Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products

Pathfinder Society Scenario #4–03: The Golemworks Incident (PFRPG) PDF

****½ (based on 15 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 5–9.

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 15 ratings)

Sign in to create or edit a product review.

best villain


what a great scenario. one of the most memorable villains in pfs, with some cool fights to boot. this scenario could prolly be run cold, but i think to give it life you should prolly read it over a couple times and make sure you understand the villains motivations and the mechanics for the last battle so that things stay interesting for the players.



This scenario is just fun. The BBEG is memorable, and it all starts off with such a funny premise. There is plenty of role-play, fun combats, and generally stuff to keep your PCs guessing.

More of this author please!

Can you get a more horrifying thing than someone who wants to make a flesh golem out of a PC? This is just hilarious. Furthermore the final fight has some good challenges in it and when we ran it our VC's cleric ended up feebleminded, which was hilarious to watch him role-play out

Mommy, May I?


Wow. Can the boss of this thing get any creepier? This is a psychological horror adventure that requires some work on the GM's part, but is excellent when done right. This scenario is richly detailed with lots of plot twists. Watch the horror creep across your players' face as they realize exactly what happened.

Creativity on display in a clever scenario


This is the perfect example of a scenario that tried for differentness and succeeded. Clever gameplay, settings, foes, and more. A bit overlong in the new Season 4 vein, but has a science-fiction feel toward the end that is worth it. Our crew (weather druid, draconic sorcerer, cleric, fighter, and two barbarians) suffered a bit in the first battle, but thanks to optimal play and genuine teamwork learned from that debacle, we dispatched the BBEG and his minions easily.

Poor party composition might hurt you (a healing cleric is a must have), and failing to sleep will doom you (you'll need all your spells at max availability time and again), so play smart. And more so than most scenarios, this needs a prepared GM.

We had a blast with The Golemworks Incident, and it is definitely one of the best PFS scenarios my son and I have played.

Excellent, If Deadly

****( )

The Golemworks is a fascinating, well-written adventure. Unfortunately, it's also a PC killer. I've run it twice now, and I've killed PCs each time. The first time, the

Greater Earth Elemental
splattered one character, and the rest retreated. The second time, the final encounter killed two PCs and knocked another unconscious, leaving the one remaining PC to take out the big bad.
The sickened condition did very little to slow him down, as he's a spellcaster and doesn't believe in rolling d20s. His Black Tentacles were about the only thing that he needed those dice for, and they still needed a 1 to miss the two casters they had grabbed. Even with removing every single buff spell from him, the party almost wiped.

This deadliness is a trend that I'm worried about in season 4. I do very much hope, however, that this quality of writing is here to stay.

1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.