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OK, review time:
I don't like the name.
I really like the first paragraph, you give a good description of how the magic works and then in the second paragraph it all goes to hell.
In your second paragraph you lose your item's focus and it becomes inbalanced when compared to the first paragraph's powers, you add Sense motive and Perception bonuses, that is where you lose me.
Overall: keep a laser focus on your item's theme, don't add powers that it doesn't need.
Dagger of Dretch Dominion
I think I have been guilty of burying the lead again. Mainly because this time I have even misrepresented the lead.
Dagger of Dretch Dominion:
With full I meant maximum, this still doesn't make the dagger less niche, but should make it more interesting.
Thomas, Mark and Feros: thanks for the reviews.
Jeff Lee wrote:
You lose, Sir. Goodday!
James Thomas wrote:
And here we go....
The usual suspects beat me to it, and they have some very valid points.
Why caster level 6? Because 3rd or even 5th level would be cheaper and cheaper sells (price to buy).
It is really heavy, understandably so, but heavy!
It has been a while since voting, but I recall seeing this, maybe even voting for it.
Your problem is that it is somewhat jokey (is that even a word?) based upon its name. Luckily it doesn't require consumption ;>
Very good description, the first three sentences are quite good. And then, BOOM, hello save adventuring item! That kills you in my book, if it violates Sean's list, then your item better be damn good!
The last few sentences actually save the item somewhat, giving it some extra things to do. But as I write this, it occurs to me that that is sign of poor design => if you have to give an example it is not clear. Wondrous items never ever should have an example.
I actually think that the feet are salvageable, they shouldn't trigger traps but maybe do bull rush or trip attacks as an ork could. The feet combine with an ork-like force?? Making it more dynamic and less save is key here.
Anyway, this is way better than last year's item, so good job.
Garrett Guillotte wrote:
Your list making work should be rewarded, but not pulling any punches.
And licking, yeah, that lost you votes right there. The rest of the paragraph is very confusing, I really don't know what the effect of the seed will be, only that it might give me a drawback.
If you have to provide an example in your item description then you are NOT being clear. Also, your effect is very hard to get, why am I paying 9k for this again?
I understand what you are trying to do, but it takes far too long to get to the good stuff. My suggestion would be to focus on clearer mechanics and don't bury your lead.
Joseph Kellogg wrote:
If you're good, you're good.
But voting is hating, it's anger, hatred, suffering, so much suffering...