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Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Do you know when/if we can expect a blog preview of the revised RotRLs?

please be today

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, there's a trait in the advanced player's guide, adopted, it allows you to grab a racial trait from another race. How does that interact with alternate racial traits and bonus feats?

Mindful of the statement that traits are sort of half feats, I limited adopted to racial traits that don't give feats and alternate racial traits which only replace single racial traits. But i want to know your stance on the trait.

On a less rules oriented note, are there any fortune telling methods native to Tian-xia the same way Harriet is native to Avistan?


James Jacobs wrote:
baron arem heshvaun wrote:
James Jacobs wrote:
top 10 animated movies of all time
I was rather hoping Flight of Dragons would crack your top 10.
Never heard of it.

SERIOUSLY?!?!

The movies Awesome!


James Jacobs wrote:
baron arem heshvaun wrote:
James Jacobs wrote:
top 10 animated movies of all time
I was rather hoping Flight of Dragons would crack your top 10.
Never heard of it.

Don't bother. It's a clumsy attempt to fuse Gordon Dickson's novel "The Dragon and the George" with Peter Dickinson's speculative artbook "The Flight of Dragons."

It's pretty, but it's dumb.


Stratagemini, check your PMs!

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Have you ever seen any of these animated films?

1)The Last Unicorn
2)Heavy Metal
3)Rock and Rule
4)Fire and Ice
5)Final Fantasy Advant Children
6)Resident Evil Degeneration
7)Transformers the movie
8)The Secret of NIMH
9)G.I.Joe the movie
10)Wizard
11)Monsters vs Aliens
12)Starchaser the legend of Orin
13)9
14)Coraline
15)Riki Tiki Tavi
16)The Nightmare Before Christmas
17)The Corpse Bride
18)Monster House
19)Megamind
20)TMNT(2007)
2)Have you seen any of the state to video DC comic book animated films?

1) I've seen the following:

The Last Unicorn
Heavy Metal
Transformers the movie
The Secret of NIMH
9
Coraline
Riki Tiki Tavi
The Nightmare Before Christmas

2) Nope.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

3)What Pixar movies have you seen? Wich do you like? not like?

4)What Disney animated movies have you seen? Which do you like? not like?

5)Have you seen any of the strate to video marvel animated films?

6)Are there any movies and/or TV shows that heard about when you were younger but didn't see until recently?

7)Is there any chance that we will get a 2nd Game Masters Guide, Advance Players Guide, Advanced Races Guide, or Ultimate Equipment Guide?

8)Is there any chance of a sequal to any of the "revisted" or "classic" type books?

9)Do you have an idea when you guys will be ready to send the Innersea Bestiary to the printer? or at least when you guys have finalized what monsters are in it?

3) I've seen most of them. Wall-E is my favorite. Up an Toy Story are pretty good. Toy Story 3 is my least favorite.

4) Again, most of them. Lilo & Stitch is my favorite. The Lion King is my least favorite.

5) Nope.

6) Yup, a lot. Far too many to list here.

7) Not really. We've got too many other ideas for books. And a book with the word "Ultimate" in the title getting a sequel weirds me out.

8) It's an entire line of books; we do a new one about twice a year. Those don't count as sequels?

9) The monster list is pretty much finalized already and has been for a few months. I expect the book to go to the printer in a month or two.

Paizo Employee Creative Director

Enlight_Bystand wrote:

Do you know when/if we can expect a blog preview of the revised RotRLs?

please be today

No idea. The blog schedule is more or less entirely out of my line of sight.

Paizo Employee Creative Director

Stratagemini wrote:

So, there's a trait in the advanced player's guide, adopted, it allows you to grab a racial trait from another race. How does that interact with alternate racial traits and bonus feats?

Mindful of the statement that traits are sort of half feats, I limited adopted to racial traits that don't give feats and alternate racial traits which only replace single racial traits. But i want to know your stance on the trait.

