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Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF

***** (based on 17 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (17)
1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

***** (based on 17 ratings)

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Absolutely amazing.

*****

(I played this.)

I've only played a handful of Larry Wilhelm scenarios so far, but with this one I'm sure he's my favourite PFS author. This scenario absolutely aces it on theme and atmosphere, and I'd like to see more of this. Forgotten Koor, also a Wilhelm gem, was very much like this, which is also in my top 5 favourite scenarios so far. Koor had a wonderful Arabian Night feeling about it, but I've never felt this scared in an adventure, and I loved it.

As said, the theme was amazing, but the story could use a little bit more improvement. Our GM made some handouts to flesh out the story a bit, and they really helped make the scenario pop. I really loved the final encounter, with a boss that isn't just a moustache-twirling villain, but has an actual reason for being what he is. I loved the fact that we got an insight in the psychology of the villain, something that isn't often explored. Most of the time, it's just assumed the villain's evil just because he can, but this one's different.

Fights are pretty tough, especially the final encounter. Be sure to bring along your best. The middle wavers a bit, which is fine (I don't need to be scared all the time), but the first and final encounter were certainly standouts. Final encounter was maybe a bit tougher than was necessary, with a big map and difficult terrain, but it wasn't a deal-breaker.

In short, I have only nitpicks about this scenario. Absolutely recommended.


Very cool BBEG

*****

This scenario really pushes the envelope in coming up with BBEGs that you will remember. BBEG's got a great backstory that you gradually find out about even as you start to realize you're walking into a very very nasty encounter.

I notice that this scenario only gets rave reviews, which is unusual for a scenario with a final encounter that's this deadly. I heartily agree though; the encounter is hard but winnable. But you really need to be on top of your tactics, have backup plans and have ways to deal with the nasty stuff that your enemies will throw at you. Even on the low tier, you need to deal with nasty stuff that you usually don't run into until a few levels later.

Each of the encounters takes place in a cool location. You run into a lot of interesting enemies. The investigation part of this scenario is a bit easy, I think that sensible people are pretty much guaranteed to get that part right. There's not a lot of RP either. The scenario uses its time budget mostly for building atmosphere (very well done) and to do the BBEG.

In summary: play this scenario if you like very dangerous and challenging combats with a good story around it.


best villain

*****

what a great scenario. one of the most memorable villains in pfs, with some cool fights to boot. this scenario could prolly be run cold, but i think to give it life you should prolly read it over a couple times and make sure you understand the villains motivations and the mechanics for the last battle so that things stay interesting for the players.


Excellent

*****

This scenario is just fun. The BBEG is memorable, and it all starts off with such a funny premise. There is plenty of role-play, fun combats, and generally stuff to keep your PCs guessing.

More of this author please!

BBEG:
Can you get a more horrifying thing than someone who wants to make a flesh golem out of a PC? This is just hilarious. Furthermore the final fight has some good challenges in it and when we ran it our VC's cleric ended up feebleminded, which was hilarious to watch him role-play out
.


Mommy, May I?

*****

Wow. Can the boss of this thing get any creepier? This is a psychological horror adventure that requires some work on the GM's part, but is excellent when done right. This scenario is richly detailed with lots of plot twists. Watch the horror creep across your players' face as they realize exactly what happened.


1 to 5 of 17 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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