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If you're a silver balladeer, you have to choose a type of instrument that needs to be made of silver or use silver strings. That means some kinds of instruments aren't useful to them.
Act (comedy, drama, pantomime): silver bling
Comedy (buffoonery, limericks, joke-telling): silver bells on a fool's hatDance (ballet, waltz, jig): silver shoe cleats
Keyboard instruments (harpsichord, piano, pipe organ): silver stings
Oratory (epic, ode, storytelling): silver tongue human alternate trait or silvertongue drug from bastards of golarion
Percussion instruments (bells, chimes, drums, gong): silver bells, gong or silver-lined drum
String instruments (fiddle, harp, lute, mandolin): silver strings
Wind instruments (flute, pan pipes, recorder, trumpet): silver flute
Sing (ballad, chant, melody): see oratory, above.
Am I missing anything?

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Whoops ._.; I kinda messed up little then. Well, good thing I had Kaleb claim to party that he is 'trying' to setup a shop to sell it as sleep medicine and hasn't done yet so, so if they realize it is pretty much unknown street drug he can claim to not have any idea of that ^^; Thats what I get for misremembering stuff
Actually, just to check I didn't misunderstand again, would Midnight Milk became illegal even before folks realize its connection to body snatching?
BTW, what would Midnight Dawn do if authorities are given bodies of devourers? Body snatch officers who saw them or mindwipe them?
Thats all questions for now, now to plan stuff for next session x-x;
When it becomes illegal is when it makes sense dramatically in your campaign. Whether or not the devourers would step up the game to invade the authorities or abandon their local plans depends as well on the momentum of your campaign; if it's winding down, have them flee and let the PCs enjoy their victory, but if the players are still having fun, step it up a notch and let them realize slowly that the intellect devourers have ALWAYS had a few pawns among the authorities.

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Can half elves grow beards? I ask because i am considering a half elf raised by a dwarf.
If not would he wear a fake beard or would dwarves be understanding of his predicament?
Some can. No half elf I ever played or ran or published would. Whether or not yours does is up to you.

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Have you seen the Acqustions Inc. DnD games with the guys from penny arcade DMed by Chris Perkins?
If so what do you think?
And do you like funnier more light hearted games like that or more serious ones?
Haven't seen it.
I prefer a combination of serious and whimsical games, but the vast majority of "gamer humor" out there just annoys me. I don't enjoy self-referental humor, nor do I enjoy games that break the fourth wall and have the players AND the player characters play roles.

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1)So James, are you excited about the next Underworld movie?
2)Are excited about the next and final Resident Evil movie?
3)What is the last animated movie you have seen?
4)Are there any videogames coming out soon or within the next year that you are excited about?
5)Are there any rules from Pathfinder Unchained that you like to use or are at least thinking of using?
1) Absolutely.
2) I'll see it, but I'm not a superfan.
3) The Book of Life
4) Dishonored 2 is the big one I'm looking forward to at the moment.
5) The unchained summoner is as far as I'm concerned the first printing of the class as it should be. I also like using the unchained rogue or allowing it to be used by players in my games. So far, that's all.

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James Jacobs wrote:If you're a silver balladeer, you have to choose a type of instrument that needs to be made of silver or use silver strings. That means some kinds of instruments aren't useful to them.Act (comedy, drama, pantomime): silver bling
Comedy (buffoonery, limericks, joke-telling): silver bells on a fool's hat
Dance (ballet, waltz, jig): silver shoe cleats
Keyboard instruments (harpsichord, piano, pipe organ): silver stings
Oratory (epic, ode, storytelling): silver tongue human alternate trait or silvertongue drug from bastards of golarion
Percussion instruments (bells, chimes, drums, gong): silver bells, gong or silver-lined drum
String instruments (fiddle, harp, lute, mandolin): silver strings
Wind instruments (flute, pan pipes, recorder, trumpet): silver flute
Sing (ballad, chant, melody): see oratory, above.Am I missing anything?
I think you're going too far with most of those. I'd allow keyboard Instruments, Percussion instruments, string instruments, and wind Instruments, but not the rest.

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How many of the current continents in Golarion were part of your original campaign?
How awesome does it feel to have your personal campaign become the greatest setting of all time? :)
None of them; there are regions on them that were part of my homebrew (places like Mediogalti Island, Kyonin, Tanglebriar, large parts of Varisia, Valashmai, the Parchlands, etc.) but not entire continents.
It's weird... it's neat to see it get that much exposure, but it's frustrating to see it develop in ways that you never intended in some cases. Glad you like it though!

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What'd you think of The Book of Life?
It was beautiful to watch and had great style and it was refreshing to see something that wasn't just another American animated feature... but for all that it didn't really leave much of a lasting impression on me and I've never felt the urge to see it again.

Protoman |

Do wyrwood have an operational lifespan/age categories before going kaput from old age or do they not go inoperational from "natural causes" and keep kicking around until getting destroyed like other constructs? Playing a wyrwood PC and wondering if there's any in-game lore/idea if there should be a limit on age. I assume they're pretty much long-lived/immortal like golems but the wood construction makes me worried they deteriorate over a long period of time or something.