On a less rules oriented note, are there any fortune telling methods native to Tian-xia the same way Harriet is native to Avistan?

It doesn't at all.

There's a difference between "race traits" and "racial traits." Adopted only lets you swap out for another race's race traits, as listed mostly in the Advanced Player's Guide and now an then in various Player's Companions. It does NOT let you touch racial traits, like a dwarf's stonecunning, a human's extra feat, or a tengu's gifted linguistics.

HA! "Harriet." Weird typo.

There are some fortune telling methods native to Tian Xia but we haven't really delved into that realm yet.

Contributor

I'm planning to run Age of Worms AP in the near future. Do you have any suggestions as to where to place it in Golarion?

Liberty's Edge

To continue my question regarding the conversion of Second Darkness, when converting allied NPCs, would you suggest increasing their level as well to maintain an equivalent CR (even though they aren't expected to be fighting against PCs for XP)? I guess for comparison, what did you do for Shalelu for RotRL: did you bump her level, or keep it the same as the original?

Thanks again.


James Jacobs wrote:

1) The crafting rules work fine for things that don't cost more than a few hundred gp, which is most poisons. We've published alternative methods to make poison crafting work before. Some day I would actually like to look at doing an entirely new crafting system that, in a perfect world, would mesh ALL crafting together, be it of arrows or boots or castles or ships or magic items or poison. That's NOT something that "Ultimate Equipment" is going to touch... not even with the proverbial ten foot pole.

2) In my home games, the summoner's spell list is reason #2 I don't allow them as player or NPC options.

In any case... remember that magic items, even "lowly potions of 1st level spells" are VERY expensive for most folks. Just because the 4 player characters in your game buy a lot of them doesn't mean the rest of the world does. Mistaking the behavior of 4 player characters as being indicative of the average person in Golarion is an error.

Where were these alternative poison rules located?


Character Question if you don't mind...

How would Ameiko react (Based off your understanding of her and assuming the DM is trying to keep cannon stuff in mind) to finding out that the man she is developing romantic feelings for is a Black Blooded, Planar Oracle associated with the Abyss and has the Outer Rifts Mystery?

Grand Lodge

James Jacobs wrote:

3) I've seen most of them. Wall-E is my favorite. Up an Toy Story are pretty good. Toy Story 3 is my least favorite.

4) Again, most of them. Lilo & Stitch is my favorite. The Lion King is my least favorite.

Not really a question, but god bless you for this. Toy Story 3 was 'meh' at best. Of course, I'm also a little bitter that it beat How to Train Your Dragon for the Oscar.

And Lion King is a generational thing, I suppose, but I never cared for the movie and got very tired of the hype. Oh, the hype! What other Disney movie was so hyped as to warrant a 3D re-release 17 years after its first theatrical run?

Contributor

Cheapy wrote:
James Jacobs wrote:

1) The crafting rules work fine for things that don't cost more than a few hundred gp, which is most poisons. We've published alternative methods to make poison crafting work before. Some day I would actually like to look at doing an entirely new crafting system that, in a perfect world, would mesh ALL crafting together, be it of arrows or boots or castles or ships or magic items or poison. That's NOT something that "Ultimate Equipment" is going to touch... not even with the proverbial ten foot pole.

2) In my home games, the summoner's spell list is reason #2 I don't allow them as player or NPC options.

In any case... remember that magic items, even "lowly potions of 1st level spells" are VERY expensive for most folks. Just because the 4 player characters in your game buy a lot of them doesn't mean the rest of the world does. Mistaking the behavior of 4 player characters as being indicative of the average person in Golarion is an error.

Where were these alternative poison rules located?

I'm still trying to figure out where you got that quote from; I'm curious to see the question that JJ is commenting. Can you PM it to me, Cheapy?

Personally, I just turned down a Summoner one-shot PC because there are many things I do not like about the class (too many to list here, as a matter of fact!) and I wanted to see if any of my musings jived with the conversation.


