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MisterSlanky's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,902 posts (3,558 including aliases). 53 reviews. 2 lists. 1 wishlist. 15 Pathfinder Society characters. 5 aliases.


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Jack Brown wrote:
Work is progressing. Not like we don't have day jobs. :P

Come on - that's like one roll and you're done. And who cares if you only get 5gp today.

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Are we talking XP or prestige?

The XP for season zero scenarios is identical to all season scenarios. 1 XP.

If you're talking prestige, use Pete's suggestion above.

Shadow Lodge ****

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So maybe what we're asking for, suggestion from John is a VC GMing "style guide"?

Shadow Lodge ****

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DM Beckett wrote:
MisterSlanky wrote:
James Anderson wrote:
I never took that to mean it actually belongs to him.
Then he is doing his job exceptionally well.
Meh. . .

Exceptionally exceptionally it appears.

Shadow Lodge ****

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Really like this one. I mean REALLY liked it. It's a great scenario with some really neat mechanics, a story, and good interactions. Aside from my feelings about trigger warnings, I like that the scenario outlines that it is PG-13 rather than PG. That is a good addition IMHO. Even if this scenario hardly meets a PG-13 rating compared to previous.

I really liked that the mission briefing was, "we don't know what we're sending you into because they didn't tell us". It's much better than hemming and hawing about the real reasons you're flying in blind.

One major, MAJOR criticism though. Not one, but TWO enormous custom maps. Enormous maps already a bit of a headache when prepping. But to have them as an either/or is absolutely outrageous. Are they fun and interesting maps? Sure - but this is the kind of thing where we really REALLY should be relying on a map pack or flip mat.

Shadow Lodge ****

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James Anderson wrote:
I never took that to mean it actually belongs to him.

Then he is doing his job exceptionally well.

Shadow Lodge ****

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Here's what I think it is an essential part of the discussion regarding the opinion of VCs - the presentation of the intelligence regarding what they're sending us into. The problem isn't a lack of intelligence though, it's not even an issue with the quality of what they do have. No, the problem is how the VCs deliver this information.

How many times have you heard the following?

"Hey Sheila, what important information aren't you telling us about the mission we're about to go on?"

We don't ask this question for our health. Well rather, we probably do ask it to assist in our continued living state. And joking aside, it comes from the known issue that more often then any of us would like, critical information is located in the Q&A from the Pathfinders to the VC. We're going on a rescue mission - awesome. Why didn't you tell me it's to rescue 3 Pathfinders, who they are, why they are there, and what they look like?

Spoiler:
I'm looking at you Rebel's Ransom.

Sometimes this lack of information is well presented.

Spoiler:
Orders from the Gate is a superb example of this.

But the former is just not appropriate. I get cutting word count, and keeping exposition to a minimum, and engaging players. I do. But, the VC should be our resource into lore we may not know, not into elements of the mission we should know. If I had my druthers, all of the Q&A involving mission parameters would be part of a far more designed interactive experience with questions from the VCs better leading questions from the players. Maybe a dossier, I don't know, but not the limited distribution of information we have now.

IMHO, if we're looking at the reason why we don't trust our VCs, this is really fundamentally the gist of it. They know things and only tell us the answers if we ask. But it should be the exception rather than the rule that some key tidbit is located in the Q&A.

Shadow Lodge ****

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I'm absolutely in love with Eliza Petulengro. She's just tough enough, but still understands the importance of respecting her Pathfinders.

Another high on my list is Norden Balentiir. He has shown nothing but respect for Pathfinders, and in fact has taken action deliberately to protect them, while bringing in an experienced and capable group of Pathfinders to try to deal with the issue.

Shadow Lodge ****

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John Compton wrote:
What are a few things that Dreng would need to do or contribute to in order to earn someone's respect—minus his appearing slightly more presentable?

How about wake us up in the middle of the night because you know...whatever is happening has to happen in the middle of the night. Or have us over for tea. Tea makes everything better.

