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Male Human in Jungle

Arknight's page

Pathfinder Society Member. 441 posts (677 including aliases). No reviews. 2 lists. 1 wishlist. 1 Pathfinder Society character. 20 aliases.


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I just haven't had an opportunity to flesh outa concept as I've been dealing with family in hospital in another state :(

I should be able to expand on concept this evening....


How do you see the interaction of Tieflings among the races of Aden? I'm considering a Tiefling Arbiter, but I didn't want to make things difficult for myself and the party by being considered a complete threat just for the way I look or heritage :)


Interested! Bought the PDF recently, and have been dying for a chance to play around in the world. Will come up with a concept a bit later....


I've got a character idea that I played back in 2e Dark Sun. He's a Half Elf, discarded in the desert, only to be found and raised by a solitary Thri-Kreen Druid.

If I do him as a Psionic class such as psion or psychic warrior, do I need to roll wild talent still?


Definitely interested :)

Am thinking Shaolin, with an unusual style.

Question, would it be possible to come up with a style that gives you proficiency in and some bonus to a selected Monk weapon? A lot of Monk weapons aren't on the proficiency list and I've been dying to try a character who uses a Nine Section Whip.

Looking forward to trying this :)


Dotting for interest..... Looking at a Magus, not sure if want to go Staff magus or not...


Are you allowing the ACG Playtest classes? I'm thinking an Investigator might be a good fit. :)


Not happy with the first set. :(

4d6 ⇒ (5, 4, 3, 1) = 13 - Reroll 1d6 ⇒ 4
4d6 ⇒ (4, 6, 5, 2) = 17
4d6 ⇒ (6, 6, 6, 2) = 20
4d6 ⇒ (4, 2, 3, 6) = 15
4d6 ⇒ (5, 3, 3, 1) = 12 - Reroll 1d6 ⇒ 1 - Reroll 1d6 ⇒ 6
4d6 ⇒ (1, 6, 2, 2) = 11 - Reroll 1d6 ⇒ 2

Ok, so this works better for my Gunslinger concept... :)

Scores: 13, 15, 18, 13, 14, 10

HP: 1d6 + 4 ⇒ (2) + 4 = 6,1d6 + 4 ⇒ (2) + 4 = 6

Background:
What is your name?
I am Zephir Franzace, but my friends call me Zeph.

How old are you?
By whose calendar? If you're going by the standard, I'm 18. If you gauge by street experience, then I am much older.

Do you have any personal goals? What are they?
At the end of a long journey, having a weapon at your side, a horse between your knees and a woman that loves you seems to be the best thing to live for. In the end though, just belonging somewhere is important. If you don't have a home, then anything else doesn't really matter. Although, finding my sister is a high priority.

Where are you from and why are you here?
I grew up on the streets of Grundy, so even though I left a few years ago, the crash brought me back. I've picked up a few things about working with metals and a touch of alchemy as well, so I figured this might lead to there being a need for what I know. If not, then I figure I can make a good living as a smith in this town with all sorts of people coming and going and needing work done. My shop may be small, but I've got help and I deal in quality.

Who is your best friend?
I would have to say that Vanderon, the woman that taught me how to use a gun and treat people with respect. She's not much older than I am, but she knows how to handle a gun and has my respect. So yes, she would be my best friend.

Who is your most potent ally?
I'm not sure I've found a true ally yet. I know I have a couple of aqaintences, but if I had to say then Vanderon would also be my more potent ally.

Who is your greatest enemy?
Grishnar, a half-orc thug who tried to press me into the service of his gang. Because I managed to escape, he took it out on my sister and her family. Her family's dead and I haven't seen her since. I want him just as dead.

Have you ever killed anyone? Who?
A couple of Grishnar's thugs, and some monstrous creatures in my journey from Alkenstar back here to Grundy.

What is your most prized possession?
I'd have to say it's a signet ring given me by my mother last time I saw her. She said it was my father's, but I haven't found anything out about it yet.

What is your most closely guarded secret?
According to my mother, my father was a nobleman, and had no heirs when he and my mother were together. I guess that would make me some kind of noble, but I definitely don't feel it.

Do you owe any debts? What are they?
Nope, I've been lucky enough to just buy what I can afford. Although, I do feel a debt of honor to Vanderon.