What is your favorite 3.0 or 3.5 publication besides the core rulebooks and why? Are there any you still use for PFRPG games on a regular basis?

Are you familiar with the 3.0 Hero Builder's Guide (my favorite 3.0 supplement by a wide margin and the only one I still use for Pathfinder)? What is the likelihood of Paizo publishing something along those lines in the future?


This will obviously never show up in any game I run, nor would any sane GM allow this, but I was wondering if this is correct.

Creating Wondrous Items wrote:
If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require.

Unlike all other items, you must provide the material and focus for the spells cast. I noticed this because I was attempting to make communication mirrors like from Harry Potter, and I read the superscript in the Estimating Magic Item Gold Piece Value table.

Spell has Material Component Cost wrote:

Add directly into price of item per charge 4

4 If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.

I didn't know if Focuses were included under the Material descriptor, so I started looking under the rules for creating of each type of item when I notice the previously mentioned Wondrous Item bit.

When I read the bit about Wondrous Items not needing material components, it occurred to me, that (at the most extreme) spells like Wish become amazing Command Word items. A Command Word Headband, would cost 275,400 gp, but you gain an infinite number of Wishes.

Like I said, no sane GM would allow such a Headband, but it was the most extreme version that occurred to me. I wondered, if this is true, or if one should actually multiply the material component cost?

Paizo Employee Creative Director

donato wrote:
I'm planning to run Age of Worms AP in the near future. Do you have any suggestions as to where to place it in Golarion?

Well... one of the great things to me about Age of Worms is the fact that it plays with so many established Greyhawk bits. In other words... I'd run it set in Greyhawk, not Golarion.

Paizo Employee Creative Director

HangarFlying wrote:

To continue my question regarding the conversion of Second Darkness, when converting allied NPCs, would you suggest increasing their level as well to maintain an equivalent CR (even though they aren't expected to be fighting against PCs for XP)? I guess for comparison, what did you do for Shalelu for RotRL: did you bump her level, or keep it the same as the original?

Thanks again.

I went through all of this, actually, when I updated the Rise of the Runelords Adventure Path. And there's no one real answer—in some cases I raised their level. In others I didn't. Depended on the situation.

For Shalelu, since she's statted up already for Jade Regent, I just used her stats from that.

Paizo Employee Creative Director

Cheapy wrote:
James Jacobs wrote:

1) The crafting rules work fine for things that don't cost more than a few hundred gp, which is most poisons. We've published alternative methods to make poison crafting work before. Some day I would actually like to look at doing an entirely new crafting system that, in a perfect world, would mesh ALL crafting together, be it of arrows or boots or castles or ships or magic items or poison. That's NOT something that "Ultimate Equipment" is going to touch... not even with the proverbial ten foot pole.

2) In my home games, the summoner's spell list is reason #2 I don't allow them as player or NPC options.

In any case... remember that magic items, even "lowly potions of 1st level spells" are VERY expensive for most folks. Just because the 4 player characters in your game buy a lot of them doesn't mean the rest of the world does. Mistaking the behavior of 4 player characters as being indicative of the average person in Golarion is an error.

Where were these alternative poison rules located?

APG has some feats and stuff, I believe, that make crafting poison less onerous.

Paizo Employee Creative Director

The NPC wrote:

Character Question if you don't mind...

How would Ameiko react (Based off your understanding of her and assuming the DM is trying to keep cannon stuff in mind) to finding out that the man she is developing romantic feelings for is a Black Blooded, Planar Oracle associated with the Abyss and has the Outer Rifts Mystery?

She'd probably feel betrayed and depressed to find out someone she was starting to feel attached to turned out to be involved with the Abyss, and there'd need to be some soul searching on her part AND on the PC's part as to what's more important.

