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Dr Davaulus

Calvin The Surgeon's page

136 posts. Alias of GM Idyll.




Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 15-Point Buy, 1st Level

2) Choose two traits. One must be a campaign trait.
 Keep in mind that your trait ties into your mythic background.
3) Max HP at first level

4) Max starting gold for your class

If you use Hero Lab, I'd love it if you sent me your .por files. Just shoot me a PM with a link to download it (if you use Dropbox or a similar service) or for my email address.

Finally, please put the following in your character profile under the "Race" field: Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably. If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll, I will simply reject it.

As for handling initiative, to start, I'd like to just use individual initiative. If we find that the combat portions of the game are moving too slowly, we'll adjust.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

As you've likely gathered, this is a recruitment thread for Paizo's newest AP, The Wrath of the Righteous.

Introduction
Hello, Paizo friends. Idyll here, returning after a nine-month absence from the boards. The life events that took me away from you have subsided and I have the time, energy and capacity to run one PBP game. I love you all dearly, and I've missed you much.

Now, on to what matters.

Applying for the Game
To apply, create a character using the provided criteria and write a short backstory/character profile.

Character Creation Guidelines:

1) 15-Point Buy, 1st Level (I know, a 15-point buy is tough. But I've come to love the challenge it creates.)

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the back story is interesting and the crunch isn't too overpowered.
3) All Paizo-created classes are allowed. We will be playing with emerging firearms (if there is a gunslinger in the party).

4) Choose two traits. One must be a campaign trait.
 Keep in mind that your trait ties into your mythic background.
5) No evil alignments. If you've read the Player's Guide you already know this, but the AP is really designed for good-aligned heroes. Keep that in mind.

6) Max HP at first level

7) Max starting gold for your class

No 3pp material will be allowed. I apologize if that causes any character development issues.

Submit a Background: Why is your character in Kenabres? Are they from there or visiting? What are his/her driving goals? Keep your background tight and focused. You can tell the full story in-game if you're selected.

Miscellaneous Information:

I'm looking for 4 (maybe 5) players. Because of this small number, it's important to have all major roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per weekday, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be possible mechanical & roleplaying consequences, and it should affect how you play your character. No score may be lower than 8 before racial adjustments.


Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later. I'll try to give everyone 24 hours notice before final submissions are due so folks have time to wrap things up.

I look forward to seeing what everyone comes up with!


Hey there, Paizo friends. I'm going to be running a game for my group and I'm thinking of starting with Fangwood Keep. I'd like to make the adventure run longer than a session or two, but I'm not sure where to take things after they rout the Keep.

I could go homebrew, obviously, but with my schedule, I'd prefer a pre-written module that I have to tweak only minimally.

So, I'm looking for tips and thoughts on what we should do next.

Thanks!

EDIT: I did think about running From Shore to Sea, but it'd be nice if there was a level-five component we could add in between Fangwood and Shore.


It is early morning in the quaint, seaside community of Sandpoint. The sun has just risen; its warm glow marking the first day of autumn. A gentle breeze carries with it the smell of the ocean, a whirl of leaves just beginning to tinge vibrant fall colors, and despite the early hour, the sounds of rejoicing.

It is finally the morning of the Swallowtail Festival. As you all know, this year's celebration is commemorating the loss of the cathedral to the goddess Desna in a fire that also tragically claimed the lives of Father Ezakien Tobyn and his adopted daughter, Nualia, five years ago, and its subsequent grand reconstruction.

Ekan:

The big day is finally here. The past year's work has drawn to a conclusion and today, the town of Sandpoint celebrates the reopening of its new Cathedral. You've been a part of its reconstruction, providing experience gained from your time near Korvosa under the tutelage of Callum Caverngas, your magical mentor.

You're standing near the stage, overseeing the final details of it and the podium - your contribution to today's festivities. Everything is going fine and a large crowd has already gathered. It's going to be a beautiful, relaxing day. The perfect exclamation point on the previous year.

Looking out over the crowd, you note the two Shoanti newcomers - both have been in town for only a few days. You've been meaning to introduce yourself, largely to discover if either had ever encountered giant attacks in their tribes or over the course of their journeys. Perhaps they will stick around and you can catch up with them later today.

Edrebertil:

Sunrise invaded your room at the Rusty Dragon Inn far too early this morning, in your opinion. You arrived late last night and managed to snag the inn's last free room, deciding that you should put off the inevitable "family meeting" as long as possible. Rising, you don your gear and head down to the great room of the tavern and inn to find it empty. It seems everyone has already headed to the town's square for the annual Swallowtail Festival. You know that this year's festival is going to be larger than previous years, and you're looking forward to not being forced to perform or participate in the various plays, speeches and ad hoc street performances of your youth.

You exit the inn and make the trek to the town square - perhaps the distraction of a festival will take your mind of the impending meet up with your family. On your way, you keep your cloak pulled high to keep a low profile. You don't run into a single soul.

By the time you arrive, the square is already full with people milling about, waiting for the festivities to begin.

Cadas:

You arrived in Sandpoint two days ago, but so far you've had very little success meeting with the town's influential leaders. They've all been busy preparing for today's Festival, and have promised to give you an audience after the festivities are complete. In the meantime, you've wandered the streets, taking in the small town and its sites.

You've been particularly drawn to the White Deer, a beautiful new tavern owned by Garridan Viskalai, a Shoanti whose parents were part of the Shriikirri-Quah (The Hawk Clan). Yesterday, he sat with you for hours, listening to your tales - he's confessed that he regrets his parent's choice to abandon the clan and settle in Sandpoint. And he's expressed frustration that his brother, Sandpoint's sheriff Belor Hemlock, has completely abandoned Shoanti tradition.

You made your way into town this morning, out of both curiosity and an internal sense of calling. It is a beautiful day and the energy in the crowd is boisterous and gay, but you are on alert - your internal voice is rarely wrong.

Arriving in the square you spot another Shoanti, marked by his tribal tattoos and tanned skin. You haven't met him yet, but perhaps there will be a chance once the festivities are underway.

Totek:

You awake in your room at the Rusty Dragon Inn before the sun rises. You have agreed to help Savah Bevaniky, the owner of Savah's Armory, set up a small archery range this morning for today's festivities. Savah has become a friend and companion during your time here, often staying up in to the wee hours of the morning with you to share stories, eat the exotic foods the Kaijitu's are famous for, and drink the various spirits the inn offers.

Unfortunately, your sleeping hours are less enjoyable. You are haunted by dreams and visions of your tribe's attack. You awake often, anxious and sweating. You never forget why you have come to Sandpoint and your dedication to protect this community.

You arrive in the town square to find Savah's already arrived. You help her set everything up - a number of scarecrows painted with goblin faces, bales of hay and circular clay discs will serve as targets for those who want to take aim with a crossbow or short bow. The work is easy and Savah monopolizes the conversation, sharing her excitement about the coming festival activities.

After about an hour, the sun rises and the square begins to fill. There is a tangible feeling of excitement and joy in the air. You begin, for the first time since the attack, to relax and enjoy yourself a bit.