Do you have any old grudges? What are they?
I've been trying to forget the past and look to a new future. However, I'm sure there are a few that I ticked off here in town that aren't as lenient as I am. If Irun into them, I'll deal with it then.

What is your single greatest regret?
Leaving my home and not being there when that thug attacked my family.

Of what accomplishment are you most proud?
Having the courage to return home.


Let's see what the roller has in store.....

4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (5, 3, 3, 3) = 14
4d6 ⇒ (2, 4, 5, 3) = 14
4d6 ⇒ (1, 4, 6, 5) = 16
4d6 ⇒ (6, 6, 1, 2) = 15
4d6 ⇒ (1, 5, 2, 1) = 9

reroll_1: 1d6 ⇒ 5
reroll_4: 1d6 ⇒ 3
reroll_5: 1d6 ⇒ 2
reroll_6: 1d6 ⇒ 3
reroll_6: 1d6 ⇒ 3

Stats:
16
11
12
15
14
11

Workable..... will have to think about what doing with these...


Are any of the classes in the ACG Playtest allowable?


Still working on converting the existing psionics datasets to the new HL code and updating them to UP versions as go along. Hopefully, it shouldn't be much longer before have something to show for it...


Interested. :) I'm thinking of a Human Investigator, raised on the streets of Port Shaw, and an experienced Sailor as well as privy to many secrets of Alchemy (Skill Focus (Craft (Alchemy)). His upbringing leads him to consider declaring himself Sheriff of Shaw (considering taking the Shaw Sheriff PrC).

Also, what about taking a Drawback from the Ultimate Campaign for an additional trait?

Would that work?


I'd still be interested :) I should have the PDF soon, so may slightly revise my concept, but overall a Tiefling looking to show that his heritage doesn't make him as bad as most perceive.


I definitely am interested to play. Who's running? :)


Are you allowing the ACG Playtest classes? I'm thinking a fighter type...


EndlessForms wrote:
Hm. I suppose I will allow self-crafted gear if you have the appropriate feat (Scribe Scroll, Brew Potion, etc) or the appropriate Craft skill for mundane items. You must have at least one rank in the applicable Craft skill though.

Would that include Alchemical Items?


Interested... thinking about doing an Investigator whose specialty is more the Alchemy than the roguishness.


From what I can tell, it usually doesn't take too much adjustment to move anything into the Midgard setting and vice versa. I know I for one would love to play in such a game as I've been dying to get into a game of it. :)


Hecktor wrote:
@Arkknight, what spells would your magus be using? On the melee side, we're not shabby. Support from range is nifty to have, with our ranged chars gone NPC.

Thinking about taking Shocking Grasp, Ray of Enfeeblement, Web, Fire Breath, that sort of thing. Looking at Reach Spell and Elemental Spell (Acid) Metamagic Feats Which, in conjunction with Magical Lineage(Shocking Grasp), should give a variety of support capability. :)

I know he's a Halfling with a sling staff and the Warslinger ART....


1 person marked this as a favorite.

Herolab just released a new version that includes the basic foundation for psionics in it. I'm currently in the process of working with a couple of individuals so that the existing files for Psionics Unleashed will be compatible with the new version and not using the previous workarounds that were required.

Once that's good, then I'll be expanding and revising to all of the Ultimate Psionics content. It will be slow going due to my day job and school, but in the end it will be all there and the plan is to have it available through the Herolab updates mechanism.

TC


Interested. Are the ACG Playtest classes ok? Otherwise thinking Magus (Kapenia Dancer)


Finishing up my character now..... should have the profile up a bit later. :)


Thanks for listing my priorities for me. :)

Priority A: Skills(46/10)
Priority B: Attributes(20)
Priority C: Resources(140,000)
Priority D: Metatype(Human[3])
Priority E: Magic/Resonance(-)

Will try to put something more together in the morning. :)


DM Papa.DRB wrote:

Just a thought, but have you thought of the Advance Class Guide play test document and the Brawler Class?

No need to change, just a thought.

-- david

I actually did. :) I think going the Unarmed Fighter route will wind up being the most interesting, especially using the Sense Motive and Snake Style....