I personally think it has less to do with fixing Dreng then perhaps introducing some VCs that "get us". Eliza is my personal favorite to fill that role - I'd like to see more of her.

Shadow Lodge ****

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Robin Aeronica wrote:
** spoiler omitted **

Shut your hog hole pig-skunk.

Shadow Lodge ****

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I typically have a couple wads of paper and a handle of vodka. That'll get me through any GM day.

Shadow Lodge ****

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Andrew Christian wrote:
I would not consider a +10 or less, at sub-tier 4-5, to be particularly social characters. If they are social based characters, they, at the very least, should have full ranks in at least one of the social skills.

Which is the #1 reason I think there's something wrong with this scenario too. As written, there isn't a reasonable chance for a group of iconics to succeed in the success conditions. You know why? Because they don't have the ranks you're talking about. I'm not talking about a 100% chance every time, I'm talking about even odds that they'll walk out with anything other than zero prestige. Sit down and see what kinds of odds the team put together in the comics has of succeeding (Kyra, Meri, Harsk, Valaros, Ezren, and Seoni). I did it at level 1 and was expecting things to be difficult, but even then the results surprised me.

That is a potential problem in scenario design, as DarkKnight keeps mentioning. In this case the pendulum has swung in an entirely different direction of the "build the scenario for optimization" argument.

I know you guys all like this scenario and want to defend Thursty for writing a really good story (I loved the story, I get it), but piling on DarkKnight and the others that didn't like it over and over again without actually trying to hear their side of the story, arguing that it could only be the GM, and not even trying to see why this scenario may not be entirely well balanced is getting REALLY old.

This is getting dangerously close to reminding me of the stories/arguments/fights over Season 4 difficulty that every single VC yelled at me for saying I was wrong got me to quit back then. Interesting where posts from those same VCs stand now.

Shadow Lodge ****

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I'm going to start this post by saying I enjoyed Bid for Alabastrine. I will also say that our party was nearly perfectly designed to win this scenario(though I strongly feel that Jon's "I use profession(bartender) for all of my rolls" was outside the original design intent of this scenario). We did beat it, with flying colors and no less than four successes on every district. I suspect my enjoyment was tied to 1) the fact that story is good, 2) the GM, 3) the players, and 4) the fact that I didn't feel like a worthless lump.

Now that I said, I really do feel and understand where the people that dislike this scenario come from. At a random group of players, with an unexpected set of skills available things could be different. With a GM that's unprepared for the difficulty of keeping the mechanics of this scenario on-track and recorded properly, I could suspect things could have been easily different. If I had played a more combative character (that's still not worthless in an investigative or social scenario), I may have felt differently. For those of us that did enjoy ourselves, we should keep this in mind when we're criticizing those that didn't enjoy themselves.

Also note that everything I just discussed for ways this scenario could go pear shaped didn't involve the scenario's authoring. Don't blame Thursty (his job is to put a great story around these mechanics, which he did) for your lack of fun. The story in fact was quite good, and thematically the idea was spot on, it was a mechanical difficulty that's at hand here. In fact, I suspect a lot of the variability in enjoyment has to do with this scenario being the first time this was put into practice. We're just witnessing the struggle associated with it. I recall vividly the time the chase mechanic was introduced and how our group had three characters that never got off the first square and swore off chases forever because of it. This really isn't much different. And as much as some of us still dislike chases, they did get better, or at least more balanced.

I spent a chunk of this morning trying to analyze the likelihood of success using the Iconic pregen group that's used in the comics. Although it's complex enough I haven't gotten much further than the first discovery and about half of the influence check (I'm rethinking my approach now to take the "best path possible", I'm not convinced mechanically success is possible on average with what is considered "the most average group of adventurers ever". So I don't think that those that disliked this scenario are without merit, and it's kinda bugging me how they're being piled on for disliking a scenario.

I know somebody that just recently disliked the mechanics in a scenario because they were "not within the scope of the normal rules". Please remember your own dislike of certain scenarios when people explain their dislike of this one.