And so, you find yourselves in the town square in front of the magnificent basilica where a stage and podium have been erected amidst countless vendors’ tents and tables piled high with delicious pastries and tarts. Sitting and conversing quietly amongst themselves near the rear of the stage is a troupe of local notables.

An attractive woman with short auburn hair takes the podium. A hush falls on the crowd as she begins to speak.

Mayor Kendra Deverin’s Speech:

"Greetings, friends! As most of you already know, my name is Kendra Deverin and I proudly serve as mayor of this great town. It is simply wonderful to see so many faces, both fresh and familiar, accompanying us on this fine day. To any first-time visitors in the audience this morning I wish to extend my personal welcome and hopes that you enjoy your stay here in Sandpoint. And to any of you that I see more regularly, thank you for taking time out of your busy lives to enjoy all of the attractions today's festival will have to offer. I think I even see Larz Rovanky has managed to tear himself away from his work at the tannery to join us. And to think that I often joked that I wondered what old Larz would be doing if he hadn't been spending all his time getting his hide tanned." Laughter erupts among the crowd and many eyes turn toward a serious looking man with a sour expression. Kendra pauses to wave at him with a warm smile before continuing. "Every citizen of this town has done their civic duty of keeping this community strong even in times of tragedy and for that you all have my thanks. I wish not to keep you any longer from the festivities. So without further ado, let me introduce someone who readily will. Belor, get up here. Sheriff Hemlock, everybody!"

After a round of applause a rather dour looking Shoanti man wearing an armored coat takes center stage and clears his throat after shaking hands with the mayor.

Sheriff Belor Hemlock’s Speech:

"Thank you, Mayor. Citizens! Even in the heat of celebration we would do well to remember the sad events that brought this day of merriment to us. And also let us not forget the poor souls that were lost but five years ago. I would like to invite you all to join me in a moment of silence to honor those lost on that fateful night. The sheriff lowers his head and most of the crowd joins him as he whispers prayers to Desna. There is an awkwardly long silence before he begins to speak once more. "In remembering, we don't allow mistakes to repeat themselves. I am of the understanding that there is a bonfire planned for this evening and I urge all of you, especially those with young children, to observe caution during this event. Please enjoy yourselves responsibly and know that my watch will never be more than a moment away." He pauses to briefly scan the crowd. "Cyrdak Drokkus, the proprietor of our local theatre would like a moment of your time before the celebrations get underway."

He gives a curt nod as the following applause is somewhat more muted than what Kendra had received and, unfazed, returns to his seat at the back of the stage, passing an older, brightly dressed man with a well groomed goatee who seems to be thoroughly enjoying the morning. As he reaches the podium he loosens his collar and winks to the crowd.

Cyrdak Drokkus’ Speech:

"Well, Sheriff, I think I speak for us all when I say thank you for that uplifting oratory. Now I know this town has been through some hard times, but just look at what we've accomplished." He flourishes toward the new cathedral. "And I'm telling you, as overseer of fundraising for the project, no expense was spared with this place. Solid stone and completely fireproof. Father Zantus' chamber pot? Solid gold! I kid you not. That is your taxes at work, ladies and gentlemen. Of course it was also financed by some very generous noble families. I think even the church actually chipped in a silver or two! Now that I have your attention I'd like to take the opportunity to invite everyone to come and see the Sandpoint Theatre Group's latest production: The Harpy's Curse, debuting in just two evenings. Our female lead, Avisera the harpy queen, will be played by none other than that famous Magnimarian diva just to my right, Allishanda. Isn't she a thing of beauty, gentlemen?" He raises an eyebrow at some whistles from the audience as he motions to a haughty looking Chelexian dressed in noble's garb who readily poses to be gawked at. "And now, for the moment I know you've all been waiting for, let me hear some applause for the highest of holiness himself, Father Zantus!"

The crowd cheers as Cyrdak motions to a surprisingly young man wearing the ceremonial robes of a priest of Desna. He smiles as he steps forward, noticeably abashed at the reception set up for him. He smiles and motions for the people to calm down, eventually beginning to speak.

Father Abstalar Zantus’ Speech:

"Thank you, Mr. Drokkus. Thank you, Sheriff. Mayor." He nods to each in turn. "Thank you, everyone, for taking me into your hearts and homes and letting me have the pleasure of becoming your new spiritual guide. I'll not bore you with another long speech, since you all appear to be eager to get to the celebrations. So, I officially declare the Swallowtail Festival underway! Please come see us here at noon for the climax of today's activities, the release of the swallowtail butterflies." He is drowned out by cheers before he even finishes the thought.

Within minutes the crowd descends in all directions. Criers call out advertising activities of all sorts. All around you are carnival games waiting to be played, veritable mountains of free food and sweets begging to be eaten, shady folks gathering at Harrow tables piled high with coins, painted up pretty boys and girls of the Pixie's Kitten Brothel wandering about, drinking contests starting despite the early hour, and more.

Each character will have time for exploring the town and participating in some activities before the Swallowtail Release at noon. Have fun!


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. One must be a campaign trait.
3) Max HP at first level 

4) Average starting gold for your class

If you use Hero Lab, I'd love it if you sent me your .por files. Just shoot me a PM with a link to download it (if you use Dropbox or a similar service) or for my email address.

Finally, please put the following in your character profile under the "Race" field: Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

As for handling initiative, to start, I'd like to just use individual initiative. If we find that the combat portions of the game are moving too slowly, we'll adjust.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


1 person marked this as a favorite.

Hello, all, and welcome to the latest recruitment thread for Paizo's crown jewel, Rise of the Runelords! I've never played it and I think it's time.

To Apply:
Download the Player's Guide to provide the framework for your character's background.

Create a character with the following guidelines:
1) 20-Point Buy, 1st Level

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the backstory is interesting and the crunch isn't too overpowered.

3) Choose two traits. One must be a campaign trait.
4) Any non-evil alignments.
5) Max HP at first level

6) Average starting gold for your class

All Paizo-published books, classes, archetypes, and equipment are allowed.

No 3pp material will be allowed. I apologize if that causes any character development issues.

Submit a Background: Tell me why your character's in Sandpoint. Are they from there? If not, where are they from? What are his/her driving goals? Keep your background tight and focused. You can tell the full story in-game if you're selected.

Miscellaneous Information:

I'm looking for 4 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later, if any of the other recruitment threads are any indication.

Good luck, everyone!


Greetings fellow seeker of adventure!

I am Sheila Heidmarch, Venture Captain of the newest Pathfinder Society lodge - and the only such lodge in Varisia at this time. You have come to my attention as someone who possesses a certain amount of skills and interests that make you an excellent addition to a highly specialized team I'm putting together for a matter of grave import, not only to the Society, but to Varisia as a whole. Please report an hour before noon to Heidmarch Manor - you will be compensated for your visit, but that reward will pale in light of the riches that await you should we come to an agreement on my proposition to you. I look forward to meeting you soon!

- Sheila Heidmarch

As you awoke this morning (or after you returned home after a night of drinking and frivolity), you were greeted by this note. You're new to the Society, but already your considerable skills have captured someone's attention - someone with power and authority. This is your chance to make a name for yourself.