Paizo Employee Creative Director

Danny Kessler wrote:

What is your favorite 3.0 or 3.5 publication besides the core rulebooks and why? Are there any you still use for PFRPG games on a regular basis?

Are you familiar with the 3.0 Hero Builder's Guide (my favorite 3.0 supplement by a wide margin and the only one I still use for Pathfinder)? What is the likelihood of Paizo publishing something along those lines in the future?

I'm pretty familiar with all the 3.0 and most of the 3.5 books (save for a few at the tail end of 3.5). I actually helped write a lot of them, in fact.

Discounting the ones I helped write in part (however small), my favorite 3.0 book was probably Ghostwalk, while my favorite 3.5 book was probably Book of Vile Darkness... although I suddenly can't remember if Book of Vile Darkness was 3.0 or 3.5.

I don't really use any 3.0 or 3.5 books these days at all.

I am indeed familiar with the Hero Builder's Guide. Hated the artwork in it, and thought that while the concept of the book was solid... it didn't go far enough with its concepts. In other words, I think some of the stuff in there is really worth thinking about doing a similar book for Pathifnder some day...

Paizo Employee Creative Director

Tels wrote:
Like I said, no sane GM would allow such a Headband, but it was the most extreme version that occurred to me. I wondered, if this is true, or if one should actually multiply the material component cost?

Well... the most important thing to keep in mind is that those item pricing formulas are only STARTING points. Once you use those formulas to generate a new item's price, you really do have to compare that price to similar items (preferably from the Core Rulebook, where the prices are pretty solid) to make sure that your price is in the ballpark and not way too high or way too low. And then, if you're not the GM, the final step is to get the GM to approve the price.

Sometimes... items are just TOO GOOD according to the formulas.

Silver Crusade

Pathfinder Adventure Path Subscriber

What would be the best way to use the Ghostwalk rules in The Pathfinder Campaign Setting?


Dear James,

Thanks for fielding our questions. Was hoping I could get your opinion on a couple of matters that have come up in my game.

---------------------------------------------------------------------
1. The Pathfinder Savant's Esoteric Magic ability has this line:

"At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher."

What happens if he picks a spell that is already on his list, but is a lower level spell on another list, e.g. a PS wizard picking heroism. Would heroism then become a 2nd level spell for the wizard?

---------------------------------------------------------------------
2. The half-elf "Elf Blood" racial trait reads:
"Half-elves count as both elves and humans for any effect related to race."

The racial heritage feat for humans has a similar line, but comes with an example:
"Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on."

Would you take this as illustrative of what the Elf Blood racial trait does for half-evles? Does the half-elf count as a human and elf for the purpose of taking feats and traits? What other purposes do you reckon a half-elf should count as an elf and a human for?

---------------------------------------------------------------------
3. My player was considering picking up a dinosaur animal companion. Where on Golarion would he need to go to find one? Where on Golarion are dinosaurs most prevalent? I was under the impression that Sargava was the place, but I can't seem to find the source for this impression. Are some dinosaurs more prevalent in some parts of Golarion, and some more common in other parts?

I'd also ask if you'd recommend a T-rex or Ankylosaur, but I think I already know your answer to that one. ;)


1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
What would be the best way to use the Ghostwalk rules in The Pathfinder Campaign Setting?

IANJJ, but I think having Absalom be the city of ghosts would be pretty darn cool.


James Jacobs wrote:
I am indeed familiar with the Hero Builder's Guide. Hated the artwork in it, and thought that while the concept of the book was solid... it didn't go far enough with its concepts. In other words, I think some of the stuff in there is really worth thinking about doing a similar book for Pathifnder some day...

Well, a lot of 3rd Edition products had really godawful artwork. I try not to hold that against them. With a few exceptions, the only good art in 3e books was by Reynolds or Lockwood in my opinion. Speaking of which, does Lockwood not do RPG art anymore? Any chance of us seeing some of his work in the pages or on the cover of Pathfinder stuff?


