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Kusari-Gama Monk

Hobbun's page

Goblin Squad Member. Pathfinder Card Game, Roleplaying Game Subscriber. Pathfinder Society Member. 2,570 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Feros,

The additional items are nice, but I have the same issue as many as a lot of the alchemical items that require saving throws lose their effectiveness at higher levels, that is why I was hoping there were rules on augmenting these items.

Being an Alchemist, the damage-based alchemical items aren’t as bad, as I can add my INT modifier, but a 12 DC for Sneezing Powder is always going to 12. I wish they would have put rules in there to be able to raise that.

As for the current rules for Masterwork under the Craft skill, I really think that is more geared towards weapons and armor, as well as the tool kits, as Paizo already has clear rules on what the bonuses give you.

What does a Masterwork Alchemist Fire do? What about Masterwork Tanglefoot Bag? Yes, a GM can always take more time to make up numbers for that, but that can be time-consuming, as well as challenging in trying to keep it balanced.

Besides the fact, is someone really going to spend 300 GP for an alchemical (weapon) item for a one-time use? Even if you charged the minimum 50 GP (associated with the tool kits), would someone pay 70 GP for a Masterwork Alchemist Fire?

Not trying to completely put the book down, I will buy it either way as I am curious what new items were added. But I can’t say I’m not disappointed they haven’t addressed some of the older and ongoing issues with alchemy items losing their usefulness at higher levels.


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Bunnywinks wrote:

Your 'progress value' divides the item value to see how long it takes you to craft it in that period of time.

If Cerberus is right, then your total is actually 145 vs 20, which means you craft it in one seventh the normal time. Swift alchemy means you complete it in half of that time. If you have the materials, you can create 14 items in your 'crafting downtime day' regardless of how long you're actually allowed to craft during that day by the rules. (Disruptions/etc might remove the downtime though).

Right, 145 due to the additional +2 I had forgotten. I agree, it would work out to 14 Alchemist Fires, if I did use the second half for crafting as well. MurphysParadox brings up a good point I could use the second half for something else. But yes, I see where you are coming from.

Bunnywinks wrote:
Instant Alchemy pretty much throws your downtime needs out of the window. Even assuming you can only craft for an eight hour period, there are 4800 rounds in that period. If you have both the materials -and- the need for 4800 of those things, you're nuts. XD (I'm also pretty sure you can't divide a full-round action, so I think your productivity is limited to 10 items a minute. But imagine how flexible it makes you! Crafting whenever you're not distracted is now easy!)

See, I wonder if I really should take Master Alchemist as Instant Alchemy negates it eventually. Granted, it is 18th level, but the feat literally becomes useless. Well, I shouldn't say useless, it does give a +2 to the check, but even still.

I will need to check with my GM and see if he is going to use the retraining rules in Ultimate Campaign. I think Master Alchemist would be a good candidate for that once I get Instant Alchemy.


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I am starting in a new home campaign with an Alchemist and trying to figure out how quickly I can make alchemical items at a (relatively) lower level.

In my example, let’s say I’m a 6th level Alchemist with the Master Alchemist feat and Swift Alchemy.

I decide I want to make Alchemist Fires to try to restock as much as I can, as I went through 8 of them in our last adventure. However, it needs to be fast as we only have a day of downtime. My bonuses are: +5(INT)+12 skill (including the Alchemist ability of +1 a level)+3 class skill+2 Alchemist’s Lab = 22 total.

As it’s only a day I have, I divide the result by 7. And again, since it needs to be quick, I add +10 to the DC, which would make it 30. To keep this simple, I take 10, so my final result is 32. 32x30=960. I divide by 7, which comes out to 137 GP (rounding down). Due to the fact I have Master Alchemist, I do not need to turn the gold into silver, so since an Alchemist Fire is only 20 GP, I rolled high enough to make 5 of them.

Now my question is, where does Swift Alchemy come into play? It says it takes half the time to make items, so does that mean I was able to make 10 of them for that day?

The numbers I have given here, are they correct? If not, how should it be figured out?

And the big question is, are you able to craft more than one item in a day without Instant Alchemy? I would like to think you can, since you can divide the result into daily (instead of a week).