You made your way to the Alabaster District without incident and arrive at impressive manor, surrounded by a stone wall with a large, fortunately open, front gate. You walk up a winding path through a gorgeous front garden and knock on the large wooden door. You're greeted by an elderly butler who instructs you to wait in the foyer - mistress Heidmarch will be but a moment.

And the adventure begins! First to post, first to arrive.


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. One must be a campaign trait.
3) Max HP at first level

4) Max starting gold for your class

If you use Hero Lab, I'd love it if you sent me your .por files. Just shoot me a PM with a link to download it (if you use Dropbox or a similar service) or for my email address.

Finally, please put the following in your character profile under the "Race" field: Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

As for handling initiative, to start, I'd like to just use individual initiative. If we find that the combat portions of the game are moving too slowly, we'll adjust.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


1 person marked this as a favorite.

Hello, all, and welcome to the latest recruitment thread for Paizo's newest AP, The Shattered Star. I've just finished reading the first AP and decided that this will be the next PBP adventure I GM.

A Quick Note: I don't have a very good track record of completing games that I start. In my first round of GM'ing games this summer, I bit off more than I could chew, faced a work crisis and came back with a scorched earth policy that retired all of my old games. I believe things have calmed down for me and I am confident that I will stick with this and my one other PBP. I just wanted that out there for folks to know before applying.

To Apply:
Download the Player's Guide to provide the framework for your character's background.

Create a character with the following guidelines:
1) 20-Point Buy, 1st Level

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the backstory is interesting and the crunch isn't too overpowered.

3) Choose two traits. One must be a campaign trait.
4) Any non-evil alignments.
5) Max HP at first level

6) Max starting gold for your class

All Paizo-published books, classes, archetypes, and equipment are allowed.

No 3pp material will be allowed. I apologize if that causes any character development issues.

Submit a Background: Tell me why your character's decided to become a Pathfinder. Are they from Magnimar? If not, where are they from? What are his/her driving goals? Keep your background tight and focused. You can tell the full story in-game if you're selected.

Some Miscellaneous Information:

I'm looking for 4 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later, if any of the other recruitment threads are any indication.

Good luck, everyone.


1st of Erastus, 4707 AR

You arrive at Citadel Volshyenek in Midland early in the morning. It is a bright, sunny day, but the summer's warmth has taken its time to arrive, so it's still quite crisp as you queue up with the others who've arrived ahead of you.

The Citadel overlooks Jeggare Harbor, where it serves as the base of operations for the Korvosan Guard. And as your new home.

For your own personal reasons you are entering the Korvosan guard. And it appears you aren't alone. As you await entry into the Citadel, about 20 others end up in line with you.

It is under these inauspicious circumstances that your adventure begins. First to post is the first to arrive. Introduce yourself to those around you, if you'd like, or simply take in the surroundings. Once everyone has posted, we'll move on.


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

3) Max HP at first level 

4) Max starting gold for your class

If you use Hero Lab, I'd love it if you sent me your .por files. Just shoot me a PM with a link to download it (if you use Dropbox or a similar service) or for my email address.

Finally, please put the following in your character profile under the "Race" field: Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

As for handling initiative, to start, I'd like to just use individual initiative. If we find that the combat portions of the game are moving too slowly, we'll adjust.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


For the most part, Korvosans are a friendly and helpful lot. And meticulous. They follow the rules, walk the line, and fill out the forms exactly as instructed. Even their most powerful criminals obey certain regulations laid out for them, going so far as to pay taxes on some of their ill-gotten goods! This citywide desire to regulate and obey probably comes from Korvosa’s deep military history and long militaristic traditions. If you have no love of the military it’s best to keep your mouth shut here. —Mercer Cucuteni, Magistrate of Tourism

Hello, all. I'm back with a new recruitment thread for a new PBP adventure to follow the Curse of the Crimson Throne AP. The beginning of the campaign will be slightly different than published, but will thereafter follow quite closely to what is written.

To apply, create a character using the criteria and write a short backstory/character profile by answering the questions below.

Character Creation Guidelines:

1) 20-Point Buy, 1st Level

2) Core races are preferred, but Featured Races from the Advanced Race Guide will be considered if the backstory is interesting and the crunch isn't too overpowered.

3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

4) I'd prefer no evil alignments, but if it makes sense for your backstory AND you can play relatively well with others, I'll allow it.

5) Max HP at first level

6) Max starting gold for your class

All Paizo-published books, classes, archetypes, and equipment are allowed, excluding content from Ultimate Equipment as I don't yet have that book.

No 3pp material will be allowed. I apologize if that causes any character development issues.

Backstory/Profile:

Your character will begin his or her career as part of the Korvosan Guard early in the campaign. If you would like to include why your character is joining the guard in your backstory, that's fine (and encouraged). If not, we can work on creating a motivation together if your character is selected.


1. Were you born in Korvosa, are you new to the city or are you simply a visitor there? 

2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. 

3. What will your character contribute to the party mechanically?

Some Miscellaneous Information:

I'm looking for 4 or 5 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that. Also, no Anti-paladins are allowed.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later. If you just dot for interest or submit an incomplete concept, I'll give everyone 24 hours notice before final submissions are due so you'll have time to wrap things up.

I look forward to seeing what everyone comes up with!


Vizio's tavern lies in one of the less traveled streets in Westcrown. The dottari rarely if ever bother patrolling this area as it was not long ago that this tavern was frequented by merchant guards looking for a quiet place to complain and have a drink, simply not a good place to start a fight.

As you approach the tavern you watch it cautiously for but a moment, noting that what few passerby's there are either seem completely disinterested in your doings or are too busy with their own shady dealings to care about yours.

The tavern looks as if it had done some brisk business at some point with the paint being brightly colored and the iron on the signs and doors still free of rust. But signs of neglect are showing as the exterior appears to have not been cleaned in a while and the pain is beginning to chip. The rain provides a good cover for you while you wait. When the streets are completely clear you make your move across the street.

Upon entering there's no one inside but a small handful that have arrived before you (if you're not the first). An attractive but anxious looking woman is sitting behind the bar organizing the bottles and cleaning the spotless bar out of what seems like nervous habit rather than necessary maintenance.

The order you post is the order in which you will arrive feel free to interact and get introductions out of the way until everyone has arrived and had a chance to meet.

Minwae:

It seems you made the mistake of your life. The heist was simple; get in the merchants home through the daughters window on the third floor and get out with her jewelry box before anyone was the wiser. With a party going on downstairs the attention would be drawn away from the valuables. Unfortunately you didn't count on her having a rendezvous in her room with one of the party guests that night nor did you guess that the man was a full blown hellknight.

An all too brief chase later and you found yourself bleeding out your life in the streets with shadow beasts ready to descend on you and end your legend before it could even properly begin. It was only by chance that you were rescued by the timely intervention of a half elf cleric who called himself Arael.

Though he didn't state it at the time you felt a strong debt to this man who dragged your carcass off the street braving petty muggers and worse to nurse your wounds. He told you of this inn and how you might be given a grand opportunity to better the city and respond in kind with the gift that his god had given you. Whatever that means.

