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Kusari-Gama Monk

Hobbun's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Roleplaying Game Subscriber. Pathfinder Society Member. 2,826 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Emmit Svenson wrote:
Hobbun wrote:
If I am reading that right, the spontaneous caster can cast any spell on their class list....
Hmm, I don't think that's right. Seems like the caster casts a spell as per normal--the only difference is it uses up the runestone's power for the day instead of a spell slot. I don't see any indication that they could cast spells they normally couldn't.

Like I said, the more I read it, I was guessing that was the case (that you can’t cast spells not known). But I do feel making it double is a bit much.

I mean you can recall any spells prepared (for that level) with the Pearl of Power. Your spells known for each level are quite limited, not that far off what a prepared caster can prepare a day, I think it's usually even less (level comparable, of course). I don’t think making it double the price is needed.


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I don’t know, I can see why a GM would say no on not allowing spells you don’t know. However, then I wouldn’t think it would be worth it double the price just because you are able to cast any additional known spell for that level. If this is the case (which I am guessing more that it is), then I would think 1.5 times the price would be a fair increase.


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claudekennilol wrote:
LazarX wrote:
claudekennilol wrote:
Runestone of Power. It also costs twice as much as a pearl of power.
It's also twice as flexible.
I'd say it's way more than twice as flexible. I don't see how that relates to my post, though.

Wow, that’s pretty strong. If I am reading that right, the spontaneous caster can cast any spell on their class list, it doesn’t say only known spells, like a Pearl of Power specifies spells they had prepared that day.

But then I guess that’s why it’s double the price.


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Owen KC Stephens wrote:

Glad I could clarify that! And if you ever wonder what our plans are for overlapping products, feel free to ask! I believe a well-informed customer is more likely to be a happy customer.

If we DO either expand the class features we cover (such as doing mythic archetypes, which I had never planned but now folks are asking about) or do a book with mythic hybrid class features (since those classes didn't exist when we were planning mythic mania), those would be things we weren't putting in Mythic Mania.

Sorry about my late reply, but thanks for your response.

Oh yes, I understand, there is a point you need to cut it off so the book can be sent out to the printer. And I would hate for you not to release new mythic content later on because it wouldn’t fall under the mythic mania books. Please keep coming with that mythic content!

I am just glad to hear that the mythic minis information and the mythic monsters that have been released since the KS will be in the mythic mania books. :)


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Thanks Jason, really looking forward to receiving the PDFs!

Myrryr, Path of the Genius (PotG) really interests me. I have an Alchemist and this mythic path fits him quite well. I am actually thinking about doing a Dual Path with PotG and Trickster. (That’s if my GM allows these books, which I am thinking he will).

What I really like on one of the things that’s been added (at least for Hero’s Handbook) is the ability to take mythic versions of your class abilities. The only thing I wish that was done instead was you received them on their own, like pick one every path level (similar to path abilities), instead of taking a slot away from a path ability or feat.

But that’s a minor gripe. Otherwise I really like what I’ve seen and thank you so much for all the hard work!


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Owen KC Stephens wrote:
137ben wrote:
How much of this is going to be in Mythic Mania?
Much like most of the Mythic Minis book and Mythic Monsters from legendary, and the Missing Core Feats from us, all this will be in Mythic Mania. The plan is for that to be one-stop Mythic shopping, when it's done.

I know this post is relatively old now, but I wanted to say I am really glad to see this clarification. I have seen the Mythic Mini releases and have wondered if this was additional information on top of what is in the Mythic Mania books, or included. Being a backer, I am really happy to hear it will be included!


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Jason,

I will say, especially as my GM is introducing mythic now in our campaign, these books are being released at the right time.

I am a backer (have all three books and PDFs coming), and had the opportunity to look over the Mythic Hero’s Handbook and really liked what I saw.

In regards to PDFs, please take your time to make sure you have everything right before you send them out, but what would be the timeframe on PDFs for backers?


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Ok, will have to take a look at it. Thanks.

