Arueshalae

Treppa's page

RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter. Organized Play Member. 10,333 posts (19,727 including aliases). 2 reviews. No lists. 1 wishlist. 1 Organized Play character. 94 aliases.


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OK, my travels are done. There's a lot of paperwork and bureaucracy to clean up, and my roomie's mother is visiting over Memorial day so the place needs a good cleaning, but at least I'm not driving and collapsing into hotel rooms every night.

Time to keep up with pbps. You may chastize me now if I fall behind!


Sorry sorry. I've been negligent.


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Sorry to hear that, too, Til.

Anybody else already ready for 2025?


I will be spotty for the next week or 2. We're moving Mom from independent living to assisted care in another entire city (to my sister's home), and it's turning out to be a rocky road.

Not the good kind.


My posts aren't posting! I posted Perception 3 times, but it's not there now.

Grrrrrr. (It was 20, so wouldn't add anything to Nace's catch, but still.)

0


Ah, Rags, sorry to hear that. What a pain in the butt.

My dyslexia read "feel free to bon my toots," which seemed like some crazy Cajun expression.

Heal up quickly. Pulling for you.


Patrick Curtin wrote:
Question: Is ghost Miren’s attacks considered magical?

I don't think so, no. An incorporeal's attack can touch other incorporeals, though I don't think this applies here.


Patrick, thanks for the sinter. Norveg should join Jakun in round 3. 1 summon, 2 move, 3 join in the fun.


wh.. wha!? Uh, dude. What day is it?


It's good to be back. May have another trip in February or March to get Mom settled in Duluth, but I'll take being home in the meantime.


Back, safe and sound after a little highway skating in Nebraska.
Merlan and Tiny.


Looks like I'll be driving on Thursday and available on Friday. Nothing like a 15 hour drive through snow and subzeros, eh?


Just a heads up. I am out of pocket until Thursday, most likely. AFH visiting and network is terrible. It took about 30 minutes to get to this message box. I just hope it posts.


Cancun? *shakes fist*


I was easily capable of murder by the punch line.


I can't believe I watched that whole thing...


Tilnar wrote:

It's Christmas. Santa GM is going to give you each one one-time-use Karma Pool point.

Good to reroll and save your bacon.

Maybe.

Happy ho-ho, Chummers.

Cool, thank you.

And a bright 2024 to you.


We are! And I believe we get a passive Will save against detect thoughts. If not, ignore both Miren's saves.

Miren's Perception rolls are regarding the well, not any onlookers.


What? Rags, unsubtle? Tell me it isn't so.


I like 'em both and am glad Eddie isn't in consideration.

We have a pretty serene group. Tattoo Man might bring some welcome edge and energy to the party. But yeah, the first one fits with the back-country, mountain themes.

I have a slight preference for the second to balance the party and be a bit of a gadfly, but I like both. A lot.


I'm having a ton of trouble updating Paizo, especially this particular pbp. I get the Dreaded Space Rat a lot. At least my last post stuck, even though The Rat visited.


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David M Mallon wrote:
Celestial Healer wrote:
I’d be down with adding 1 or 2. Smaller is better for this sort of game, but 3 is very small!
Mind if I join in?

I dunno. Ya look kinda sketchy, dude.


I agree with CH on the size. It'd be nice to at least have pairs if we have to split up at some point.


Dubs is meaner. Norveg just doesn't care.


Ragadolf wrote:
In short, I had my PC's off yesterday and today, because I was playing with the breakers, and didn't want to fry them. :P

Wise choice, my friend. PC's aren't yet at the "oh well, it broke, I'll just buy another" stage of being.


Likewise. I didn't see this until a post went up in the gameplay thread, so I guess that's how to resurrect a game!

I'm good with continuing if you like. I was enjoying the game a bunch and looking forward to more. :)


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867-5309


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My group just has a fuzzy elf. The other group gets the gravy and ducks.


I may have picked the wrong group.


Have a good vacation, tt!


Everyone's favorite witch is visiting The Mouse, so he won't be able to post until Sunday. He asks that he be botted.

I'd like to see him cackle to continue misfortune on that damned bear. He could put the ol' evil eye on one of the elementals, too, or maybe steal breath from the bear.

I gotta run to work. If nobody has botted Costin by tonight, I'll do it.


