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Blue Dragon

Matthew Morris's page

RPG Superstar 2009 Top 32, 2010 Top 8. Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 14,773 posts (14,859 including aliases). 13 reviews. No lists. No wishlists. 25 Pathfinder Society characters. 3 aliases.


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Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

This might be out there, but what I'd like to see.

A Dou Bral redeemed.

Maybe even with Shelyn gone from the 'recognized' pantheons. With the dominion of the black out there, I'd love to see a 'good guy' win in the backstory, even if it was unclear if Shelyn redeemed him and then left with Golarion, or if died trying.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Thanks for all the prep work. Two weeks until I run it (and still need a copy.)

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Thirded here. I want my werechihuaua to have time to grow.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

Agreeing with the cow.

Starfinder is a stellar opportunity to streamline things. Owen's post brings me hope that Starfinder will support Serenity docking alongside the Phoenix and the Spelljammer, and characters who use nanotech healing kits looking askance at being healed by a cleric of Erastil.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

5 people marked this as a favorite.

*dialing sequence initiated*

Did anyone else see the station and think of an Ancient Flying City.

Wait... Are the Star Frontiers races in the d20 future OGL?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

one thing I've liked about PADs X-factor, is he's taken c-listers and made them where other writers want to use them.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Modeate Threadromancy since we got a UE update and this was untouched. Can we get a ruling on if we can have a belt made of other materials?

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Yeah grand lodge pin and soverign court for me

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

When I was eyeballing the crit property, I used BoL as a guideline too.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

I'm sure nothing will happen to Fate's Favored. After all, if it was a problem then they'd change it, not the Jingasa...

(radiates strong sarcasm magic)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Realized something with the Jingasa of the soldier who has everything useful, so he bought this.

A crit negation consumable is worth 2000 GP per the PTD.

+1 Deflection (slotted) 2000 GP.

Jingasa = 5000

So there's 3K. For the item's second power, it's 1.5 cost per the item creation rules.

So this means that the formula is either +1 deflection (2000) + Crit negation (2000 * 1.5) or Crit negation (2000) + +1 deflection (2000 * 1.5)

Q.E.D.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

I think that Barry's actions are emotional, and in line with one attribute played up by John's run on the comics...

[url=http://st3.speedforce.org/wp-content/uploads/2010/01/Blue-Lantern-Barry.jpg]Hope[/.

He hopes his actions will result in the best outcome. Whether it be to surrender his speed to Zoom, hoping his friends would be able to get it back, or hoping that he can clear his dad, Barry's always run on hope, and inspires hope in others.

Does he make the best decisions? Not always. But he inspires others to be better.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
Kalindlara wrote:

I prefer updating the Campaign Clarifications document so that, if someone IS using the more obscure source, they don't have to buy a new book either.

Other than that, yeah. Consistency is good. ^_^

This I agree with. Wholeheartedly. (Makes mental note to print out AR and CC right before Origins)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
James Risner wrote:
Hayato Ken wrote:

Oh yeah right, there´s only one way to play this game

There are tons of ways to play.

But there is usually only one way to balance - by the best case scenario .

This kind of thought leads to making an organized play system unable to function for new players. As 'best case scenarios' will kill non 'best case characters'

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

James,

Your attempts to dismiss my statements as 'irrelevant' show you lack the ability to address them effectively.

Fortunately since the 'luck' bonus also has existed since 3.5, you have conceded the point that it is not the issue in question.

Therefore, I fear every argument you have made, by your own standards, is 'irrelevant'.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I agree with the Zombie.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

I don't blame malice, nor lack of reasoning for the nerfing of the Jingasa of the poor sucker who bought it.

However I do still take issue with the justification of taking the 'fortune' out of the fortunate soldier. If a luck bonus to AC is game breaking because it raises AC for the cheap. We'd better nerf the dodge feat, the dusty rose ioun stone, defender of the society etc.

And the magic item creation rules, while we're at it.

If the issue is (as many suspect) Fate's Favored, then 'fixing' the Jingasa of the useless item is akin to a trait/feat appearing in Inner Sea Races that adds one to the crit multiplier, then going back to the CRB and dropping the scythe to a X3, but leaving the picks still at X4 because the 'damage scales too fast'.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
Rysky wrote:
Archeologist says HAI GUISE!

So does the scarred half orc :-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
Callous Jack wrote:
Freehold DM wrote:
What? The movie was thoroughly okay. A few amazing scenes, some interesting characterization, but nothing stellar.
Out of curiosity, what are your favorite comic films?