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Feros wrote:


The first one uses specific alchemical reagents in certain recipes to allow you to make any alchemical item in far less time than the usual minimum of a day to a week. Most items listed in the book can be made in less than a day, some in as little as ten minutes! Alchemist's fire is one than takes only ten minutes with an alchemist's lab and the right reagents.

With the feat Instant Alchemy, you can do these recipes as a standard action if they normally take ten minutes, ten minutes if they would take an hour, etc.

With this rush and the requirement of pure reagents, this can result in it being very expensive and has a chance of a mishap—melting your equipment, exploding, or producing a toxic gas as examples of mishaps.

It sounds like the changes for making alchemical items faster really aren’t all that beneficial for actual Alchemists, which is pretty disappointing.

Alchemists already get Swift Alchemy (cutting the time in half) and eventually Instant Alchemy where they can make items as a full round action, and that is done with no additional risk than your standard risk when crafting. Kind of strange they used the same name for the feat as the Alchemist ability (Instant Alchemy).

Feros wrote:

The second part is about different Golarion methods of alchemy, from orcs shamans and witchdoctors of Belkzen, to making Daggermark Poisons,

Pei Zin Herbalism, and Varisian Fireworks as examples.

A feat called Poison Focus does allow you to make more potent forms of poisons (Daggermark Poisons section).

Well, this isn't as relevant for me as our GM builds his own world. Although I guess depending on what additional items are made through these different Golarian factions (shamans, witchdoctors etc), our GM may allow them. Would be interested to see what new items there are. At the very least I can probably use/craft them for my PFS Alchemist.

Feros wrote:
For making more potent versions of current items, I suggest using the masterwork rules under the Craft skill entry would allow more potent damage levels (or just assign higher DCs to such items or both). Designing such items and the times involved, this book would still be very much of use.

Ok, so there are rules on designing more potent alchemical items in this book? Or do you just mean doing it on our own, making it Masterwork and figuring out how the potency changes?

If there are rules on it, I can see my GM using it, but otherwise it’s just homebrew on what to assign (for extra damage).


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Feros wrote:
What do you want to know?
Quote:

New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.

New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy

Could you expand more on these than the examples they have given?

I hope the second one means you can craft more powerful versions of the existing alchemical items. Like a more powerful version of Alchemist Fire.


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Ok, thank you very much.


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I don't have access to the guide right now as I am at work, could someone quote the relevant section that allows you to carry your negative levels until resolved?

I've heard it both ways. Some GMs have indicated that you 'must' resolve ALL conditions at the end of the scenario, including any negative levels you gained from a Raise Dead. If not resolved, then your character is retired from play.

But I've also had GMs who have allowed players to 'play through' the negative levels until they have the means to pay them off.

As a GM, I wouldn't see an issue allowing the player to carry the negative levels until they could get rid of them, unless it is not legal to do so.


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Lorian wrote:

Niiiiiiice.

lol "Those lots of questions" were me being pesky. Sorry for being annoying!

I'm putting in a preorder cancellation request with popular collections now.

I'd much rather buy through you guys, it just wasn't cost effective before.

Wow, this is awesome news on 30% off the already adjusted price for the case. I was in the same boat as Lorian. Where I would have preferred to keep my ongoing subscription with Paizo, it just wasn't cost effective for me to do so.

But with this change, I will be canceling my Miniature Market preorder.

Now Erik, it says it doesn't include the gargantuan incentive, so the final number would be $289.99? It's still 75% off for the case promo, correct?


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trollbill wrote:


I think you are misunderstanding the complaint (I did the first time I read it too). He is saying you shouldn't be asking for the DC/AC.

Exactly.

Sorry, didn’t think it was unclear.


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I am a player and this annoys me.

GM: "Ok, roll a Will save."

Player: *Picking up die and about to roll* "What's the DC?"

GM: "You'll find out."

I've seen this happen with attacks, as well. "What's the AC?"

Just roll the dice and give your result. Don't ask the DC/AC, you don't know.


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Chris Mortika wrote:

I'm going to make a suggestion.

Does every game-store group spend time in older seasons? Perhaps not, but a lot do. By my reckoning, conventions see most of their game play as recent scenarios, and game stores are still supporting Seasons 0 through 4, as well as Season 5. (There's just not enough recent material to give players enough adventures.