As you enter the woman you were told about greets you and says. "You must be the thief Arael told me about. Fair warning the utensils are made of iron not silver and if I see you holding a money purse that's not yours I'll toss your ass back to the shadowbeast's in a heartbeat. Got it? Good? In the meantime have some ale enjoy the entertainment have a seat and wait for the others."

With that she passes you a full pint of some decent ale and goes to take care of some other business.

Ogrim:

You wanted to mind your own business. Keep your head down, do your job and not cause trouble. But when you saw the woman and child dragged out of their home near the portion of the wall you were working on, you had to step in.

There were 6 guards and wardens of the city - known locally as dottari - who were brutishly pulling them onto the street. The child - only three or four years old - was crying loudly. One of the guards, angered by the child's wails, struck the child with the back of his hand. That was enough for you.

Climbing down from your scaffolding, you approach and tell them to take it easy - that whatever crime they were accused of was not worthy of such brutish treatment. The guards surrounded you, their voices taunting yours. You only got out a couple of words when you heard the yell come from the alley - MURDER! - the voice screamed. Immediately, the guards dispersed, threatening the woman and child not to go anywhere - they'd be back for them.

Suddenly, three figures appeared - a large muscular man, a halfling female and a Garundi male. The muscular man rushes to the woman and child, embracing them. The group looks at you in appreciation, saying that the city needs more people like you.

The man looks to the others before inviting you to grab a drink and early dinner tonight at Vizio's tavern. The other two open their mouths to speak, but say nothing.

Never one to turn down free ale and food, you arrive at the appointed place at the appointed time. You don't see any of the people from earlier in the day, but you do see an attractive woman working behind the bar. She greets you with a smile and says, "Ah! You must be the hero Ermolos mentioned. Glad you're here. Grab a seat and a pint and we'll get started shortly." She passes you a pint of ale and then turns to take care of some other business.

You have no idea what she means when she speaks of getting started, but you settle in with your ale and take in the room around you.

Vigan:

The day you feared had finally arrived - you've hit a wall in your studies. Your research has come to an abrupt halt. You feel like the information you need is just beyond the grasp of your fingers, but you cannot reach any further.

It's been almost a week since you've put out word through - as far as you know - the appropriate channels to reach the Council of Thieves. But you've heard nothing. And you suspect that the rat halfling you gave your "deposit" to was lying.

You're sitting on the floor of your dingy apartment, furiously painting again, when there's a knock on the door. Rising cautiously you call out, asking who it was. "It's Kellen. Let me in." The halfling contact! He must have news.

You rush to the door and pull it open. You're greeted not only by Kellen, but by an attractive woman
wearing rough clothing and armor and wielding a sword that is currently held at Kellen's neck. "Vigan, I presume?" the woman says casually. "It seems Kellen here thought it'd be a fun game to take your money in exchange for false hope. He's here to return it." The halfling tosses the small pouch of coins on the floor.

The woman introduces herself as Janiven, owner of a small tavern not far from your place. She says that she knows much of your story (thanks to Kellen's blabbering) and that you're looking for information. She offers to help provide resources to make that information accessible - without the Council's involvement. She invites you to stop by her tavern for an early meal tonight to discuss that. With that, she turns and takes Kellen with her.

When you enter the tavern, her face lights up. "Ah, Vigan. I'm glad you could make it. If you'll wait just a bit, there should be some others joining us." She passes you a pint of ale and then turns to take care of some other business.

Darius:

Home, sweet home. The city looks much as it did when you left, but feels far different. There is a distinct combination of fear and quiet despair that fills the streets. You notice the difference, but have little time for such concerns.

You've been back for a few months, but unfortunately, most leads into the dilapidated Delvehaven have proven fruitless. You know that there was a shadowy accident there several years back, and as a result, the dottari - the local wardens of the city - have permanently barred and chained the gates to the entrance.

You've petitioned them to open it with no success and fruitlessly searched for alternative entrances since you've arrived. You were growing frustrated when you met Janiven.

You decided, on a whim, to visit your father's old favorite tavern - Vizio's. You discovered that it had been closed, but recently purchased by a half-elf man and a human woman, Janiven. She happened to be leaving when you arrived, and when you explained that your father had frequented the place in your youth. She smiled and invited you in for a drink. You ended up talking for a while, proudly telling her that you were a Pathfinder, here to investigate Delvehaven. She listened intently, not saying much, but providing plenty of ale.

It had been three weeks since you met Janiven - you went back to Vizio's several times for cheap ale and good conversation (though you did notice the tavern was conspicuously empty every time you visited) - when she invited you to a meeting she was having at the tavern the following night. She didn't explain much, but vaguely implied that the group could help you in your efforts.

The night of the meeting, you arrived at the tavern at the appointed time. When you enter, Janiven greets you with a smile and says, "I'm glad you decided to join us, Darius. Have a seat and we'll get started soon." She passes you a pint of ale and then turns to take care of some other business.


Welcome, everyone. I'm excited to be running this AP. I've read, but never had the chance to play it. Here's hoping we can start with some good momentum and keep all of our players.

So...let's get started!

First, make any necessary tweaks to your characters using the criteria below. Please note - there's a special condition in there for an extra skill.

Character Creation:

1) 20-Point Buy, 1st Level

2) Core races only.

3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 
 You do NOT have to choose a campaign trait, unless you want to.
4) Max HP at first level

5) Max starting gold for your class
6) You have one extra skill point per level. This skill point MUST be applied to a craft or profession.

Any 3pp material must be approved and linkable on the Interwebs. I apologize if that causes any character development issues.

Backstory/Profile:


1. Are you from Westcrown, lived there for a while or a visitor there? 

2. What traits have chosen and how do they tie into your backstory? I'd like more than a mechanic justification for your choices. 


How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review. I'm looking forward to getting started!

EDIT: One more thing. This week will be pretty crazy for those of us in America. So let's get characters updated and approved and then see when we should start the game. My posting may grow erratic next week - it's still a little too early to tell.


The city of Kaer Maga sits in the heart of Varisia, a vast stone hexagon of unknown origin perched high atop the cliffs of the Storval Rise. This cyclopean structure predates even the Empire of Thassilon, which ruled these lands 10,000 years ago, and today it is a city of wonders, intrigue, and mysteries.

Some of you have lived a majority of your life in Kaer Maga. Others, for various reasons, have found yourselves in the strange city. Whether you're a lifer or a newcomer, the City is now your home - for good or ill.

It is a quarter to midnight. You are scheduled to arrive at the Godsmouth Cathedral to meet with a Pharasman priestess at midnight. You have been commissioned for a task by the Church of Pharasma.

As you arrive at the Cathedral, you are met by a pale gnome - it is clear that this is a Bleachling. He asks you to wait patiently until all have arrived.

First to post is the first to arrive. We'll move on as soon as everyone is here.


The city of Kaer Maga sits in the heart of Varisia, a vast stone hexagon of unknown origin perched high atop the cliffs of the Storval Rise. This cyclopean structure predates even the Empire of Thassilon, which ruled these lands 10,000 years ago, and today it is a city of wonders, intrigue, and mysteries.

