YOKOZUNA!


Homebrew and House Rules


Does anyone have any suggestions for a sumotori archetype for the monk? There used to be one in 3.5 from some 3rd party book I can't remember the title of. I was thinking it would get some bonuses to bullrush or something. Maybe cause your character to be treated as being one size category larger or something. I dunno. I'd like suggestions. Thanks!

- Spee

The Exchange

The Tetori archetype (Ultimate Combat page 61) would seem a good place to start.


ProfPotts wrote:
The Tetori archetype (Ultimate Combat page 61) would seem a good place to start.

Hmmm...looked at it. Sumo is more so about pushing than grappling. True, there are some grabs and throws but the purpose is to knock your opponent out of the wring or to knock them down.


You could try a fighter with bull rush/overrun/grapple feats and unarmed weapons as a weapon; the brawler and unarmed fighter archetypes from UC could be worth giving a look. They are in the pathfinder SRD now, if you don't have the book.

The sacred mountain monk archetype could be ok for you too, I suppose. I wouldn't worry about making it reflect modern-day sumo 100% - as far as I can tell, it is now somewhere between a sport and a ceremony, something that might be hard to represent while you are fighting skeletons in a dungeon.

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