted text mean? Can you give an example of the kind of scenario in which this rule might be invoked?

Question 4: If the monk's improved unarmed damage (gained through the improve unarmed strike class feature) is dependent on form, does he lose the improved damage if the form he is polymorphing into is capable of making unarmed strikes? Let's say a dwarf monk/druid uses thousand faces to become a gnome? Let's say that same monk/druid wild shapes into an ape? A human shaped fire elemental?

-----

Also, one more related question: Can creatures that normally attack with natural attacks make unarmed strikes? i.e. can a T-Rex make an unarmed strike with its feet (for the appropriate damage die) instead of a bite attack?

Thanks!

1) The following class features would be lost when you polymorph: Dragon Disciple's natural armor bonuses. That is all.

2) There's not many. Most of the things that fall into this category are things that you possess from your race, and even then mostly for non-core races.

3) If you have wings, you loose those wings when you polymorph, but if you polymorph into a form with wings, you "regain" the power. In my opinion, that last sentence is a bit of over-explanation...

4) As long as you have a physical body, you can always opt to make unarmed strikes, be they punches or kicks or body slams or head butts or whatever.

Bonus Answer) Yes, but they gain no bonus to unarmed strike damage if they do so. For the vast majority of creatures, switching to an unarmed strike is a poor choice, since doing so reduces their damage in most cases, switches that damage to nonlethal damage, and provokes attacks of opportunity.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Do bracers of armor function when using polymorph effects like form of the dragon, wildshape, etc.?

2)Have you seen Brave yet? if so what did you think?

3)Does the natural armor bonus from the form of the dragon(and other polymorph spells) stack with the natural armor bonus of the draconic bloodline? If they don't stack can you take the highest one?

4)Will Paizo have all it's major anouncements during Paizo con or will there be some for the con in august?

5)What Mel Brooks movies have you seen? Wich are your favorites.

6)Do you have a favorite Vincent Price movie?

7)Do you have a favorite comedian(living or dead)? least favorite?

1) Not if you were wearing them and they assimilated into your new form. It's a good idea to take the bracers off, change shape, and then put them back on if you're shifting into a form that would absorb your gear... and assuming that your new form actually has size-appropriate forearms for those bracers.

2) Haven't seen it yet. Might not see it. Paizocon's pretty much taken over my free time for now, and by the time that's over on Sunday... I'll be on scramble-mode to catch up until Gen Con, etc. "Brave" is 95% certain to be a rental for me, alas.

3) Both of those natural armor bonuses are natural armor bonuses, and thus do not stack. You use the highest one. Things like barkskin and amulets of natural armor actually provide enhancement bonuses to natural armor, which is why they stack with existing natural armor.

4) Nope. We're saving several major announcements for Gen Con.

5) Blazing Saddles, Young Frankenstein... maybe a few others, but I don't like them. No favorites. They're all equally non-entertaining to me.

6) Not really. I like a lot of his movies though, but I can't think of one off the top of my head that would qualify as a favorite.

7) Bill Cosby, George Carlin, Sarah Silverman, Jim Gaffigan... those are the first four I thought of.

Paizo Employee Creative Director

Cheapy wrote:

What race / empire is closest to the Elder Scrolls Dwemer?

Are the Shory Nobles really just Drow Nobles? Is there some connection there?

Dwarves. Although they look very different from the Dwemer.

And there's no connection between Shory Nobles and Drow Nobles... I'm not even sure where you'd make that connection in the first place.


City of the Fallen Sky had a number of references that led me to suspect that.


Dragon78, to go into a bit of explanation as to why James said what he said on #1: Except for Armor and Shield bonuses all constant bonuses continue to function (CRB p212). Since Bracers of Armor give an armor bonus they cease functioning. However, if you put the Wild armor property on bracers of armor they would continue to function during a wildshape.

- Gauss


What are your thoughts about Skrik Nettles? Do you like them? Will we ever see them in the bestiary? What is their enemy? Will they fight with Grodairs if they met them?

At first I really disliked the Mihstu, but the more I think of it the better I like the creature, what made you put that creature into the monster manual 2? I just never ever imagened such a creature to make it into any product at all, and what are you thoughts about the Mihstu?

Why the beetles and Winter Wolves won't shop up in the Bestiary Pawn collection box?

Thanks for the answers!

Shadow Lodge RPG Superstar Season 9 Top 8

1 person marked this as a favorite.

