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Could someone who has purchased or played this mod share what the end benefit of completing the 4-part retirement mod is? I'm interested if there is a benefit that can be applied to a new 1st level character once the 12th level character is retired.
Remember to use the "spoiler" option so you don't ruin it for those that want to keep it as a surprise for themselves.

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Could someone who has purchased or played this mod share what the end benefit of completing the 4-part retirement mod is? I'm interested if there is a benefit that can be applied to a new 1st level character once the 12th level character is retired.
Remember to use the "spoiler" option so you don't ruin it for those that want to keep it as a surprise for themselves.

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Could someone who has purchased or played this mod share what the end benefit of completing the 4-part retirement mod is? I'm interested if there is a benefit that can be applied to a new 1st level character once the 12th level character is retired.
Remember to use the "spoiler" option so you don't ruin it for those that want to keep it as a surprise for themselves.
I'm DMing all four parts this weekend. I will tell you that the reward for completing all 4 parts is amazing and well worth the time put in to complete all 4.

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Not that this made a difference to anyone in our group in the end, but...
Sorry for keeping it vague, but I don't feel right voicing these plot elements with names because of how *special* this arc is.
I'll make sure to post a review tomorrow, but I absolutely LOVED this one. And a huge thanks to Venture Captain Mike Brock for doing everything under the sun for our weekend marathon of retirement. Not enough praise can be given for the monumental amounts of time and effort he put into this, as well as his family for allowing us to invade their humble abode for a weekend.

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Fortunately, even if the person you are referring to is saved and not slain, the one campaign point for it wouldn't have changed the outcome in the end since some people needed all four in the last scenario and didn't get them.
Yeah, that's why I (tried to) preface by saying "it didn't matter for our group." Sorry if it did not come across as that, I was a zombie at that point last night. Not to mention, my questioning about it is only half there:
All I'm saying is the BBEG did such a good job with some (if not all) making sure they are incapacitated to a greater extent than his plans for the last person on his list.

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** spoiler omitted **
Note that I think it's appropriate that the campaign point only come if you protect her. She expects to die, but so long as the enemy is defeated she also would expect to be resurrected. So keeping her from dying is extraordinary in her eyes.

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/This is blasphemy, I know.
//But at least the BBEG got &$^! done.
///Just sayin'.

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I highly recommend the Eye of Ten series to players and GMs when they reach this plateau of PFS play.
I also plan to write reviews for all the Eyes of Ten scenarios here soon once I can get some time to type them up.
I agree with Joe about the Society seeming to suffer from incompetence from the top down. Given the Decemvirate’s sketchy ways, and their apparent incompetence throughout the series, I would be extremely tempted to have just tried to take over the entire Society if it was a home game right there on the spot. AH was a monster though given all of his actions, he probably would just have turned the Society into his personal play thing if given the opportunity and have done horrible things if his previous actions were any indication.
But really, this was an excellent adventure, and a ton of fun. Skyreach was excellently fleshed out in this scenario, and it was very exciting to play through.

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** spoiler omitted **
I think it's a bit much to expect that every Pathfinder out there is an adventurer. In fact, I'd expect leaders to not be the combat types. They don't have the proper experience to lead people.

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I'm not asking her to be an all out blast 'em spellcaster or even get in there and fight, but at least be smart - especially if you know what's coming. She had to foresight to release..., but she doesn't have the ability to set at least one spell to save herself? Come on now, that's a bit of a stretch. Especially since it's been days from when you get the list with her name on it. I'm sure since then Osprey and Eliza managed some way contact her and tell her that her life is in danger. She's incompetent, just sayin'.

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She has to know the stakes if the Big Bad should win. And it struck me as kind of sad that she just rolled over and waited for the death blow. The lack of confidence in the PCs is a bit disappointing. Though a bit ironic that it is the potential cause of her death given past behavior of her kind.

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Now that I think about it, instead of just preventing the BBEG from bashing in her skull, maybe have her tied up to some powerful artifact that will completely decimate her body and make it nigh impossible for her to be raised (maybe go so far as to need a True Resurrection). The PCs would have to deal with the BBEG, as well as shut down the artifact in X # of rounds before she's toast (or roll dice and have it possibly move a step towards activation each round). This way she doesn't seem so worthless and adds a bit more tension to the moment. This also would fit nicely with the Campaign Point tied to her.
From a story approach, she still could have sent a message to Eliza and activated the defenses, but she was too late as the BBEG already infiltrated everything. Or the BBEG could have gained knowledge of the defenses after tying up our damsel in distress and activated everything himself. Either way, I think this solution would shore up our Decemvirate member's ineptitude and still keep in spirit with the retirement arc.

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** spoiler omitted **

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Joseph Caubo wrote:** spoiler omitted **** spoiler omitted **

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** spoiler omitted **
Also, this is our secret finished level 12 arc hangout. Can't let the rest of the PFS boards know we are here! Otherwise other Pathfinders would come and complain about the last mission I just sent them on. I can't let that happen.
If you think we should bring it over to the boards, I'll make sure to start up a thread though! :)

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Hi there! Quick question about this scenario, and maybe Society play in general:
** spoiler omitted **
This is technically a separate adventure, so the PCs are assumed to start fully rested. That said, if the players are particularly keen on pushing ahead with fewer resources and like the idea of that kind of challenge, there's not really anything stopping them from doing so.

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DorimTrollfist wrote:This is technically a separate adventure, so the PCs are assumed to start fully rested. That said, if the players are particularly keen on pushing ahead with fewer resources and like the idea of that kind of challenge, there's not really anything stopping them from doing so.Hi there! Quick question about this scenario, and maybe Society play in general:
** spoiler omitted **
Glad to hear it! My players are definitely interested in the challenge. Thanks for the quick reply!

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kevin_video wrote:Got a question about this scenario, as it's the 4th one. If the first three are all Tier 12, doesn't mean that technically you'd be at level 13 when you do this?YEP, you start with 33 XP and pick up 5 as you play it so would end at 13.2.
Very cool. Thanks for the quick response. I've been told by the VCs who've played it both regular and Core that the whole thing is crazy deadly. The gang here is so psyched.