Are people still playing Season 2? Yes. In all it's Shadow Lodge-itude. (AJust as, at other tables, the Aspis Consortium is still trying to take over Magnimar and Riddleport.) Nobody is suggesting retiring all of Season 2, even though it's "a little outdated."

So, here's to a new Seeker / retirement arc. Let it be wonderful, and not tied in to any particular season's plotline. Erik wrote for the first one; could we get James Jacobs to write for the second one?

But don't retire "Eyes of the Ten", any more than you'd retire any other Shadow Lodge scenario. Those players who don't spend a lot of time in the crimson and blue seasons would find it sort of weird ("Who *are* these people?") and unattractive, so they'd play the second arc.

But I don't see anything wrong with giving people options.

Thank you, couldn't have said it better.

I mean I would actually like to be able to be able to put more than one character through a retirement arc. There is no reason not to have this option.


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In the end our GM ruled no as it refers only to spells and made reference it using an example of Metamagic feats, as well.

I did point out that Mythic Spell Lore and Mythic Spellcasting also refer only to spells, and those are the only ways an Alchemist would be able to pick up their ability to use their Mythic formulae.

His answer was only he feels this is different, so I didn’t push it any further and went with Fleet Charge instead, which I didn’t end up using. :)


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I will say I am quite disappointed to hear about the reduction in sculpts per set.

I hear the statement of "This reduction in number of figures per set is designed to help WizKids get its costs in line" and it just gives me a bad and very nervous vibe. I am probably overreacting, but it is statements and changes like this where in the future people are able to look back and attribute when a line of product began to fail.

But then I see this part, which not many have commented on surprisingly:

Erik Mona wrote:


2) This set and the next one are 45 figures. The one after that will be quite interesting, and will likely have more sculpts. But it's more complicated than that (in a good way). I realize that is not a lot of information, but bear with me for a couple of sets. I am hatching plans that you will adore.

This piques my interest a great deal. I know you can't comment more on it Erik, but I do hope the reduction in minis is only a temporary one. And I am not including the two sets into the future that goes back up again, I mean I hope temporary in it will eventually permanently go back up again.

And that's a shame about the Builder series. I like to think I did my part in buying two boxes for each. I know what you pick and choose for future Builder series' is going to be even more selective, but I'd still like to see a Townspeople Builder series.


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Totenpfuhl wrote:


Hobbun. It seems you might have been cheated. Converting either Kafar or Nefti to the Pathfinder society was two points. If you do that, they should give you the info on the ciphers automatically. You also got the journal so you earned your 4 points. I'd talk to the GM about it when you see him again.

Where we were cheated, I know it's something he didn't do on purpose as he just isn't that kind of person. Great GM and enjoyable to play under. I think he just missed that it fulfills two requirements if you recruit each of Kafar and Nefti. And we recruited both.

I see he is signed up to play at another table (on Warhorn) for Sunday, so I'll talk to him then.

Thanks.


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Ryan,

That’s a shame you needed to cut the Behir combat. I found that that to be the most fun combat of the scenario, and I am not saying that in a negative sense in regards to the other combats of the scenario, I just found the battle with the Behir to be very enjoyable.

Although with only having 4 hours to run at the store, that is pretty rough, so I understand. I know there would have been quite a few scenarios we would have had to pick up next week if we had a strict 4-hour time limit, this one included.


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No, actually we did. We made the offer to them, they said they were interested. Although when we left the sanctum, that’s where we left off, our GM didn’t address them walking back with us, but he didn’t say they ran off, either. But we made it clear we were offering them to join us in Pathfinder Society and they were open to it.

I will need to bring this up to our GM, I believe this was missed when we went over the requirement list. Thank you.


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Nathan Hartshorn wrote:
You could have searched their belongings, prompting the Perception checks (one was in a pouched scarf, the other in a false bottomed scabbard).

Where we made our diplomacy check on receiving the topaz and bill of sales (including the phony one), they gave them to us and we didn’t go as far to strip their supplies and search them thoroughly (why would we as we had everything we were told we needed?), so therefore we weren’t able to ‘find’ the hidden ciphers.

TriOmegaZero wrote:


Hobbun, you should have gotten your second prestige point. Recruiting Kafar and Nefti count as two of the four goals for each agent. So getting them both together equals the four items needed.

