Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #35: Voice in the Void (PFRPG) PDF

****½ (based on 15 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 15 ratings)

Sign in to create or edit a product review.

Good Spooky Quest

****( )

GM'd for tier 3-4.
I loved running this scenario. For a change it is a scenario focused less on challenging combats and more about setting a creepy atmosphere. Really felt that if this had been a published module it could had a truly decent Lovecraftian feel.

Wow a rough crawl

****( )

This adventure sends the PCs to the Blackros museum again!

I love deadly. If you do too then get a tactical DM and play this.

But this time it can be uber deadly! When I played this almsot are whole party played up and survived because I had the right spells. The table next to us playing the same teir all of them atleast 2 levels higher then each of us lost a few people.

The synergy is great and the scenario is written to give a lot of creepiness. The DM should feed on thsi and creep the PCs out big time. They should be worried this place can kill you easily.

Return to the Museum of Elemental Evil

****( )

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers may follow!

The story itself remains a mystery for most of the adventure, so playing through the scenario really felt like an investigation combined with the exploration of a flavorful location. I really liked this simple yet classic story for a different reason though. The Blakros museum series have always delved into horror subjects, and "Voices in the Void" definitely fits that description. Rob McCreary definitely managed to do a good job about it!
Story score: 5/5

Apart from Nigel Aldain at the start (and with other characters at the end), there weren't any roleplaying opportunities unfortunately. Nothing much to say here.
Roleplay score: 2/5

On the one hand, most of the encounters in this scenario weren't that special yet always made sense with the location we were in. Each of them contributes to the horror atmosphere aimed at by the author.

On the other hand, I particularly appreciated the last encounter, even if it eventually proved unchallenging for our group. The mechanics associated with that fight were definitely something different, in a good way. However, allowing the urn to act on its own would have helped the NPC action economy and given more of a real challenge for players.
Encounters score: 4/5

This scenario is definitely about horror, and the mechanics fit that topic well. The final fight, for instance, isn't about attacking blindly until the BBEG doesn't move, but involves subtlety if the group wants to truly succeed in their mission. The introduction of the sunder mechanics, as well as possession and (hopefully) the wish to keep the Blakros daughter alive will allow for a more cautious fight, more worthy of a horror & investigation adventure.
Mechanics score: 3/5

This scenario reaches its full flavour when played some time after Mists of Mwangi (season 0, scenario 5). The Blakros museum series are definitely classic scenarios of PFS, some of the must-plays as far as lore and campaign background are concerned. This episode doesn't fail to impress, more because of its atmosphere than with its encounters or roleplay.
Total: 4/5

GM Depedant

****( )

Experience: Subtier 1-2 player, read through after

Primarily- This scenario can be a mediocre scenario, or a fantastic one. The difference is how much effort the GM puts into building the atmosphere here. Seriously, if you're GMing this, put in the extra effort to really bring out that otherworldly chill with this.

That aside, a cool scenario. I liked the new monster, and I liked the environment. The BBEG was a very fun and challenging experience, and has some interesting alternatives to beat it. The one thing that really bugs me about the BBEG in Subtier 1-2:

A wand of Color Spray, really? A wand?! As a GM, I hate NPCs with the spell, and being able to cast it 49 more times just makes it even worse. Did the writer want the players to be able play this scenario or just lay on the ground for 2d4+1d4 rounds?

The Stars Aligned Last Night


Voice in the Void is a scenario that touches many pathfinders very close with the creepy atmosphere and haunting, horrifying madness. This is a scenario for everyone but it truly shines when you are willing to play a little dark, slow music, and when you are willing to put the extra effort in getting involved instead of reading everything in a monotone voice.

I will start with the group at the gaming store I GMed for absolutely loved it, their response was overwhelmingly involved with a wide mix of laughter and shock.

Just from describing some of the eldritch horrors I had a player barring doors behind them and every player was as Paranoid as the most hardened veteran.

I feel that for groups that have a tendency to linger in every room this scenario could easily go upwards of five hours, so be prepared and remember that this is not a social scenario so encourage inter-party roleplaying and thematic flair for your more social players.

Overall Voice in the Void left everyone in the party excited and deep in thought about all the things they ran in to but couldn't delve deeper into.

1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.