Arcane Cannon is one of my favorites. Who doesn't like the idea of magically summoning a great big cannon to blow people up? Nobody, that's who.
I was going to say Vomit Swarm, because it's just so cool, but I see that quite a few people have already picked that one.
And last, but certainly not least, Acid Arrow. Ongoing damage, a heck of a good Range, and tons of history.
Shuddering horrors pressed against the bars, their high-pitched wails assaulting his mind, yet his black-robed guide ignored them. "Pay the Children no heed Master Tyrn, the time is not yet right for them to be released upon the area, and they find their confinement...stifling." Tyrn was unsure if it was the deep tunnel playing tricks on his mind, but no matter that his guide spoke at a normal volume it still sounded as if he was whispering directly into his ear.
Still, it did not matter, the power they had promised would allow him to avenge himself against the lowly wretches who had dared interfere with his games. So what if a he had killed a few women, he had made sure they were all lower class, it's not like anybody would miss them.
Finally, they exited the tunnel into a large open chamber, he saw nearly a score of other, garbed in similar black-robes as his guide, though perhaps not as ornate. "You're certain this ritual you propose will grant me the power I require?"
The guide lowered his hood, allowing Tyrn his first full look, his head bald with an inverted ankh tattooed across his brow, his eyes a pale blue, yet he would swear he saw something behind them, some... madness perhaps. For the first time, Tyrn began to think perhaps he was in over his head. He took a step back only to find his way barred by two large men.
they grabbed his shoulders and forced him towards a macabre altar in the center of the chamber. He began to struggle, but they're strength was impossible to resist. "Fear not Master Tyrn, our gods are the true gods of this plane. More ancient and powerful than any of the upstart gods. This ritual will call just an infinitesimal piece into your body, not without some... discomfort I'm afraid."
As they forced him onto the alter he noticed a hole in the ceiling, looking out onto the stars, he began to scream. It would be some time before the screaming stopped.
There's another concern too, weight. Granted it doesn't come up very often, but perhaps it should, more powerful Earth Elementals very quickly become extremely heavy, a Large is 6000 lbs, a huge 48,000 lbs, a greater 54,000 lbs and an elder 60,000 lbs. There's plenty of situations I can think of where that kind of weight won't be supported.
I have a couple questions inspired by the Mythic Ice Devil.
1) How do non-mythic Pit Fiends feel about that? Useful tool or dangerous threat
2) How does a devil go about becoming Mythic anyway, is that strictly by Asmodeus's desire?
3) And if one were to achieve it without his intervention, would he destroy the upstart or encourage such ambitions?
LazarX I'm not so sure about that, in the Inner Sea Bestiary, it states that people knew the veiled masters as powerful wizards and there were even rumors that they weren't human, the masters just quelled those rumors with terrible violence. Their ego might push them to more important roles even though they would be perfectly capable of accomplishing their goals with much more mundane roles.
I love the idea behind this ability, but as it is, I have to agree with the posters above. The DC's for high jumping make even a +100 at Tier 10 just not that important, having to dedicate so much of your character to just get 60 ft up doesn't feel Mythic to me. Perhaps combine this ability with something to cut the DC like the Ninja ability.
Adventures set far into Golarion's past would make really awesome campaigns I think.
The First World comes to immediately comes to mind for Mythic adventures, it is after all a world where the amazing and incredible happen on a regular basis. Already coming up with some ideas set in the First World.
Does the strength of an individual, levels, have an effect on their soul in the afterlife? For example, is Throntar "Eater-of-Faces" the Chaotic Evil 15th level Barbarian going to progress from a larvae to a full-fledged demon of some sort faster than Bryan "Kicker-of-Puppies" the Chaotic Evil 2nd level commoner?
I have a couple questions about Binding and Planar Binding:
1) could you cast Binding on a creature called via Planar Binding to get a longer duration?
2) Are good aligned outsiders easier to negotiate with, to do good aligned type things that is? Or would they still be a little on the grumpy side?
3) What's your favorite kind of being to conjure up?
So what kind of playtest adventure ideas are people planning to use, the fact it's a playtest and mythic must be offering quite a bit of inspiration, I hope.
Myself, I've got an idea for an adventure involving dreams and a dream world, where in the dream the players get access to their mythic powers but when they wake up they're back to their normal selves. At least at first.
I consider the Vaults the most interesting aspect of the Darklands, possibly because they're an excuse to create pretty much any environ you please, so I have a few questions.
Will we ever learn anything more about the Vault Builders?
A couple of APs have visited the Vaults, but will we ever see one with a greater focus on them? I think an AP centered around exploring the Vaults would be really sweet.