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Sabriyya Kalmeralm, the Princess of the Market, is listed as CN in the statblock for Magnimar but LN in the text describing her in The Skinsaw Murders. Which alignment does she have in the Magnimar book?

Paizo Employee Creative Director

DM_aka_Dudemeister wrote:
What would be the best way to use the Ghostwalk rules in The Pathfinder Campaign Setting?

Probably to not use them in the Pathfinder Campaign Setting but to instead just run a Ghostwalk setting.

Paizo Employee Creative Director

2 people marked this as a favorite.
FiddlersGreen wrote:

Thanks for fielding our questions. Was hoping I could get your opinion on a couple of matters that have come up in my game.

---------------------------------------------------------------------
1. The Pathfinder Savant's Esoteric Magic ability has this line:

"At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher."

What happens if he picks a spell that is already on his list, but is a lower level spell on another list, e.g. a PS wizard picking heroism. Would heroism then become a 2nd level spell for the wizard?

---------------------------------------------------------------------
2. The half-elf "Elf Blood" racial trait reads:
"Half-elves count as both elves and humans for any effect related to race."

The racial heritage feat for humans has a similar line, but comes with an example:
"Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on."

Would you take this as illustrative of what the Elf Blood racial trait does for half-evles? Does the half-elf count as a human and elf for the purpose of taking feats and traits? What other purposes do you reckon a half-elf should count as an elf and a human for?

---------------------------------------------------------------------
3. My player was considering picking up a dinosaur animal companion. Where on Golarion would he need to go to find one? Where on Golarion are dinosaurs most prevalent? I was under the impression that Sargava was the place, but I can't seem to find the source for this impression. Are some dinosaurs more prevalent in some parts of Golarion, and some more common in other parts?

I'd also ask if you'd recommend a T-rex or Ankylosaur, but I think I already know your answer to that one. ;)

1) If a spell is on his spell list, and he picks the same spell from a different spell list, that spell translates over to him at +1 level from that second spell list, because while it's the same spell, it's not a version of the spell he can normally cast (wizards can't cast bard spells, for example).

2) A half elf counts as a human and an elf for everything. Including which traits and feats he qualifies for.

3) Dinosaurs can be found all over on Golarion... but for the most part they exist in the wild in western Garund (The Shackles, Mediogalti, The Sodden Lands, Sargava, and the Mwangi Expanse). They can also be found in the northern Darklands near Deep Tolguth. And they can be found elsewhere, usually because they've been transported there for zoos or as pets or guards. And my favorite dinosaur animal companion is actually a deinonychus, since that way they can fit into areas you're going.

Paizo Employee Creative Director

Danny Kessler wrote:
James Jacobs wrote:
I am indeed familiar with the Hero Builder's Guide. Hated the artwork in it, and thought that while the concept of the book was solid... it didn't go far enough with its concepts. In other words, I think some of the stuff in there is really worth thinking about doing a similar book for Pathifnder some day...
Well, a lot of 3rd Edition products had really godawful artwork. I try not to hold that against them. With a few exceptions, the only good art in 3e books was by Reynolds or Lockwood in my opinion. Speaking of which, does Lockwood not do RPG art anymore? Any chance of us seeing some of his work in the pages or on the cover of Pathfinder stuff?

I disagree; I quite liked most of 3rd edition's artwork. There were a few artists whose styles rubbed me the wrong way is all.

Lockwood more or less priced himself out of the RPG industry—he became too successful, and now we can't really afford him anymore, more or less. At least, that's my understanding.

Paizo Employee Creative Director

2 people marked this as a favorite.
Joana wrote:
Sabriyya Kalmeralm, the Princess of the Market, is listed as CN in the statblock for Magnimar but LN in the text describing her in The Skinsaw Murders. Which alignment does she have in the Magnimar book?

She's got the right alignment in the Magnimar book. Not the wrong one.

