
Laithoron |

Pathfinder rocks harder than Metalocalypse, Ted Nuggent, and Manowar holding a benefit concert for PETA and the NRA.
National Roleplayers' Association
Oh, you wanted a slightly more objective answer?
Here are my top 5:
* Improved class balance.
* Core base classes are a lot meatier now (though bard still needs some more love).
* SKILLS!!! Doing away with 4× skill points at first level, 1/2-rank cross-class skills, synergy bonuses has made things so much more manageable. While I would have made a few changes to the consolidations, overall those are a big improvement too.
* Combat Maneuvers. Another huge time-saver.
* Helping 3.5 to stay in-print and relevant. (The adventure paths alone are a huge contributor to this without which PfRPG itself might not have been viable.)

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Hey All
I am starting this thread for those who like Pathfinder and want to comment about what they like. I am starting a similar thread about stuff they do not like. Please keep it civil.
Still going through the book. So far what's caught my eye:
Book's big enough to give weight to DM's rulings. ^_^
Barbarians look like fun to play. Same with the bards though I don't understand some of the mechanics of their abilities (has to do with the wording, not the abilities themselves).
I like the cleric's domains.
HEART the way druid's animal companion and wildshape work.
Orisons and cantrips! No more magic-users pulling out crossbows....
ART ART ART...!

The Weave05 |

I like a good portion of the new feats they introduced (particularly the Vital Strike chain).
CMB and CMD - Great time saver.
The Paladin class - Freakin sweet.
The Ranger Iconic - My personal fav.
Skills - I'll chime in with everyone else and say that what they did to skills was a godsend.
The other classes - They seem more balanced with everyone, but I have a few second thoughts about some changes.
The Sorcerer iconic - Need I say more?
Building NPCs - I don't know if I'm the only one who thinks this, but I really like the chapter on making NPCs. Particularly the chart on the amount of gold they should receive for their level.
The layout for Poisons, Diseases, and Spells - They're easier to read and reference.
The fact that its One Book (to rule them all.) - Makes gaming easier for both me and my players.
There's plenty more, but these are the good ones off the top of my head.

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I love the majority of it. I love that Paizo had US playtest it. I know I had a stake in the rules changes...so it automatically feels more like my game.
And though there are rules which I WOULD havce changed, can't please all the people all the time, but I'm 98% pleased by Pathfinder, I was about 2% pleased with 4e. (I felt it was REALLY REALLY tacky that they re-used 3e art in a Huge new edition...)
I can and will house-rule that which I didn't like.
Also...The price...$50 for a PH/DMG is very reasonable, especially when other companies are charging $40 or more for a PH and DMG each.
It's OGL! And the continued support will be OGL. Complete with a very nice PFSRD that is easier to navigate than the PDF.

Dennis da Ogre |

And though there are rules which I WOULD havce changed, can't please all the people all the time, but I'm 98% pleased by Pathfinder,
I agree with everything you said. Don't have the 4experience to really comment on it though.
I just wanted to say that there is no combination of changes they could have made that would have made everyone happy. Jason and crew did an amazing job putting together the best of the 3.x series to date.

Devil of Roses |

The changes to the fighter, the Combat Maneuver system, the changes to domains and blood lines (though I still consider sorcerers to be weak), the changes to barbarians, clerics (save for the spells, blech), wizards (again, save for the spell nerfs), thieves... I mean rogues, bards, druids (save for polymorph), ranger, monk, the combat maneuver system, rogue talents!, did I mention the combat maneuver system? While it's about the same size I love more about the system than I dislike and what I dislike is easily house rules.

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I love the quality of the writing most of all, as I explain in my blog n more depth: Pathfinder RPG: Chapter 1: Getting Started.
Cheers!

Frostflame |
The revision of skills was a good thing.
The strengthening of the non-spellcaster classes especially the fighter. The fighter is a class I would now play.
The only class that I think needs a complete makeover and reboot is the bard. But thats neither here nor there
The Prestige classes are much better built and eldritch Knight and Arcane Trickster fit the old iconic of Fighter/Mage and Mage/Thief.
The assassin class is even scarier now that has he no spells.
The feat trees especially for the non-spellcasters are really exciting, there is much more diversity.
And of course the campaign setting of Golarion it is unique in the since that it is R rated sometimes entering NC-17 territory whereas other Rpg setting are more PG-13.

