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Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF

****½ (based on 14 ratings)

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A Pathfinder Society Scenario designed for levels 5–9.

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0403E


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Product Reviews (14)
1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 14 ratings)

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Excellent

*****

This scenario is just fun. The BBEG is memorable, and it all starts off with such a funny premise. There is plenty of role-play, fun combats, and generally stuff to keep your PCs guessing.

More of this author please!

BBEG:
Can you get a more horrifying thing than someone who wants to make a flesh golem out of a PC? This is just hilarious. Furthermore the final fight has some good challenges in it and when we ran it our VC's cleric ended up feebleminded, which was hilarious to watch him role-play out
.


Mommy, May I?

*****

Wow. Can the boss of this thing get any creepier? This is a psychological horror adventure that requires some work on the GM's part, but is excellent when done right. This scenario is richly detailed with lots of plot twists. Watch the horror creep across your players' face as they realize exactly what happened.


Creativity on display in a clever scenario

*****

This is the perfect example of a scenario that tried for differentness and succeeded. Clever gameplay, settings, foes, and more. A bit overlong in the new Season 4 vein, but has a science-fiction feel toward the end that is worth it. Our crew (weather druid, draconic sorcerer, cleric, fighter, and two barbarians) suffered a bit in the first battle, but thanks to optimal play and genuine teamwork learned from that debacle, we dispatched the BBEG and his minions easily.

Poor party composition might hurt you (a healing cleric is a must have), and failing to sleep will doom you (you'll need all your spells at max availability time and again), so play smart. And more so than most scenarios, this needs a prepared GM.

We had a blast with The Golemworks Incident, and it is definitely one of the best PFS scenarios my son and I have played.


Excellent, If Deadly

****( )

The Golemworks is a fascinating, well-written adventure. Unfortunately, it's also a PC killer. I've run it twice now, and I've killed PCs each time. The first time, the

Spoiler:
Greater Earth Elemental
splattered one character, and the rest retreated. The second time, the final encounter killed two PCs and knocked another unconscious, leaving the one remaining PC to take out the big bad.
Spoiler:
The sickened condition did very little to slow him down, as he's a spellcaster and doesn't believe in rolling d20s. His Black Tentacles were about the only thing that he needed those dice for, and they still needed a 1 to miss the two casters they had grabbed. Even with removing every single buff spell from him, the party almost wiped.

This deadliness is a trend that I'm worried about in season 4. I do very much hope, however, that this quality of writing is here to stay.


Oh the Horror!

*****

This scenario was the perfect blend of roleplaying and monster whacking, and, in my opinion, the end boss was one of the better villians I have encountered in Society play. I loved all the creepy details and had a great time playing this. Highly reccomended for anyone who likes a touch of the macabre.


1 to 5 of 14 << first < prev | 1 | 2 | 3 | next > last >>

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