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Do wyrwood have an operational lifespan/age categories before going kaput from old age or do they not go inoperational from "natural causes" and keeping kicking around until getting destroyed like other constructs? Playing a wyrwood PC and wondering if there's any in-game lore/idea if there should be a limit on age.
They don't have any sort of "immortality" ability. Aging is one of those things that folks seem to often forget to include when designing a 0 HD race. The best assumption to make is that if we don't say anything, the race ages and matures and grows old and dies more or less at the same rate and in the same way as a human. If they have a different sort of life cycle it'll be presented in the text or at least mentioned (as in the case for androids, for example).
That said, in the vast majority of campaigns, age doesn't really come up or play a role, so in most cases you don't have to worry about it. If it IS a factor, your GM is the one who gets to make the call in a case like this where the text is murky or says nothing, but you should make sure to ask your GM what her take is before you create the character so you don't set yourself up for a surprise.

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Mr James Jacobs wrote:Not seeing a question there... please focus on questions here. This thread isn't the place for ongoing discussion. ThanksAh, pardon.
Which sort of wings would you say look best on such a character?
Butterfly wings. And if it were my character, she'd worship Desna.

TheHappyFlumph |

TheHappyFlumph wrote:Have you seen the Acqustions Inc. DnD games with the guys from penny arcade DMed by Chris Perkins?
If so what do you think?
And do you like funnier more light hearted games like that or more serious ones?
Haven't seen it.
I prefer a combination of serious and whimsical games, but the vast majority of "gamer humor" out there just annoys me. I don't enjoy self-referental humor, nor do I enjoy games that break the fourth wall and have the players AND the player characters play roles.
Have you ever worked with Chris Perkins?

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Have you ever worked with Chris Perkins?
Several of my adventures published in Dungeon before Paizo took over were under Chris Perkins' watch, and I worked at WotC while he worked there (although we didn't work in the same department). At least one of the adventures I wrote for Dungeon was specifically assigned by Chris ("Headless" was an adventure I wrote after he came up with the title and the very basic idea of a villain that lops off heads).

Cole Deschain |

So... Shin Gojira... Your thoughts on it?
While I enjoyed the point it was making, I think the first half hour could have been edited down slightly.
I wonder if the German was as hilarious as the English.
The purple breath grew on me, but the back-based point defense beams were a bit much.
Fairly nuanced handling of international positions was fun for me.

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So... Shin Gojira... Your thoughts on it?
** spoiler omitted **
I quite loved it, and thought that the new style was a breath of fresh air for the series. I could have, of course, stood to have had more Godzilla overall, but frankly, I'd rather leave a Godzilla movie wanting more than leaving tired of Godzilla. Good times!
As for Godzilla's special attacks, I loved them! It was really cool seeing Godzilla's abilities finally get an upgrade. After all, our own weaponry has upgraded since the first Godzilla movie came out, so it's only fair that he get more powers as well. REALLY made Godzilla feel like an incredibly dangerous threat to modern civilization.
I'm not a huge fan of the new design for Godzilla (the first incarnation was almost laughable), but the devastation on the city and the fight scenes were pretty incredible.
I wouldn't put "Shin Godzilla" into my top 10 Godzilla movies... but It's certainly in my top 10 movies for 2016. I think the new, serious, and modern take on how Japan and the world as a whole would react to an event like this was FASCINATING and I can't wait to see where Toho goes from here!

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Hello James, how have you been? Hope you are having a good day.
Question...
I am playing Sulis( a race descended from a mortal parent and a Jann) that had a elven mother. Would the character age like a human as per the book age chart or as a elf?
Nope; the character would age as a suli; a suli's non-janni parent would have some minor physiological/cosmetic influences on the suli's appearance, but would not alter the suli's actual stats. As listed in Advanced Race Guide, a suli more or less ages at the same rate as a human. Regardless of parentage.

Cole Deschain |

I quite loved it, and thought that the new style was a breath of fresh air for the series.
Certainly not your grandfather's Gojira!
But one of your answers begs another question:
What are your top ten Godzilla movies?

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James Jacobs wrote:I quite loved it, and thought that the new style was a breath of fresh air for the series.Certainly not your grandfather's Gojira!
But one of your answers begs another question:
What are your top ten Godzilla movies?
That would be, in order:
1: Godzilla, Mothra, and King Ghidorah: Giant Monsters All-Out Attack
2: Gojira (1954)
3: Godzilla (2014)
4: Godzilla vs. Destroyah
5: Godzilla: Final Wars
6: Godzilla vs. Biollante
7: Godzilla vs. Hedorah
8: Destroy All Monsters
9: Godzilla vs. Monster Zero
10: Shin Gojira
You know, now that I think of it, I WOULD put Shin Gojira at #10, and would bump off Son of Godzilla (which clung to that spot mostly due to my love of giant bugs).

Voyd211 |

I've found a possible error in The Bastards of Erebus.
Dravano the Digger is listed as having 24 hit points, but with his statistics the highest his HP could possibly be is 20. It shows the miscellaneous other sources of HP as +9 (which is correct), but I'm fairly certain that NPCs always get average HP per hit die (which for Dravano would be 5.5).
Is there something I'm missing in Dravano's stat block?

