Can we please have a boon to access the Space Goblin species/ancestry?
A possible way to do this would be similar to the 2 boons System Traveler Ratfolk or Android, where the player must have enough ACP from PFS2E to bring forth a Space Goblin.
There should be no reason why a experimental armor mechanic could not use that ability during a period of 8 hour rest, such as during drift travel. This isn't considered crafting or part of downtime as it specifically does not call out those rules.
As for the 2nd part, if a mechanic has the armor, then they should be able to designate the armor as their prototype, and even switch it over to a power armor frame DURING ACTIVE PLAY, using the normal rules for doing so. In regards to the leveling up of the power armor per the Leveling Up Power Armor rules, expect table variation
Do we see any openings for the other factions?
I have a dwarf who has been angling for the top position of the Exo-Guardians, and currently gets grumpy every time they have to speak with the new leader.
Could get the pricing updated for those items that won't be available until after the price hike on November 1st?
Seems rather shady to currently be displaying the PDF for Starfinder Interstellar Species at $9.99 (available Nov 16), when YOU KNOW that it will be $19.99 at that time.
I am concerned about the flat increase of $10.00 to SF rulebooks, and it's just PDFs.
This is the largest price shock of this group, with the majority of the products getting a "reduced" price.
Could you speak to this specific price increase?
Well, my players started thinking they are clones at the end of book 2 and started off Book 3 with extreme distrust of the Shez and Narla, to the point of starting the fight with the Gray ship early, before the sleeper cell incident and are now systematically going from room to room killing the guards as they realized that they were replaced with Reptoids.
I have found that with some really engaged characters, the writing storyline falls apart real quick. I had similar issues while running Signal of Screams. Once stuff started happening, they started moving and moving fast.
Will the Signup website be cleaned up at all? Currently the games are in a jumble, not even sorted by their session ID.
In the past, there was the google doc, that had separate tabs for each system, along with the specials. Can we expect something like this on this site, or are the kinks still being worked out?
Can we talk about the last fight?
I don't think it was balanced correctly.
You have 5 separate Will Saves, with 4 of those potentially confusing a player for 2 rounds, with the 5th confusing a player for 4 rounds.
Then the BIG NASTY has a DRAIN attack, not damage, so you are causing players to spend ACP if they get hit, because DRAIN IS PERMANENT.
If your players lose their Will saves, that BIG NASTY could down 2 players if the dice is against them. A 3 part multi attack against EAC, with a 1d4 or 2d4 WISDOM Drain?
Well, there goes all the frontline players because they generally dumpstat wisdom.
Could we get a review on these enemy statblocks and issue any corrections?
We can already see, based on the above issue with the enemy ships that someone forgot to read the rules this game is based on, when this was being proofed.
Need the charm to negotiate good contracts and/or wits to find the right places to compete in, otherwise you've been tricked into non-paying contracts or playing charity games >.>
Interesting point.
I was hoping that the theme would allow such a change, to allow for a physical stat to be used as the stat for profession.
You currently are or formerly were a professional-level athlete with highly specialized physical skills. You might be a member of your region’s sports team, chosen for your exceptional strength or finesse, or maybe you competed in individual events requiring exemplary endurance. Your prowess may have already led you to travel extensively for competitions, or you might still be an up-and-coming star. Either way, your impressive physical capabilities enable you to make a living as a professional competitor.
If I am a professional-level athlete, does this mean with this theme, I can use my associated skill in lieu of a profession check for day-job?
I would say yes, by a reading of the above text from the book, but I am looking for an official ruling for clarification.
But all these go out the window when the computer is remote. Does it work the same and the caster is still the source of the spell? This seems, to me, illogical.
How is that illogical, when one of the classes that casts is called a Technomancer, i.e., Mancy of the Tech.
It would be expensive, but you would be able to setup a network of computers, through which the Technomancer would be allowed to control.
This then looks like a server with nodes, with the Server being the Technomancers computer and the nodes being the other party member's computers.
Each node would need their own spell chips plugged in, as the Technomancer would just run the subroutine. Example in spoiler
Subroutine:
C:\
CD F:\ "Melee Soldier
F:\
Run Command ouchpain.bat
Ouchpain.bat initialized "Cast Supercharge Weapon"
End of command
Terminate connection
*Important Note* This is how a GM would create a scenario where a party is sneaking into a facility which has a Technomancer head of security. There would be spell chips at each terminal and the Technomancer would just trigger them from there. This satisfies the requirements of needing a Spellcaster, and that Spellcaster having access to that spell chip. The rules seem purposely vague to allow for players and GMs to figure out themselves, which by the number of posts on this topic, they have.
I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.
With respect: since the PDFs are digital, they never sell out and thus they never need to be preordered.
