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This might be out there, but what I'd like to see.
A Dou Bral redeemed.
Maybe even with Shelyn gone from the 'recognized' pantheons. With the dominion of the black out there, I'd love to see a 'good guy' win in the backstory, even if it was unclear if Shelyn redeemed him and then left with Golarion, or if died trying.
Realized something with the Jingasa of the soldier who has everything useful, so he bought this.
A crit negation consumable is worth 2000 GP per the PTD.
+1 Deflection (slotted) 2000 GP.
Jingasa = 5000
So there's 3K. For the item's second power, it's 1.5 cost per the item creation rules.
So this means that the formula is either +1 deflection (2000) + Crit negation (2000 * 1.5) or Crit negation (2000) + +1 deflection (2000 * 1.5)
I think that Barry's actions are emotional, and in line with one attribute played up by John's run on the comics...
He hopes his actions will result in the best outcome. Whether it be to surrender his speed to Zoom, hoping his friends would be able to get it back, or hoping that he can clear his dad, Barry's always run on hope, and inspires hope in others.
Does he make the best decisions? Not always. But he inspires others to be better.
This I agree with. Wholeheartedly. (Makes mental note to print out AR and CC right before Origins)
James Risner wrote:
This kind of thought leads to making an organized play system unable to function for new players. As 'best case scenarios' will kill non 'best case characters'
Your attempts to dismiss my statements as 'irrelevant' show you lack the ability to address them effectively.
Fortunately since the 'luck' bonus also has existed since 3.5, you have conceded the point that it is not the issue in question.
Therefore, I fear every argument you have made, by your own standards, is 'irrelevant'.
I don't blame malice, nor lack of reasoning for the nerfing of the Jingasa of the poor sucker who bought it.
However I do still take issue with the justification of taking the 'fortune' out of the fortunate soldier. If a luck bonus to AC is game breaking because it raises AC for the cheap. We'd better nerf the dodge feat, the dusty rose ioun stone, defender of the society etc.
And the magic item creation rules, while we're at it.
If the issue is (as many suspect) Fate's Favored, then 'fixing' the Jingasa of the useless item is akin to a trait/feat appearing in Inner Sea Races that adds one to the crit multiplier, then going back to the CRB and dropping the scythe to a X3, but leaving the picks still at X4 because the 'damage scales too fast'.
James Risner wrote:
Full Disclosure: I used Jingasa, Featherstep, and Cap of Freethinker on characters. I'll miss them. I get why they had to leave, they were simply broken.
I keep reading this, and wondering 'why are they broken?'
The Jingassa, figure it's 2500 for the +1 luck bonus, per the book. So how much more is 1/day crit negation worth? 1500? then it's right in line. 3000? then the thing should cost 7000. It's not broken, it's underpriced.
(And I disagree with Mark's 'breaking the game' comments elsewhere. Luck bonuses have existed since the game's inception.)
As to featherstep boots. Again, maybe under valued, but compared to boots of speed? Striding and Springing? It added a value to the item. Made the boot slot more... diverse.
Cap I don't have an opinion on. Until the Jingassa of the Nerfed Soldier came out, I mostly looked to circlets and the Jingasa for characters who worried about it.
I find it interesting and potentially worth reading. That one of the characters from the first 'real' grimdark deconstruction is responsible for the grimdark DC is poetic to me. That is gives us Wally back, even if we have to deal with GunLantern and deviate from Earth 19's aqualad is a worthy trade off. That we have new Titans as a result is a bonus.
As to what Alan Moore thinks.... I rate his opinion on what to do with Watchman characters about s highly as I rate Liefield's views on Shatterstar. Less, since he doesn't have a leg to stand on *cough*LXG*cough*
Jared Thaler wrote:
My seeker uses bestow curse as anti grappling. That 50% chance to do nothing that turn means they can't maintain the grapple... Of course she can also icy prison them...
John Compton wrote:
And the scorpion whip he asks hopefully?
Ok, with a night’s sleep, I decided to hit the errata on the books. My thoughts:
-Kikko and Four Mirror armor: I don’t think anyone begrudges the increase in price. Not much to add here, I ususally avoid medium armor.
-Scorpion Whip: About time this matched e FAQ. Now if PFS would actually use this version… Before there was no reason to ever use a whip. Poor Calistrians would look at their Egyp- er Osirion counterparts and feel, inadequate. Hardly fair to the Calistrians
-Double Katana Walking Stick: now known as the double slashing shortsword
Now for the magic:
-Brawling: Ok, so +2 to hit and damage on one weapon is 8K GP, or 16k GP for an amulet of mighty fists, this takes it from the armor costing minimum 4K+ armor to 9K+ armor. A pricey jump, but seems fair to me. Especially since it’s an untyped bonus, so it stacks.
-Spell storing: Finally fixed.