Here's Gerrosk:

Gerrosk:
Gerrosk
Male Half-Orc Fighter (Unarmed Fighter) 1
NG Medium humanoid (human, orc)
Init +1; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee light hammer +5 (1d4+4/×2) and
. . nine-section whip +5 (1d8+4/19-20/×2) and
. . unarmed strike +5 (1d3+4/×2)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 14, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Improved Unarmed Strike, Skill Focus (Sense Motive), Snake Style
Traits bastard, friend of the family
Skills Acrobatics +2, Climb +11, Perception +6, Profession (sailor) +5, Sense Motive +11, Swim +8; Racial Modifiers +1 Acrobatics, +3 Climb
Languages Common, Draconic, Goblin, Orc
SQ orc blood
Other Gear Masterwork Wooden armor, Light hammer (2), Nine-section whip, Fighter's kit, Half-Orc disguise kit, 36 GP
--------------------
TRACKED RESOURCES
--------------------
Light hammer - 0/2
Orc Ferocity (1/day) - 0/1
--------------------
Special Abilities
--------------------
Forest Walker +2 Racial bonus on Climb checks.
Friend of the Family (Koya) (Ex) +1 vs foes threatening Koya.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rock Climber +1 Racial bonus on Acrobatics and Climb checks.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
--------------------
Appearance: Tall with skin tinted a light bluish-green and gold-flecked eyes, Gerrosk appears to be a typical member of the Orc race, but for those that approach close enough, they will see some humor and joy reflected in his eyes which is atypical for his kind.

Personality: Quiet and reserved, Gerrosk has a tendency to observe rather than speak. Because of his upbringing, he's managed to be understanding about people taking him for one of his more savage kinsfolk, and tries to calm their fears when they take a breath from berating or cursing at him. When he enters combat though, his tendency is to be quick and precise, striking where he feels it will do the most good to protect his companions.

Background: Growing up in a small village of mostly humans (such as Sandpoint) was a tough time for Gerrosk. His mother, who in her earlier days entertained many and kept audiences smiling, never spoke about his father, but nearly every time Gerrosk or one of his sisters asked about him, she would try to hide tears. Because of his bastard birth, several times a week he found himself having to defend himself against those who, because of that or because of his heritage, would often gang up on him and try to beat him into submission. However, he kept coming back from it all stronger and stronger, both physically and mentally. When a traveling carnival stopped in the village and asked for volunteers to battle their brawler, Gerrosk surprised many when he not only stepped up to the task, but won the match (at a cost however, as one of his older sisters had developed a serious crush on the brawler, leaving with him when the troupe left to continue on it's journey).

His match was the turning point for Gerrosk it seemed. A trainer for one of the gladiator schools in Magnimar saw the match and was impressed with Gerrosk's win. Impressed enough to offer him the chance to attend his school at no cost. After discussing it with his mother and sister, Gerrosk agreed. While undergoing an intense training regimen, Gerrosk saw his fates turn once more when he became romantically involved with one of the other students. An intense relationship, the older woman ended up showing Gerrosk that it really was the person inside that mattered. However, when she left to take up a mercenary contract, he wound up a bit depressed but focused more on his training in order to complete and move on where he might have a chance to run into her once more. Throughout his training, he specialized in bare fists and exotic weapons commonly used by the monks across Varisia and from Tien.

As he neared completion of his training, his mother fell ill. Without hesitation, he returned for Sandpoint, only to arrive too late. A large amount of depression settled over Gerrosk, and he began drinking himself to death (or at least trying). However, the drink mearly served to cause problems and not actually kill him. His life was a downward spiral, but for an old friend of his mother's, Koya Mvashti. Like she had done many times before, she sat and talked with and helped him through the rough time (resulting in Gerrosk seeing her almost as his own mother).

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


I'm thinking of a 'Gunfighter' type, that is highly skilled with Armorer (Firearms). Street Handle would be Gunsmith, and he'd be an ex-Lone Star Detective forced to take a break after a major incident forced him to have at least a Cyberleg, and possible an arm and eye on the same side...

Handguns would be his specialty at using, but about any firearm, he could use as well as fix.

Thoughts?


Yep, 5th for me. :)

If anyone wants help with their 4th ed. character, I do have access to Herolab Sr 4 datasets.