Hey JJ, here's a thread that desperately (IMO) needs an answer from someone with more than a bit of clout.

The questions are basically this.

1. If I have an Animal Companion, can I command it to flank with the "attack" trick (as a free action), or do I need to push it?
2. Can wolves or other pack animals be instructed to flank as part of the attack trick (since in nature they are known to flank prey), or do they need to be pushed too?
3. If pushing the animal is required, can the I invent a new trick, as per the Handle Animal skill, called "flank," and order my pet to flank with it as a free action?

There are some other more PFS related questions, but these are the core of it. Thanks for your time, enjoy your PaizoCon!


James Jacobs wrote:
Bardic Dave wrote:

Hi James! Got some questions on the polymorph rules:

PRD wrote:
[When affected by a polymorph effect you] lose any class features that depend upon form, but those that allow you to add features (such as sorcerers that can grow claws) still function. While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. Your new form might restore a number of these abilities if they are possessed by the new form.

Question 1: In your opinion, which of the following class features "depend upon form"?

–Dragon Disciple's Ability Score increases
–Dragon Disciple's Natural Armour Increases
-Rogue's Iron Gut talent
–Monk's Diamond Body
–Monk's Improved Unarmed Strike Feature
-Storm Druid's Eyes of the Storm
–Storm Druid's Stormvoice
–Paladin's Divine Health

Question 2: If none of the above features depend on form, can you give an example of a class feature that does?

Question 3: What does the last sentence in the quoted text mean? Can you give an example of the kind of scenario in which this rule might be invoked?

Question 4: If the monk's improved unarmed damage (gained through the improve unarmed strike class feature) is dependent on form, does he lose the improved damage if the form he is polymorphing into is capable of making unarmed strikes? Let's say a dwarf monk/druid uses thousand faces to become a gnome? Let's say that same monk/druid wild shapes into an ape? A human shaped fire elemental?

-----

Also, one more related question: Can creatures that normally attack with natural attacks make unarmed strikes? i.e. can a T-Rex make an unarmed strike with its feet (for the appropriate damage die) instead of a bite attack?

Thanks!

1) The following class features would be lost when you polymorph: Dragon Disciple's natural armor bonuses. That is all.

2) There's not many. Most of the things that fall into this category are things that you possess from your race, and...

Thanks James! Just to clarify, if I'm understanding you correctly a 20th level monk polymorphed into an Allosaurus and under the effect of the Strong Jaw spell would deal unarmed strike damage of 12d8 on each strike (i.e. as a Colossal sized kung fu machine of death)? Nothing in the polymorph rules prevents this from happening, correct?

EDIT: I'm assuming that Monk's unarmed strikes can be affected by Strong Jaw, because Monk's unarmed strikes can usually be affected by spells like Magic Fang that otherwise only target natural weapons. If Strong Jaw doesn't work though, Lead Blades would still do the trick and get the Monk's unarmed damage to 8d8, yes?

Paizo Employee Creative Director

Cheapy wrote:
City of the Fallen Sky had a number of references that led me to suspect that.

Ah. Well... Shory nobles are not drow nobles.

Paizo Employee Creative Director

Sincubus wrote:

What are your thoughts about Skrik Nettles? Do you like them? Will we ever see them in the bestiary? What is their enemy? Will they fight with Grodairs if they met them?

At first I really disliked the Mihstu, but the more I think of it the better I like the creature, what made you put that creature into the monster manual 2? I just never ever imagened such a creature to make it into any product at all, and what are you thoughts about the Mihstu?

Why the beetles and Winter Wolves won't shop up in the Bestiary Pawn collection box?

Thanks for the answers!

Skirk nettles are interesting. Whether or not we reprint them in a bestiary is a question best left to the future.

We put the mihstu in Bestiary 2 because it's an old-school monster that was in the 1st edition Monster Manual 2, and several of us here at Paizo have fond memories of it.

The Bestiary Pawn collection box does not duplicate certain pawns we've already published in the Beginner Box.

Paizo Employee Creative Director

2 people marked this as a favorite.
WalterGM wrote:

Hey JJ, here's a thread that desperately (IMO) needs an answer from someone with more than a bit of clout.

The questions are basically this.

1. If I have an Animal Companion, can I command it to flank with the "attack" trick (as a free action), or do I need to push it?
2. Can wolves or other pack animals be instructed to flank as part of the attack trick (since in nature they are known to flank prey), or do they need to be pushed too?
3. If pushing the animal is required, can the I invent a new trick, as per the Handle Animal skill, called "flank," and order my pet to flank with it as a free action?