TOZ, there was apparently four requirements that needed to be met. A combination of either killing or capturing both of them (two requirements), getting the journal (one requirement) or getting the two ciphers (would fill two of them). So apparently you needed to get at least one of the ciphers to fill all four requirements.


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I played this on Sunday and it was ok. I had a lot of fun playing with Mythic Powers (the Behir battle was great!) as well as the role-play segments, but the Secondary Objective failed me again.

I really do hate how it is handled now, I would welcome the faction missions back with open arms, but at the end of the scenario our GM read off the requirements and we fulfilled only three of them.

We saved Nefti and Kafar and attained the journal. There were also requirements of getting some sort of ciphers as well, and that would have been fine if we were given ANY indication for it. However, there was absolutely nothing.

We made our diplomacy rolls with Nefti and Kafar, they even gave up the information of the topaz and phony bill of sales, but said absolutely nothing about any ciphers.

Our GM did say that they would not have given up the ciphers at all and the only way we would have gotten/found them if we killed them (which was an option to fulfill the objective).

If I fail at my Diplomacy check to get all information/items or miss my Perception check to notice the missing item, I can understand that. But when I am not given ANY info at all on what the secondary objective is, I hate that as there is just no way to guess something like this.

I don't know if this was a failing of the GM, on something he missed or the writing of the scenario, but when he read off getting the ciphers as well, we were like "Wait, what ciphers?"

So enjoyed the scenario overall, but very unhappy about how the secondary objective is handled, or how they are handled in general.


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BNW, just curious, but do you consider Mythic Spell Lore not accessible for Alchemists per RAW as it only refers to spells?

I know you indicated by RAI

Spoiler:
Legendary Magic
is available, but I would argue that it would be available per RAW if an Alchemist can take Mythic Spell Lore as there is a Mythic formulae list.


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Please, anyone who has not played/ran Destiny of the Sands Parts 2 or 3, do not read forward, as there will be spoilers.

Tomorrow I am going to be playing part 3 and I have a question on one of the abilities from

Spoiler:
the chronicle sheet Mythic Power 2.

Mythic Power 2 wrote:
Legendary Magic: As a swift action, you can expend one use of mythic power to cast any one spell without expending a prepared spell or spell slot. The spell must be on one of your class spell lists and must be of a level that you can cast with that spellcasting class. You don't need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but it's total adjusted level can't be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

I am playing an Alchemist, and as I know Alchemists can benefit from other certain mythic 'spell' path abilities or feats, but can they also benefit from Legendary Magic?

I can see why some would argue you can't, as you haven't prepared the physical extract and you would just be pulling it out of thin air, but then you are basically doing the same in regards to casting a spell when using this ability.

I put this in this forum, as I wanted to see what GMs (who have ran/read these scenarios) would say on the matter.

Either way, I do plan to approach my GM at the table tomorrow before we start.

Any input would be appreciated. Thanks.


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Tinalles wrote:

EDIT: Support got back and had this to say:

Quote:


We do print all banners at 100 DPI, so increasing the DPI of your file would not increase the print quality.

Too bad. That said, I can live with a little graininess in the print, considering how cheap and comparatively easy to store these are.

That's a bit strange. A business that specializes in printing out graphics on banners, you would think they would print higher than 100 DPI.


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I played this yesterday with 4 others, and we had a relatively well balanced party.

We did not play hard mode, but if we did we would have TPK'd. We barely finished as it was. One of us died (not myself) and three others went negative (myself included).

Can't remember the last time where multiple people went down but yet sucessfully completed the mission. It felt like something out of a movie.

Quite awesome. :)


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Ok, great Vic, thank you.

And yes, meant the "Miniature Multiplier". It was so long ago that I did it, I don't remember exactly how I had purchased the additional minis, I just remember buying additional ones.


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Vic Wertz wrote:


For now, they are available exclusively to backers of the Kickstarter and Goblin Squad members. You can join the Goblin Squad (and see the other items in the Goblin Squad Store) at http://paizo.com/companies/goblinworks.

Vic, I am a supporter of the KS and will received the minis. However, I also bought extras for the KS minis, how will that work with the Caustic Stalker, will no extras be available? Only the one through the KS?


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*sigh*

:(


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lucky7 wrote:
...holy crap. This is ACTUALLY happening.

I know. There has been a part of me hoping this was a big joke. I wish him the very best in Indiana, but really going to miss him.