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Core classes more intertesting.
Skill system.
Abundance of feats.
Clearer wording of spells.
If magic is available for sale ideas.
More elegant magic item creation.
Multiple advancement tracks.
CMB and CMD.
Bleed.
The fact that the book has been out a week and I'm already 'converting' skill ranks and CMB/CMD in my head for older stat blocks.
You know, the list just goes on an on.

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Hey All
I am starting this thread for those who like Pathfinder and want to comment about what they like. I am starting a similar thread about stuff they do not like. Please keep it civil.
Not having to deal with multiple conditions on creatures (i.e., "okay, the creature is blind, slowed, suffering necro, fire, and...wait? Which condition has a saving throw and which one ends on the wizard's turn? What do you mean you forgot?")

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Rebalanced core classes.
Player feedback.
Half Elves that don't suck.
No absolutes. Protection from evil isn't 'mind blank, but a lot cheeper' Mind blank isn't 'make the enchanter cry'
Simplified Power attack. For every "I can't +20 anymore" there's at least one fewer "Um, lets see, I hit on a 15, so if I shift 5 points over that's at least a 50% chance of hitting..."

Stephen Ede |
The race changes.
The favoured class change. The carrot approach to reduce multiclassing is nicer than the stick.
Clerics losing Hv Armour prof.
Druid - Animal Companions look like they might be interesting but will need a much closer look and hopefully some additional high level choices such as Dire animals will be added later.
Fighter - definitely and improvement even if they still don't have enough skill points.
Paladin - awsome!
Ranger - some nice tweeks with -3 CL and Druid lev for animal companions. Terrain nice. Combat styles are marginally better.
Sorceror - Making the bloodlines mean something is cool. D6 HD!
Wizards - specalisation powers are nice and make for awesome dips for fighter types where before dipping was largely a wasted level. Bonded items look great to play with. D6 HD. Restricted schools are no longer absolute.
The skill system is lesss clunky. Crossclass skilling isno longer a problem. The +3 bonus to class skills helps those with only a few skill points (such as Fighter).
Feats - The toughness feat.
Combat Manuvers - Less clunky. Much fewer rolls for things like trip and no opposed rolls (there are things I don't like but that's for elsewhere). From what I've read so far they're better explained. Been able to use true strike on combat manuvers. :-)
Stephen

pres man |

I like the sling staff, though I do have two questions.
1. Do you have to pay separately for ranged and melee enhancements, or would a +1 sling staff give you a +1 for ranged attacks and for melee?
2. Who is thinking of allowing a flute to be built in it for the extra cost equal to a (masterwork) musicial instrument?

anthony Valente |

Overall I find it to be great!
A few highlights I can think of that I particularly enjoy and that I feel are great improvements to the game:
1) The skill system overall is a vast improvement. I would have tweaked the actual skills differently myself, but other than that, it's far better.
2) XP rewards. A much better system now. My favorite part of it is the varying progressions.
3) How the purchasing of magic items works. It's been reigned in a little bit, with a little bit of randomness added.
4) The overall additions of class features to get rid of "dead levels", though I do think they went a little overboard with the power of several of them (smite evil for instance). Each class seems to be appealing.
Many more…