I'm betting Blankman and Howard the Duck.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

parsimony wrote:
I really don't want to see Paizo influenced by those who whine

Oh, I'm sorry, were you trying to make a point? See accusing people pf 'whining' makes anything you might say afterwards not worth bothering about.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

James, so are you saying we should ban dodge, the insight ioun stone, defender of the society, etc because they all stack?

Singling out the Jingasa's luck bonus as 'needing nerfed' seems a bit much. We'd better go after Divine Favor too then.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

James Risner wrote:
Full Disclosure: I used Jingasa, Featherstep, and Cap of Freethinker on characters. I'll miss them. I get why they had to leave, they were simply broken.

You know...

I keep reading this, and wondering 'why are they broken?'

The Jingassa, figure it's 2500 for the +1 luck bonus, per the book. So how much more is 1/day crit negation worth? 1500? then it's right in line. 3000? then the thing should cost 7000. It's not broken, it's underpriced.

(And I disagree with Mark's 'breaking the game' comments elsewhere. Luck bonuses have existed since the game's inception.)

As to featherstep boots. Again, maybe under valued, but compared to boots of speed? Striding and Springing? It added a value to the item. Made the boot slot more... diverse.

Cap I don't have an opinion on. Until the Jingassa of the Nerfed Soldier came out, I mostly looked to circlets and the Jingasa for characters who worried about it.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.

No, I'm saying the man who wrote "League of public domain" has no room to complain about others using characters he helped create.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

3 people marked this as a favorite.

I find it interesting and potentially worth reading. That one of the characters from the first 'real' grimdark deconstruction is responsible for the grimdark DC is poetic to me. That is gives us Wally back, even if we have to deal with GunLantern and deviate from Earth 19's aqualad is a worthy trade off. That we have new Titans as a result is a bonus.

As to what Alan Moore thinks.... I rate his opinion on what to do with Watchman characters about s highly as I rate Liefield's views on Shatterstar. Less, since he doesn't have a leg to stand on *cough*LXG*cough*

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Thank you

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

4 people marked this as a favorite.

All I know is that it makes the next use of speak with animals at my table more amusing.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Jared Thaler wrote:
James Anderson wrote:
Librain wrote:
I challenge people to find 3 armour enchantments that are superior to the equivalent +x in over 10% of cases
Spell Storing finds its way onto many of my characters, especially casters with Haramaki's. Typically with a Force Punch or a Frigid Touch on it.
There is a local life oracle with bestow curse. He will walk through big bad fights intentionally provoking AoO, on the grounds that he would rather heal himself once, than heal all the hits that are going to miss because of that -4 to hit...

My seeker uses bestow curse as anti grappling. That 50% chance to do nothing that turn means they can't maintain the grapple... Of course she can also icy prison them...

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

John,

Thank you for the update on the scorpion whip. My bard of Calistria is happy. :-)

(Now if we can get the eldritch scoundrel unchained in the next AR update...)

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

John Compton wrote:

Hey folks, I need to work on next week's blog first, but then I'm going to have one of our website admins update the original post with a few additional post-errata considerations; they're easier to find there rather than buried in this thread.

Likely Updates: Retraining the Fortune's Favored trait, inspecting if there's a clean and fair way to let brawling armor enthusiasts to shuffle around some wealth to buy back their armor, and addressing the ring of revelation

And the scorpion whip he asks hopefully?

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Right so no hustle, er, shirt charge.

But this shouldn't have come up at all... It wasn't/isn't legal

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Ok, with a night’s sleep, I decided to hit the errata on the books. My thoughts:

-Kikko and Four Mirror armor: I don’t think anyone begrudges the increase in price. Not much to add here, I ususally avoid medium armor.

-Scorpion Whip: About time this matched e FAQ. Now if PFS would actually use this version… Before there was no reason to ever use a whip. Poor Calistrians would look at their Egyp- er Osirion counterparts and feel, inadequate. Hardly fair to the Calistrians

-Double Katana Walking Stick: now known as the double slashing shortsword
-
Wyroot, never used it, but trading damage for a ‘recharge’ seems fair. No need for Wyroot scythes though.

Now for the magic:
-Benevolent: Ok, adds to the overall cost of the armor, but you’re still giving up a standard to boost your buddy’s AC. Went from useful to meh, to me.

-Brawling: Ok, so +2 to hit and damage on one weapon is 8K GP, or 16k GP for an amulet of mighty fists, this takes it from the armor costing minimum 4K+ armor to 9K+ armor. A pricey jump, but seems fair to me. Especially since it’s an untyped bonus, so it stacks.

