In Service To Korvosa

Game Master GM Idyll

A Curse of the Crimson Throne PBP Adventure


1 to 50 of 130 << first < prev | 1 | 2 | 3 | next > last >>

Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.

Character Creation Guidelines

1) 20-Point Buy, 1st Level

2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.) 

3) Max HP at first level 

4) Max starting gold for your class

If you use Hero Lab, I'd love it if you sent me your .por files. Just shoot me a PM with a link to download it (if you use Dropbox or a similar service) or for my email address.

Finally, please put the following in your character profile under the "Race" field: Race and Class (archetype if any) (Armor Class / Hit Points / Saving Throws / Initiative / Perception)

How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).

I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.

As for handling initiative, to start, I'd like to just use individual initiative. If we find that the combat portions of the game are moving too slowly, we'll adjust.

When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.

Let me know if you have any questions and when your character sheet is ready for review.

I'm looking forward to getting started!


Awesome! Thank you for the invite, DM! I will get my gnome together in the next day or so.

This is one of my favorite AP's, so I am stoked. Prepare for Illusions...


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)

Really excited! Looking foward to this!


Male Dwarf Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5

I believe Graxlo is ready for campaigning


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

There is a terrible lack of choice for avatars for gnome characters. Here is an 85% competed character sheet for my gnome illisonist. Gotta get the appearance and backstory up.

Since we have so many mashers including the magus, I decided to make Evocation one of my prohibited schools. I also changed the gender on the gnome to female.


@Andre - Everything looks pretty good, except you have quite a bit more gold to spend. You start with max gold for your class.

@Graxlo - You can only pick one regional trait - right now you have two. One of those needs to change.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

DM, please check out Pai. I think I'm ready to be checked over.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Pretty much ready.


HP 16/16; AC 17/11/16; CMD 14; Perception +1

Dotting. Thanks for selecting me! I'll have a full profile tonight.


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)

Ah that changes things! I'll make the corrections!


@Pai - you look good to me!


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

Pretty sure I am good to go.
So stoked I got in


Male Dwarf Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5

Oh my bad, I wasn't aware of the details of the trait that defined my brother and I. one min


@Angus and Allysen - you look good.

Ok - now that everyone has checked in, I'd like to explain a little about how this game will vary from the AP. Rather than being personally injured by Lamm, you will be enlisting as members of the Korvosan guard. It just so happens that you're all starting on the same day (how the fates have aligned!) and though not immediately apparent, your destinies are intertwined.

Though you may not have known it, your backgrounds are written from the time of the beginning of the AP - 4708 AR. Our adventure, however, begins a little earlier than that, in 4707 AR, at the beginning of your guard career. I'll try to include enough background to give you context to the situation once we start the game, but let me know if you're confused at all.

Along those lines, how many of you have already played this AP either via PBP or IRL?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I am trying to play it in another game, but it's been slow going, as in we started in February and have just now gotten to level 2. We haven't made it past part two yet if that helps.

I do have the AP, and I am running it here on the boards, but I'm pretty good about not meta-gaming.

Also, I have some ideas about where I want to go with this character. I'll have to post them later though, I need to get to class.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

I've played the first two books in real life. I can keep from meta gaming what parts I recall, though.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

Just starting in Book 2 in PbP. I'll keep metagame out of it.


HP 16/16; AC 17/11/16; CMD 14; Perception +1

I ran it when the AP first came out, up to the fourth chapter I believe. But it's been a long time and I'm pretty good about not meta-gaming.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

Just thinking, but when I played those first two books, we were still using the Pathfinder beta rules. Dang, time flies.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

So we got what?

Human Fighter
Human Freebooter (Full BAB/6skills per/Freebooters bond buff)
Dwarf Magus (Debuff/Save or Die/Damage, 5skills)
Dwarf Inquisitor (self buff/7 skills per)
Gnome Illusion (Save or Die?)
Cleric

We are gonna OWN skill challenges;)


HP 16/16; AC 17/11/16; CMD 14; Perception +1

I'm almost done with Garridan, just haven't spent all my starting gold. Do we need to buy standard adventuring gear (backpacks, bedrolls, etc.) if we live around the city?


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

I'm thinking about multi-classing into Paladin after about six or eight levels of cleric. I'm also going to be taking the Angelic Blood/Angelic Wings traits. Can you say mid-air smite :D.


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)

@Garridan: Since we are both Full BAB, I wanted to get a idea from you on where you see your character progressing. Are you going to go full TWF chain eventually? 2hander? Trying to adapt a bit, since I could go Shield Spec or TWF spec, as a sword and board for my weapon focus chain as a ranger.

@Idyll: I modified my feats, taking quick draw and improved shield bash. I used the remaining gold for a quick draw light shield and a breastplate. AC has been adjusted. I played the first AP book back during 3.5 so I am kinda familiar with it, but I wont let what I remember interfere with how I play.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor
Andre Cyre wrote:

@Garridan: Since we are both Full BAB, I wanted to get a idea from you on where you see your character progressing. Are you going to go full TWF chain eventually? 2hander? Trying to adapt a bit, since I could go Shield Spec or TWF spec, as a sword and board for my weapon focus chain as a ranger.

@Idyll: I modified my feats, taking quick draw and improved shield bash. I used the remaining gold for a quick draw light shield and a breastplate. AC has been adjusted. I played the first AP book back during 3.5 so I am kinda familiar with it, but I wont let what I remember interfere with how I play.

You're gonna use a Shield!!!

That makes me so happy!
Now when I fight adjacent to you my Buckler is gonna grant an EXTRA +2AC.
(Via Solo Tactics and Shield Wall teamwork feat)


@Garridan - what did you spend your favored class bonus on?