What I was really hoping if someone did participate in that Mythic Mania KS and was able to take a look at that mythic path in the Hero’s Handbook (Path of the Genius) and wondering what their take is on it.


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Eltacolibre wrote:

for an alchemist? frankly better off to do trickster with path dabbling to grab the first tier archmage path ability remixer and that's pretty much all that I would suggest. If you just want to throw bombs and the likes.

If you were going for polymorph and various other builds, would suggest to keep going on the Archmage path. But when it comes to throwing bombs and the likes, you'll get more interesting abilities from either the trickster path or champion path, if you want to take your throwing to 11.

If you are just going to be a vanilla alchemist, trying to do a bit of everything, will just suggest to do archmage/trickster with the dual path mythic feat.

Well, like I said, I am not a vanilla Alchemist. I am focusing on throwing bombs as my offensive means, but I took the Mindchemist archetype. My character will also be very much a skill monkey and has a lot of role-play potential. He is also our trapfinder and disabler.

But yes, that is what I was thinking of, Trickster with maybe taking Path Dabbling for a path ability in something else. Although I haven’t heard of the Remixer path ability under Archmage, what is that? I don’t see it listed under Mythic Adventures.


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pennywit wrote:
I'm GMing a mythic Kingmaker game right now. At my table the party alchemist took the marshal mythic path. The marshal abilities don't necessarily complement his alchemist abilities that well, but he's become a very effective support and ranged character. Nothing quite like tossing off a bunch of bombs in one round, then following it up with a strike from the barbarian.

The Marshal path is certainly an interesting one to take, although not really one I am really looking at. There is a path ability under Champion I like though, called Limitless Range, which works very well with the ranged attacks of an Alchemist.

I was wondering if anyone here participated in the Mythic Mania Kickstarter, and received the Mythic Hero’s Handbook to review (it was sent out about a month back to review for mistakes/suggestions).

There is one path, which I mentioned in a previous post, called Path of the Genius, which seems to work very well for an Alchemist. I was wondering for those whom have seen it, what their take is on it?


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My question to you is what kind mundane alchemical items do you have? Some may feel mundane items become useless past a certain level, but I feel it’s good to have a good amount of alchemical items, especially considering if you have a high INT (which you should, being bomb-focused) and you will add your INT bonus on damage. They are a good back-up, maybe your discoveries you have doesn’t work well with the creature(s) you are fighting, or you are low on your bombs.

I always like to have a good selection of the basic Alchemical vials. Pretty much anything that has splash and remedies as well.

Acid
Alchemist’s Fire
Alkali Flask
Bottled Lightning
Ghast Retch Flask
Holy Water
Antitoxin
Antiplague
Troll Oil
Twitch Tonic
Bladeguard (good to have for metal weapon users of your party)
Fire and Frost Ward Gels
Wismuth Salix (nausea is really bad)

And these remedies are good to have just for your party members, as well. Also, if you have the Hybridization Funnel (which you should have at your level), the offensive alchemical items are even more potent.

Edit: And another thing, if you do go down the route of having a good selection of mundane alchemical items (which I do recommend), you almost certainly will want something along the lines of a Handy Haversack due to the weight of the items, and so you can access them quickly (move action).


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Well, I was hoping for some more input, but thank you to all who answered.


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Elrawien Lantherion wrote:
Isnt there a hybrid alchemist/rogue class in the Advanced Class guide?

There is, the Investigator. But you lose one of my favorite class abilities of the Alchemist, the ability to throw bombs. That’s not a trade-off worth it for me.


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Fortunately this GM (unlike one of my other GMs) isn’t as stringent on the rules and is willing to make changes if it makes sense, so Mythic Spellcasting (for my extracts) may be viable for me.

As for my character pre-mythic, he is only 3rd level right now and technically isn’t mythic, but one of our party members reached it in our recent session as he hit the requirement (unknowingly) on what our GM has set up for his storyline in our campaign. I know ‘how’ we become mythic (at least somewhat), we basically have to die, but it depends on how we die. Again, I don’t have the whole story, and I think that’s purposeful until we are able to figure it out.