I'm trying to make a case for a combat trained, auto-defend, Int 3 WIS 12 horse to instinctively know to take a 5' step back away from the lightning creature and out of a flank without specific direction from its rider, whi is out of actions.


HI


Should we keep the grenades and trauma patches? We might need the patches (if someone is really attached to their character) and grenades are always handy.

Should drones be checked for gang markings? I can't remember if these were official Triad mooks, or contractors.


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That loot looks like a shopping list for Sharper Image, except nothing is ionized.


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Man, what a nice, kind GM. We are so lucky. :)


Splitting is fine by me.

I didn't keep a loot sheet this game - did anyone? What we recovered for Mr. Johnson can't be sold, but I did get a couple of fetishes that I don't think anyone else can use. Did you guys rifle the pockets of the Triad nerds?


Just take care of yourself, Rags. I'm sorry for all the things that are happening to you. 2023 is not your year, is it. Best of luck with the radiation (get some good powers), and if HR bugs you, tell them employment lawyers would love to take the case of harassment of an employee with major health issues.

{{Hugs}} to you and yours. Keep your chin up. Take advantage of every HR benefit available if you need it (STD, FMLA, etc.) That's what it's there for. Nobody will reward you for NOT taking it.


Ragadolf wrote:
Treppa wrote:
Quaker inspiration for your next character names.

OMG, Those are actually good.

Some of them are SCARY good! ;)

They remind me of the witches and witch hunters from Good Omens.


Quaker inspiration for your next character names.


Fiona nel Mare wrote:
She does wield a bow though, right?

I'd forgotten all about that. How silly.


Sharisa got a smart point! But yeah, her primary duty is to act as a mount. If she's not carrying a rider, Sahar can command her on her turn. She's not flying all about like some twerpy little lizard thing.


Do animal companions have separate initiative rolls? Sharisa became one with the level-up to 5 (cavalier, order of the saddle.) For next fight, if that applies.

And it was rough growing up in the intersection of Piasa bird and wendigo territory. Plains and woodlands were both very hazardous!


Wheeee! How's the drug and poison trade 'round these parts? :D


Can we do some shopping for the rest of the day?

Would you allow a blowgun and darts for weapons?


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Tilnar wrote:
Note, in this regard, "unnatural" means that it is easily a half-ton of cat-like thing, with black and violet striped fur, long sabre-teeth, a wicked set of antlers, a leathery scorpion's tail -- and a strange, softly glowing violet sigil on his face. It also means, (Planes) and not (Nature)

Holy cow! With wings, it could be the Piasa bird.

Don't mess with the Piasa bird.


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OK, NOW I'm back.


Leveling up and posting.

Thanks so much for your patience. <3

HP: 1d5 ⇒ 4
HP: 3d4 ⇒ (2, 2, 3) = 7

Quote:
1d5? Yup.

Paizo is SO slow that I'm dropping the new statblocks here. I'll get them into the profile ASAP.

Sahar:

Sahar Wasem L5
Female versatile human (Keleshite) cavalier 1/warpriest of Sarenrae 4 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Player's Guide 32)
LG Medium humanoid (human)
Hero Points 1
Init +4; Senses Perception +11
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Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 44 (5 HD; 4d8+1d10+7)
Fort +7, Ref +4, Will +7 (+1 vs fear effects (Thrill-seeker trait))
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Offense
--------------------
Speed 30 ft.
Melee battle aspergillum +7 (1d6+2) or
. . dagger +7 (1d4+2/19-20) or
. . mwk scimitar +8 (1d6+2/18-20)
Ranged +1 composite longbow +8 (1d8+3/×3) or
. . mwk composite shortbow +8 (1d6+1/×3)
Special Attacks blessings 5/day (Fire: fire strike, Good: holy strike), challenge 1/day (+1 damage, +1 to AC vs AoO while charging), channel positive energy 2/day (DC 15, 1d6), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day), tactician 1/day (Share Healing, 3 rds)
Warpriest Spells Prepared (CL 4th; concentration +9)
. . 2nd—eagle's splendor, sound burst (DC 15)
. . 1st—bless, divine favor (2), forbid action (DC 14), shield of faith
. . 0 (at will)—create water, detect magic, guidance, light
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 14, Wis 17, Cha 11
Base Atk +4; CMB +6; CMD 19
Feats Additional Traits, Boon Companion[UW], Dervish Dance[ISWG], Share Healing[ACG], Weapon Finesse, Weapon Focus (scimitar)
Traits armor expert, bruising intellect, fate's favored, flame of the dawnflower, focused mind
Skills Diplomacy +4 (+2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Handle Animal +5, Heal +9, Intimidate +8, Knowledge (history) +4, Knowledge (religion) +7, Perception +11, Perform (dance) +5, Ride +11 (+13 to stay in the saddle), Sense Motive +8 (+6 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Sleight of Hand +4, Spellcraft +7, Survival +7 (+8 to Survival to track creature or find food/water for yourself or mount)
Languages Common, Gnoll, Kelish, Orc
SQ hero points, mount (horse named Sharisa (horse)), order of the saddle, pride, saddle's skills, versatile human[ARG]
Combat Gear oil of magic weapon, potion of cure serious wounds, potion of shield of faith +2 (2), acid, alchemist's fire, holy water; Other Gear +1 chain shirt, mwk buckler, +1 composite longbow (+2 Str), arrows (20), battle aspergillum[APG], dagger, mwk composite shortbow (+1 Str), mwk scimitar, belt of giant strength +2, belt pouch, chalk, flint and steel, holy symbol with compartment[UE], masterwork backpack[APG], powder[APG] (2), waterskin, hireling, Black pearl (worth 500 gp), Jade Cameo (worth 250 gp, 0.1 lb), Letter of Credit #1 (Sahar) (worth 105 gp), Party initial letter of credit, Sahar's "vault", light horse (combat trained), acid, alchemist's fire, bit and bridle, blanket, Blotter (0.2 lb), healer's kit (4 uses remaining), holy water, inkpen, journal, Knife for cutting quills into pens (0.5 lb), military saddle, mithral chain shirt, Pen nibs, Pigment for making ink (0.2 lb), powder, Ruler, small (0.1 lb), saddlebags, silver holy symbol of Sarenrae, soap, thunderstone, vial, weapon blanch (adamantine), weapon blanch (cold iron), weapon blanch (silver), mule, animal harness, bedroll, cold weather outfit, cot, crowbar, feed (per day), feed (per day), firewood (per day), grappling hook, hemp rope (50 ft.), mess kit, pack saddle, silk rope (50 ft.), trail rations, trail rations, winter blanket, 323 gp, 9 sp, 4 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Mount (Ex) Gain the services of a special animal companion.
Order of the Saddle Cavaliers of the order of the saddle have pledged themselves to the pursuit of perfect partnership between rider and mount. This order holds that the balance found when such a partnership is achieved contains the seeds of a better self, a better rela
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Saddle's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to AC vs AoO while charging.
Saddle's Skills +1 to Survival to track creature or find food/water for yourself or mount.
Share Healing You may divide healing evenly between you and adjacent companion.
Tactician (Share Healing, 3 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Warpriest Channel Positive Energy 1d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
--------------------
*Thrill-seeker: There is no shortage of danger and excitement in Lastwall, between the orcs, the blight and Gallowspire -- and that excitement is what drew you here. You have always been impulsive and prone to acting before thinking things through. You gain a +1 trait bonus to initiative, a +1 trait bonus to saves against fear effects, and, if you act in a surprise round, you gain a +1 trait bonus on all attack rolls.

Sharisa:

Sharisa (horse) CR –
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 16 (+2 Dex, +1 dodge, +7 natural, -1 size)
hp 44 (5d8+15)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +1 (1d6+2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Endurance, Improved Natural Armor
Tricks Attack, Combat Riding, Come, Defend, Down, Fetch, Guard, Heel, Maneuver (Overrun)
Skills Acrobatics +6 (+14 to jump), Perception +6, Stealth +2, Swim +8
SQ combat riding, fetch, maneuver
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fetch [Trick] The animal will get a specific object.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Overrun] Attempts specified maneuver against target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.


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Hey guys. It's been a blizzard of trouble here, but I think we're digging out. If I can jump back in, I'd love to. If not, I understand.

Treppa


Hey guys. It's been a blizzard of trouble here, but I think we're digging out. If I can jump back in, I'd love to. If not, I understand.

Treppa

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