I’m surprised Lisa didn’t comment above, unless she commented in the video (can’t watch it here at work).


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Belafon wrote:

The Bonekeep Maladies DO affect you outside of Bonekeep. In fact, there's currently no way to cure them. However the actual diseases (from part 1) and [redacted] (from part 2) only affect you in Bonekeep.

Actually, you do have the Bonekeep 2 malady.

The boon comes not from being partially mind-fogged by elementals. It comes from the black-out experience that resulted from the PCs' implied first delve in the prologue. By starting Bonekeep, Part 2, the PCs acquire the boon.

Hmm, I'm going to have to go take a look at my chronicle sheets again. I was told otherwise.


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No, this is an exception.

The condition(s) listed on the Bonekeep chronicle sheet cannot be resolved. I can’t remember which all conditions you can potentially receive in Bonekeep, but you can’t use PP or gold to get rid of them. Although the one fortunate aspect of them is they only surface when you are in Bonekeep.

I was fortunate with both of my characters that I did not get any conditions with either part 1 or 2.


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Dysfunction wrote:


Don't really need to turn this into a rules conversation or a debate, as I wasn't the GM, so, I cant really say anything about #1.
To address your second point:
UMD has already been discussed as applicable for Alchemy within this forum, I don't care to look up the link, but its there. For your reference, I pasted the applicable section from the PHB below:

Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature. If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).

First of all, I am glad you had fun playing Bonekeep! And I know you said you don’t want to turn this into a rules discussion, but this is just incorrect. Please look at the bolded portion.

Bombs are not a magic item, but are the result of using a supernatural ability of the Alchemist. Yes, you can emulate a class feature, but only in the aspect to activate a magic item, which you wouldn’t be doing in this sense.


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Is Elves of Golarian legal? I had thought that book was not allowed, or at least the arrows from it.


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Oh, for the specials. Yes, I’ve noticed that, which is a shame.

I thought you meant at first PFS was being capped at 12 again.


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TOZ wrote:
Partizanski wrote:
Why would they release 2 12+ scenarios when it takes 3 to level up :'(

Mostly because supporting the Seeker tiers was more work than they expected.

I'm just as sad to see them go myself, mind you.

What do you mean?

Are they dropping the higher (Seeker) levels?


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Yes, I saw that mentioned with Paint.net earlier on. It was free software like that which I was referring to in regards to “other programs”. I should have been more specific.

I think I actually still have GIMP, but the version has to be pretty old now.


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This is a great idea and what Paizo should be doing for their APs, actual ‘scaled’ maps that we can print out and use for encounters.

What I would give to have this product for RotRL, which I will be running in the near future.


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Ok, thanks.

Now, I don’t have PhotoShop, and do not plan on purchasing it due to price, but I assume these color modes are pretty standard with the other image editing programs, as well?


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That’s great news, Laithoron. But just clarifying, when they are asking for you to save it in RGB, it just means in color?

I know RGB is a file extension as well, but I thought these should be saved as a PNG.


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Tinalles wrote:


Well, we don't know yet. Once the one I ordered arrives I'll report on how durable it seems.

When I said it only needed to last "a few sessions", that's because it's unlikely to take more than 2-3 sessions for the party to clear the area and move on. After that, we probably won't need that map again this campaign. So I'll just roll it up and store it someplace cool and out of direct sunlight.

Well, if the banner is more like the stand-out beer display at a grocery, like BigDTBone mentioned, they are thinner than I was anticipating. Especially if you are able to cut through them easily enough like you said you may do.

I guess I was just hoping for a banner similar in thickness and quality of the Chessex or Gale Force Nine vinyl maps. But of course please let us know how they turn out. :)


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BigDTBone wrote:
If they are like regular vinyl banners they will be very much thinner and more prone to wrinkle.

Really?

That's a shame if that's the case. I can purchase one of the Gale Force Nine (thicker) vinyl maps for $20.

If it works for you Tinalles, that's great. But if I want to spend the extra money ($20+) on a vinyl map, it's not something I would want only usable for a few sessions. I'd probably just print it out on normal paper stock if that was the case.

Although the one you are purchasing you said is 2'x6', correct? That is pretty long. Are you putting multiple maps (floors) on one 2x6 section?


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Ok, thanks Chris.


