Wicht
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Can we get a hint of what this is supposed to be about? Or in otherwords, to the uninformed, what is Old Margeve?
The Old Margreve is a forest north of Zobeck in the World of Midgard, Open Design's (aka Kobold Quarterly) world.
Tales of the Old Margreve was a patronage project focused on the forest and short adventures therein. The book is an adventure anthology with 35 pages of setting information and 8 adventures (each about 8000 words long). It utilizes the Pathfinder rules.
Wicht
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CWenzler, Creator of Sarunia wrote:Or in otherwords, to the uninformed, what is Old Margeve?A big OLD Forest in the default setting of Midnight - there's more about this
Go to link.
:D Midnight is a different world put out by FFG.
Adam Daigle
Director of Narrative
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I'm sure this product entry will be updated soon, but until then...here's the entry on the Kobold Quarterly site.
Wicht
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Because the Patronage model has evolved to the point where the Patrons help craft the book, get first crack at buying it, and then the book goes up for sale to the general public. Sunken Empires (and the related Shore to the Sea) was a patronage project. Coliseum Morpheuon, by Rite Publishing, is another example. There are others.
| deinol |
I'm definitely biased, as I'm a patron, but this adventure anthology is awesome. I ran a few playtests and they were a blast. I can't wait to get my physical copy. My only regret is my current campaign is too high of level to utilize them.
If you want your players to be afraid of forests again, pick this up.
Wicht
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Some information not on that OD Link...
Authors include: Tim and Eileen Connors, Michael Furlanetto, Jonathan McAnulty, Ben McFarland, Richard Pett, Steven Robert, and Dan Voyce.
The Eight Adventures are:
Hollow
The Honey Queen
Challenge of the Fang
The Griffon Hatchling Heist
Gall of the Spider Queen
Blood and Thorns
Grandmother's Fire
The Lustful Dragon
| Richard Pett Contributor |
| 1 person marked this as a favorite. |
Tim and Wolfgang were kind enough to invite me along to pitch for this anthology after I briefly escaped James Jacob's Freelancer's Grammar Punishment Cellar a few months ago. I hope you'll check out the excellent adventures here in this wonderfully spooky place, especially with the print edition now up for sale.
My own contribution, Hollow, should ensure your PCs should have to endure a few troubling nights without sleep and that's merely the begining of their adventures in the old forest...
Knock, knock.
Knock, knock.
Don't answer the door after dark.
Huzzah!
Rich
James Thomas
RPG Superstar Season 9 Top 32
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My own contribution, Hollow, should ensure your PCs should have to endure a few troubling nights without sleep and that's merely the begining of their adventures in the old forest...
Knock, knock.
Knock, knock.
Don't answer the door after dark.
Stitch well your scary Wood Ward effigy people and hope The Hollow Man won't come looking for your head! ... "Hey Rich, is that one looking at us?"
Wolfgang Baur
Kobold Press
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| 1 person marked this as a favorite. |
I didn't write any of this setting material, and I'm completely knocked out by its level of detail, playability, and --- how to put this? --- deep magic. Tim and Eileen Connors led a very capable crew into imagining the forest the way I've always thought of it: dangerous, mysterious, full of awe and wonder.
The living forest sections, the incantations and new spells, the customs, the central/eastern european bestiary. It all works.
I'm hopelessly biased, of course, but I'm curious to see the first reviews.
| Leonal |
Is it "margrave" or "margreve"? I've seen margrAve before, but never margrEve...
With audo sample! (For MargrAve at least)
edit: that quote definitely had a link when I quoted...?^^
| Zaister |
Print versions have shipped for all preorders to project patrons.
Oh, wait, patrons get a print version? Or how does that work now, as previously we had to go to lulu for that?
| Zaister |
There was an email sent ut a couple of weeks back for any print orders. It was extra over the original charge, but patrons recieved a discount.
Hmm, I must have missed that. Ah, well.
| Zaister |
I could swear I saw your name on the stack of pre-orders that shipped yesterday, but I might be mistaken....
Lol, you are right, I did order that back in October.. I must really be getting old...
Anyway, Wolfgang, thanks to you and Shelly for sending the discount code again! Sorry to trouble you. :)
Robert Brambley
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Nothing wrong with good BW art!!!
I agree - but it does make the choice easier for me to go for the PDF or dead tree version.
W/ Color I usually don't go the PDF route. I can print out a PDF of B&W pretty easily - or at least the pages I'm going to use at the time.
Going to make my purchase now. Thanks for the info.