Some of you have lived a majority of your life in Kaer Maga. Others, for various reasons, have found yourselves in the strange city. Whether you're a lifer or a newcomer, the City is now your home - for good or ill.

It is a quarter to midnight. You are scheduled to arrive at the Godsmouth Cathedral to meet with a Pharasman priestess at midnight. You have been commissioned for a task by the Church of Pharasma.

As you arrive at the Cathedral, you are met by a pale gnome - it is clear that this is a Bleachling. He asks you to wait patiently until all have arrived.

First to post is the first to arrive. We'll move on as soon as everyone is here.


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

3) Max HP at first level 

4) Max starting gold for your class

The Plan
As you know, I've taken two groups from the recruitment. This is possibly foolish, but I'm pretty sure I can handle it. That said, we will definitely finish the Godsmouth Heresy module, and then we'll regroup to determine how to move forward. We may merge groups, we may kill one off or we'll continue to tell two separate stories.

How We'll Play 

I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

The More You Know...
Finally, please let me know what level of knowledge you have of Kaer Maga - namely if you have the "City of Secrets" book. Many of your backstories displayed extensive knowledge of the city, which is awesome, but not required. And if you have the book, it will be much easier for you to picture or know what I'm describing, particularly once the urban portion of the adventure commences.

If you don't have the book, no worries at all. I'll post all relevant maps and do my best to describe the sites and sounds of the fascinating environs. If you have some scratch that's burning a hole in your pocket, I would recommend picking up the book "City of Strangers" because it's a really great guide and such a cool setting.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

3) Max HP at first level 

4) Max starting gold for your class

The Plan
As you know, I've taken two groups from the recruitment. This is possibly foolish, but I'm pretty sure I can handle it. That said, we will definitely finish the Godsmouth Heresy module, and then we'll regroup to determine how to move forward. We may merge groups, we may kill one off or we'll continue to tell three separate stories.

How We'll Play 

I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

The More You Know...
Finally, please let me know what level of knowledge you have of Kaer Maga - namely if you have the "City of Secrets" book. Many of your backstories displayed extensive knowledge of the city, which is awesome, but not required. And if you have the book, it will be much easier for you to picture or know what I'm describing, particularly once the urban portion of the adventure commences.

If you don't have the book, no worries at all. I'll post all relevant maps and do my best to describe the sites and sounds of the fascinating environs. If you have some scratch that's burning a hole in your pocket, I would recommend picking up the book "City of Strangers" because it's a really great guide and such a cool setting.

Let me know if you have any questions and when your character sheet is ready for review.
I'm looking forward to getting started!


No one knows who carved the cyclopean faces that perch on the cliffs below the city of Kaer Maga, gazing sternly upon the lands of Varisia below. Some say these visages depict the legendary Runelords of Thassilon, while others claim they represent deities far more ancient than the upstart gods of modern Avistan. Their depths are still unplumbed, their mystery still unsolved, for when you venture inside the mouth of a god, who knows what you might find?

Hello, all. I'm back again another recruitment thread for a PBP adventure. This will be set in and around Kaer Maga, The City of Strangers. We'll be starting with the Godsmouth Heresy Module, then moving into an primarily Urban-focused, homebrewed/hybrid adventure that will take us wherever we want to go.

This is the second group I'll be hosting in Kaer Maga as the setting is ripe for some incredible fun.

To apply, create a character using the criteria below and write a short backstory/character profile answering the questions below.

Character Creation:

1) 20-Point Buy, 1st Level

2) Core races only.

3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

4) I'd prefer no evil alignments, but if it makes sense for your backstory AND you can play relatively well with others, I'll allow it.

5) Max HP at first level

6) Max starting gold for your class

Any 3pp material must be approved and linkable on the Interwebs. I apologize if that causes any character development issues.

Backstory/Profile:

If you don't know anything about Kaer Maga, that's ok. You just need to know that it's an incredibly diverse, ancient city in Varisia. Do your best with your backstory and we'll tweak it as necessary post-selection.


1. Are you from Kaer Maga or a visitor there? 

2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. 

3. What will your character contribute to the party mechanically?

Miscellaneous Information:

I'm looking for 4 or 5 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that. Also, no Anti-paladins are allowed.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later.

I look forward to seeing what everyone comes up with!


The city of Kaer Maga sits in the heart of Varisia, a vast stone hexagon of unknown origin perched high atop the cliffs of the Storval Rise. This cyclopean structure predates even the Empire of Thassilon, which ruled these lands 10,000 years ago, and today it is a city of wonders, intrigue, and mysteries.

Some of you have lived a majority of your life in Kaer Maga. Others, for various reasons, have found yourselves in the strange city. Whether you're a lifer or a newcomer, the City is now your home - for good or ill.

Bastarger:

It is morning in the Cavalcade. Your family has made its home in the industrial heart of Kaer Maga for the past 55 years. You remember no other life.

As you come downstairs, a patch of sunlight that comes through the cracks of the ceiling above, shines through the window and spreads across the small kitchen. Your family is already awake and the scene is almost surreal, as if in a dream.

Your five younger sisters are abnormally quiet and your mother appears to be holding back tears. Your father sits at the head of the table, facing you as you enter the room. "Have a seat, Bastarger," he says, solemnly. Your mother places a platter of cinnamon-crusted flapjacks and cup of steaming hot klava in front of you. "I need you to do a favor for the family, son," your father continues, his voice steady and calm. "The Church of Pharasma have come to me requesting assistance. And, we cannot say no."

Your mother is barely able to keep it together as he continues. "The church is having some spot of trouble and they're hiring freelancers to try and help solve it. Curse my legs, but I am unable to fulfill their request. You will have to do it," he says.

"You are to report to the Godsmouth Cathedral in the Bottoms at midnight tonight. I don't know where you're going, how long you'll be gone or what you'll be facing, but I know that you are strong, capable and brave. You are ready for whatever may come. You will return safely to your family." He concludes and your mother falls to pieces, hugging your neck and crying words of encouragement and safety. Your sisters are still abnormally silent, working at finishing their pancakes.

You spend the day packing your gear, preparing all of your belongings and saying goodbye to your family.

Stirgen:

You stand behind a podium at the Lakeside Amphitheater. There are hundreds of your fellow artists and elite of Kaer Maga gathered in silent anticipation of your words. You open your mouth and recite by memory your favorite and most renowned poem, The Fall of the Buttered Rose. The crowd is in awe. When you reach the final line, you can see them all mouthing along - they know and love the poem more than even you realize.

Thaddeus Giovée, the Lyceum's dean, approaches you, a large mug of ale raised in celebration of your masterpiece. He is speaking, but you're not able to make out what he's saying, as the crowd has started stomping in unison. You move closer, trying to hear what you're sure is praise, but the stomping continues, getting even louder.

You sit up quickly, hitting your head on the empty bunk above you. The knocking on the door has woken you from your dream. Your favorite dream.

"Stirgen, are you awake, you oaf?" you hear a voice loudly whisper from the other side of the door. Rubbing your head, you rise from the bed and move to unlock the door. As soon as the door is cracked, a halfling squeezes through and glares up at you. "Oh, come on. Don't tell me you forgot!?" he says, his tone exasperated. He moves around your room, collecting your things and throwing them into your backpack.

