Skeld |
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Kvantum wrote:What are the monsters and new tech items?xidoraven wrote:But not too soon to start pulling out our hair (if any), and screaming at the screen, "WHEN, DAMN YOU?!? WHENNNNN?!?!?!"Does "now" work for you? (I can only answer so many questions - I'm at work so I can only look at it in short spurts, though after 6 PM CDT I'm the only one in the building.)
Tech: Hivebrain Symbiote, Nutrient Training Node, Smoke Furnace, there are also some items that are strictly magical and not technological.
-Skeld
Renaak |
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Well, two problems with this issue
First, the map and location descriptions for Iadenveigh aren't correct. The map displays sixteen areas and the text describes nineteen, because of this some of the points don't match up. Comparing descriptions and the map you can determine what should be where mostly.
Second, some serious page misplacement? I'm going to assume this didn't happen to all shipments or there would be comments about it already.
pages 1-16
pages 33-48
pages 17-32
pages 49-92
Caught me off guard, reading from "A2. Administration" then suddenly "F4. Hallway". :)
I've checked the PDF and the map is wrong there also, so maybe a corrected version in the future? The pages are all correct, so basically a printing/collating problem for my issue.
Generic Villain |
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Well, two problems with this issue
I noticed the first problem; however, I'm not sure what you mean with the second. That would suggest to me that my PDF doesn't have that particular error.
As for content, I found something highly improbable...
Orthos |
Renaak wrote:Well, two problems with this issue
I noticed the first problem; however, I'm not sure what you mean with the second. That would suggest to me that my PDF doesn't have that particular error.
As for content, I found something highly improbable...
** spoiler omitted **
Erik Freund RPG Superstar 2011 Top 16 |
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I'm frustrated by the overarching plot in this one. It's very "Sorry Mario, your princess is in another castle!"
I'm totally fine with a trail of breadcrumbs. Going up the lieutenant hierarchy towards the archvillian is fine to do. (Which is what books 1&2 did.) But,
The book just unhelpfully suggests us to start running book 5 and have the PCs realize they are underleveled and they have to circle back and keep searching castles until the princess turns up.
Once I have the whole AP in my hands, I'll have to rewrite a bit of the overarching plot to make pursuing Cassandra's always-out-of-reach secrets more of an obvious imperative with a clear benefit. Also find a way to give pieces to the PCs along the way, so it feels like they are making progress by visiting the early-game castles, and not just grinding for time.
That's not really a comment on the value of this issue as a standalone, just how it fits into the whole. Though it's also starting to suffer from Carrion Crown's lack of recurring NPCs or locations. Not sure what to do about that.
Arthun |
I'm frustrated by the overarching plot in this one. It's very "Sorry Mario, your princess is in another castle!"
I'm totally fine with a trail of breadcrumbs. Going up the lieutenant hierarchy towards the archvillian is fine to do. (Which is what books 1&2 did.) But, ** spoiler omitted **
That's not really a comment on the value of this issue as a standalone, just how it fits into the whole. Though it's also starting to suffer from Carrion Crown's lack of recurring NPCs or locations. Not sure what to do about that.
I'm going to use NPCs from part 1 & 2 for the recurring part. And it looks like Khonnir got a neutral plant baby genius to educate..
I really do like this path so far (part 1 & 2, waiting for 3), IMO it's one of the best written. There is one big storyline for all books, the dungeons are "working" (who is alarming whom, what "monsters" are in them,..) and there are many possbilities for additional quests/plot, creative solutions and so on.
Generic Villain |
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So he's a Sorcerer ?....what bloodline ???
So what's this I hear about a second ship of unknown origin?
xidoraven |
Ideas for more motivation:
One or more of the PCs is proficient in firearms, or has enough familiarity with them to know how much of a problem they could become in the hands of common criminals. With the PCs all being from the River Kingdoms (from Daggermark to the Loric Fells), clues suggest that some sort of firearms dealer is shipping these dangerous weapons all throughout the south of Numeria and northern River Kingdoms. Perhaps one of the PCs is a hunter from a group whose descendants originally shared common ancestry with the Ghost Wolves, and it is said that a member from this kindred tribe may be involved; the elders of your clan in Daggermark has called upon you to take up the task of rectifying this most heinous dishonoring of the ancestral blood. They are said to be marked with a specific seal or insignia.
Shain Edge |
Is it me, or is the Knowledge (Engineering) DC of 35 for the 'Nanite Cocoons' a next to impossible check for the target character level for the Module?
Level 8 character: INT 18(+4), Knowledge Engineering (8+3)=+15
So the only way a character can make the roll is a natural 20?
That isn't exactly fair since there are no rerolls on Knowledge checks, or am I missing something?
James Jacobs Creative Director |
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Frankly, I'd say no, absolutely not. This adventure is NOT "filler."
I specifically organized Iron Gods into what can be essentially thought of as a trilogy, as detialed in the 2nd foreword. "The Choking Tower"...
James Jacobs Creative Director |
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Is it me, or is the Knowledge (Engineering) DC of 35 for the 'Nanite Cocoons' a next to impossible check for the target character level for the Module?
Level 8 character: INT 18(+4), Knowledge Engineering (8+3)=+15
So the only way a character can make the roll is a natural 20?
That isn't exactly fair since there are no rerolls on Knowledge checks, or am I missing something?
The nanite cocoons are meant to be a tough puzzle to suss out... but not impossible. The high DC is meant to reward characters who are technology specialists.
Two ways that identifying these things is made easier:
1) A bard can use Lore Master to take 20 on the skill check.
2) A spellcaster can use technomancy to help identiy the cocoon.
If your party lacks these (or similar) resources, they can still proceed; they need only carry a cocoon into proximity to the right location and it'll do its thing. And even if the PCs don't carry a cocoon down to area G8... the cocoons aren't necessary to complete the adventure. There's plenty of other ways to go forward without them, as detailed therein.
Duiker |
We finished running Iron Gods a few weeks ago, and Choking Tower was our favorite entry exactly because of Iadenveigh. The town seemed like just a typical AP town, but crammed into those couple of pages, every single one of the few dozen locations was unique and had some manner of plot hook that the DM could generate side stories and details for.
My group spent about 6 hours roleplaying and finding various intrigue over a couple of sessions before they ever made it to the buried ship.
Just wanted to chime in with some serious props for whoever was responsible for building out that town with such loving detail.
Jen Page Media Specialist, SmiteWorks USA (Fantasy Grounds) |
Hello, everyone! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($15.99)
Pathfinder RPG - Iron Gods AP 3: The Choking Tower
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Adventure Path
Get it on Steam