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1) The loss of Concentration as a skill. Now there is a chance that wizards will botch that concentration check, rather than yawn before they roll a 1 and STILL SUCCEED.
2) The changes to Tumble. Some say it kills tumble, I say it makes tumble more than the "Oh for several levels I haven't put ranks into the skill because I always make DC 15 now."
3) Ranged Touch Attacks now provoke, like all other ranged attacks. Never made sense that magic had something special to it.
4) The changes to the skill feats and skill focus. The fact that putting ranks in the associated skills increased the bonus was nice, and a good way to encourage their use.
5) The loss of Synergies. I'd rather spend my skill points on skills I want, rather than on the skills I need to make my normal skill broken.
6) The new martial feats that took wizards from OMGWTFHAX to a manageable threat.
7) The loss of heavy armor from Clerics. Clerics are warrior priests but they were never knights, which paladins were. There was no reason for them to keep it with the advent of Paladins.
8) The changes to the Combat Maneuvers. Its really straightforward, and allows you to have a good gauge of what works, and what doesn't.
9) The toning down of notoriously bad spells. I'm looking at you Gate/Shape Change/Contact Other Plane!
10) The increase in bard power. Its subtle, but present. Most wont realize it till the bard has been long at work.
11) The inclusion of many things that help the GM's to learn how to build encounters, rather than the trial by misfire that I found the DMG to be for 3.5.
12) The loss of EXP costs for creating magic items, this often forced wizards to either invest, at the expense of being less effective at latter parts of a campaign, or to not invest at all for fear of falling too far behind.
13) The Nerf to the Spiked Chain. I'm sorry but there was a knight that kicked my butt with it, and I'm not interested in having a repeat performance. The reach was a bit much, and the loss of reach helped bring it back in line with some other abilities.
That's a good starter to the amazing changes I liked.

nexusphere |

much like first edition, less is broken.
I'm surprised by how many people on this board make comments like "I'll go back and use the broken/unbalanced/game destroying rules"
The frequency of comments like that, means less work for me as a game master dealing with all the broken stuff in the books. I can just point to the rules and not worry about super druids, or 15' tripping reach, or second level spells guaranteeing the 15 minute adventuring day.
Yes. Very little needs to be rule zeroed to keep it fun throughout the whole sequence of leveling.
gj pazio.

DeathQuaker RPG Superstar 2015 Top 8 |

- All of the classes look fun to play; I especially like the upgrades and changes to Paladin, Monk, and Sorcerer. And generally--no dead levels, cool capstone abilities to encourage single classing, etc.
- I like most of the racial changes and upgrades, and I especially like what they did for half-elves--my god, I can play my half-elf and not be mocked for "picking the weakest class in the game," and what's more, they boosted them in their flexibility.
- While we're at it, I also love what they did with half-orcs; I could never put my finger on what bugged me about half-orcs, but it was this--they were always just "half an orc." Now they're finally, after all these years, half-orc AND half-human, with strengths from both sides of the family, as it were. I know this is a controversial change, but I remember the original argument thread about half-orc abilities and the wide range of adamant opinions within--there was NEVER going to be a solution that pleased everyone, and this is a compromise that at least makes boatloads of sense, even if some "my way or the highway" folks will still never accept it. You can't please everyone, and that goes doubly so for gamers.
- No Heavy Armor Prof for clerics. This was a house rule I was originally going to implement in my own games to help balance out CoDZilla, and now I don't have to. (Which seems to go for a lot of Paizo's changes--a lot of them are the same or at least similar in spirit to some house rule ideas I had, so lo and behold... now I can just point to the rulebook rather than print out a list of houserules and hope my players remember them all.)
- OMG the SKILL SYSTEM. Much easier to track, much easier to fast-build characters on the fly (I'm an English major; I always had trouble with the "subtract three" part--such complex arithmetic is beyond my meager understanding :) ). Love the fact that once a class skill, always a class skill--makes building strong-concept-based characters much more easily. I wouldn't have done the consolidations exactly as they did, but at least I can see the reasoning behind them, and some consolidation was much, much needed.
- Despite the CMD debate, still prefer Combat Maneuvers to what was in 3.5 at least. Mind, I wish it had remained a little simpler as it was in Beta, but I read the playtests that showed how the Beta version could get broken.

cpt_machine |

Pathfinder rocks harder than Metalocalypse, Ted Nuggent, and Manowar holding a benefit concert for PETA and the NRA.
Nothing "SIR" rocks harder than DethKlok, and you should be ashamed to even consider it.
However I really like the balanced classes and races but my biggest improvement was the skill system, a real game killer for my 3.5 game and one of the first things I house ruled to fix.