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Purchased and watched Phantasm: Ravager last night. I quite enjoyed it for the love letter to the franchise that it was- have you seen it yet?
Yup; bought it off Amazon digitally on the day it released but had to play Pathfinder after work so I didn't get to watch it until 11:00 that night.
I quite enjoyed it! Phantasm and Phantasm II remain my favorites, but Ravager closed out the series quite well and with plenty of bizarreness.

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I've found a possible error in The Bastards of Erebus.
Dravano the Digger is listed as having 24 hit points, but with his statistics the highest his HP could possibly be is 20. It shows the miscellaneous other sources of HP as +9 (which is correct), but I'm fairly certain that NPCs always get average HP per hit die (which for Dravano would be 5.5).
Is there something I'm missing in Dravano's stat block?
His hit points are correct. Characters generally gain maximum hit points at 1st level. Thus, his hit points are:
10 at 1st level
5 at 2nd level
Plus 9 for Con, Toughness, and favored class.
Totals up to 24.

AlgaeNymph |

(Could someone delete the above two posts please? I don't like having my mistakes displayed for the whole world to see just because I misclicked.)
I found this in Ultimate Intrigue (emphasis mine):
A vigilante’s two alignments cannot be more than one step
from each other on a single alignment axis. For example, a
vigilante with a lawful neutral social identity could have a
vigilante identity that is lawful good, lawful neutral, lawful
evil, neutral, neutral good, or neutral evil.
Were the other two neutral alignments an error, or am I missing something?

Delightful |

Random barrage of questions incoming!
1. Were the lands of House Medvyed in Brevoy part of the Rostland or Issia?
2. Are we going to get any new info on Hermea anytime soon?
3. Are half-dragons anywhwere near common in Xa Hoi?
4. Can we expect any of the NPC classes to get some cool new stuff in the future? Like say Aristocrats in Heroes of the High Court.
5. Whose your favorite and least favorite Fallout 4 companion?
6. Would Harsk and Amiri make a cute couple?

ARS Alchemist |

Hello James!, I am currently using the Alchemist class with the tumor familiar discovery, am I elegible for improved familiar feat? The requirements are the following:
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
The sufficient high level is what I have my doubts since the Alchemist is not an arcane spellcaster???? Or am I still elegible for this feat??

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(Could someone delete the above two posts please? I don't like having my mistakes displayed for the whole world to see just because I misclicked.)
I found this in Ultimate Intrigue (emphasis mine):
A vigilante’s two alignments cannot be more than one step
from each other on a single alignment axis. For example, a
vigilante with a lawful neutral social identity could have a
vigilante identity that is lawful good, lawful neutral, lawful
evil, neutral, neutral good, or neutral evil.Were the other two neutral alignments an error, or am I missing something?
My interpretation is that neutral good and neutral evil are indeed more than 2 steps removed. I would consider that an error. Whether or not the design team would agree is not my call.

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The Antipaladin ability Aura of Cowardice says that creatures with immunity to fear lose that immunity. Does this mean that you can intimidate undead or constructs? Or do they remain unaffected because they are immune to all mind-affecting effects?
It means that they remain immune since they're still immune to mind-affecting effects. The aura of cowardice does nothing to "immunity to mind-affecting effects."

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Random barrage of questions incoming!
1. Were the lands of House Medvyed in Brevoy part of the Rostland or Issia?
2. Are we going to get any new info on Hermea anytime soon?
3. Are half-dragons anywhwere near common in Xa Hoi?
4. Can we expect any of the NPC classes to get some cool new stuff in the future? Like say Aristocrats in Heroes of the High Court.
5. Whose your favorite and least favorite Fallout 4 companion?
6. Would Harsk and Amiri make a cute couple?
1) Dunno.
2) Probably not.
3) Nope.
4) Probably not.
5) Favorite = Cait. Least favorite = what's-his-hame the super mutant.
6) No.

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How do you handle non-adventuring wealth? Things like the characters owning an inn or other such things, do you count it in WPL?
What about cool treasure that would make the PCs have more wealth than expected but are intresting?
I don't really use WPL in my games, frankly. I've been running games long enough that I'm comfortable with controlling how much wealth goes into the PCs on the fly. For something like an inn or other things, I thus do not count it in WPL, and before I've used variations of homebrew solutions mixed with in print rules for running businesses. In the later D&D 3.5 era I used the rules that I created for DMG 2. In current Pathfinder this hasn't yet come up, but I would use a streamlined version of the Ultimate Campaign rules for running businesses.
Giving out cool wealth that is interesting requires more than GM creativity; it requires players who are willing and interested in running characters that have personalities beyond their magic items.

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Hello James!, I am currently using the Alchemist class with the tumor familiar discovery, am I elegible for improved familiar feat? The requirements are the following:
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
The sufficient high level is what I have my doubts since the Alchemist is not an arcane spellcaster???? Or am I still elegible for this feat??
Nope. The tumor familiar is its own sub-category of familiar, and not an appropriate back-door sneaky route to get an improved familiar. If you want an improved familiar, talk to your GM about adjusting things or coming up with house rules.