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Pathfinder Society Scenario #35: Voice in the Void (PFRPG) PDF

****½ (based on 20 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (20)
1 to 5 of 20 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 20 ratings)

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Very memorable

*****

Rarely have I seen difficulty presented so well as it is here. This scenario successfully manages to establish a grim and suspenseful atmosphere and to encourage caution in it's players. What's more, there are challenges for every group present here. Without going into too much detail regarding the combats, they maintain a high level of challenge, without attempting to reduce player agency. That balance is exceedingly difficult to strike, but was done phenomenally by by Rob McCreary here.

All of that praise aside, there are some minor complaints to be had. The first of which is that this can be run as a character's first session, which I very much discourage. The challenges within are varied, and they will likely not have the supplies or wherewithal to handle it properly as their first session. There is also little true opportunity for roleplay here, beyond what the party brings themselves. This did not significantly affect the party I ran this scenario for, but it must be made plain that the scenario offers you very opportunity to communicate with NPCs.

I would rate this as 4.5 stars if the star system allowed such, but it was enjoyable enough to round up, rather than down.


Love it

*****

I have played Mists (and loved it) and ran this. The atmosphere is great if you take the time, I suggest music (horror game soundtracks are great in this one), also extra minis or pawns or for the museum displays, and will saves with no mechanical effect. I'd run this again at the drop of a hat.


one of my favorite

*****

It's just a dungeon crawl, but it's fantistic. A must play for lovecraft fans.


Great "dungeon" crawl where your dungeon is a creepy museum...

****( )

In order to net 5 stars from me, a scenario essentially needs to be perfect. In order to be perfect, there has to be some sort of roleplay outlet with NPCs that is interesting. There's pretty much almost no roleplay written in this scenario, except for a brief moment in the introductory sequence with the museum's caretaker. Creative GMs may adlib some dialogue for the "BBEG" at the scenarios end.

That said, this scenario nets 4 stars, which is a "perfect" rating from me for a pure dungeon crawl.

Creative GMs will describe the infestation of the museum with great detail... dripping water, alien fungi, and more. This should help reinforce an experience where the museum has come alive. Pretty much all of the combats are interesting and challenging at the subtier they are presented, and this scenario could lean towards the deadly side of things, even for a fairly optimized group.

Highly recommended for scratching the itch of a creepy dungeon crawl set in a museum.


Brutally difficult

***( )( )

If you want to really challenge a group of low-level PCs, this is a great way to do it. It's got some nice atmospheric elements, but is largely just a really rough dungeon crawl. The final fight has an interesting mechanic that I have yet to see a group attempt - it really could have been brought up a bit more obviously in the adventure.


1 to 5 of 20 << first < prev | 1 | 2 | 3 | 4 | next > last >>



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