Shadow Lodge ****

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I really see where the OP is coming from. I don't mind the UI rules, I honestly thought the scenario was fun, but I also played at a table that blew it out of the water. Seeing where the OP is coming from, it does make me concerned that scenarios like these (which will become more common) are stacked to cause an average party to fail. I think the fundamental flaw might be in the discovery checks, which can really break the scenario's outcome in a negative manner.

But like all of us, I doubt anybody has done a really well reasoned analysis (except maybe John Compton) to confirm or deny our suspicions. Until then I'm concerned about what this kind of scenario represents, a pendulum swing too far in the other direction, for the reasons noted.

As I've said to Jack already in PMs, I disagree with a number of his postulates (especially that a non-optimized diplomacy character has a 14 CHA in the first place). Hopefully in the next few days I'll be able to pull together an analysis on a "fairly average but not broken optimized, and not broken underoptimized" group would fare on average in this scenario.

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I suppose I shouldn't complain too much. Having Kitsune as allowable races gives me a reason to try to TPK tables. I probably wouldn't otherwise.

Shadow Lodge ****

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Todd Morgan wrote:
Under your sessions you should be able to report the error over the website. That should be the fix for the online portion of the problem.

Did you know, that in my eight seasons now of Pathfinder Society, that button has yet to do anything other than report there's a problem which then sits somewhere with no action being taken?

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Damn you for not removing the hell that are Kitsune from our midst!

*shakes fist*

No really...

*shakes fist*

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A kindly old lady walks into the bar. She squints at Dicky and she hears what comes out of his mouth.

Little Dicky Serpico. I remember you running around in that diaper crying out "look at me, I'm a Pathfinder" years and years ago; roughly the same time I was wiping that little bottom of yours. You think you're just a big boy now don't you? Does your mom know about that filthy mouth? I right aughta go drag you to her right now.

She shakes her cane, walks over, and grabs Dicky by the ear.

Shadow Lodge ****

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Hmm wrote:
But I don't think quests would replace the other evergreens completely, because of the tradeoff of having to invest time to get your money.

We are literally discussing around 250 gp. Yes I get that at level 1 that's half your gold, but this is literally 250 gp. Are we at the min/max point where we have to fight the loss of what accounts to 10 day job checks? Is that what this is about, maximizing gold intake?

I say leave things the way they are.

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Hmm wrote:
I want to GM an all-kitsune or tengu table through play-by-post in an evergreen.

I would be happy to participate as a player and ensure that no Kitsune survive.

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Wow - even if they're not ready to announce, the fact that they have a schedule up a good two months in advance really shows top-notch leadership on their part. Go Indy.

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Nefreet wrote:
Ask a local VO to attend one of your sessions and provide feedback.

Meh, all current past VOs where I live are garbage, I'd never want one of them at my table.

Shadow Lodge ****

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I'm not using it, mainly because I don't buy Apple products. So while the product sounds interesting, it's not a whole lot of use to me.

So if a huge part of your mission is to gather user feedback, that would be mine. Recognize that there are more valid platforms than iPad. At least Hero Lab can be used on a PC, but even if they can't figure this platform issue out either; this can't be used on anything of mine.

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Space was a fairly significant problem in the grand ballroom this year. Having helped set up previous years I would suggest trying to get it spread out a little more. We used to come in, find out what fire code required, and then move the tables out a bit to help spread things. There was quite a bit of wasted space side-to-side (as was evidenced by us moving our table into a corner, and having (and giving our fellow players near us) a much more positive experience because of it).

My big complaint/concern was how afternoon PFS slots were set-up, and the total lack of communication regarding said topic, but that's a conversation for a different staff.

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Playing Mark Moreland's excellent Marvel/Pathfinder mashup. In the first round we've had Wolverine do a flying crit off a roof, spider man has been flying across the battlefield and Doctor Strange (played by yours truly) just got four doombots (robots) in perfect lightning bolt formation. Black widow then popped out of invisibility to devastate another before one hit by the lighning bolt crewed through my arcane barrier. Iron man finished it up with a missile barrage and Captain America Vaught another with a sheield bash!