While this is true, I would prefer to pay when I am able, say during a preorder, than waiting for the time it normally is released and may not have the funds at that time.
Could we get options to Preorder the PDF only?
I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.
I am not certain why people are having issues regarding the getting hit thing. There are a few ways to get entropy, and at first level, all it does is give +1 enhancement to AC.
You can spend a Resolve, which if you aren't getting hit, is not a big deal.
I chose the Boundary discipline, which allows me to once per combat, if attack misses or hits, but deals no damage, +1 Entropy at level 4.
I chose to try to break the class. 18 Con + 2 for personal enhancements for a 20 Con.
My Entropic Strike was 1d4 + 11 at 4th level (+5 from Cons, +4 from Weapon Specialization trait and +2 from Strength Mod). I paired this with a Tactical Pike and behold, I can deliver my Entropic Strike up to 10 feet from me.
I stood in the doorway and stopped things from getting close.
He one shot the boss when the Technomancer cast Supercharge Weapon and did max on normal dice for 15 and then additional 15 with Supercharge dice.
In AP
Party encounters security droid by way of rescued Space Goblin.
Here is what happened:
Goblin starts cussing and runs to the Android Mystic (he has been getting piggy back rides through the asteroid)
Mystic uses fire extinguisher to propel themselves back 25 fee to the entrance and lay down cover at the same time.
Ysoki soldier books from other side of the hall and lobs a sticky grenade.
Vesk Mechanic hears the commotion and also runs for the door.
Lashunta Operative tries to access the computer.
Next round the rest of the party is halfway back to the ship and the Lashunta, hearing the robot, dives under the desk.
Long story: Lashunta waits a full minute to determine patrol pattern and find out he has 3 rounds to try to access the computer before it gets back. The entire party is gone. After 3 minutes, the robot finally sees him hiding under the desk and fires. Operative then trick attacks, succeeds, then books it past the robot to get stunned. Meanwhile the party sends the Mystic and the Goblin back to recover his corpse.
Operative then spends last remaining Resolve Point, stands and then books it out into the darkness.
When asked why, Operative explained that he couldn't see to run back to the ship, so might as well try to access the computer before he dies...
Classes/Levels
Enginseer
About Duct Vidic
Magos Mechanicus (duty): Machine-smith, Cult Mechanicus, Laboratory Access, Dogmatic Academia
Integrated Technology (duty): Mechanicus implants, The Right Tools, Integrated weaponry, Constant Maintenance
A Better Galaxy Through Technology (personal): Big picture thinking, Aid the Common People, Human augmentation, Rocks Are Not Free Citizen
Battlefield Support (Duty): Remote reconnaissance, analyse weaknesses, Paint targets, Split attention
old system:
Armour: Head 5, Arms/Legs 7, Chest 8 - EV Sealed, Resistance (Energy, Shrapnel, Blast), Powered(1)
Weapon: Best quality Lathe-pattern Lasrifle (integrated) - R: 100m, D: 1d10+6 E, RoF: S/2/- Pen: 2, Clip: N/A, Tearing
Weapon: Compact plasma pistol (integrated) - R: 15m, D: 1d10+5 E, RoF: S/2/- Pen: 6, Clip: 10/10, Maximal, overheat
Weapon: Omnissian Axe - Melee, D: 1d10+4 E, Pen: 6, Power field, unbalanced
Weapon Skill: 30 (100xp)
Ballistic Skill: 40 (250xp) - +5 when using bionic arm
Strength: 41 (100xp)
Toughness: 44 (250 xp)
Agility: 25 - +5 when using bionic arm
Intelligence: 58 (100 xp) - includes +10 from CPU
Perception: 28
Willpower: 37
Fellowship: 34
Wounds: 15
Fate: 2
Insanity: 9
Corruption: 0
Talents:
Rapid reload (regiment)
Technical knock {Tech-priest}
Mechadendrite use (weapon, utility) {Tech-priest}
Weapon training (las, power, plasma) {Tech-priest, 300xp}
First blooding - minimal fighting, 1,000 xp
Assault on a hive spire part 1 - played your part, 1,000 xp
Assault on a hive spire part 2 - slay the beast (severely wounded it), 1,000 xp, recommendation, 6 insanity
En route to Atria - uneventful, 250xp
A new world a new war - protracted battle, 500xp, 3 insanity
Karakathonia part 1 - Rest and recovery (no wounds/cybernetics to replace)
Magos class brainstorming:
Magos cybernetica / alchemys / biologis
Cybernetica: Goes in for cybernetic augmentation, whether of self or of others. Leans towards medic and crafting skills. Customised archaeotech style weaponry or defenses. Ability to retune skills or weapon profiles on the fly. Any bionics of at least good quality, upgrade one to best? May go the route of having familiars (i.e cyber-mastiff/raven).