-Mistmail: I’d seen a couple of situational builds with this. Mostly cloud walking. So no more Kitty Pride phasing on air tricks. Reading it, it was underpriced compared to the standard 20% miss chance of a cloak of displacement (lesser) 3 minutes is one combat normally.
-Conductive: I can see where the RAI was for it to work once a round, the text “If the wielder has unlimited uses of a special ability, she may channel through the weapon every round,” implies this. The “only once even if you have multiple weapons” schtick seems a bit wasteful. If someone is TWF with two conductive weapons, they’ve paid for it, let them have their fun. And really, were conductive arrows that common? The ‘melee to melee, ranged to ranged’ nerf might make sense, but it begs for a conductive, greater property.
-Courageous: Given the popularity I’d seen with barbarians and this, it makes sense that it was ‘too good’. I’d rather have seen the cost upped though.
-Huntsman: simple clarification. i.e. actually errata.
-Earthenflail: Change text to read: This weapon is situationally better than a +1 brilliant adamantine heavy flail, but likely not enough that you’d never want to enchant it to more than +1 anyway.
-Ring of Continuation: We knew this was coming. Clearly an ‘oops’ on Paizo’s part.
-Ring of Ferocious Action: We changed the mechanics on this. Don’t ask us why, we’ve no idea.
-Ring of Inner Fortitude: We changed this because doing drugs is bad, ok? You classes that use performance enhancing steroids shouldn’t really benefit from magic to counter them.
-Staff of the Master: Um, yeah, this one I’ve no problem with.
-Quickrunner’s shirt: I argued four years ago this is not ‘broken’ it is undercosted. See here for an example. 6K is the right price, maybe as low as 4800
-Jaunt Boots: Hmm, as I read the original it was “Standard to activate (command word) 5’s to move 15 feet, then a move action you can’t move on.” At least this way they’ee situational AOE avoiders. Still not worth it.
-Tremor boots: useless.
-Gloves of Reconnaisance: Previously useful, now useless. Lower the range, the duration *or* add the attunement.
-Jingassa of the Soldier who is wondering why the hell he bought this item. Shall we? Luck bonus would be 2500 for a slotted item. 2000 for deflection. Is one crit negation, period worth 3k? Well let us look at the talismans.
-Bracers of Falcon’s Aim: The first version was too good, this version sucks. Is a first level personal potion worth 2k GP? At most, if you have a good UMD it saves you a move action. (move to draw wand, cast, drop, next round shoot instead of cast this round, shoot next.) Per the pricing guidelines, dropping it to 1800 GP, and getting rid of the 24 hour attunement would have brought it in line.
Well, off to work. Where I get paid for talking
Yes, but it makes the scorpion whip more it's own weapon and not 'look I can do lethal damage now.'
Ambrosia Slaad wrote:
Yep, the Schrödinger's Black Widow movie would be a great place for more Dottie.
David N Ross wrote:
I understand, it just struck me as off. Kind of like giving Abadar's inquisitors the crime inquisition because they deal with criminals (harshly!) or Zon Kuthon's inquisitors getting illumination since without light there are no shadows.
Thank you for taking the time to reply.
My 'former' Sczarni archeologist, and my Ustalav born Sczarni investigator would also like to get 'family benefits' :-)
Ok, I apologize if this has been discussed elsewhere and my search-fu is too weak to find it...
How does a Warlock add spells to their spellbooks? I am assuming like a magus (all 0 level and 3+ int mod spells at first level, then 2 per level after that) and then they can also scribe as a magus/arcanist/wizard. But want to make sure,
** spoiler omitted **
Vanity? The Arc Reactor is Tony's pride and joy. He's trying to make 'free energy' for the world after all. I could see him skimping on armor to 'show it off.'
Note the War Machine Mk III has it a bit more armored. Vision's blade carved up the entire chest to take out the arc reactor.
I'm just glad we had a movie where Rhodey gave as good as he got. No Job Machine this time.
Michael Eshleman wrote:
My seeker has snowall because she's a winter witch and at the time that was the only ranged damage spell she had. While it should be SR (yes) and Evocation let's not talk about banning it.
Or I'll start threads arguing to ban colour spray and work my way up from there. :P
Ok, first question is do you have the 'big two'? Lingering Performance (APG) gets the most out of your limited rounds of luck, and Fate's Favored (Religion trait, Ultimate Campaign) adds one to any luck bonuses (boni?).
For AC. The Jingassa of the Fortunate Soldier is a must. Head slot item for 5K GP out of Ultimate Equipment that gives a +1 luck bonus to AC and negates crits once a day. (see Fate's Favoured above).
I recommend a lesser rod of extend spell (Core Rulebook) if you're rocking heroism. And why wouldn't you?
Melee, My melee archaeologist uses the falcate, but the longsword works. Make sure to keen it, ASAP. Since your luck and power attack bonuses are static, they do double (or triple with the Falcata) on a crit.
What rogue talent did you take?