It hits you - you were supposed to meet Rory at 11:15 p.m. to make your way to the Godsmouth Cathedral. You were given the privilege of representing The Lyceum in a task requested by the clerics of Pharasma. It is now almost 11:30 - the meeting at the Cathedral is at midnight.

After only a few moments, Rory has your gear ready to go. He heaves the backpack and lifts it up to you. "Come on! We have to hurry now, you fool." He heads out of the room, clearly expecting you to follow.

Kenji:

You have been in Kaer Maga for only two days, seeking acceptance into the Arcanists' Circle, Kaer Maga’s foremost guild of magic-users. Within their guildhall in Tarheel Promenade, a multistory affair dubbed the Wheel Unbroken, the scholars meet to debate, compare notes, and share expensive equipment. It's exactly where you want to be.

Unfortunately, you've had a hard time breaking in, as Suthevan Gyves, the unofficial leader of the group, has put a temporary moratorium on new apprentices. However, you met with a higher-level apprentice last night at a local tavern, and Chatterbeak managed to talk him into (or, annoyed him enough to convince him) getting you an audience with his superior.

You arrive early and are forced to wait several hours before seeing the elder wizard. That's not all bad, as you're able to wander the immaculate shop and showroom on the ground floor of The Wheel Unbroken. There is quite the collection of magical oddities and equipment on display.

Finally, as you prepared to make your fourth circuit around the showroom, your name is called and you walk up two levels and into a small, cluttered office. Behind the desk sits an ancient gnome, his face buried in a thick tome. "Hello. I am Mastargre Thicketpartlinger, an advisor here at the Circle. So, Balthar tells me you'd like to join our ranks, eh?" his small voice squeaks. "Tell me…from where do you originate? And what power can you offer us?"

Chatterbeak, without missing a beat, informs the gnome of your unique talents and abilities. Mastargre cuts him off after only a few moments with a chuckle. "Ok, ok. I see that your…advocate…is quite impressed by you. As you're likely aware, we aren't accepting new members at the moment. However, that could be subverted if you provide us assistance. Head to the Godsmouth Cathedral in the Bottoms at midnight tonight. The Church of Pharasma has requested our aid, and we cannot spare the manpower at this time. If you are as talented as your bird says, you should do just fine." With that, he shakes your hand and it is clear you are dismissed.

Rajah:

You arrived in Kaer Maga only four days ago, but already you've decided to make a home here. It is not the diversity of beliefs or general acceptance of any and all that appeals to you, but rather the pressing realization that this city is in desperate need of someone with your abilities.

You've naturally ended up in the Warrens, the neighborhood where Kaer Maga's poorest residents have made their home. The reason for your stay there is the abnormally high miscarriage or birth defect rates of the women of the Warren. While this has been an issue for decades in the Warren, you feel compelled to do your part to remedy the situation.

Unfortunately, not all are enthusiastic about your assistance. Mother Millie, owner and proprietor of "Little Treasures," a workhouse for children with deformities. It has come to your attention that she has encouraged the women of the Warrens to avoid your makeshift clinic. You've tried to meet with her, to clear up any miscommunication or issues, but she has been unavailable or unwilling to make time for you.

It's the third time you've tried to meet with her, and once again, she won't see you. Instead, she sends one of her lackeys to give you a message. Apparently, the Church of Pharasma has requested aid and reached out to Millie to see if any of her charges would be appropriate. Millie has decided that if you can handle this matter for the Church, she will make time for you. The lackey, a small boy with only one leg and a stump for an arm, hands you an envelope with your instructions - you are to be at the Godsmouth Cathedral in the Bottoms at midnight tonight.

Rhen:

It has been one year since you were formally inducted into the Duskwardens - a group of rogues, rangers and warriors charged with keeping Kaer Maga safe from the menaces beneath its surface. You've become a part of the family, proving yourself a potentially valuable member of the Wardens.

Even though you've made something of a name for yourself - your initiation is already something of Duskwarden lore - you've yet to be given a significant task. Your primary role has been leading the travelers up the Halflight Path - the fastest route into the city. There have been occasional skirmishes against creatures of the depths that attempt to break the barriers the Wardens have put in place, but in large, the past year has been quite uneventful.

Until today.

You've been called into the office of the leader of the Duskwardens, Warden Rogard Hammerfell. This is the first time you've been alone with the Grizzled old dwarf.

"Rhen, it is time we put your considerable talents to the test, don't ye' think?" he asks, as you enter his study. The room is small and modestly appointed, but there are maps and charts that blanket the walls - all highlighting the Wardens' excursions into the depths. "Ye've made a name fer yer'self in a short time, here. And I'd wager we've not yet seen what ye' can do." He moves from behind his desk and hands you an envelope.

"We've been tasked with aidin' the Godsmouth Ossuary - it seems they've been havin' some trouble keepin' the dead bodies in their graves. They want a Duskwarden to accompany the other freelancers in the Undercity. That will be you, lad. The envelope ye'r holdin' has all you need to know, but basically, ye' need to be at the Godsmouth Cathedral in the Bottoms at midnight tonight." He puts his hand on your shoulder before saying, "Do us proud, boy."

Lilley:

You've been Kaer Maga for three weeks now, but you still haven't gotten used to the undead walking the streets so freely - nor do you think you ever will.

You've found lodging in a small hostel in Ankar-Te. The crowded and incense-laden streets of this district attract by far the most immigrants from the distant south and east. And you've felt right at home in the midst of this menagerie of races, traditions and anonymous backgrounds since your arrival.

The Twice Born, as the undead are politely referred to, are a frequent sight within the neighborhood, assisting their masters in simple tasks or bearing them along in sedan chairs, their grayed flesh often draped with garlands of flowers and doused with pungent perfumes to offset the smell of decay. The hostel's owner, an elderly woman affectionally called Betty, has two such servants. One of them - you don't know which, as you haven't made the time or effort to distinguish between them - has just brought an envelope addressed to you in your room.

It's an odd time for a message, being after 10:00 at night, so you're quite curious to see what it is and who it could be from. Opening it, you read:

Lilley, I hope this note finds you well. You may not remember me, but we met upon your arrival in Kaer Maga. I was the half-elf bard performing at Thrown Bones. We talked for quite a while.

Anyway, I've recently heard of an opportunity that might interest you - and fill your pockets as well. It seems the Clerics of Pharasma have run into a spot of trouble and are hiring freelancers to take care of it for them. At midnight tonight, they're giving instructions. I plan to be there, so I hope you can be, too.

It is signed "Sincerely, Belethor" and a small P.S. reads, "Don't forget to bring any gear you might need - I think the task begins tonight!"

You vaguely remember the laid-back, humorous Belethor, and you are running low on funds. At the very least, you should go see what the clerics have to offer.

As you arrive at the Cathedral, you are met by a pale gnome - it is clear that this is a Bleachling. He asks you to wait patiently until all have arrived.

You may now introduce yourselves to one another. Once everyone has posted (arrived) we will begin.


