
GM Idyll |

Hello, everyone and congratulations on being selected for this adventure. If you haven't already, please complete your character sheets using the character creation criteria below.
Character Creation Guidelines
1) 20-Point Buy, 1st Level
2) Choose two traits. You can't have more than one of each type of trait (regional, combat, faith, etc.)
3) Max HP at first level
4) Max starting gold for your class
The Plan
As you know, I've taken two groups from the recruitment. This is possibly foolish, but I'm pretty sure I can handle it. That said, we will definitely finish the Godsmouth Heresy module, and then we'll regroup to determine how to move forward. We may merge groups, we may kill one off or we'll continue to tell three separate stories.
How We'll Play
I like to have fun and err on the side of fun over rules. This is usually in your favor, so if you show creativity, we may be able to avoid a dreaded dice roll (the dice roller on this board often hates my players).
I will roll initiative and use your passive perception for you when necessary. This speeds up the game considerably (so please include your initiative and perception scores high on your character sheet). If you wish to make an active perception check, please state so and roll the dice. If I don't want to use your roll (or if it's stupidly low) I will simply reject it.
When doing a skill check, go ahead and state what skill you're using and roll the dice. Again, I might reject your roll if it is unnecessary, but it speeds thing up if I don't have to ask for it.
The More You Know...
Finally, please let me know what level of knowledge you have of Kaer Maga - namely if you have the "City of Secrets" book. Many of your backstories displayed extensive knowledge of the city, which is awesome, but not required. And if you have the book, it will be much easier for you to picture or know what I'm describing, particularly once the urban portion of the adventure commences.
If you don't have the book, no worries at all. I'll post all relevant maps and do my best to describe the sites and sounds of the fascinating environs. If you have some scratch that's burning a hole in your pocket, I would recommend picking up the book "City of Strangers" because it's a really great guide and such a cool setting.
Let me know if you have any questions and when your character sheet is ready for review.
I'm looking forward to getting started!

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My knowledge of Kaer Maga is very limited to the point of non-existing. I have access to a copy of the "City of Secrets" book so I've seen a map, and have skimmed the rest of it. If you'd like I can read over it more to get a better knowledge of the city, its inhabitants, and its history. Other than that I look forward to playing in your game.

GM Idyll |

@Kellen - can you post your stats in your alias, please? It looks like you've spent 5 too many ability points.
@Vigan - You can't take Weapon Focus at level one as a monk. Finally, how many shuriken did you purchase?
@Ogrim - I'm showing that you should have 12 HP instead of 11. And how many bullets did you purchase?

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@GM Idyll- Post them in my alias how? As for my scores for spent at a cost of 5 points to much they weren't. My scores, with costs, before racial modifiers were: 13 (3), 16 (10), 12 (2), 14 (5), 10 (0), 10 (0).
Update: I swear I want to shoot the board software sometimes. I swear I had his stats in there but they must've been eaten. I re-added them.

Hagar Silun |

I believe Hagar is/was ready right from the start. If you find anything problematic while reviewing, I am at your disposal.
As for my knowledge of Kaer Maga, I do have City of Strangers book, and similar to Vigan, I skimmed it and read parts which sounded interesting enough.
Just for my understanding, there's a second book called City of Secrets, which is different from City of Strangers?

Ogrim Orecrusher |

@Ogrim - I'm showing that you should have 12 HP instead of 11. And how many bullets did you purchase?
Added bullets (just 10, those things are heavy)
HP: I'm guessing that would include my favoured class bonus? If so, I think I'll use it to get the extra skill point instead and take heal.

GM Idyll |

@Valkyn - Your stats are different on Kellen's profile. It's showing 11, 16, 14, 14, 10, 12 - which is a 20-point buy, but different than what you just posted.
@Hagar - Oops - I called it City of Secrets in my original post, but it's just City of Strangers. Not sure what the Secrets book is about.
@Ogrim - Sounds good.

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@Valkyn - Your stats are different on Kellen's profile. It's showing 11, 16, 14, 14, 10, 12 - which is a 20-point buy, but different than what you just posted.
The stats in my profile are after racial ability modifiers. Unless you're using a table that's different from the book or the PRD there's no way the array you just said is a 20 pt buy.
Str 13 (3) -2 (race) = 11
Dex 16 (10)
Con 12 (2) +2 (race) = 14
Int 14 (5)
Wis 10 (0)
Cha 10 (0) +2 (race) = 12

Vigan |
Fixed feats and inventory.
Also, I just made up that monk order, but was thinking there's no reason not to be part of the Brothers of the Seal. So I changed that, too. Really, it fits well with the planar focus. He would totally see both sides of the factional argument and find it quite difficult to resist the temptation to investigate the seal.

Hagar Silun |

If my fellow players will allow me just a friendly suggestion - take one sunrod each, even if you don't need it (darkvision, magic, etc...). From previous experiences in my RL game I run, torches (or sunrods in this case) could sometimes be needed, even (especially) if you have darkvision. There were situations that characters without darkvision were "surprised" in a way, loosing their light source, and a situation when some of them do not see anything, while others (with darkvision) are scrambling to find reserve light sources in someone else's backpack, while something else is happening in the same time....aaaaaahhhh, priceless, simply priceless (and it did remind me a bit of Tucker's kobolds)

Darius Palenthar |

A valid suggestion. Different circumstances but I've run into the sam thing, thinking my character's magic would be enough and then a situation arises where I wish I had a cheap mundane item instead. Updating my post accordingly.

Darius Palenthar |

Hey, quick question. For those of you with the full stat lines in your name, which section of the profile did you fill with the info to get it to display? Just curious what you filled in for that.

Darius Palenthar |

Well damn lol.
Question. How exactly were the sunrods extinguished? My Light spell is a magical effect, the sunrods are alchemical. If my Light spell was snuffed there should be some kind of save or something vs magical darkness.

Vigan |
If it works like the darkness spell then you have to have a higher caster level than the darkness for it to continue. There isn't a save. The light spell isn't dispelled and the sunrods aren't ruined, they just aren't strong enough to penetrate the darkness effect. I would suspect once we get out of the darkness area those light effects would spring back to life, but its just a guess.