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I missed the 'see through supernatural darkness feat'. Though an elixir of darksight does the same thing. My characters often keep one on the 'utility belt'.
John Lance wrote:
Yes because half orcs, gnomes with darkvision, bone created or grandfathered planetouched or current elemental kin could never do that...
Just wanted to pipe up, I'm finally getting to play a vanguard in our Strange Aeons game.
Couple of questions, one of which I know I've asked.
1) When the Vanguard can chage energy type, he still can use the force blast, right? So at third it becomes Force or (fire/cold), at 5th it's Force or (fire/cold) or electricity, right? I just don't see the draw in giving up force for an energy type permanently.
2) IS it ok to talk about the coding in the .user file on the Herochat forums? Ive been using my meager Herolab skills to tweak the vanguard .user file (I have the blast now showing Cha mod + 3 times, for example). x I don't want to publicly tweak someone's work, but will send the finished file to Owen if he wants to review it.
Norman Osborne wrote:
I don't want Felton to be Alchemy for the same reason I didn't want Eddie to be the Reverse Flash in the first series....making the bad guy's identity be the unlikeable guy the hero already knows is lazy and stupid and overused.
You gave me an interesting thought if Felton is going to be a recurring character...
Felton found the alchemy stone and it put him in touch with his alt/empowered counterpart. But instead of dreams, it gives him... a split personality. Flash ends up beating Dr. Alchemy and saving Felton, and in exchange Felton becomes a fan of the flash, while still being a jerk to Barry. Think Flash Thompson.
That would be something new for the series.
Mark Moreland wrote:
True, they'd not need nearly as much evidence as exists in the real world.
Freehold DM wrote:
Care to elaborate?
I was rereading New Mutants the other day...
I forgot how much I enjoyed "spotlight" issues where it wasn't some big bad, but things like bringing the girlfriend home to mom, or bonding between mother and adopted daughter, or just them being friends. I miss that in comics. Maybe that is why I like Superdad so much.
Quentin Coldwater wrote:
Kafar and Nefti also appear in the first and last parts of the Devil We Know tetralogy, all the way back in season 1. They were up to no good back then, too. Having played Destiny of the Sands first and Devil We Know later, I wondered why we still trusted them.
I've found their survival in DotS depends on if the players have played DWK. After playing DWK, I wanted a DWK V, Die Aspis Die!
Thanks Set! We're running Strange Aeons in the home game, and I wanted to share that bit of madness with the GM. He and I are the only two with any ranks of Knowledge (Lovecraft).
Thomas Seitz wrote:
Sorry, was working on a press release.
Yes, it always amazes me listening to Amazon Prime music when the rotation jumps from Superman to Man of Steel. So much uplifting to so dark...
I do like the Lois Lane story on reading it. They touched on her being older, but not how she kept people from noticing. Also enjoyed Kal-el teasing her about her having a 'secret identity'.
Also am enjoying Deathstroke, primarily for Rose I'll admit. Damian's comment about a Hmong girl using katana made me laugh.
I will say I did like all the 70's Superman movie references. Miss Tessmacher, Lex causing an Earthquake...
I almost felt like they were saying "This is the happy cheerful universe. Zack Snyder was never born on this earth."
Pet Peeve is that M'gann's actress is as old as me. I like M'gann being younger. Kara's age or younger.
Olie "We're getting our asses kicked by these dominators. We need help!"Barry "I got this." Runs off.
Rip: "Where did he go?"
*Dominator ship explodes* Kara J'onn and Kal-El land.
Barry runs back "I got help."
Thomas Seitz wrote:
Yeah I was just keeping his status redacted. It is an interesting concept though, if she becomes Red Robin and Tim comes back, having two red robins like two flashes or all the green lanterns.
Tim will be back. I'm hoping the two year plan pans out.
just to add... I think Night of the Monster Men is 'writing to the trades' The three books had their 6 issue runs (about the size of a TPB) and this crossover takes 6 issues. So in addition to setting up "I am Suicide" it also is a self contained story, of the whole Bat Team (minus Barbara, but that's ok in this case)
I am holding out hope DC holds to its 'two year plan' with these books.
Gotham girl tangent:
I find the, intentional or not, parallels to Grant Wilson interesting. Both were motivated by family (Grant idealizing Deathstroke, Clair and her brother by the deaths of their parents and Batman's appearance) both made deals for powers that would/will eventually kill them, and both being motivated to prove themselves to their idols. I find myself worrying about Claire, primarily because of 'comic book death'. She's more likely to die and stay dead than Bruce, Dick, Babs, even Alfred and Jim Gordon. In the short time we've seen her I've grown attached, and really hope Bruce can save her, not just from the Psycho Pirate's manipulations but from her own powers.