Robert
NicodemisFinch
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I'm running my campaign out of Falcon's Hollow, in the Darkmoon Vale region of Andoran (just finished modules D0,D1, D1.5, & D4). My PCs just hit 7th (APL 9.5) and I'm wondering if I could swap this material in for Darkmoon Wood or Arthfell Forest. Does it lend itself to dropping into other settings? How much use can I make of these adventures with an APL 9.5 group?
Wicht
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I'm running my campaign out of Falcon's Hollow, in the Darkmoon Vale region of Andoran (just finished modules D0,D1, D1.5, & D4). My PCs just hit 7th (APL 9.5) and I'm wondering if I could swap this material in for Darkmoon Wood or Arthfell Forest. Does it lend itself to dropping into other settings? How much use can I make of these adventures with an APL 9.5 group?
I think it would work excellently with most any large, ancient forest. Your party might admittedly find the first adventures too easy, but the final few adventures should be pretty adjustable for you.
Therabyd
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I'm running my campaign out of Falcon's Hollow, in the Darkmoon Vale region of Andoran (just finished modules D0,D1, D1.5, & D4). My PCs just hit 7th (APL 9.5) and I'm wondering if I could swap this material in for Darkmoon Wood or Arthfell Forest. Does it lend itself to dropping into other settings? How much use can I make of these adventures with an APL 9.5 group?
The flavor matches Darkmoon Vale really well, and the two highest level adventures - both about right for your group - are really a lot of fun.
Damsels, dragons, and immortal witches - oh my!
| terraleon |
I'm running my campaign out of Falcon's Hollow, in the Darkmoon Vale region of Andoran (just finished modules D0,D1, D1.5, & D4). My PCs just hit 7th (APL 9.5) and I'm wondering if I could swap this material in for Darkmoon Wood or Arthfell Forest. Does it lend itself to dropping into other settings? How much use can I make of these adventures with an APL 9.5 group?
The last two adventures would work specifically for your table. I wrote "Grandmother's Fire," set for level 8 to 9, and you could easily juice that up with some slight modifications actually discussed in the text. And it has hooks for dragging the adventurers deeper into the stories of the forest. Next is "The Lustful Dragon," and it's set for level 10.
With the recent posts about "reskinning monsters" for the Margreve over at Kobold Quarterly, you'd also be able to scale the remaining adventures with appropriate monsters to new APLs with limited effort.
I hope you check it out and review it if you do.
-Ben.
| TConnors |
Great to hear that Margreve is getting such a positive response!
For those considering adopting the Margreve forest into your own game world, I can tell you to "go for it" with great confidence. One of our design goals was to make the Old Margreve as transplantable as possible. And one of the ways we made that happen is also one of the reasons it's such a fantastic place to explore: the forest and its mysteries, dangers, and treasures are self contained, unexplored, and untapped. The ancient forest's antipathy toward the taint of civilization has long isolated it from the kingdoms that rise and fall around it. It's a place where the precursors of "modern" creatures still tred, and Old World magic weaves itself. A place unkind to interlopers. And a dark hoarder of its own secrets. Besides a brief section that describes the forest's borders, I'd say the rest is 100% transplantable.
| Dan Voyce |
This project was a pleasure to work on from start to finish, so many many many bonus Hero Points to Tim and Eileen and all the other patrons that made it so special. I know I'm shamelessly biased but its perfect... except that we had to stop writing it at some point. Even now I'm rubbing my hands with evil glee at the prospect of subjecting my regular gaming group to it - they should all be out of therapy by now, it was only a playtest after all.
The Margreve is totally portable, because its as much about atmosphere as about geography (more so, I'd say). In fact there's almost certainly somewhere with the Margreve vibe near every gaming group regardless of campaign world: Its every towering forest that elicits a shiver of awe as moths dance in shafts of sunlight piercing the canopy, and the shivers of any entirely different kind when shadows lengthen beneath the boughs, when half-formed faces are glimpsed in the bowls of rotting trees, and the cruel laughter drifts on the twilight breeze.
Have fun, and keep one eye on the Big Bad Wolf!
Wolfgang Baur
Kobold Press
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Zuxius, I agree that PDF+print is the way to go, and Open Design offers that to all project patrons (the people who made it possible to do the project!).
On the Paizo site, I don't think Open Design has done bundles yet. I keep meaning to, but there's no easy way to set it up automatically for a publisher.
Definitely something we're working to fix! Small publishers gotta hustle!
GeraintElberion
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Zuxius, I agree that PDF+print is the way to go, and Open Design offers that to all project patrons (the people who made it possible to do the project!).
On the Paizo site, I don't think Open Design has done bundles yet. I keep meaning to, but there's no easy way to set it up automatically for a publisher.
Definitely something we're working to fix! Small publishers gotta hustle!
Cubicle 7 beat KQ to the punch!
You read it here first!
Where's Tom Rex when you need him?