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Mista Moore wrote:

All the Minnesota peoples are asleep I lost at roshambo so I'll be forced to spoon with Ryan in our "queen-size" bed. Dehning pointed out to me the who's who at paizo at the hotel bar, pack of drunks if you ask me (not the paizo staff Jon and myself that is). Excited to play a retired scenario tomorrow afternoon with Mark Moreland(SP) gming. That being said my drink could use ice but I'm too lazy to walk down the hall and get it, dog gone-it in-room ice machines stat Hilton.

I will point out you were true to your word. I did get spooned last night. Amongst other things we will not speak of.

Shadow Lodge ****

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Thunderlips, or any of his "friends" make an appearance.

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Marcus Steelfeather wrote:
And now there's almost no good option for the head magic slot, just specific itens for specific builds. With this change, they could easily merge the head and headband slots and call it a day, and now we only need the big six. Horray for the diversity. #kappa

This, and most of the arguments about "limiting diversity" and "I'm going to quit Pathfinder Society now" are nothing more than hyperbole.

Hate the change, that's fine, but at least be honest about it. You don't like it. Changing one item doesn't "limit diversity" when everybody has the same item in the first place. Changing one item doesn't mean that there's "no good option". There's one less overpowered option. Saying that "you might as well get rid of the two slots" doesn't do anything to advance an argument that there's a lack of diversity now. In fact, the absolute contradictions in the arguments being made are amazing.

You may like that, and that's fine, but to expand it to the point that "everything sucks now" isn't doing anything to move your argument forward.

How about alternatives? Point out how much it WOULD have cost. Once you see how outrageous that is, try working with the system and propose a reasonable change. Instead of just saying "waaah, I hate things now" figure out why, really figure out why, and then propose the "right solution". Not in terms of sweeping "you shouldn't have" but rather in terms of what would have been realistic. Otherwise that's all this is, complaining.

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Cylerist wrote:

What I don't understand about some of the changes (Feather step boots and Jingasa especially) is that the function of the item could remain the same and the pricing redone to match it. i.e. extra gp for boots being continuous effect and the higher price for "luck" instead of deflection and the "avoid a crit" of the Jingasa. This would have keep them within the item creation rules without nerfing their powers (they would just cost more to be balanced).

Which would have then resulted in page after page of complaints that the price changed too much. The change to the item would have resulted in a hat in the tens of thousands of gold (there's a good post somewhere on the math behind it). You don't think that would have caused complaining too?

It was a broken item. A hideously broken item that outshined every other item available for a vast majority of the player base. Any change to the item, price or otherwise would have just led to just as many complaints as we have now. Paizo's damned if they do, damned if they don't.

And I'm very glad they did.

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9mm wrote:
Of course it doesn't, you think the other hats are worth the gold. They aren't. oh look, it makes sense now.

Just because we disagree on what is useful does not mean the hats aren't useful. This argument makes the assumption that unless it's cheap, and amazingly powerful, it's not useful.

Buffering caps more-or-less duplicate part of the effect on the cheap.

Disguise self can be quite useful.

I've been in plenty of situations that I wish I had a boat, and such I feel Besmara's Tricorne is a great item for its price.

Holy masks of the living gods, helms of comprehend language, maiden's helms, masks of conflicting energy, circlet of persuasion, grappler's masks, explorer's pith helmet all have their use. If I start setting the price point higher the list gets broader.

One overpowered head item was nerfed, and there are options if you're willing to look for them.

But then again, as I've seen elsewhere you'll simply say, "you're wrong these aren't useful", and I'll counter with "no, you're wrong, they're all useful" and we'll be at an impasse, and the Jingasa still won't be coming back.

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BigNorseWolf wrote:
but the problem with the magic items isn't that the items were decreasing diversity, they were increasing it. Now its going to drop.

I want clarification on this argument. How does removing a hat nearly every character had, and opening up the option for at least a dozen useful hats with different functions at or below the same price-point decrease diversity.

This argument keeps coming up and it so much doesn't make sense.