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines
1) 20-Point Buy, 1st Level

2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

3) Max HP at first level 

4) Max starting gold for your class

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

Quick Question
How would you like to handle initiative during combat? Normally, I roll init and average the group's vs. the baddies and then you guys can act in any order. This does affect flow of combat, but speeds things up considerably. I'm fine with either way - voice your opinion below.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

The More You Know...
Finally, please let me know what level of knowledge you have of Kaer Maga - namely if you have the "City of Secrets" book. Many of your backstories displayed extensive knowledge of the city, which is awesome, but not required. And if you have the book, it will be much easier for you to picture or know what I'm describing, particularly once the urban portion of the adventure commences.

If you don't have the book, no worries at all. I'll post all relevant maps and do my best to describe the sites and sounds of the fascinating environs. If you have some scratch that's burning a hole in your pocket, I would recommend picking up the book "City of Strangers" because it's a really great guide and such a cool setting.

Let me know if you have any questions and when your character sheet is ready for review.
I'm looking forward to getting started!


No one knows who carved the cyclopean faces that perch on the cliffs below the city of Kaer Maga, gazing sternly upon the lands of Varisia below. Some say these visages depict the legendary Runelords of Thassilon, while others claim they represent deities far more ancient than the upstart gods of modern Avistan. Their depths are still unplumbed, their mystery still unsolved, for when you venture inside the mouth of a god, who knows what you might find?

Hello, all. I'm back again with my third, and final, recruitment thread for a PBP adventure. This last will be set in and around Kaer Maga, The City of Strangers. We'll be starting with the Godsmouth Heresy Module, then moving into an primarily Urban-focused, homebrewed/hybrid adventure that will take us wherever we want to go.

To apply, create a character using the criteria below and write a short backstory/character profile answering the questions below.

Character Creation Guidelines:


1) 20-Point Buy, 1st Level

2) Core races only.

3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

4) I'd prefer no evil alignments, but if it makes sense for your backstory AND you can play relatively well with others, I'll allow it.

5) Max HP at first level

6) Max starting gold for your class

No 3pp material will be allowed. I apologize if that causes any character development issues.

Backstory/Profile:


1. Are you from Kaer Maga or a visitor there? 

2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choices. 

3. What will your character contribute to the party mechanically?

Some Miscellaneous Information:

I'm looking for 4 or 5 players. Because of this small number, it's important to have all four roles filled - martial, arcane, divine and skills. If you want a better shot of getting picked, don't apply with a character that already has a lot of applicants in that role.

I'm looking for at least one post per day, more if possible. If you can't post, just let us know. During combat, if you go 24 hours without a post, your actions will be botted.

If you lower an ability score to 8, there will be roleplaying consequences and should affect how you play your character. No score may be lower than 8.

This last one is just personal, but I am biased against summoners and paladins. While submitting one won't keep you from getting selected, it's important for you to know that. Also, no Anti-paladins are allowed.

Recruitment will be open until I feel like I have enough characters/players to choose from - I'm not certain when that will be, so get the apps in sooner, rather than later. If you just dot for interest or submit an incomplete concept, I'll give everyone 24 hours notice before final submissions are due so you'll have time to wrap things up.

I look forward to seeing what everyone comes up with!


It is a bright, cool spring in the small village of Falcon's Hollow. After a brutal winter, which claimed the lives of several of the community's youngest and oldest residents, the blooming flowers and warmer air should have been a cause for celebration. But the people of The Hollow have little interest in or energy for such frivolity.

Perched at the edge of civilized lands, the small town has always had to rely on itself to solve its problems. The wealthy, unsympathetic lumber barons squeeze the common folk for every last copper, deaf to their pleas for some basic assistance.

Zane:

You are already awake before the sun comes up, stalking the streets. After last night's little wager with a random traveler at The Rouge Lady, your pockets are empty. Add the fact Ralla didn't even have time to look your direction last night, and you feel pretty rotten this morning.

As you pass through the residential areas, you can hear a distinct hacking cough. This cough has been spreading through the town for the past couple of days, which has distressed the locals. As usual, the town's leaders are doing nothing to help.

You make your way to Jak’a’Napes, the local inn, to see if Jak is in the mood to hand out some breakfast - something that happens on a rare occasion.. As you get close, you spot Tidus heading towards the inn carrying a small bundle.

Tidus:

You had the dream again. It's always the same. You walk through the forest, your brother a few steps ahead. You're both hunting, silently stalking an unknown prey. Suddenly, your brother is caught in a hunter's snare. He has time to realize it, though, and turns to look at you and says something - you don't know what - before being yanked into the air feet first. You rush to the spot where he was, but he is gone. Yelling his name, you find that you have no voice. As you try to lift your hands to your throat, you discover that you are tied up and unable to move. You struggle and fall to your back. As you land, you look up to see an axe hovering above your head. It comes down, aimed for your neck. You awake just before it strikes.

You awake, dripping in sweat. You judge that it is about 4:00, but you go ahead and get up, don your gear, and head out to hunt for a bit.

You successfully kill a couple of small birds and find a small patch of Jak's, the local innkeeper, favorite mushrooms. Collecting a good amount, you make your way to Jak’a’Napes.

As you pass through the residential areas, you can hear a distinct hacking cough. This cough has been spreading through the town for the past couple of days, which has distressed the locals. As usual, the town's leaders are doing nothing to help.

Arriving at the inn, you see Zane approaching.

Hassan:

It's been two weeks since the caravan you arrived on left Falcon's Hollow. You've been staying at Jak'a'Napes, the local inn, since you've arrived. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, has made you feel more than welcome, but your money won't last forever and you've begun to question whether you correctly interpreted Sarenrae's instruction.

Coming down for breakfast, you're greeted by Jak who warmly smiles before saying, "Mornin' Hoss!" (his playful nickname for you) "Will ya' be havin' the cinnamon flapjacks again?"

Glancing around the room, you're somewhat surprised to see two other guests - a dwarf and an elf - seated at a table. No one else has stayed at the inn since you arrived.

Firebeard & Shalyna:

You arrived in Falcon's Hollow much later than anticipated. You were traveling late last night when you were set upon by a gang of bandits intent upon emptying your money bags. One of them, an especially large fellow, managed to put up quite a fight before being choked into submission after dropping his grease-covered weapon.

This caused you to arrive so late that neither of you even bothered sleeping, merely renting a room and then coming down for breakfast. The rotund red-faced owner, Jak Crimmy, greeted you warmly, even though you did make him wake up and get ready a little earlier than anticipated. He offered to make you some of his "Renowned cinnamon-crusted flapjacks."

Before your food is ready, another person enters the dining room. He's a short, slim man with jet black hair and brown skin. He's dressed quite exotically, looking as if he's come straight from the desert rather than upstairs at an inn in the country.

Well...isn't that convenient? You're all gathered at Jak'a'Napes. What are the odds?! Get to know one another - or not - in-character.


Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines
1) 15-Point Buy, 1st Level
2) Core races only.
3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.)
4) I'd prefer no evil alignments, but if it makes sense for your backstory AND you can play relatively well with others, I'll allow it.
5) Max HP at first level
6) Average starting gold for your class

Also, please let me know what connections or possible connections you have in Falcon's Hollow - parents, lovers, employers, friends, etc. If you need help with this, let me or your fellow players know.