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Is this the first year they've done a current season (in this case, 5) end special? I would have figured that would be on Thursday night, and the new season special on Friday night.


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Ok, just clarifying. Like yourself, our GM has sometimes set up areas to play out for RP encounters using minis, especially in the case if the role-playing can potentially lead to combat.


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IxionZero wrote:

Hey folks, haven't had the time I was hoping for to work on stuff lately and so my CoW map has languished. I can put out multiple versions if people want, was always planning on having just an image one as well as a printable one in PDF format in the end. But in the mean time, I made a map for the Sandpoint Sage, home of Sandpoint's favourite (read: only) Thassilonian expert, Brodert Quink!

Photbucket preview

Direct link to giant .png image of map

Great job!

Now, is there a future combat associated with his home? I will be running RotRL but haven’t read all too far into Burnt Offerings.


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Tinalles, just curious, but are you using bwatford’s Graul Homestead maps?

Also, are you having the maps printed out on vinyl similar to what Chessex uses with their square/hexagon grids?

Edit: Oh wait, obviously they are Paizo maps considering what you just needed to go through with Banners. :)

I only asked because bwatford’s maps are actually quite good (and not copyrighted).


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Played this yesterday and had a blast. Wow on that chronicle sheet!

Spoiler:
those sheets


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Deanoth wrote:
Hobbun I have used it with many AP's Itself and they all extracted perfectly. As far as the interactive maps.. the few I have used them on... they have worked well... though extracting from the AP file itself was easier in some ways. So, I would use it if I were to make a suggestion! :)

Great, really glad to hear it has worked well. :)

I haven’t had a chance to really do anything more this past weekend as I was rarely home, but will try to download PDF Image Extraction Wizard sometime this week. I will let you know how successful it is.

And as for why I was asking for the Interactive Maps, what I like about them is most of the maps actually fill the 8 ½” x 11” pages, where in the AP the maps are even smaller as they normally are sharing pages with text, as well. So there is less to scale up with the Interactive Maps, and therefore I would think less blurry.

Edit: And Tinalles, yay on the permission! As HanarFlying requested, post a link to pictures showing your eventual finished product.


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Yes, the player handout PDF exists, but it is part of the whole package when you buy the RotRL PDF. As far as I know, you can’t purchase the handouts separately.

If your friend does not want to purchase the pdf for the AP, then I would just recommend making photocopies out of the book.


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Sean K Reynolds wrote:
...

Going to miss your frank, to the point, but helpful posts, Sean. And just going to miss you in general.

:(


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NobodysHome wrote:


(And el cuervo, wait 'til you get to Xin-Shalast and one square = 750'. "Yes, it takes you 13 rounds. To traverse ONE square...")

I actually debated on scanning the folded up Sandpoint map (in the map folio), rescaling it and printing it out to scale (1"=5') on large vinyl maps.

But I think it would be a bit overkill. Maybe I'll do it for

Spoiler:
locations where the giants raid Sandpoint
later on.


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Pathfinder Card Game, Roleplaying Game Subscriber

I, for one, had a great time with part 1, and already signed up on Warhorn to play part 2 this Sunday at my local PFS location. Barring weather, at least, we might get a lot of snow (so tired of this winter).


Pathfinder Card Game, Roleplaying Game Subscriber

As customers, all we can do is suggest what we would like to see. And if enough people ask for it, then Paizo will look into seeing if it is feasible. I think we can all agree Paizo DOES listen. They have shown this more than once, they are active on the boards and have made changes when customers have voiced issues and have also come out with new products when enough people have asked.

So it doesn’t hurt to bring up the request for actual battle-mats for APs, considering APs do sell very well. And please, map folios have their use, but they are not what we are talking about here.

And everything takes time, no matter what product it is. That is expectation Paizo is well aware of. It doesn’t make the maps any less feasible than any other new product that would also take more time out of their already busy schedule. And really, Paizo could possibly go through a another party to manufacture the maps, very similar to how they do with WizKids with the Pathfinder Battles line.

I actually would think something like this would be relatively easy for another company to manufacture the maps. As the information would already be taken from existing maps designed in the AP, but would just be rescaled with a higher resolution for the large vinyl mats. There would be no new design needed. But hey, I do not work in art design, so I could be wrong.

But none of us are claiming we are right, and Paizo is wrong in not making these. We are just making our request.

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