DougErvin |

Races - Half elf is my favorite race and vastly improved from previous editions. The half orc is now a more versatile choice and not locked into just being a great barbarian.
Classes - The changes to the cleric I agree with whole heartedly. I expecially the changes to the Sun and Healing domains. All of the classes are much more playable. If someone said they wanted me on a PFS team and to play an ______. I would have no problem as none of the classes are losers.
Skills - As a player I will miss the 4* skill points at first level but as a DM I love it. Now all I need to know is level, class skills and int.
Feats - The new combat feats are awesome. The Vital Strike feats make a Spring Attacking character much more deadly.
Spells - The really bad ones have been changed for the better.
Magic Items - Sure I can't have my gaunlets of ogre power and belt of giant strenght anymore but the consolidaton of slots has a great boost to the characters. My 16th level cleric will have to make a daily decision between his headband of mental prowess or phylactery of positive channeling. Great change.

Laithoron |

Laithoron wrote:Pathfinder rocks harder than Metalocalypse, Ted Nuggent, and Manowar holding a benefit concert for PETA and the NRA.Nothing "SIR" rocks harder than DethKlok, and you should be ashamed to even consider it.
Haha, but I've got you on a technicality here. I said "rocks" not "is more metal than". THAT would have been simply delusional. ;)
(Glad someone caught the reference though.)
\,,,/

Chadd Lindsay |
Although I have not played PF as of yet, I have played every D&D edition made. My favorite so far has been 3.0/5E. It wasn't perfect but was plenty of fun.
When I herd 4E was comming out i looked for it. I bought it and i despise it. In 2 words... TOTAL BOREDOM!!! I kick myself in the a$$ every day for wasting 100 bucks. So I immediately went back to 3.0/5E.
Ovcourse I am not completly satisfied with it. Then I stumbled along this site. I figured i would take a look. I have read alot of the changes in PF. I was like WOW! NO KIDDING. I HAVE BEEN HOUSE RULLING THOSE CHANGES FOR YEARS, and still not being completely satisfied.
So my next 2 books I will buy is the Core Rule Book and The Beastiary. This looks to be the system i have been waiting for. Hats of to Paizo for making it.

nathan blackmer |

It's Not 4th.
Of course I used to say that about 3rd when I was playing AD&D 2nd ed.
Ok, seriously....Fighter and Sorceror. Hot-damn. MUCH better. That and the slower xp chart option...I really don't like running the game much past 10th level. I feel like the mechanics just obscure the game around that point and if something comes between the story and the players, I get rid of it.

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Although I have not played PF as of yet, I have played every D&D edition made. My favorite so far has been 3.0/5E. It wasn't perfect but was plenty of fun.
When I herd 4E was comming out i looked for it. I bought it and i despise it. In 2 words... TOTAL BOREDOM!!! I kick myself in the a$$ every day for wasting 100 bucks. So I immediately went back to 3.0/5E.
Ovcourse I am not completly satisfied with it. Then I stumbled along this site. I figured i would take a look. I have read alot of the changes in PF. I was like WOW! NO KIDDING. I HAVE BEEN HOUSE RULLING THOSE CHANGES FOR YEARS, and still not being completely satisfied.
So my next 2 books I will buy is the Core Rule Book and The Beastiary. This looks to be the system i have been waiting for. Hats of to Paizo for making it.
This is a thread about why you like Pathfinder. Not a why I dislike 4E. If you feel the need to vent about 4E start another thread. I am tired of the so called edition wars and do not want it in this thread.

Chadd Lindsay |
"This is a thread about why you like Pathfinder. Not a why I dislike 4E. If you feel the need to vent about 4E start another thread. I am tired of the so called edition wars and do not want it in this thread."
I wasn't venting. I was explaining my reasoning for finding PF alluring. If i was venting about 4E i would of went way beyond "TOTALLY BORING", and pointed out the numerous things that make it boring for me to play.
Instead I just left the reader with the impression that 4E wasn't for me and that I liked 3.0/5E and PF built off of this. To me this looks exciting. I honestly can't wait to buy the books. In other threads they say Nov. timeframe. That ranger and rogue look a bit fun to play, or maybe even a pally for once. Who knows. Can't wait to dive into the books.