But my character is a mixture between Rogue and Alchemist. 2nd level Rogue/1st level Alchemist. I am not going to split down the middle, I only planning to take the two levels of Rogue to pick up Trapfinding and then wanted Evasion. The rest of my levels I am planning all Alchemist, and what my GM has said is he anticipates for this campaign to go for the long haul (so he can tell his story), we are talking possibly 30th level, and that doesn’t include any mythic tiers.

On the role-play side, my character is quite the skill monkey as well. He has many skills, and where I won’t be able to max all of them out, I will do my best to focus on my main ones (besides my knowledge skills and Disable Device/Perception).

Alignment-wise, he is not evil (true Neutral), but he does have evil tendencies. Not to the extent of murdering innocent people, but if he sees something advantageous to him, he has no problems taking it if he evaluates the risk is low enough.

An example in a prior session, he bluffed an NPC half-orc who was traveling with us to go first into the temple we had come upon. The language above the door said something along the line of “Death to those who Enter”, where my character told the orc “Power and Glory to those who Enter First”. Sure enough, the orc almost died (attacked by a large Ooze), and would have if one of our party members didn’t pull him out of the fire.

The viewpoint of my character is we had to enter anyways, and it was better him than us (me).

I am sure that I got an evil tick for that, and if I go that route, so be it. But he won’t do anything to set up full (and stronger) party members, as he knows he needs them in the situation we are in and that he could likely die. The measly half-orc was another story.

For my Alchemist, I went with the Mindchemist, so of course he will be specializing in bombs and being very knowledgeable (i.e., Perfect Recall).

One thing my GM may allow is the Mythic books being released by Legendary Games. He didn’t contribute to the Kickstarter, but said they may be an option when I told him about them, and he will probably be taking a look at them at Gen Con.

There is a new mythic path in the book that seems to be made for Alchemists, called Path of the Genius (PotG). It does have some mythic path abilities missing from the Trickster that I would like, so I am debating on going Dual Path to take PotG and Trickster.

Anyone who has seen the preview for the Mythic Hero’s Handbook (from the KS) and looked at PotG, let me know what you think on my idea.

Edit: master_marshmellow, are you also talking raw stats (ability scores/feats), as well?

Race: Tiefling

My ability scores are:

STR 10
DEX 16
CON 12
INT 19
WIS 14
CHA 8

The feats/abilities I have so far:

Point Blank Shot, Precise Shot (Rogue Talent), Fiend Sight (ARG-Gives 120’ Darkvision and Low-Light – I plan to take it a second time for See in Darkness)

Traits: Indomitable Faith, Pragmatic Activator (replaces CHA for Use Magic Device checks with INT), Alchemical Adept (gives +2 to Craft: Alchemy checks).

Drawback: Paranoid


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So no comments or suggestions?


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In one of my home campaigns, my GM is in the process of going mythic with us. I am playing a Mindchemist, and trying to decide my best mythic path option.

From looking over Mythic Adventures in the past, it appears Trickster seems to be the best option for me, but I was wondering if I am maybe missing something and anyone else has any other suggestions. I really like Assured Drinker, Mirror Dodge and Fickle Attack. I also really like the option of Path Dabbling (was thinking Limitless Range).

Another question I have is can the Mindchemist (Alchemist) use any of the Mythic Spellcasting path abilities/feats? Or are the extracts not considered as spells?

Any suggestions are appreciated.


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davrion wrote:
Kind of like the sarcophagus opens up to reveal it's contents (the mummy), I wish that the chest lid opened to reveal its contents - treasure (or mimic teeth if you're unlucky)

Erik did say in the blog:

“In a manner of speaking”, when his work colleagues asked him if the chest opened up. So it sounds like it may open up in some aspect.


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Leo_Negri wrote:
Hobbun wrote:

I really like the idea of the dungeon dressings (the Sarcophagus is awesome), but does the chest really have a base?

I remember Erik had indicated some would have bases, some wouldn’t (on the dungeon dressings). I would think the chest would definitely be better without a base.