There are some other more PFS related questions, but these are the core of it. Thanks for your time, enjoy your PaizoCon!

1) An animal can flank foes if you order it to attack.

2) See #1 above.

3) Inventing new tricks are subject to GM approval.

Animal companions, though, are meant to be more than just pets. They're significant class features, and as such I think it's good to err on the player's side when it comes to questions like these.

If the animal is just some critter you bought at a store, that's a different story.

Paizo Employee Creative Director

Bardic Dave wrote:

Thanks James! Just to clarify, if I'm understanding you correctly a 20th level monk polymorphed into an Allosaurus and under the effect of the Strong Jaw spell would deal unarmed strike damage of 12d8 on each strike (i.e. as a Colossal sized kung fu machine of death)? Nothing in the polymorph rules prevents this from happening, correct?

EDIT: I'm assuming that Monk's unarmed strikes can be affected by Strong Jaw, because Monk's unarmed strikes can usually be affected by spells like Magic Fang that otherwise only target natural weapons. If Strong Jaw doesn't work though, Lead Blades would still do the trick and get the Monk's unarmed damage to 8d8, yes?

Strong jaw only works on natural weapons.

Unarmed strikes are not natural weapons.

If you were a 20th level monk transformed into an Allosaurus, and someone cast strong jaw on you (they'd have to cast it then, not before you changed, because before you changed, you had a different jaw that couldn't make natural attacks), the effects of that spell would enhance the allosaurus's base bite attack, NOT your based unarmed strike.

AKA: Strong jaw cannot enhance unarmed strikes, because they are not natural weapons.

Magic fang is a specific and unusual case where the magical effect specifically calls out the fact that it can affect natural attacks AND unarmed strikes.

Lead blades affects "all melee weapons you are carrying," and as such does not affect natural attacks you have, since natural attacks are NOT melee weapons you carry.


James Jacobs wrote:
Bardic Dave wrote:

Thanks James! Just to clarify, if I'm understanding you correctly a 20th level monk polymorphed into an Allosaurus and under the effect of the Strong Jaw spell would deal unarmed strike damage of 12d8 on each strike (i.e. as a Colossal sized kung fu machine of death)? Nothing in the polymorph rules prevents this from happening, correct?

EDIT: I'm assuming that Monk's unarmed strikes can be affected by Strong Jaw, because Monk's unarmed strikes can usually be affected by spells like Magic Fang that otherwise only target natural weapons. If Strong Jaw doesn't work though, Lead Blades would still do the trick and get the Monk's unarmed damage to 8d8, yes?

Strong jaw only works on natural weapons.

Unarmed strikes are not natural weapons.

If you were a 20th level monk transformed into an Allosaurus, and someone cast strong jaw on you (they'd have to cast it then, not before you changed, because before you changed, you had a different jaw that couldn't make natural attacks), the effects of that spell would enhance the allosaurus's base bite attack, NOT your based unarmed strike.

AKA: Strong jaw cannot enhance unarmed strikes, because they are not natural weapons.

Magic fang is a specific and unusual case where the magical effect specifically calls out the fact that it can affect natural attacks AND unarmed strikes.

Lead blades affects "all melee weapons you are carrying," and as such does not affect natural attacks you have, since natural attacks are NOT melee weapons you carry.

Groovy. Thanks James!

So Lead Blades would still affect the monk's unarmed strike damage though, right, because they are treated as manufactured weapon? Certainly the damage table on Lead Blades seems to suggest it's intended to affect monk unarmed strikes.

Dark Archive

James Jacobs wrote:
Bardic Dave wrote:

Thanks James! Just to clarify, if I'm understanding you correctly a 20th level monk polymorphed into an Allosaurus and under the effect of the Strong Jaw spell would deal unarmed strike damage of 12d8 on each strike (i.e. as a Colossal sized kung fu machine of death)? Nothing in the polymorph rules prevents this from happening, correct?

EDIT: I'm assuming that Monk's unarmed strikes can be affected by Strong Jaw, because Monk's unarmed strikes can usually be affected by spells like Magic Fang that otherwise only target natural weapons. If Strong Jaw doesn't work though, Lead Blades would still do the trick and get the Monk's unarmed damage to 8d8, yes?

Strong jaw only works on natural weapons.

Unarmed strikes are not natural weapons.

