While a 'sandbox' is great in theory, a level based system like pathfinder isnt friendly to the idea unless the bad guys level with the PCs. I would advise against using APs, they are a very linear form of gaming (not there is anythign wrong with that, my group are loving RotRL at the moment) but for such an open world game just stick with your own stuff, maybe cherry pick certain elements from different adventure, like set pieces or plot ideas. However overall I think the money would be wasted on you if your group dont like to follow the breadcrumbs that have been laid before them.
Just a quick note to say I am playing through the old pathfinder adventure paths with the new rules and having a blast. I'm really loving the rules and the world our games not occupy. I got to thinking you have producted a whole pile of monsters for your adventure paths but these monsters are very useful for making home brew adventures set in simliar areas and with the new pathfinder finally out I was thinking, maybe collect the monsters from the pathfinder magazine and update them to match the new rules. It could be a pdf or even print version and it would be nice to collect all this information in one place, for those who love the world but dont want to by the magazine. Just a though...
Thurgon wrote: I tried it RAW, the casters in the party got frustrated. Added a feat that let them reroll a failed attempt. Neither caster was thrilled but are willing to give it another try. I was tempted to remove the x2 to spell level, but figured the added feat still keeps it difficult but allows a determined caster to learn to do it more safely just never completely safely. I might add in a feat to counter the one that allows melee to follow the caster during his free 5 foot step, a bit of an arms race I know, but I want them to be able to do something if they are willing to devote themselves to it. Think of all the meta magic feats they are passing up to do this, I think it's somewhat balanced. Why was he getting frustrated? yes the DC is a little higher but it does mean your not going to auto pass anymore, if you want him to auto pass just ignore the rule but be prepared to have spellcasters running rampant and your melee will be very frustrated. If you spellcasters are in melee, ask yourself why? a good spell caster will do everything in his power to avoid that and the rest of the group should help to. This issue is far more than mechanics, its how the game is played. I used to group with a lad who though charging in with his wizard was a good idea, he didnt last... As for concentation, yes its almost like having max skill, no you dont get the +3 but you do get you related stat (which is usually +3/+4 depending on your stats) and you dont have to stack Constution which concentration used dto go off of to get any other bonus. I personally feel this is very fair, its really does urk me to see people houseruling the crap out of a brand new game because people are unflexible to new ideas.
Diego Bastet wrote:
You sir need to play my Ravenloft game, where evil is evil, for the sake of being evil and spells and items can be evil. Come swim in the evil, it tastes like broken dreams and made of negative energy. Did I mention the evil?
ohako wrote:
hear, hear!
I'm going to be cheap and say both. I was tired of 3.5 and found I was playing it less and less so the rules brought me back, if was while I working with beta I picked up pathfinder and loved the new setting, had I not encountered it I would have most likly just played Scarred Lands again. I find they come as a very nice package.
Dave Young 992 wrote: I'm gonna wait and see. It works pretty well for 2-handers, and gives one more minor benefit to sticking with your melee class for 20 levels. That and the extra 20 hp. I'll be running the new pathfinder next week and I'll be running it from the book, I like the new powerattack, its not pointless anymore as it was only really used after stacking modifers or fighting high level monsters with low AC, alot of the high end stuff has really high AC so Power Attack was never used, it was just seen as a gate-way feat to bigger and better feats.
Zohar wrote: I would like to see an adventure path or a set of modules set in a mega-dungeon setting. A full throtle dungeon delve from level 1 to 15. I second this, something big and epic like temple of elemental evil, in a box set if possible. Something that gets as big an nasty as Castle Maure you did in Dungeon a few years back, I loved that.
Disciple of Sakura wrote: 1) The removal of Concentration, and the continued existence of Spellcraft. Not sure if you have bothered to look, concentration is in there but its no longer skill dependent which frees up skill points for casters, how is that a bad thing? Also spellcraft covers so much more than just identifying spells flying at your face.
Laithoron wrote: Pathfinder rocks harder than Metalocalypse, Ted Nuggent, and Manowar holding a benefit concert for PETA and the NRA. Nothing "SIR" rocks harder than DethKlok, and you should be ashamed to even consider it. However I really like the balanced classes and races but my biggest improvement was the skill system, a real game killer for my 3.5 game and one of the first things I house ruled to fix.
Why are people so quick to house rule this, my advice is give the books to the players and see what they pick, for most groups your going to see a big take up in the "underpowered race", people need to learn to try the rules before they give them stick, the games not been out long enough for this discussion to carry any merit.
I have very fond memories of playing in FR so I dont like the beating it gets here, for the most part in D&D 2nd and for some of 3rd, FR was the only play to adventure in, sure we could home brew or visit Sigil, Oerth, Ravenloft etc but FR was so cool we never bothered. However when I wanted to start GMing of course I wanted to do it in FR and was taken aback by the number of material out there and given how t he world was constanly evolving it required a large collection of up to date material to keep i canon, material that was largely out of print :( As for Glorian, I love the patchwork nature of the world, its supports every fantasy sterotype quite easily while being very intelligent with it. I think the thing that sold me the setting was Geb, which from the outwards appearance was just a country ruled by undead. However looking deeper reveals a very intresting nation ruled by an uncaring tyrant. Normally you would expect that country to be shunded, but Geb has made efforts to be need by its neighbours. Firstly its a very large breadbasket for the region, mindless undead working in fields, not needing the very food they grow, creates a massive surplus of cheap food. Second given the countries proficiency in magic there services are easy to sell and I bet a few nobles have paid large sums to overcome death itself. So just a small slice of the pie that is Glorian PS. Sorry for my poor spelling.