I respectfully disagree. If the chest is on a base, it doesn't look out of place next to the mimic.

But the Mimic is an actual creature, which I can understand the need for a base. And there would be many times you would use the chest without even having the Mimic in play (at least we would in our campaigns).

I think the dungeon dressings in general would be better without bases. There of course are situations where you need to use a base, like the cauldron (with the rocks and fire not making it as stable), but the chest should certainly be stable enough without using a base.


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I really like the idea of the dungeon dressings (the Sarcophagus is awesome), but does the chest really have a base?

I remember Erik had indicated some would have bases, some wouldn’t (on the dungeon dressings). I would think the chest would definitely be better without a base.


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I cannot remember if this has been answered or not, but will we be seeing less iconics in full sets because of the Iconic Heroes boxed sets?

Where I do love and appreciate my iconic heroes, I actually would like to see less in full sets as they will have their own boxed sets now and less of them in full sets would allow for more monsters/NPC townsfolk/etc. Not asking to stop iconics completely in full sets, but I certainly would be ok in seeing less of them. Especially considering the number of (unique) slots in a full set has been reduced now.


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Really looking forward to your Mythic hardcovers (from the KS), Jason, even though I know they are still a long ways away. Ugh!


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Ok, so these are the mini-mates that were sold at the Paizo booth during GenCon, correct?

Are the singular limited minis available yet? I got the one at Scotty’s and the one at the Paizo booth, but was not able to get the one at the PFS room or the other bar (can’t remember the name now).


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I am curious, how many here make sure the info on their chronicle matches exactly with what is reported on the website?

As long as you have your chronicle sheets (signed), that is what truly is important, that overrides anything on the site. There are scenarios of mine that haven't been reported at all (although only a couple) and one of them said I played it twice (which isn't true).

I have long stopped trying to get my reported information to match my chronicle sheets.


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Disappointing.

Ok, thanks Liz.


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Any word on release date or even a pic yet of the Adventure case?


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That’s pretty nice the minis come on the standard circular basis. Not a lot of companies are doing that, usually you are left up to your own means to put on bases.

However, I am not seeing any ‘colossal’ minis yet except the Kraken. Have they said they plan to make more?

Love seeing the townsfolk, as well, although the paint jobs have a bit to be desired. I do like the paint jobs on the Massive Animate Tree and Kraken, though. And the Firbolg Skeleton looks great.


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I guess I really don't understand the difference between the clear sleeves, and the PACG sleeves (art printed on the back).

Is it basically just to have different kind of art on the back of the card, as the normal cards already have an art backing, and would be seen with the clear sleeves.


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Robert Jordan wrote:
I have the classic Colossal Red, but what I wouldn't give for a Colossal Gold. I would love to have the Great Wyrm size of every dragon.

Yeah, same here. I know the sales for the Colossals wouldn't be as high as they are more expensive, but the line has been out now for almost 3 years and I would like to finally see some colossal-sized minis.

I know WizKids makes them for their Hero-Clix line. What was it that came out at GenCon? Zombie Galacticus? I don't see why we can't start seeing colossals for the PFB line. I'm not looking for a premium one coming out every set, like the Gargantuans. But one, maybe two, in a year would be nice.


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This may be a question better suited for WizKids, but I am curious to see how they accommodate the one 'super' booster pack in the case. Right now, the box used for a case is packed tightly (which I appreciate), so it's going to be interesting how they make room/redesign the case box for the larger, super booster.

And since there will be a Feiya AND a King Irovetti in this super booster (along with the standard minis in a booster), I can't see how it won't be larger.


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Honestly, it's not even the non-subscriber price, as the prices would still be a lot cheaper than Paizo's prices.

But will keep a look out when I get the email when it ships and see if Paizo charges the right amount.

Thanks Lorian.


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I also just jumped back on the PFB Subscription.

However, the price seems a bit off. Isn't it supposed to be 30% off Paizo's price for the case, and 75% off the premium figure?

Paizo's price for the case is $399.99, but I am getting charged 358.18. It should be around $280.