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it. Your group initiative will be averaged and then you or the enemy will move first, depending upon whose is highest. This may inspire you to change feats or traits, as individual initiative is less important than in a normal game.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


Hello, all! I'd like to run a PBP using the Falcon's Hollow modules. We would start, obviously, with Hollow's Last Hope, and assuming things go well, seamlessly move on to the others in the series and beyond.

For those that don't know, the first part of the adventure is a combination of wilderness exploration and dungeon delving.

There's obviously no Player's Guide for this module, so all you need to do is create a character using the criteria below and write a short backstory/character profile.

Character Creation Guidelines
1) 15-Point Buy, 1st Level
2) Core races only.
3) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.)
4) I'd prefer no evil alignments, but if it makes sense for your backstory AND you can play relatively well with others, I'll allow it.
5) Max HP at first level
6) Average starting gold for your class

Backstory/Profile
1. Why are you in Falcon's Hollow? Are you a local? A visitor? A mercenary?
2. What traits have chosen and how do they tie into your backstory - I'd like more than a mechanic justification for your choice.
3. What will your character contribute to the party mechanically?

Good luck everyone!

EDIT: I'm looking for four (maybe 5) players. This adventure requires a good mix of combat, skills and magic, so keep that in mind once the applications start rolling in.


Hello, everyone! Congratulations for being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation
1) 20-Point Buy, 1st Level
2) Core races only.
3) Choose three traits. It is required that you pick one campaign trait.
4) No evil alignment.

5) Max HP at first level
6) Max starting gold

The following is "borrowed" from another GM on these boards, but I think it aligns pretty nicely with how we'll do things in this AP. Let me know if you have any questions about of it.

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I am going to be using the "Step Advancement System". However, in the first level, you won't be able to take the HP bonus as a step reward. That totally throws the balance off of the early game and you already have a large party as it is. Once you actually reach level 2, you make take any of the four rewards whenever you like.

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it. Your group initiative will be averaged and then you or the enemy will move first, depending upon whose is highest. This may inspire you to change feats or traits, as individual initiative is less important than in a normal game.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


Chapter 1- Souls for Smugglers Shiv
For various reasons, you have all found yourselves aboard the ship known as the Jenivere, a ship that routinely travels between Magnimar in Varisia and the Cheliax colony, Sargava. The voyage is nearing its end, with First Mate Alton Devers sharing that you will arrive in Eleder, your destination port, in about four days.

As you have all spent some time aboard the Jenivere at this point, you should have at least passing familiarity with several prominent crew members and passengers making their way to Sargava.

I've included some information about these characters - some is found in your player's guide, but I've also added a little.

Aerys Mavato:

This severe half-elven woman boarded in Port Peril, where she immediately got into a scrape with a crude sailor. She spends most of her time in her bunk, seeming to purposefully avoid fraternizing with the ship’s other passengers. She is a trim, athletic woman with short dark hair, tanned skin, and fierce blue eyes. She dresses in tightly fitted leather armor and favors dark clothing and tricorn hats. The few times you have seen her, you get the impression she spends most of the day drunk; the smell of alcohol is always present on her breath.

Alizandru Kovack, Captain of the Jenivere:

A Chelish man whose family has made the Magnimar to Eleder run for generations, Captain Kovack is pleasant enough with his passengers, but a strict disciplinarian when dealing with his crew.

Alton Devers, First Mate:

The Jenivere’s first mate is friendly with both passengers and crew, but he sometimes seems to chafe under the strong discipline of Captain Kovack.

Gelik Aberwhinge, Gnome Writer:

A sharply dressed gnome from Magnimar, Gelik spends much of his time writing in the ships’ common areas, and takes every opportunity to tell long-winded stories, boast of past journeys, or quip about anything in his field of view. Gelik is a spry, energetic gnome with blond hair and a neat goatee. He dresses like a noble at all times. With liberal use of prestidigitation, his fine clothes always seem freshly cleaned. Only the ink stains on his fingers break the illusion of a proper gnome nobleman. He has something of a cruel streak, and a tendency to mock others.

Ieana, Varisian Scholar and Loner:

A bookish Varisian scholar who tends to keep to herself, Ieana is traveling to Sargava to explore the ancient ruins there. Rumors aboard the ship alternately suggest that she’s the Jenivere’s owner, a Chelish agent, or Captain Kovack’s secret lover. Ieana keeps mostly to herself, and grows more intent on her studies with each mile the ship travels closer to Eleder. A small and quiet woman, Ieana has shown no interest in socializing or making friends on the voyage.

Ishirou, Rugged Tian:

A scruffy human of Tian heritage, Ishirou boarded at Bloodcove and waits to reach Sargava with a quiet eagerness. Aloof but not rude, he gives the impression of one who has had a hard life but find himself currently without direction. He appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard. His clothing and armor are well kept and clean, but obviously of low quality. Only his sword, a beautiful katana, has any real value. Ishirou is fiercely protective of it, as it is his only material link to his cultural heritage.

Jask, Garundi Prisoner:

Jask is a prisoner loaded aboard in Corentyn. Captain Kovack sees to this taciturn human’s needs with curt courtesy, but insists he be left alone, sequestered in the ship’s brig. He is a middle-aged, plain-looking Garundi man with greying hair and watery eyes.

Rambar, Jenivere's Chef:

A taciturn man from Senghor, Ship’s Cook Terillo has served in that capacity aboard several ships, though apparently not on account of his culinary skills, which seem to be limited to watery soups.

Sasha, Adventurer from Mediogalti:

his red-haired human boarded the Jenivere in Ilizmagorti. Since leaving Mediogalti Island, the woman’s somber demeanor has gradually faded, revealing a boisterous and optimistic personality. None have yet questioned her about her missing left pinky finger. She has tousled red hair and mischievous green eyes.

Adventure Introduction
It's evening aboard the Jenivere. Much of the crew is gathered in the galley, awaiting their meal. Are you with them? Are you busy carrying out your duties? There is an air of discontent among the crew, as many are confused about their current course. Do you share in their concerns or are you loyal to Captain Kovack?

Take some time to introduce yourself to the group, in-character. No dice rolls necessary at this time.


Hello, all! I've stalked here for a while and finally decided to run my first PBP adventure.

I know it might be foolish to run a naval themed game with Skulls & Shackles so close to release, but Serpent's Skull is one of my favorite AP's, and actually it lends itself to a board-based game pretty well, I think.

To start, please download the Player's Guide if you haven't already. Then, create a character with the following criteria:
1) 20-Point Buy, 1st Level
2) Core races only.
3) Choose three traits. It is required that you pick one campaign trait.
4) No evil alignment. 
5) Max HP at first level
6) Max starting gold

Finally, answer the following questions (in-character, where appropriate):
1. Why are you aboard the ship?
2. At which port did you board or are you a stowaway?
3. What are the plans for your character mechanically?

Recruitment will close as soon as there enough players from which to choose a diverse, unique party.

Please let me know if you have any questions.

I look forward to the submissions!


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