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Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG) PDF

****( ) (based on 28 ratings)

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A Pathfinder Society Scenario designed for 1st level characters.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Written by Adam Daigle.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (28)
1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 28 ratings)

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Good introduction scenario to PFS

****( )

Up to today, I still believe this is a fairly decent scenario to introduce newbies into PFS. Despite having to do some seemingly 'minor' tasks, these tasks will introduce new players into some aspects of the Pathfinder world and challenge the players into some quick thinking and creative solutions (unless they want to go in swords swinging and guns blazing).

The few things that stop me from giving this a solid 5/5 rating is the fact that a few of the skill checks required are just a little tad too high for a level 1 only game. Also, the last boss fight can be unforgiving should players get very unlucky dice rolls and that they could have a better place/area to battle it out instead of being crapped into a squeezy place like that.

Overall, I'll still be willing to run this many as times as needed since me and many others I've played with or GMed for enjoyed it.

****( )

I played this scenario with small group. There does seem to be some herding with the check list but for newer players I can see this being a great tool to keep them on point. There are ways to solve problems without a fight. The fight at the end is a bit frustrating because of the tight quarters but not impossible by any means. One gripe: the skill checks are a tad high for greenies, eh?

Nice Introduction Module

****( )

This is module that helps new members to the Pathfinder Society understand the factions that are available for play. It has a variety of tasks that must be completed that are not solely dependent on hacking and slashing villains. The challenges are also able to be completed using a variety of approaches, not just one spell or skill check. This allows players to be successful with several different approaches.
However, it is not too challenging. To date I have ran this module three times, and only once did it place the party in peril. I can see how this would be a good thing for beginning players who are new to a strange system, because you don't want to TPK them right off the boat.

Great for what it intended


The author alone is a must-buy - Adam Daigle! Always good material

This scenario does exactly what it sets out to do:
- introduction to rules
- time for some roleplay
- basic combat, but involving some tricks and not super straightforward - an excellent learning experience!

The only possible ding would be its focus on teaching, and not pure combat. But that is the entire point of it!

This scenario is also particularly useful for Online play, as it allows plenty of opportunity for new players to learn how to use Roll20 or their VTT of choice without being rushed or hassled!

Well done!

Great right up until the last scene.

****( )

Ran this yesterday as my first ever Pathfinder Society event. Two of the players were new, but even the non-newbies had a lot of fun. I chatted with the players about it afterwards and they broadly agreed with my feelings of the scenario.

We liked how it gently and progressively introduced new players to various concepts in each scene:

- Simple attack and skill usage mechanics in the warehouse,
- Roleplaying encounters and investigation with Auntie Baltwin,
- Puzzles and traps in the mansion vault, and
- Encouraging the players to think outside of the box to solve problems with the imp.

Too bad the final scene ruins all of that.

- Railroady forced entrance into the alleyway (although I guess you can expect 'forced' in PFS),
- Annoyingly small map where only 1-2 people can do anything at any given time,
- Combat tactics from the enemies that make absolutely no sense and don't work together at all,
- Stupidly high damage output for level 1 from Ledford, and
- Color spray against newbies? Really?

I was lucky to only hit with Ledford twice during the combat. I still managed to nearly kill two out of the four PCs.

Overall a good starter scenario, and besides, it's free!

1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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