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As a fan of the brawling enhancement, and a person who has to rethink some ideas due to the change, I really, and I mean really don't understand the "I have to quit now" mentality regarding this specific armor. This is twice now this rhetoric has been thrown around.

The brawling enhancement was outright broken at the price point it was set at. Assuming that we cap out pretty nicely on gold, the brawling enhancement would, as previously written, only really cost you at most about 7,000 gp (the cost of going from +3 to +4), but realistically cost you 3,000 gp because it was probably bought as the first enhancement (going from +1 to +2).

Let's put that into perspective. A necklace of might fists, which is entirely stackable with that armor, can provide for extra effects in addition to the bonus to hit and damage from the armor, and for which the system was built, costs 8,000 gp at the first +2 bonus. So the two items combined in essence can give you a +4 bonus for the cost of 15,000 gp. Compare that to the price of the +4 amulet of mighty fists (34,000 gp) and you start to see the problem.

The reason the price was changed is because the effect was outrageously good for the price. It was brought in line of the two stacking. Does this suck? Again, as somebody with a character with this in the design, I had to tweak ideas a bit, but it's certainly not unfair, and the development team certainly doesn't owe you, or any of us, an explanation for what is very much a reasonable change. I'm sorry you feel that this "ruins your character to the point of unplayability" but hyperbole isn't getting this discussion anywhere.

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Jessex wrote:

I'm not sure how I feel about the Jingasa. It was one of the every party member needs one items for our Eyes of the Ten run and it has come in very handy. However being good doesn't in and of itself seem to be reason to nerf an item.

It isn't like there are a bunch of other head slot items competing for use. Now that the Jingasa is no longer any good I doubt most PC's will fill the slot except for CHA based ones who will continue to use the circlet of persuasion.

See previous posts on the inaccuracy of the statement regarding "needing" the hat, and the one with the roughly 10 items at or below the cost of a Jingasa that nicely fill the head slot.

Heck, the buffering hat alone fills in the role of the Jingasa for crit reductions.

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Khelreddin wrote:


Monday, May 30
08:00 AM – 01:00 PM #7-23: Abducted in Aether

I'm in two of the games that cause Mr. Slanky to feel bad for others at the table! And I'm quite curious about the Monday morning game of Abducted in Aether and just what madness Leg O' Lamb and Slanky have in mind, and if I can get in on it.

Does the name "THUNDERLIPS" mean anything to you?

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I'd accept bets against me, but with the release of Celestial Healing, I'd worry more about the future of Infernal Healing than anything. I think it's a precursor of things to come.

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BigNorseWolf wrote:
Sadly this is going to DROP the diversity of items, not increase it.

Well as somebody that has chosen not to buy the Jingasa because, "why would my character that's never been to Tian Xia want to buy a Tian hat" and "why would my fighter who grew up in Tandan nobility want to not wear something of the highest fashion instead," I am apparently one of the few uniquely qualified to answer this. This won't drop the diversity if you look not for the mechanically superior item at the best price, but instead for useful, cool, or thematic items at a reasonable price.

Items to pop on my noggin I rather like include: Hats of disguise, Besmara's tricorne (which replicates another item that's saved my bacon on more than one occasion), buffering hats, holy masks of the living gods, helm of comprehend languages and read magic, maiden's helm, mask of conflicting energy, circlet of persuasion, grappler's mask, explorer's pith helmet (which is both an awesome and thematic item),

Everything on that list above are things I either have, or have seriously considered for various characters that are at or near the price point of a Jingasa. Most I pick because they're right for the character (my hellknight isn't buying a pith helmet). The list is really quite cool if you actually read into it and try to find something that fits your character and has its use. Not everything needs to be "always on" and the "best choice".

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technarken wrote:
My -2 was one of my first characters, an investigator that I built into Unarmed Combat when I discovered the Brawling Enchantment. The character purchased Brawling Armor and an Agile Amulet of Mighty Fists, then put the remainder of their wealth into other generally useful items. The character would have to either sell off an item like their Constitution Belt to afford the 'upgrade' to what they already had, develop a raging GMF Potion addiction, or retire the character.