Just like Ahsoka, Rex, Fives and the characters from Clone Wars you don't see in Revenge of the Sith, Clair's fate is more compelling. Will she live? Will she die? Will she stabilize as 'supergirl lite' or will she be powered down? I'd love to see her take up the Red Robin mantle, since Tim is <redacted>.
Thomas Seitz wrote:
The crossover makes sense in the build up for I am suicide.
I've enjoyed Nightwing Tec and Titans.
Honestly I hope 616 Logan stays dead for at least another decade. Old Man Logan's power levels are back down to 70's/80's Wolverine so he doesn't show steal. And Laura finding her way is interesting. Both can be used to tell tales.
I like Jeen and Tyklops for the same reasons. New stories without old baggage.
Well looks like Marvel hates happy couples...
"We need dead mutants to kick off this event, like a whole field full of them!"
"We don't want to make that many mutants..."
"What about Maddrox? We can kill him over and over again?"
"Isn't he happily settled in Connecicut after X-factor?"
"Who cares? We'll even put a panel in that says it's really the real Maddrox and not just a field of dupes."
*sigh* Marvel is really turning me off.
Michael Eshleman wrote:
I was more curious about where else sells
I find this useful to remember when "everyone else ruled this way..."
Men In Black wrote:
A person is smart. People are dumb, panicky dangerous animals and you know it. Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow.
To relate this to RL example. There was some confusion about if you could UMD a page of spell knowledge to cast a spell not on your list. It was clarified you couldn't (and thanks to the folks who pointed it out to me.) EVERY local GM who I asked about it said 'sure, why not?'
Sometimes, the consensus is wrong.
It also never says that a dead creature loses the dying condition, so the dead character still can't move. And the grace feats are still good for the class they are intended for, the swashbuckler.
Well yeah, those grey areas like buckler vs dervish dance.
see you're just oppressing the guy's character build! :P
Scott Wilhelm wrote:
i'm now imagining Scott GMing:
PC: Ok I'm at -con HP so I'm no longer dying, I'm dead. As a swift I kick on arcane strike, as a move I stand, and as a standard I hit the bad guy.
PC 2: Wait, what? You're dead!
PC 1: No where does it say I can't take actions when I'm dead, just when I'm dying. So it's part of my character build to die and then keep fighting. That's why I carry scrolls of raise dead. Go on and run I'll hold them off.
PC 2: What?
Scott: it's his character build, the rules are unclear. roll to hit.
Scott Wilhelm wrote:
The GM should not be imposing his interpretations on the players. Other people can have interpretations that are different from the GMs that might be valid, and if they can show their interpretations are valid, too, then the players should be allowed to play the game their own way.
This made me chuckle.
When there's an unclear rule, the GM has to make the decision. If you don't like that decision, you may feel free to play the game your own way.
At another table.
I'm in the all too common situation of the player catching things and the PC doesn't have a clue. Here be some spoilers.
Finding our first cultist
I recognized the robes and knew who they worshiped right away. No one could make the knowledge roll, so I'm laughing inside. GM goes "Matthew is having an OH crap moment right now." I said, "No, I'm laughing at how wrong this goes."
GM's art skills.:
So we get the guy to draw the symbol, I compliment the GM on how well his drawing is. Other players are getting worried I'm enjoying their panic.
Missonaries! Assume the position!:
So the players are thinking we can ask Whisper what the symbol is. I send the GM a note "Now we get PCs walking up to strangers and asking, "Excuse me, have you seen the Yellow Sign?"
We encounter Whisper. One player picks up the GM's art and says "Have you seen this sign?" I start laughing...
Been reading this thread. (I'm of the opinion that buckler + Dervish Dance works, just not Rules as the designers intended, that's what you get for trying to nerf slashing/fencing grace, way to go!)
But I was wondering what other feats/traits are affected.
I found blade bravo (trait) and (amusingly) weapon trick: one handed weapons (feat) both have the "holding nothing in your off hand" language.
Ambrosia Slaad wrote:
Yeah, that Dirty dancing remake they're working on blew it when they didn't cast the two of them as baby's parents.
I mean talk about no brainer cameo...
Well I wonder if Robbie is tied to the Darkhold. I hope we might see Victoria Montessi.
The subtitles give him as Jeffrey Mace.
I'd add to my Christmas list... Frank Drake. Him and Linda could cross the 'magi-tech' divide, and provide a foil for Jemma.
I'm at Origins on Sunday, a little punchy and I see Tim Zahn is there. I'm mad that a) I don't have my Thrawn Trillogy books and b) I'm too broke to buy anything, but I wander over and tell him thanks for the Thrawn trilogy and all the work that's now non-cannon.
He politely points out that the movie timeline doesn't cover the time of the trilogy, so we never know...
I laughed when I read the news about Thrawn.