Lawful neutral, in other words.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Squeakmaan wrote:
Are Cayden Cailean, Norgorber, and Iomedae the only three to pass the Test of the Starestone? Or are they the only one to make the big times?
They're the only three that anyone remembers. There may have been more who were forgotten, but that's unlikely. It'd be hard to be a forgotten god if you went in a mortal and came out a god in the center of the largest city on the planet. So... Yeah. Them three is it.

No one that has tried it was aiming to be the "hidden god", good of secrets and obscure things?

Or a good of deception?

Guys aiming to those portfolio could not make know that they have passed the test and instead search for followers claiming that they are forgotten Atzlan gods or foreign gods. As, in Golarion, the god power isn't linked to the number of follower he has, I can see some god trying to get only selected followers, contacting them by dreams and omens, without establishing a organized clerical hierarchy.


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Diego Rossi wrote:
James Jacobs wrote:
Squeakmaan wrote:
Are Cayden Cailean, Norgorber, and Iomedae the only three to pass the Test of the Starestone? Or are they the only one to make the big times?
They're the only three that anyone remembers. There may have been more who were forgotten, but that's unlikely. It'd be hard to be a forgotten god if you went in a mortal and came out a god in the center of the largest city on the planet. So... Yeah. Them three is it.

No one that has tried it was aiming to be the "hidden god", good of secrets and obscure things?

Or a good of deception?

Wouldn't that be Norgorber?

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Tels wrote:

This will obviously never show up in any game I run, nor would any sane GM allow this, but I was wondering if this is correct.

Creating Wondrous Items wrote:
If spells are involved in the prerequisites for making the item, the creator must have prepared the spells to be cast (or must know the spells, in the case of a sorcerer or bard) but need not provide any material components or focuses the spells require.

Unlike all other items, you must provide the material and focus for the spells cast. I noticed this because I was attempting to make communication mirrors like from Harry Potter, and I read the superscript in the Estimating Magic Item Gold Piece Value table.

Spell has Material Component Cost wrote:

Add directly into price of item per charge 4

4 If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.

I didn't know if Focuses were included under the Material descriptor, so I started looking under the rules for creating of each type of item when I notice the previously mentioned Wondrous Item bit.

When I read the bit about Wondrous Items not needing material components, it occurred to me, that (at the most extreme) spells like Wish become amazing Command Word items. A Command Word Headband, would cost 275,400 gp, but you gain an infinite number of Wishes.

Like I said, no sane GM would allow such a Headband, but it was the most extreme version that occurred to me. I wondered, if this is true, or if one should actually multiply the material component cost?

You are missing a few pieces of teh rules:

PR wrote:
In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.
PRD wrote:


Spell has material component cost
Add directly into price of item per charge4
4 If item is continuous or unlimited, not charged, determine cost as if it had 100 charges. If it has some daily limit, determine as if it had 50 charges.

Not having to provide 100 live spiders is different from having to pay for 100x 10.000 gp diamonds for a item capable to cast unlimited resurrections or 2.500.000 gp for a item of unlimited wishes.

James, a question: the cost of the material component influence the creation time for an item?
I.e. a scroll of resurrection will require 3 days to be made (as a 2,275 gp item) and 12.275 gp, or it will require 13 days to be made?

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:
Squeakmaan wrote:
Are Cayden Cailean, Norgorber, and Iomedae the only three to pass the Test of the Starestone? Or are they the only one to make the big times?
They're the only three that anyone remembers. There may have been more who were forgotten, but that's unlikely. It'd be hard to be a forgotten god if you went in a mortal and came out a god in the center of the largest city on the planet. So... Yeah. Them three is it.

No one that has tried it was aiming to be the "hidden god", good of secrets and obscure things?

Or a good of deception?