-Spell storing: Finally fixed.

-Mistmail: I’d seen a couple of situational builds with this. Mostly cloud walking. So no more Kitty Pride phasing on air tricks. Reading it, it was underpriced compared to the standard 20% miss chance of a cloak of displacement (lesser) 3 minutes is one combat normally.

-Conductive: I can see where the RAI was for it to work once a round, the text “If the wielder has unlimited uses of a special ability, she may channel through the weapon every round,” implies this. The “only once even if you have multiple weapons” schtick seems a bit wasteful. If someone is TWF with two conductive weapons, they’ve paid for it, let them have their fun. And really, were conductive arrows that common? The ‘melee to melee, ranged to ranged’ nerf might make sense, but it begs for a conductive, greater property.

-Courageous: Given the popularity I’d seen with barbarians and this, it makes sense that it was ‘too good’. I’d rather have seen the cost upped though.

-Huntsman: simple clarification. i.e. actually errata.

-Earthenflail: Change text to read: This weapon is situationally better than a +1 brilliant adamantine heavy flail, but likely not enough that you’d never want to enchant it to more than +1 anyway.

-Ring of Continuation: We knew this was coming. Clearly an ‘oops’ on Paizo’s part.

-Ring of Ferocious Action: We changed the mechanics on this. Don’t ask us why, we’ve no idea.

-Ring of Inner Fortitude: We changed this because doing drugs is bad, ok? You classes that use performance enhancing steroids shouldn’t really benefit from magic to counter them.

-Staff of the Master: Um, yeah, this one I’ve no problem with.
Belt of Fallen Heroes: Ok this one was an upgrade and makes more sense than “Shade of Ajax! Um, open that door for me!”

-Quickrunner’s shirt: I argued four years ago this is not ‘broken’ it is undercosted. See here for an example. 6K is the right price, maybe as low as 4800
(aside, I don’t have an issue with a lot of the ’24 hour attunement rules)

-Jaunt Boots: Hmm, as I read the original it was “Standard to activate (command word) 5’s to move 15 feet, then a move action you can’t move on.” At least this way they’ee situational AOE avoiders. Still not worth it.

-Tremor boots: useless.

-Gloves of Reconnaisance: Previously useful, now useless. Lower the range, the duration *or* add the attunement.

-Jingassa of the Soldier who is wondering why the hell he bought this item. Shall we? Luck bonus would be 2500 for a slotted item. 2000 for deflection. Is one crit negation, period worth 3k? Well let us look at the talismans.
Breath of life, 3500
Instant free cure critical wounds 4d8+7 eats a lot of crit damage too. 2400
Heck, I can get 1/day protection from arrows for 3k, and get 2 more items in that neck slot!
Again, went from a useful (I disagree with ‘must have’) to useless. Get Light Fortification for the crit/sneak attack negation. Not at will, but a lot more often.

-Bracers of Falcon’s Aim: The first version was too good, this version sucks. Is a first level personal potion worth 2k GP? At most, if you have a good UMD it saves you a move action. (move to draw wand, cast, drop, next round shoot instead of cast this round, shoot next.) Per the pricing guidelines, dropping it to 1800 GP, and getting rid of the 24 hour attunement would have brought it in line.

Well, off to work. Where I get paid for talking 

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

whew wrote:

Some people may want to sell back their Snapleafs now.

Matthew Morris wrote:
While you're at it, can we now use the updated scorpion whip rules out of UE and not AA?
With the updated rules, whip proficiency no longer gives you scorpion whip proficiency. That's going to break a bunch of characters.

Yes, but it makes the scorpion whip more it's own weapon and not 'look I can do lethal damage now.'

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

6 people marked this as a favorite.
TOZ wrote:
The jingasa is now either a use once and replace item or not even worth your time. May as well have been banned.

Yeah. Changing either 1/day crit negation OR luck bonus would have rebalanced it. As is... meh.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

While you're at it, can we now use the updated scorpion whip rules out of UE and not AA?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

3 people marked this as a favorite.
Ambrosia Slaad wrote:

Yep, the Schrödinger's Black Widow movie would be a great place for more Dottie.