Stebehil wrote:
Sad but true... I've been trying to get my friends to get their orders in, I dont think they realise the shortage. There are still come copies out there but leg work is requireed.
Gorbacz wrote: To all the UK gamers - Paizo has some Core Rulebooks left after GenCon, this might be your chance to grab it ! sadly the P&P for ordering from Piazo to the UK is quite frankly silly so most dont consider it, this is made worse but the fact we can get deliveries from Chaosium, Noble Knights and Amazon(US) for a fraction of the cost that rubs salt in the wound. Is there a Paizo UK office by the way? I would love to take out a subscription but once again the P&P makes it impractical.
Devlin 'Dusk' Valerian wrote:
Had to correct you but the reports I'm hearing is that the stores have done a fantastic job of drumming up intrest but when they ordered enough copies for everyone intrested plus a few more for the shelves the suppliers are letting them down. But you are right it does sound like there are simply not enough copies to go around, I understand the desire for Paizo to keep the numbers down, first there is cost and second they are testing the market, under-printing to a business makes sense, however making gamers waiting until November for a reprint is just plain mean, after all if the books sold out you need to get on the phone and make sure more are printed ASAP and keep the book in print.
Illessa wrote: Ah, so this is happening elsewhere. I picked up my copy from my FLGS just as the owner was unpacking all the copies (our timing is awesome). He was incredibly pissed off as he'd ordered 30 (and triple checked with them days before shipping, as he'd had a load of interest), but Esdevium only sent 8. Since he had 3 definite preorders and 3 of us standing there chomping at the bit to get copies he had only 2 left to put on the shelves. This was Patriot Games in Sheffield, so hardly Manchester or London, but hardly middle-of-nowhere either. Patriot Games in sheffield nice! I think I was there. To be honest I had a brief stint with Esdevium when I ran a small game shop and I found they had a habit of under estimating the demands of a certain popular product so they ration (rather badly I might add) the good and places like travelling man and leisure games get first dibs due to thier relative customer base.
yoda8myhead wrote:
Hope it does, looks like it will sell well off the back of the pathfinder name, also I cant stand pdfs, i know alot of people like them but i cant read off a screen, maybe when a good portable pdf reader comes out I will change my mind, until then.
jreyst wrote:
I would seek permission from Paizo before publishing such a document, this goes to all those above who have had the same idea, if your going to use the Pathfinder name you really need to ask the owners of that name, even if your just sticking it on your own website for people to download and uploading it to Lulu.com is a massive no-no. If you want to make your own rules and classes thats cool, you just to need to make sure you include the open gaming licence legal stuff at the back.
Watcher wrote:
Well at least he's honest and your right no point rushing out a product when with the open gaming licence someone else can do it justice.
GentleGiant wrote:
I could be proved wrong but I've been informed that Amazon.co.uk simply havent gotten any of the 2000 units they ordered. This is one of the many reasons I never use them, Amazon have never been upfront with me about anything. While its nice to have cheaper books it really does harm the FLGS, this time the FLGS has come through and I have my pathfinder while (as it appears) Amazon have still yet to dispatch them.
lastknightleft wrote: I do think it was a bad choice to allow specialists to cast spells from opposed schools off of scrolls and wands. Maybe but it casting from scrolls or wands is highly ineffective compared to casting from memory, however if its an opposed school it does cost twice as much effort, while you can ask for 2 charges per casting on a wand you cant do the same for scrolls (increased cast time maybe?) Also it means that the wizard is forced to find these items in treasure or pay for their manufacture.
Nero24200 wrote:
Thanks for taking part in the Beta, thanks to people like you we have a nice rounded game, sadly your observation that Smite was overpowered was sadly drowned out by the hundreds of people who compared the ability to mass-feats(fighters) or rage(barbarians) and found the rule lacking. Now we have an ability that allows paladins to go toe to toe with the big bads of the Pathfinder/D&D world. Something they couldnt do as well as others until now. Sadly your +20 damage fighter/playtest example misses the point, we ACTUALLY did the play test, what we hold in our hands is the product of input from some of the best games writers in the business backed up by thousands of suggestions and reports from players around the world. Does that mean that your paladin was overpowered in your game, maybe? But the reason why playtest have to be more than one group is to see how different GM and players approch the same rules set. Granted there is a certain amount of being able to predict how a rule will react with the rest of the game (thats how Beta was written) but again your example shows the errors of extremes. We saw some classes get massive improvements and now they have been toned down to bring them in line with other classes, the paladin in beta was hardly changed from 3.5 and suffered because of it, the extra damage is welcome at my table and it seems piazos writing staff agree. To conclude, if you dont like it, house rule it. That keeps the more creative people happy. The rules arent going to change anymore any time soon.
ruemere wrote:
Thanks for this report, it shows the issues that paizos website suffers from at the moment, no one is playing the game enough yet to really comment on the changes. Its nice to see the people (above) actual use the rules instead of crying about changes. To be honest I found the fighter overpowered in beta and the minor tweaks along with the changes to other melee classes balance it out.The maths behind running a barbarian made my hurt and I like the simiplar version we now how, as for the rage powers, they to fall into 2 catagorys, increased mobility or surviabilty; both of which are pretty good and you can of course mix and match them. Finally yes Paladins now rock, would have like to see a blackguard but I can live without, after all Dragon did a great archile on 'paladins' of different alignments which I can adapt if needed. At least this is isnt the Cleric forum post, those guys can whine. What is funny to me is the amount of people who a) havernt got the new rulebook yet feel they know enough to comment & b) havernt played the new ruleset yet. |