Guys aiming to those portfolio could not make know that they have passed the test and instead search for followers claiming that they are forgotten Atzlan gods or foreign gods. As, in Golarion, the god power isn't linked to the number of follower he has, I can see some god trying to get only selected followers, contacting them by dreams and omens, without establishing a organized clerical hierarchy.

Well... there's Norgorber, the god of secrets, who did just that.

Paizo Employee Creative Director

Diego Rossi wrote:

James, a question: the cost of the material component influence the creation time for an item?

I.e. a scroll of resurrection will require 3 days to be made (as a 2,275 gp item) and 12.275 gp, or it will require 13 days to be made?

I'd go with the longer time, since that's how much it actually costs, and since that makes it harder and more significant to make those powerful items.


James Jacobs wrote:
Well... there's Norgorber, the god of secrets, who did just that.

If you'd known that half the community would end up calling him "Norburger," would you still have used the same name?

Spoiler:
And, I'm sorry to say, at least one of our players gets confused with that, and just calls him "The Hamburglar"
Paizo Employee Creative Director

1 person marked this as a favorite.
Kirth Gersen wrote:
James Jacobs wrote:
Well... there's Norgorber, the god of secrets, who did just that.
If you'd known that half the community would end up calling him "Norburger," would you still have used the same name? ** spoiler omitted **

Yes. Because that name has about 30 years of canon in my head, being the god of thieves from my homebrew setting.


James Jacobs wrote:
Yes. Because that name has about 30 years of canon in my head, being the god of thieves from my homebrew setting.

Righteous.

When asked about some of the names in The Worm Ouroboros, I'm led to understand that Eddison gave much the same reply.


James Jacobs wrote:
Danny Kessler wrote:

What is your favorite 3.0 or 3.5 publication besides the core rulebooks and why? Are there any you still use for PFRPG games on a regular basis?

Are you familiar with the 3.0 Hero Builder's Guide (my favorite 3.0 supplement by a wide margin and the only one I still use for Pathfinder)? What is the likelihood of Paizo publishing something along those lines in the future?

I'm pretty familiar with all the 3.0 and most of the 3.5 books (save for a few at the tail end of 3.5). I actually helped write a lot of them, in fact.

Discounting the ones I helped write in part (however small), my favorite 3.0 book was probably Ghostwalk, while my favorite 3.5 book was probably Book of Vile Darkness... although I suddenly can't remember if Book of Vile Darkness was 3.0 or 3.5.

I don't really use any 3.0 or 3.5 books these days at all.

DnD books list on Wikipedia.

Paizo Employee Creative Director

Belle Mythix wrote:
DnD books list on Wikipedia.

Not really sure what that link is for... but thanks anyway?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

If there were to be a martial arts tournament to decide the fate of Golarion, which god(s) would referee it?

Paizo Employee Creative Director

Squeakmaan wrote:
If there were to be a martial arts tournament to decide the fate of Golarion, which god(s) would referee it?

Irori.


James Jacobs wrote:


1) If a spell is on his spell list, and he picks the same spell from a different spell list, that spell translates over to him at +1 level from that second spell list, because while it's the same spell, it's not a version of the spell he can normally cast (wizards can't cast bard spells, for example).

2) A half elf counts as a human and an elf for everything. Including which traits and feats he qualifies for.

3) Dinosaurs can be found all over on Golarion... but for the most part they exist in the wild in western Garund (The Shackles, Mediogalti, The Sodden Lands, Sargava, and the Mwangi Expanse). They can also be found in the northern Darklands near Deep Tolguth. And they can be found elsewhere, usually because they've been transported there for zoos or as pets or guards. And my favorite dinosaur animal companion is actually a deinonychus, since that way they can fit into areas you're going.

Thanks for the answers, James. They're all pretty helpful! Was quite surprised to see that your favourite dino-companion is not a rex, but I suppose a deinonychus kinda looks a little like a mini-rex, no? XD

My thoughts have turned to my own upcoming improved familiar, and I noticed the Cassisian Angel. I had thought it to be a flying helmet, but then I noticed the size, and realised that it's apparently not a flying human-sized helmet, but rather a helmet the size of a gnome! Any idea if this is an error? Also, would like your take on what is the coolest improved familiar for (a) a lawful-good sorcerer and (b) any sorcerer.

