Nathanael Love wrote:
The difference is that while owlbears are ill-tempered and aggressive, they aren't dedicated solely to killing for the sake of killing, they kill to eat, to defend their territory, for reasons that make sense to an animal. Likewise, the river doesn't TRY to kill those who swim in it, that's due to human (or otherwise) errors and accidents. Unless the river was actively attempting to kill anything that swims in it, then yeah, it would be an evil river.
Here's my take on the issues. What's the difference between animated objects/constructs and mindless undead? It's that when you don't give orders to the animated objects it does nothing, when you don't give orders to the undead, it tries to kill the living.
Mindless yes, but not without desire, specifically the desire to kill the living. Any time they show up in writing, the first thing they do when they encounter the living is to try to kill, unless their creator, or whoever is commanding them, orders them not to. That's what makes them inherently evil, and why only undead with a mind could be capable of becoming neutral (or even good), the ability to consciously overcome that desire.
I do some online playing, and it does lose something, but it's still fun. I use Roll20, mostly because it's free, but it's not difficult to use either.
It usually requires a little advance work to use tactical maps, because it's a little slower than drawing by hand. It's also fairly important to keep focused, because, at least for me, it's easier to get distracted when you're not sitting down to the table.
I have 2 questions.
1) Was reading about the Realm of the Mammoth Lords in the Inner Sea World Guide and the failed Pathfinder Society ventures and it made me wonder, how good are the odds of seeing a Journey to the Center of the Earth style AP about journeying into the Darklands? Because the Earthnavel just seems to good an idea to miss out on
2) Having just read King of Chaos
What sorcerer bloodline do you think Count Varian Jeggare is? My guess is Destined
Well, it depends how ok they are with you doing evil stuff around them. Keep in mind, in Pathfinder every time you raise the dead you're committing an evil act. You're bringing a little piece of the negative energy plane to the material, to create a mindless killing machine with an instinctive hatred of all living things, and desecrating a body to do it. Essentially, you're making the world a slightly worse place every time you create a new minion. If your party is ok with that, you should be fine.
Alternatively, there are a great many necromancy spells that aren't evil, and don't involve creating undead, and are quite useful to boot.
A question regarding mythic individuals.
How much respect do level 20 tier 10 individuals receive from the beings of the universe? Are they constantly being propositioned by organizations and religions, to join this or that cause, assassination attempts just out of fear, on the off-chance they might involve themselves in something?
I don't want to ruin your fun, but this doesn't seem like a good idea. Your players will just blast through all the problems, without so much as a scratch. And draining their powers making them start over from first level would likely just annoy them, if they really want to play the same characters again, just start over from first level with the same characters, they may find their characters change with the adventure.
I would like to cancel my Pathfinder Roleplaying Game subscription.
I am not displeased or disappointed in the services I have received in any way, I just really wanted to get Mythic adventures as soon as possible. I will re-subscribe sometime in the future hopefully.
P.S. Also, if this is not the method of cancelling subscriptions could someone tell me so.
@Axial I can only speak for myself, but If I were a GM i would never allow that. And if I were a player it would make me so mad I'd probably consider leaving the game, it's pretty much guaranteed to ruin the fun of everyone else in the party and make them super pissed at you. But if you find a party that would be okay with that, I'd like to hear the outcome
I want to play a dual-axe-wielding Ranger with favored enemy Evil Outsiders, and the option to not take an animal companion. A descendant of the Sarkorian natives who's determined to wipe the demon filth from his ancestral lands. Can't decide between NG or CG.
I've almost always run with six players, and I've found one of the easiest things to do is just increase the number of enemies by 50%, which is easy if they're attacking in groups, but is more difficult with solo encounters. For solo bosses, I would add weaker minions, generally several CR weaker than the main bad guy.
As for treasure, increasing any found treasure by 50% is easy enough, but enemy treasure can be tricky, it might be good to keep track of how much wealth you're giving the party so you can check against the wBL charts. Though I've heard, not sure where from, this AP is going to be above the WBL charts anyways, so it may not be a problem.