And from what I recall, the premium figures are $40, correct? But I am getting charged $11.88. Shouldn't it be $10? Granted, it's only around $2 with this, but would still like to get the correct price.

Or do the items in the sidecart also reflect shipping charges? Although I hope not, as I would like to think that I wouldn't be charged almost $80 for shipping (with the case). I am in the US.

Does anyone else's subscription reflect these prices?

Edit: Just saw this on my subscription page:

"Example subscription shipments are currently displaying inaccurate estimates.
We apologize for the inconvenience."


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Wow Rob, you are having the worst luck this trip in regards to flights.


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RainyDayNinja wrote:
Hobbun wrote:


Being a part of the first party to defeat The Sealed Gate under this specific GM. He indicated he had run this scenario 4 times previously and either TPK’d the party or they just failed the scenario. And we did so with no party deaths.

Hey, I was there too! (I was the mounted oracle).

Alchemist here. Nice to finally put a face behind the avatar!

Sorry about your armor, it seemed in general not much was going your way in that scenario. And thanks for the cure. :)


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Having the opportunity to play under probably my best experiences with a GM in PFS (and make a new friend), thank you Chad Newman (VC of Kentucky)!

Saving a couple of party members (and friends) in the Friday night special with First Aid Gloves, one of them I needed to roll a 37 to bring him to -13 hp (he had a 14 CON) and making the roll exactly.

Being a part of the first party to defeat The Sealed Gate under this specific GM. He indicated he had run this scenario 4 times previously and either TPK’d the party or they just failed the scenario. And we did so with no party deaths.

Being able to meet Jason Nelson for the first time and see my friend Rachel Ventura again. :)

But most importantly, able to introduce GenCon to several friends of mine this year, one of them being one of my best friends.


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Vic Wertz wrote:

As Erik said in his post, "WizKids plans to apply 'premium' paint jobs to these figures, using some of the very best figures we've produced to date as a quality benchmark."

The average number of paint operations on these minis should be notably higher than the average number of paint ops on most of the existing rare figs.

That is great to hear, I am really looking forward to seeing these minis. I just wish that these steps would be taken with the 'entire' PFB line, not just the iconics.

I would be willing to pay the extra money needed if I knew we would be receiving the higher quality benchmark.


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Vic Wertz wrote:

The 4 two-packs at the Paizo booth are also exclusives (and will also be available for a limited time on paizo.com after Gen Con). So there are a total of 12 exclusive Minimates for the show.

Ok, thanks for clarifying, Vic.

I guess what I was really referring to is the minimates you couldn't just easily purchase at your booth. You need to do something extra or go somewhere to get a hold of them.


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Is this a hypothetical/homebrewed ability? I am really curious to hear what this ability is, even if it is 3pp, because as Peet indicated, gaining a bonus to initiative as a swift action is pretty useless.

Swift actions are only relevant 'in combat', and as already stated, gaining that kind of bonus once combat is too late.


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Everthefool wrote:
Erik Mona wrote:
Everthefool wrote:


Also, unless I've missed it, is this the answer to the Joker-faced Feiya? Or has another announcement slipped by me?

See last week's blog for more on the plans for Feiya.

The 8/1 Mini blog post? I HAVE to be missing something there... >.<

It was actually on the 7/25 blog post.

Erik was off one week, but considering he probably has about a million things he is trying to juggle/organize with GenCon coming up this week, it's understandable. :)


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Erik Mona wrote:
Hobbun wrote:


Also, Erik, how many exclusive minimates will be different locations and where are these locations at? You mentioned a couple of weeks or so you would be supplying us with this information. I know one can be gotten at Scotty's, at least one at your booth, and another at an unnamed restaurant.

The two-packs will be at the Paizo booth.

There are four exclusive goblin figures. You can get them in the following ways:

1) Preview Goblin: Free with $100 purchase at Paizo booth.
2) Konkrud: Free prize after playing Pathfinder Society game in the Sagamore Ballroom (this one isn't automatic, and requires a high roll at the prize station).
3) Dogslicer Ale Goblin: This one is available for $5 from Scotty's Brewhouse, Paizo's officially sponsored Indianapolis watering hole.
4) Munchkin Pathfinder Goblin Hireling: This one is available for $5 at the Munchkin Tavern at the Tavern on South, Steve Jackson Games's officially sponsored Indianapolis watering hole.