If you were a 20th level monk transformed into an Allosaurus, and someone cast strong jaw on you (they'd have to cast it then, not before you changed, because before you changed, you had a different jaw that couldn't make natural attacks), the effects of that spell would enhance the allosaurus's base bite attack, NOT your based unarmed strike.

AKA: Strong jaw cannot enhance unarmed strikes, because they are not natural weapons.

Magic fang is a specific and unusual case where the magical effect specifically calls out the fact that it can affect natural attacks AND unarmed strikes.

Lead blades affects "all melee weapons you are carrying," and as such does not affect natural attacks you have, since natural attacks are NOT melee weapons you carry.

Does that mean that when a monk is transformed this line from their class ability no longer comes into effect?

Quote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

I would have thought that this would allow spells like "strong Jaw" to effect.

Paizo Employee Creative Director

Happler wrote:

Quote:

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
I would have thought that this would allow spells like "strong Jaw" to effect.

I suppose in theory that would indeed allow the combo to work.

Just show that combo to your friends who complain that the monk is underpowered, I guess.


James Jacobs wrote:
—that's something we can't really do with Pathifnder due to the strange fact that tabletop RPGs seem to be afraid of incorperating mature topics.

Funny how it's the exact opposite for the players, isn't it?

In the bestiary 4 wishlist thread i saw someone who said they would like some monsters to be re-done "Pathfinder"-style, rather than the more DnD-like style they are in now. Most of the creatures listed were classic mythological monsters such as Chimerae, Manticores etc.

This got me intrigued to find out how these monsters used to be in the Pathfinder setting before, is there a comprehensive list of pre-PFRPG Pathfinder Setting monsters?

Paizo Employee Creative Director

Threeshades wrote:
James Jacobs wrote:
—that's something we can't really do with Pathifnder due to the strange fact that tabletop RPGs seem to be afraid of incorperating mature topics.

Funny how it's the exact opposite for the players, isn't it?

In the bestiary 4 wishlist thread i saw someone who said they would like some monsters to be re-done "Pathfinder"-style, rather than the more DnD-like style they are in now. Most of the creatures listed were classic mythological monsters such as Chimerae, Manticores etc.

This got me intrigued to find out how these monsters used to be in the Pathfinder setting before, is there a comprehensive list of pre-PFRPG Pathfinder Setting monsters?

Depends entirely on the players, in my experience.

The "comprehensive list" of pre-Pathfinder Setting monsters is pretty much the same as what we have now, honestly... I'm not sure what "re-done Pathfinder style" means, since that's what we did with things like the chimera and manticore. AKA: the Pathfinder style is not all that different from D&D. On purpose.


The person in question wanted the monsters redone according to their original mythical heritages, rather than the "D&D-ized" changes made by Gygax, TSR, or others in the game's history.

Paizo Employee Creative Director

Orthos wrote:
The person in question wanted the monsters redone according to their original mythical heritages, rather than the "D&D-ized" changes made by Gygax, TSR, or others in the game's history.

Ah.

That's not something we really have planned to do, because we quite adore and embrace that legacy of the game.

We'll see though—if I've learned anything in this industry, it's to never say never.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there anyway you could broadcast the AP seminar tomorrow? I have skype, facetime, etc....

Dark Archive

Is the secret purpose of this thread to see how many posts a single thread can hold in this message board software?

(currently @ 19,796!)

Paizo Employee Creative Director

Justin Franklin wrote:
Is there anyway you could broadcast the AP seminar tomorrow? I have skype, facetime, etc....

There's going to be plenty of folks in the audiences, I suspect, who'll be recording or filming or otherwise taking notes.

Paizo Employee Creative Director

3 people marked this as a favorite.
Happler wrote:

Is the secret purpose of this thread to see how many posts a single thread can hold in this message board software?

(currently @ 19,796!)

Nah... I suspect there are some longer threads out there. Some of which are probably way too long.


James Jacobs wrote:
Happler wrote:

Is the secret purpose of this thread to see how many posts a single thread can hold in this message board software?

(currently @ 19,796!)

Nah... I suspect there are some longer threads out there. Some of which are probably way too long.

Deep 6 FaWtL has over 56K.


Belle Mythix wrote:
James Jacobs wrote:
Happler wrote:

Is the secret purpose of this thread to see how many posts a single thread can hold in this message board software?

(currently @ 19,796!)

Nah... I suspect there are some longer threads out there. Some of which are probably way too long.
Deep 6 FaWtL has over 56K.

That's the joke.

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