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Pathfinder Module: The Godsmouth Heresy (PFRPG)

****( ) (based on 18 ratings)
Pathfinder Module: The Godsmouth Heresy (PFRPG)
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An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.

Written by Rob McCreary

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN 13: 978-1-60125-280-7

The Godsmouth Heresy is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (236 KB zip/PDF).

Note: This product is part of the Pathfinder Modules Subscription.

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****( ) (based on 18 ratings)

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Long Hard Road... Pharasma is watching!


I've both played and now Gm'ed this Module, and love it to bits.

What I missed in my play through lore-wise, I received as the GM, and the story was mind blowing.

I played it through with a 4 player team, and GM'ed it with a 6 player crew, even though it is set for level 1 characters astute decision making and prudent choices are sometimes needed in the tight spaces.

In both instances we made it to the BBEG, whereas the team I played with made it with some luck and hard work, the Team I had Gm'ing it was killed.

Again, I cannot give it any more praise than what I am now. Another 5 star effort.

Good dungeon crawl

****( )

I ran this for Pathfinder Society. Its quite a long dungeon, so excellent for a full day of adventure.

The adventure has a lot. Lots of flavor and backstory about varisia, Kaer Maga and the Runelords.
Lots of different kinds of fights to keep the players on their toes.
Opportunities to talk their way trough encounters and learn even more about the world.

It makes them work for their rewards, while giving a lot back in terms of fun.

Not a straight 5 star for me, mainly because the dungeon map is too big... It simply does not fit on a flip mat! You can put three of them together, but then you still have to draw things smaller otherwise its just too wide.
With a little bit more thought it would have made it easier to prep and run this for me as GM, as now the map was really cluttered.

A speacial extra large flip mat pack would solve this, but would probably also be really expensive.

So GMs, be carefull when drawing out this dungeon! You will need three flip mats to make this barely fit!

Very disappointed

*( )( )( )( )

We just finished playing this module and were very disappointed.

A large percentage of the fights took place in 5 foot wide hallways where only one player could attack the monster at a time.

Additionally the monsters were often way over powered with stat drain and stat damage attacks. Since this module is labeled to be for First level characters the characters did not have the ability to deal with much of the damage dealt by the monsters.

Several of the encounters has multiple monsters with ACs higher than the players, which made for long slow boring battle.

This was the worst pathfinder adventure I have played in PFS.

Decent dungeon crawl, but had wished for more

**( )( )( )

My perspective on this scenario is as a GM. Be warned, spoilers may follow!

A simple story, with a hint of mystery. Not much to tell except that I'm a bit disappointed that much of the dungeon is linked to Thassilon (which is great flavor-wise), but the main plot only occupies a handful of rooms. Lastly, Kaer Maga is probably my favorite place in Golarion, but this module doesn't do it justice.
Story score: 2/5

The idea to have sentient undead like Esme was excellent, but I regret that it was only a one-time thing. It's sadly the only roleplaying opportunity the players will get in the entire module, and Kaer Maga is a city with a whole quarter of (more or less) sentient undead.
Roleplay score: 2/5

Some decent fights, some boring ones. As usually in dungeon crawl modules, it starts to feel like a real grind.
Encounters score: 2/5

To be honest, I didn't like the alchemical undead much. They didn't feel that different from regular undead - I wish there was a mechanical way of making them more interesting. Not much to tell apart from that.
Mechanics score: 2/5

I've enjoyed GMing this module except for the grind. In fact, I would probably give it a 3/5 if there weren't so many missed opportunities. In the end, I don't feel it's a great module to recommend, unless you're looking for a classical dungeon crawl with a (tiny) hint of originality.
Total: 2/5

***( )( )

1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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