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)
Angus Coldforge wrote:
Andre Cyre wrote:

@Garridan: Since we are both Full BAB, I wanted to get a idea from you on where you see your character progressing. Are you going to go full TWF chain eventually? 2hander? Trying to adapt a bit, since I could go Shield Spec or TWF spec, as a sword and board for my weapon focus chain as a ranger.

@Idyll: I modified my feats, taking quick draw and improved shield bash. I used the remaining gold for a quick draw light shield and a breastplate. AC has been adjusted. I played the first AP book back during 3.5 so I am kinda familiar with it, but I wont let what I remember interfere with how I play.

You're gonna use a Shield!!!

That makes me so happy!
Now when I fight adjacent to you my Buckler is gonna grant an EXTRA +2AC.
(Via Solo Tactics and Shield Wall teamwork feat)

Yep! Once per day, I can also take a hit for a ally that is adjacent to me, and I am all for teamwork feats.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

I get teamwork feats for free and can swap 'em as a standard action.

I have found Bastard sword/Buckler to be a wonderful combo.

Vs Mooks I 2 hand it for better damage (suck -1 to hit from buckler, no shield bonus)
When I need to Tank. Stand near a buddy and go 1h sword + shield.


All right, everyone - the first gameplay thread is up. There's not a lot of meat (yet), but this will give you a chance to get the roleplaying started and introduce yourself to one another - or not.

Let the adventure begin!


Sorry - I never answered this. You don't need bedrolls, rations or fire-making gear. This is, for now, an urban-set adventure and you have your meals and lodging provided by the guard. If you spent money on those items, you can either hold onto that coin or spend it on something else if you'd like.


HP 16/16; AC 17/11/16; CMD 14; Perception +1
Andre Cyre wrote:

@Garridan: Since we are both Full BAB, I wanted to get a idea from you on where you see your character progressing. Are you going to go full TWF chain eventually? 2hander? Trying to adapt a bit, since I could go Shield Spec or TWF spec, as a sword and board for my weapon focus chain as a ranger.

I'm going to stick mostly with TWF. I spent my bonus feat on the swordbreaker dagger, planning to take improved disarm as my next feat. Then I'm either going to go for the TWF chain, power attack or possibly the whirlwind attack feat down the line- and I can also respec my bonus feats later on if I need to. I see him as more graceful than brutish when fighting, so I probably won't go for the power attack chain. I haven't focused on maneuvers this much before, so I want to see how he works out.

GM Idyll- forgot about that human bonus skill point and thought I put the favored class bonus into skills. I'll go for an hp point. Any ideas on what bonus language would work best? Varisian?


Varisian is always a solid choice.


@Andre - it now looks like you've spent a little too much money. Max gold for a ranger is 300GP.


20 some posts today! I love a busy opening day...normally is a good indicator for a game.


Whenever you're done chatting it up, just indicate that your character is heading to bed. We'll then begin day two.


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)

Idyll, sorry about the gold mate, I saw that the AVG for a ranger was 175, so I figured that the total was 350 without doing the math. I'll scale myself back by 50


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Yeah the averages go off of the die roll averages, and for a d6 that's 3.5

Wish that was a little more clear, but hey.


Male Dwarf Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5

Oh hey Idyll I think I forgot to ask you, is it ok if i cast 'freezing grasp' instead of 'shocking grasp?' Kind of fun with the last name, and plus i'm trying to be a little different than EVERY OTHER magus out there. its the exact same spell, just cold damage instead of electricity


I'm fine with it.


Just so everyone knows, there's a method to the madness - your performances during training are having an affect on an invisible stat called "clout." As your clout rises, the perks and opportunities you receive will rise - even if your rank doesn't. For now, I'm tracking clout as a group, and I imagine that it will stay that way. But if one of you consistently performs extraordinarily well or, conversely, one of you fails everything miserably, there may be ramifications.

For now, the clout will be tracked externally, but as we progress through the game, your accumulated clout score will be published on the Campaign Info tab.

I hope that this alteration isn't too boring and/or off-putting as all of you applied for a Curse of the Crimson Throne AP - not a "guard-in-training" AP.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

I'm cool with it.


Male Human Ranger (Freebooter, Urban Ranger) 1 AC 19/12/17 / HP 12/12 /F +3 R +4 W +1/Init. +2/Perc. +5/)

Sounds good, and not that unusual from the trust score from Carrion Crown. I'm all for it.


Male Dwarf Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5

very cool


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Cool. I just hope that my bad luck with the rolls doesn't continue. It'd be embarrassing to not hit a thing with the weapon of her deity.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

I'm fine wih it...especially sine Pai has been doing surprisingly ok! I'm sure that won't last long, lol...


Hey everyone - sorry for the delay. We'll pick back up this afternoon!


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

No Problems. I had to work most of the weekend.


M Dwarf Witchunter Inquisitor (Init +1,AC18, F4/R1/W4+5vs spls/poison, HP10) Witchunter Inquisitor

All good.


Gnome Illusionist 14 HP 83/110; AC 14(18); F +12 R +11 W +14; Init. +7; Perc. +16

You ok, DM?


Hey sorry - a good family friend was in an accident on Monday afternoon and we're caring for their kids. Posting from my phone. I will be back, but in the meantime, if you're a praying-type person, keep them in your thoughts.


Female Half-elf Bennies: 3 Wounds: 3/3 Power Points: 0/10 Status: Shaken Pace: 6, Parry: 6(7 w/quarterstaff), Toughness: 5(1), Size: -1, Arrows: 11

Will do.

1 to 50 of 130 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / In Service To Korvosa Discussion All Messageboards

Want to post a reply? Sign in.