It's actually this level of hyperbole that has me honestly happy about these changes.

Nobody needs a Jingasa on every character. I'm sure an unarmed investigator with an amulet of mighty fists and other items will not need to be 'retired' because of a loss of +2 hit/damage (if that were the case I'd need to retire every time I had the shaken condition). Some really, really underpriced items with some overly-powerful game effects were brought down in power. I'd still consider gloves of reconnaissance on the right character. But when there's a single item that's so vastly overpowered that it becomes so commonplace you see every min/max build with said item, there probably is a problem.

Might the pendulum swung too far in some places? Probably, but saying that 'this character sucks now' because of the loss of +2, or 'every high level scenario is a crapshoot now because of crits' really isn't honest at all. I have plenty of characters without any of these items, and I still have fun, and you will too.

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Aaaaaw man, you nerfed the price of the mithral waffle iron? What is our Chicken and Waffles salesman going to do?

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Disk Elemental wrote:
The problem is with crits, the fact the Jingasa is required at upper levels tells you how borked the system is.

Having it on none of my characters including my 16, or my other eyes characters, or any of my 9+ characters, I think it fair to say that it is not "required".

This is really making a mountain out of a single item molehill that absolutely deserved every ounce of nerfing it got. And there's still the Buffering cap, and other items should you wish to make a crit resistant build (I have one, they're fun, I played it tonight, I negated three crits).

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James McTeague wrote:
I'm sure no one's happy about the jingasa nerf, but it really needed to be done. Thanks Paizo!

I wouldn't say "no one". You should have seen me at PFS tonight.

When every single character you encounter has one, and you're asked every time by everybody why your characters do not...there be a problem.

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This is my favorite part about this awesome website - you can look in location A, B, and C, but forget that D, E, F, and G exist and then find out it says one thing in A, and another in G, but G trumps A.

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This rarely, if ever gets answered for general PFS tables at Paizo Con.

Specifically, there are 18 players signed up so it's more difficult to answer here (most players don't check the forums). That's three tables. Chances are there will be a solid low, and a solid high table.

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Welcome to the society. I will try to answer your questions in order.

Before I begin, I need to confirm that you have downloaded and read the Guide to the Pathfinder Society and read it cover to cover. You as an organizer are responsible for understanding the rules of PFS. Bring new player ID cards. Make sure your sign-up sheets for the event are properly configured prior to your first session so you can report properly.

Good Scenarios to prep for:
This is easy. Since this is your first session, with likely some fresh players, The Confirmation is your best bet. Intro to society, straightforward, and perfect for the situation.

Should I select something higher level?
Until you know if your local players even have higher level characters, no. All new players need to start out at level 1, so assuming based on your statements that this event could include anybody, you need to start with a 1-5 scenario. The beauty of The Confirmation is that even experienced players can replay it for credit.

Should I list the event?
Yes! If there are players that know PFS, they will want to know what's being run. If they don't, the blurb about the adventure is a great way to get people interested in the game and what story is about to be told.

How to peeps sign up?
Well that's up to you. There is no way to do that here on the Paizo site. That's the responsibility for each organizer. Some use Warhorn. Some use meetup (see our lodge for our local sign-up system). Others rely on sign up sheets at the store. Regardless, you're going to have to track sign-ups yourself (such as you noted, via e-mail).

Good luck!

Shadow Lodge ****

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Mark Stratton wrote:
The fact that it isn't scientific doesn't make it useless, or invalid, or any of the like. Unscientific polls have their legitimate uses, and this is one. It isn't being used to explain or to scientifically understand some phenomenon.

It should be invalid as a tool as it provides no more information than what's already being collected. Aggregate garbage is still garbage.

This is either qualitative or quantitative data. Just being made of numbers does not make it quantitative, and the small sample size combined with the polling bias makes it nothing more than qualitative data. Since this is qualitative data being discussed in this thread, then there's no reason to have this yet another thread on the same topic mucking up the waters.

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