Ok, Paizo has won, I've broken and bought a subscription so I can get Mythic Adventures as soon as possible.
1) Does a heavily dream based mythic campaign with some Freddy Kreuger elements and quite possibly some Leng elements for good measure sound like fun?
2) What type of outsider would you say Freddy Kreuger would likely be, I'm leaning towards Daemon.
Orfamay Quest wrote:
Because shadows are sentient creatures, not programmed robots, and because the only listed motivation in the bestiary is "to sap life and vitality from living beings," something that pretty well directly contradicts "wallow[ing] in their misery in dank holes and cursed ruins."
Here's the rest of the info from the Bestiary entry, seems like what I was saying is pretty spot on.
"The shadow prefers to haunt ruins where civilization has moved on, where it hunts living creatures foolish enough to stumble into its territory. The shadow is an undead horror, and as such has no goals or outwardly visible motivations other than to sap life and vitality from living beings."
Arcane Cannon is one of my favorites. Who doesn't like the idea of magically summoning a great big cannon to blow people up? Nobody, that's who.
I was going to say Vomit Swarm, because it's just so cool, but I see that quite a few people have already picked that one.
And last, but certainly not least, Acid Arrow. Ongoing damage, a heck of a good Range, and tons of history.
Shuddering horrors pressed against the bars, their high-pitched wails assaulting his mind, yet his black-robed guide ignored them. "Pay the Children no heed Master Tyrn, the time is not yet right for them to be released upon the area, and they find their confinement...stifling." Tyrn was unsure if it was the deep tunnel playing tricks on his mind, but no matter that his guide spoke at a normal volume it still sounded as if he was whispering directly into his ear.
Still, it did not matter, the power they had promised would allow him to avenge himself against the lowly wretches who had dared interfere with his games. So what if a he had killed a few women, he had made sure they were all lower class, it's not like anybody would miss them.
Finally, they exited the tunnel into a large open chamber, he saw nearly a score of other, garbed in similar black-robes as his guide, though perhaps not as ornate. "You're certain this ritual you propose will grant me the power I require?"
The guide lowered his hood, allowing Tyrn his first full look, his head bald with an inverted ankh tattooed across his brow, his eyes a pale blue, yet he would swear he saw something behind them, some... madness perhaps. For the first time, Tyrn began to think perhaps he was in over his head. He took a step back only to find his way barred by two large men.
they grabbed his shoulders and forced him towards a macabre altar in the center of the chamber. He began to struggle, but they're strength was impossible to resist. "Fear not Master Tyrn, our gods are the true gods of this plane. More ancient and powerful than any of the upstart gods. This ritual will call just an infinitesimal piece into your body, not without some... discomfort I'm afraid."
As they forced him onto the alter he noticed a hole in the ceiling, looking out onto the stars, he began to scream. It would be some time before the screaming stopped.
There's another concern too, weight. Granted it doesn't come up very often, but perhaps it should, more powerful Earth Elementals very quickly become extremely heavy, a Large is 6000 lbs, a huge 48,000 lbs, a greater 54,000 lbs and an elder 60,000 lbs. There's plenty of situations I can think of where that kind of weight won't be supported.
I have a couple questions inspired by the Mythic Ice Devil.
1) How do non-mythic Pit Fiends feel about that? Useful tool or dangerous threat
2) How does a devil go about becoming Mythic anyway, is that strictly by Asmodeus's desire?
3) And if one were to achieve it without his intervention, would he destroy the upstart or encourage such ambitions?
LazarX I'm not so sure about that, in the Inner Sea Bestiary, it states that people knew the veiled masters as powerful wizards and there were even rumors that they weren't human, the masters just quelled those rumors with terrible violence. Their ego might push them to more important roles even though they would be perfectly capable of accomplishing their goals with much more mundane roles.