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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Andrew Christian wrote:
And we both know how well that is going to work. I can't count how many times GMs can't even read the tactic blocks on badguys and just go gung-ho with severely deadly tactics. We see lots and lots of complaints about some adventure or other being too difficult, and when we hear what happened, its largely because of this.
I had this GM once start off combat with a chain lightning and a fire snake even though the tactics clearly said that the bad guy wanted to toy with the enemies first. Fortunately he only killed two PCs.