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Pathfinder Society Scenario #35: Voice in the Void (PFRPG) PDF

****½ (based on 29 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.

Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.

Written by Rob McCreary

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (29)
1 to 5 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 29 ratings)

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An RPG Resource Review

****( )

Back to Absalom for this adventure, with a backstory concerning a centuries-old tale of a wizard/astronomer and his observatory, the site of which was later built over to form a palatial villa and museum for antiquities - the Blakros Museum (encountered before in Pathfinder Society Scenario #5: Mists of Mwangi. A child of the house who enjoyed exploring the remote reaches of the house developed a taste for adventure and became an artefact-hunter in her own right... and found something in an Osirian tomb that brought her back home. Only she's vanished somewhere in the bowels of the museum and the curator has asked the Pathfinders for help. The backstory explains, for the GM, what's actually going on, of course.

After a synopsis of what ought to happen, the adventure itself begins with the party getting their briefing from Venture-Captain Adril Hestram in the Grand Lodge and being sent round to the museum to start their investigations - although it's worth taking the time to do a bit of research before they go. The rest of the module describes the basement (and points below) in plenty of detail... pick up a copy of Mists of Mwangi if you want to know what is above-ground. Once down in the basement, there's plenty to keep the party busy with the emphasis on fighting... pity any poor docents who venture down there to catalogue the reserve stock! There is little scope for role-playing or interaction, the only way to deal with what's down there is to attempt to kill them.

However, despite the lack of anything other than fighting, it's very atmospheric, indeed quite creepy - an excellent dungeon crawl with some unusual opposition. What is going on down there is very interesting, and it's almost disappointing that destruction of the core artefact is inevitable and expected. Come to fight and you can have an enjoyable game.


****( )


Great dungeon crawl.

****( )

(I both GMed this and played this under Ascalaphus.)

Wow, there's a lot of bang for your buck in this scenario. It isn't very long (both times we finished early, I recall), but it's certainly a great experience. Encounters hit fast and hard, and there's a good variety of enemies to fight. The party I GMed wasn't exactly prepared for some of these encounters, and that made it all the more exciting. It's a shame I consistently roll crap as a GM, as it took away some of the challenge for these encounters, but some of these encounters can be downright unfair (in the good sense).

The only downside I see is that it's a relatively short scenario with not that much roleplay, but it's a darn good dungeon crawl, with a pretty unique final boss. It's aged quite a bit, but not as much as some other scenarios from earlier seasons. Big recommendation.


Simple enjoyable Blackros intro

****( )

Played at high tier, mostly combats but dealing with varied kinds of enemies, as well as lovely mushrooms.

Dungeon crawl with creeping atmosphere, all tiers are okay. Not much storytelling itself, but a good start of Blakros line, you'll love it through season 0(Mwangi) to 7.


A Solid Entry To The Blakros Museum 'Mythos'

****( )

Played, Not GM'd.

This was fun, and offered the chance for PCs who had played Mists of Mwangi to have further NPC interactions. The bulk of the adventure was an enjoyable dungeon crawl, but the BBEG was really interesting.


1 to 5 of 29 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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