I am biased, but it's very good looking.
I love how Michael Jaecks cover captured my vision of the bridge and pendulum trap (one of my favorites) and James Keegan really, really improved my horrible attempts at art. Marc deserves a big thank you as well.
And while I am at it:
Thank you Scott Gable, Miranda Horner and the Baur’s (Wolfgang and Shelly).
I spent a day working on an idea, liked it very much and then a friend shot it down.
Thought up a new one, drawing upon stuff I had done before and spent about 2 days on it.
I only start designing when the contest starts, spending 9 months crafting the perfect entry is not what Superstar is about. Quick turnover is key here, otherwise you will make top 32 and stay top 32.
An achievement nonetheless, but not the end goal.
Scott Fernandez wrote:
I blame the no comment rule. This year diifers from previous years in the number of comments. Or, maybe the competition's biggest supporters are now its competitors ;-)
Maurice, I can see a lot of love/hate for this monster in the thread, and I agree. With all of it.
The above was my favorite.
I too noticed the love and the hate that the leechlorn inspires and thinking about it, in the end I just celebrated the effect my writing had on the posters – any response is better than no response!
That said, I still firmly believe that the leechlorn is a CR 3 monster. Is it tough? Yes it is, but tough encounters define characters more than pushover encounters and the leechlorn requires that the characters switch gears. Maybe it is too complex, maybe not.
I really hope that one of my brave competitors picks the leechlorn as his encounter monster so a playtest can determine if its assigned CR is correct or not. However, picking the leechlorn would be a bold choice and I suspect that it won’t be picked due to its controversial nature.
If you voted for the leechlorn, then you have my thanks.
If you hated it, run it against your group, maybe it will change your mind. Either way, your players will remember the leechlorn and in the end, I think that is enough for me.
Rising from the water, this thin, headless, vaguely humanoid creature advances with a swerving gait, as it stretches its maw-tipped arms towards you.
First sighted on the banks of the Mesmos River, near the Vaishau ruins, leechlorn have migrated far and wide and fishermen quickly learn to bring pets on their fishing trips whenever a leechlorn stalks the land.
Decidedly unnatural in their origins, sages speculate that its form is dictated by the remnants of the souls it has eaten. This hypothesis would certainly explain the raw cunning leechlorn possess. Leechlorn understand Common and agreements can be reached, but leechlorn only accept blood as currency; this can be a deal breaker for the other party.
Leechlorn typically stand 6 feet tall, but weigh less than 80 pounds. Its black, leathery, segmented body blends extremely well in the dark, murky waters it favors. Leechlorn are primarily ambush predators, but some leechlorn cunningly use their blood remembers ability for surprisingly direct assaults. Fast and tenacious, leechlorn trust in their natural resilience to see them through a fight.
Leechlorn reproduction only occurs after the leechlorn has feasted on several souls. The resulting offspring typically remains with its parent, forming a family that hunts and feeds together.
Wandering Judge (Ranger)
A few wandering judges serve in the Black Eagles of Lambreth, some are knights of Touvette and others protect fledgling Liberthane.
Class Skills: A wandering judge gains Sense Motive as a class skill.
Dale McCoy Jr wrote:
JBE would like to congratulate Maurice de Mare, a contributor to Book of Magic: Pirate Spells, is one of the new Pathfinder RPG Superstar Top 32. Congratulations good sir and the best of luck to you.
Don't forget about Fatespinner. He made it too.
ETA: thanks Dale, your open call kickstarted a new breath of creativitty.
Join the trapsmith challenge: submit 4 items and gain a trap for free!
After having seen my item a couple days ago, I have not seen it since and am now hoping it was not in the 25% culling ...
I just saw an item I have voted down 9 times, haven't seen my item since the culling, but I want some assurance because if some of the bad items made it and mine didn't.....
Paizo hear my plea! For years I’ve entered this competition and heard that judging was hard. Now I know that judging is hard. I’ve seen the horrible, uninspired submissions that you have seen and now I know and share your pain.
So please Paizo, end our suffering and cut the bottom 33% after one week of voting. And one week after that event cut another 33%.
Maybe it is too soon, but after spending a combined 12 hours judging pairs and finding only 2 items that were superstar, I think and hope that removing the bottom 33% will keep the voting fresh for the remaining voting period.
I am automatically voting against "Walkie-talkies" - items that allow players to communicate over distance. Well, I was until I saw two of those items against one another...
I've seen them too and a fax machine as well.....
There is also one particular entry that just keeps coming back for more rejection (I almost auto-vote for the other item). It now has 7 votes against other sub-optimal entries. Quite sure that that particular item won't make top 32.
Sash of the Salty Seas
Three times per day the wearer of the sash can remove the salt from 1 gallon of sea water, this turns the water fresh and creates a tiny mound of salt.
Two times per day, as a standard action, the wearer of the sash can soak one target within 100 feet with sea water. The water quickly evaporates and coats the target in a thick layer of salt. The target gains the grappled condition and must defeat the salty coating’s CMD of 20 to break free.
Once per day, as a full-round action, the wearer of the sash can transform the sea’s surface to a thick, salty crust. You can walk, but not run or charge while on the crust. Up to 25 squares can be created in this fashion. Each 10 ft. square must be connected to another. Each square has hardness 1 and 30 hp. Unconnected squares sink to the bottom of the sea. This effect lasts for 1 hour.
and to add: this year the feedback, or to use a better word 'complaints', seem to be worse than previous years. People just don't seem to realize the pearls of wisdom they can glean from the process, which then can be used in next years competition.
I value Neil's advice, it has made me a better writer / designer.
Or to summarize: yes, your item was rejected. Freelancing is all about dealing with rejection.
Read => Learn => Improve.
Entered all 5 years, last year my item went to the keep folder. I've got a thread showcasing the progress I've hopefully made, you can find it under the rpgsuperstar general discussion.
Anyway, my advice would be to not limit yourself to RPG Superstar, I love the competition and chance that Paizo is offering but there are other freelancing opportunities available - if that is what you seek.
I just want a spiffy Paizo tag behind my name, be it RPG superstar or contributor ;>
For me, Wheel of Time, Anita Blake and the Sword of Truth all fell into the same trap. The main character ended up being the absolutely best of everything. The greatest swordsman AND the greatest mage AND the lost heir AND the chosen of a god and/or destiny AND blah blah blah. It is a sign the series has run too long when you have to stack more super powers on your main character to deal with the escalated risks over the last book. That kind of lazy power creep over a series kills it for me as much as anything else.
I totally agree - powercreep kills characters for me. Must be why I like G.R.R. Martin and Erikson (Malazan), they handle their powercreep most effectively - death solves everything