Quote:

Personally after Civil War I'd love to see a movie told with flashback of Peggy and Dottie working with or against each other contrasted with Sharon and Natasha working together on the remnants of whatever they found.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

David N Ross wrote:
Lord Gadigan wrote:
Matthew Morris wrote:
Though why Iomedae and Saranrae get it...
Sarenrae makes sense to me. She has hidden worshippers in Taldor and Rahadoum and tends to encourage having her agents help people even in places where her religion is forbidden. No specific explanation for Iomedae, though; it might be one of those quirky unexpected domain-picks to add character/flavor to a deity.
I can't make official clarifications, but the reason I personally ascribed the Clandestine inquisition to Iomedae is that her church operates clandestinely in Rahadoum. For example, see the Sword Pit: http://pathfinderwiki.com/wiki/Sword_Pit

I understand, it just struck me as off. Kind of like giving Abadar's inquisitors the crime inquisition because they deal with criminals (harshly!) or Zon Kuthon's inquisitors getting illumination since without light there are no shadows.

Thank you for taking the time to reply.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Kalindlara wrote:


My prospective Exchange character is a Sczarni enforcer who was sponsored for a little trip into the Crystal Womb. I would love the opportunity to unlock the Sczarni "subfaction" somehow! ^_^

My 'former' Sczarni archeologist, and my Ustalav born Sczarni investigator would also like to get 'family benefits' :-)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ok, I apologize if this has been discussed elsewhere and my search-fu is too weak to find it...

How does a Warlock add spells to their spellbooks? I am assuming like a magus (all 0 level and 3+ int mod spells at first level, then 2 per level after that) and then they can also scribe as a magus/arcanist/wizard. But want to make sure,

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

shame we can't get it for origins...

I mean 8-00

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Oh I've been reevaulating the bard before this came out to see if one based around Spell focus evocation was doable, and I like. The spells over the years really make the arcane duelist a nice companion for the magus, was just hoping for a bard archtype.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Happy about the move. I don't get CBS on Hulu

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
Sissyl wrote:
** spoiler omitted **

Spoiler:
Vanity? The Arc Reactor is Tony's pride and joy. He's trying to make 'free energy' for the world after all. I could see him skimping on armor to 'show it off.'

Note the War Machine Mk III has it a bit more armored. Vision's blade carved up the entire chest to take out the arc reactor.

I'm just glad we had a movie where Rhodey gave as good as he got. No Job Machine this time.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sulking there's no Bard archetypes, myself. Will have to closely read that barvestigator archetype...

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.

Disappointed the Lion Blade doesn't advance spell casting

Hmm, that Magus archetype looks all Black Panther to me.

Holy crap! The Clandestine inquisition, Vanish as an SLA for wis +3 times a day? My heretic of Achaekek concept is better and better. Though why Iomedae and Saranrae get it...

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

2 people marked this as a favorite.
Michael Eshleman wrote:
Drogon wrote:

My feeling is that a 4th level spell that is capable of stopping threats at the 15+ challenge rating in their tracks becomes an auto-include on a spell list...

PS - Snowball should be banned, too, by virtue of the same reasoning (auto-include and metagaming). (-;

Of my three mid to high level arcane caster characters (sorcerer, wizard, witch), none of them have emergency force sphere, snowball, or a staff of the master.

My seeker has snowall because she's a winter witch and at the time that was the only ranged damage spell she had. While it should be SR (yes) and Evocation let's not talk about banning it.

Or I'll start threads arguing to ban colour spray and work my way up from there. :P

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

andreww wrote:
You think that playing in Core mode is easier than Standard? That seems rather counter intuitive and certainly doesn't bear out in my experience.

The issue of the OP was 'system mastery'. Core mode requires one book to master.

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

Honestly, there are two 'easy modes' at this point that come to mind...

Season 0-1 (and maybe 2) And core mode.

If there's no risk, there's no enjoyment.

And this comes from the guy who is a gadgeteer character and far from optimized.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1632 would make for an interesting series, I think.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ok, first question is do you have the 'big two'? Lingering Performance (APG) gets the most out of your limited rounds of luck, and Fate's Favored (Religion trait, Ultimate Campaign) adds one to any luck bonuses (boni?).

For AC. The Jingassa of the Fortunate Soldier is a must. Head slot item for 5K GP out of Ultimate Equipment that gives a +1 luck bonus to AC and negates crits once a day. (see Fate's Favoured above).

I recommend a lesser rod of extend spell (Core Rulebook) if you're rocking heroism. And why wouldn't you?

Melee, My melee archaeologist uses the falcate, but the longsword works. Make sure to keen it, ASAP. Since your luck and power attack bonuses are static, they do double (or triple with the Falcata) on a crit.

What rogue talent did you take?

Sovereign Court **** RPG Superstar 2009 Top 32, 2010 Top 8

It does make me wonder if you can use the boon from <redacted> with convention boons to unlock captain planet.

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