All four Minimates will also be available for a limited time on paizo.com after Gen Con.

Oh, ok. So there will only be 4 exclusive minimates that need to be tracked down (if you don't want to wait until after the con to buy them from paizo.com). I had the impression there would be more.

Thanks Erik, look forward to seeing you at GenCon!


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I think this is great news in regards to the iconic set being released. I just wish WizKids could switch the 'entire' miniature line to digital. I don't think it should just be the iconics that have better QC.

Also, Erik, how many exclusive minimates will be different locations and where are these locations at? You mentioned a couple of weeks or so you would be supplying us with this information. I know one can be gotten at Scotty's, at least one at your booth, and another at an unnamed restaurant.


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Erik,

A couple of weeks back (or so), you mentioned that you would be giving more information on all the minimates released at GenCon, including the promotional ones and where you will be able to find them during the con.

Will that info be released in today’s miniature blog?

Edit: Well, not so much ‘which’ minimates will be available, as you are have been announcing them in the blogs, but more I’d like to know at what locations I can find the promotional figures and what is involved in getting them.

I know one of them is going to be at Scotty’s, at least one will be at your booth, but what about the others ones?


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I’ve been attending GenCon for quite a few years now and I always try to meet new people each year. If I am able to, I also like to put a name behind the face (avatar) I see online. I had the pleasure to meet Kyle Elliot for the first time last GenCon. :)

Although this year I am looking forward to it even more, as one of my best friends is finally able to go for the first time, and I am looking forward to showing him the ins and outs of the con, and why I have always enjoyed going.

Seth Gipson wrote:

Im looking forward to showing people why mammoths dare not tread in certain places.

And seeing people.

Seth, my friends and I (including my friend referenced above) are signed up for Mammoths on Thursday at 1 p.m., hope we get your table!


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Ok.


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Great, thanks.


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Joe M. wrote:
Lord Fyre wrote:
Do we have an ETA on the new player's guide?

As far as I can tell, there's been very little public information regarding the Season 6 guide.

My best guess is that it will be released on August 14th, when the new season kicks off.

I’m really hoping we receive it before then. I always like to print out and keep a hard copy of the guide, and would like to do that before I leave for GenCon.

Last year I believe season 5’s guide was released 4 days or so before GenCon.


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Is Eric already set up to run your table, Carlos? Or was that just a general “So will we”, for whomever runs your table?


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I know I will definitely be having First Aid Gloves with my 7 Alchemist (for Bonekeep).


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Mark, it makes no difference to me, I can game inside just as easily. I only asked because it seemed Dave took such an adamant position on it. If it was more of a casual response of “Oh, I normally don’t have a problem in you using the outside tables, but today I have a party that want them. Sorry.” (or insert any other reason).

But that he took such a strong stance on no gaming outside, I was just curious why that was the case.


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I am truly appreciative to Dave in letting us play at Scotty's, as well as all the extras they are going out for (dice, t-shirts, Pathfinder menu, etc), but I do wonder why he seems to be so adamant on not gaming outside.

I understand he doesn't want to use up too much table space, but I would think he could take away some tables inside to add some outside.

Again, not trying to sound unappreciative, I really do appreciate everything, but I do wonder why outside is definitively off-limits.


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Kor - Orc Scrollkeeper wrote:

I'm hoping that Paizo will get a supply of them to deliver to their customers. (i.e.: 1 to every customer who ordered a case through Paizo).

*fingers crossed*

Where I do hope there is a better alternative (in replacing Feiya) than through WizKids normal replacement, I hope this is not the only better alternative.

Not all of us have bought cases from Paizo, or ‘all’ our cases from Paizo, and I hope there is a better solution on replacing those Feiya’s as well besides WizKids standard replacement procedure.

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