Paizo Employee Creative Director

FiddlersGreen wrote:
My thoughts have turned to my own upcoming improved familiar, and I noticed the Cassisian Angel. I had thought it to be a flying helmet, but then I noticed the size, and realised that it's apparently not a flying human-sized helmet, but rather a helmet the size of a gnome! Any idea if this is an error? Also, would like your take on what is the coolest improved familiar for (a) a lawful-good sorcerer and (b) any sorcerer.

It's not an error... the Cassisian angel isn't meant to be something you wear on your head, despite the way it looks.

As for the coolest familiar for a lawful good sorcerer... I'd probably say homunculus.

The BEST familair for a sorcerer is a tie between pseudodragon and quasit.


James Jacobs wrote:
MagiMaster wrote:
James Jacobs wrote:
MagiMaster wrote:
Who should I ask how the pricing for the Sparkware Starknife (from the APG) works? (So I'm not exactly asking how the pricing works, but if you know, that would obviate the need to answer the question I did ask.)

Jason and Sean and Stephen are the ones who toil over on the design team... whether or not they have time to answer that question is up to them though.

I suspect the pricing works like this: when compared to other similar items, it felt about right. But I've not looked at it or done that comparassion myself, so I can't say for sure.

Alright. Thanks. (I'm ask about that one in particular because it has a very specific price that's close to what the guidelines give, but not exactly.)

Three reasons that I could think of off the top of my head...

1) They decided to round the final number to a nicer whole number.

2) They decided it was a tiny bit too good or too bad for the price and adjusted it a little bit so it was off of some other similar item's price.

3) No conscious reason at all. Coincidence/chance/error.

The price is 21,324 gp, so they didn't round the final number. Also, it's very close to the guideline price. Close enough to make me think I was missing something.

Gauss had a pretty logical explanation though. It looks like they rounded the magical component of the pricing. Though it also looks like they used the command-word pricing for what's described as (what I would consider) a use-activated item. Which brings up a few (hopefully simple) questions.

Does command-word pricing apply to any standard-action-use item?
Can a use-activated item be used as part of an iterative attack (assuming the stated use makes sense)?
Assuming the second answer is yes, can it be used multiple times per round?


James Jacobs wrote:
FiddlersGreen wrote:
My thoughts have turned to my own upcoming improved familiar, and I noticed the Cassisian Angel. I had thought it to be a flying helmet, but then I noticed the size, and realised that it's apparently not a flying human-sized helmet, but rather a helmet the size of a gnome! Any idea if this is an error? Also, would like your take on what is the coolest improved familiar for (a) a lawful-good sorcerer and (b) any sorcerer.

It's not an error... the Cassisian angel isn't meant to be something you wear on your head, despite the way it looks.

As for the coolest familiar for a lawful good sorcerer... I'd probably say homunculus.

The BEST familair for a sorcerer is a tie between pseudodragon and quasit.

Quasit...much as Erylium was a badass that gave my group a hard time, the idea of bonding with a creature who wants you to die so it can follow you into the afterlife and snag your soul as a bargaining chip seems a little perturbing. O_O

Pseudodragons are pretty high on my list too, although I tend to compare them with faerie dragons. Why do you prefer pseudodragons to faerie dragons?


James Jacobs wrote:
The BEST familair for a sorcerer is a tie between pseudodragon and quasit.

No love for a lovely lil' Lyrakien?

Paizo Employee Creative Director

Midnight_Angel wrote:
James Jacobs wrote:
The BEST familair for a sorcerer is a tie between pseudodragon and quasit.
No love for a lovely lil' Lyrakien?

They're cool too.

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