I'd be interested in 5e as either a pure Street Sam or Combat Adept...


This is what I'm working on for Gerrosk, a Half-orc Fighter (Unarmed Specialist). He'll have the Forest Walker and Rock Climber Alternate racial traits.

One question: Are you allowing taking Drawbacks (Ultimate Campaign) for an extra trait?

TC

Gerrosk - Appearance/Personality/Background:

Appearance: Tall with skin tinted a light bluish-green and gold-flecked eyes, Gerrosk appears to be a typical member of the Orc race, but for those that approach close enough, they will see some humor and joy reflected in his eyes which is atypical for his kind.

Personality: Quiet and reserved, Gerrosk has a tendency to observe rather than speak. Because of his upbringing, he's managed to be understanding about people taking him for one of his more savage kinsfolk, and tries to calm their fears when they take a breath from berating or cursing at him. When he enters combat though, his tendency is to be quick and precise, striking where he feels it will do the most good to protect his companions.

Background: Growing up in a small village of mostly humans (such as Sandpoint) was a tough time for Gerrosk. His mother, who in her earlier days entertained many and kept audiences smiling, never spoke about his father, but nearly every time Gerrosk or one of his sisters asked about him, she would try to hide tears. Because of his bastard birth, several times a week he found himself having to defend himself against those who, because of that or because of his heritage, would often gang up on him and try to beat him into submission. However, he kept coming back from it all stronger and stronger, both physically and mentally. When a traveling carnival stopped in the village and asked for volunteers to battle their brawler, Gerrosk surprised many when he not only stepped up to the task, but won the match (at a cost however, as one of his older sisters had developed a serious crush on the brawler, leaving with him when the troupe left to continue on it's journey).

His match was the turning point for Gerrosk it seemed. A trainer for one of the gladiator schools in Magnimar saw the match and was impressed with Gerrosk's win. Impressed enough to offer him the chance to attend his school at no cost. After discussing it with his mother and sister, Gerrosk agreed. While undergoing an intense training regimen, Gerrosk saw his fates turn once more when he became romantically involved with one of the other students. An intense relationship, the older woman ended up showing Gerrosk that it really was the person inside that mattered. However, when she left to take up a mercenary contract, he wound up a bit depressed but focused more on his training in order to complete and move on where he might have a chance to run into her once more. Throughout his training, he specialized in bare fists and exotic weapons commonly used by the monks across Varisia and from Tien.

As he neared completion of his training, his mother fell ill. Without hesitation, he returned for Sandpoint, only to arrive too late. A large amount of depression settled over Gerrosk, and he began drinking himself to death (or at least trying). However, the drink mearly served to cause problems and not actually kill him. His life was a downward spiral, but for an old friend of his mother's, Koya Mvashti. Like she had done many times before, she sat and talked with and helped him through the rough time (resulting in Gerrosk seeing her almost as his own mother).


This looks interesting. :)

I'm thinking a Dwarf Rogue (Survivalist)/Pathfinder Delver. Are you allowing taking a Drawback for an extra Trait (per Ultimate Campaign)?


Sounds good. Are you allowing the Fiendish Heritage feat or not? What about the Alternate Racial Traits?

Thanks!
TC


Here's a small bit of Ja'vris' background concept.....

Spoiler:
Ja'vris knows little of his birth family. His mother died giving birth to him, and while what few memories he has of his father make him think he is the son of a Mage, he doesn't have a clear enough memory to be sure. His father left him, at the age of 5, on the steps of a church known for caring for the abandoned and orphans. At first, due to Ja'vris' strange appearance, the priests thought to simply abandon him themselves out in the wilderness, however the Mother Superior decided against that, to raise him as her own (to much astonishment and hushed whisperings).

As he grew and his infernal heritage became more apparent, he found himself simply having to fight for every bit of respect he could get among the other children as well as the adults. This lead the Mother Superior to punch him into the Church's more martial areas, to serve both as a Healer and a Protector. In this way, she hoped to channel his feelings of anger and give him a way of proving to those around him that he was meant to be a part of the church.

When the church received a request for help in establishing a mining colony, the first name brought up was Ja'vris. Most members of the church thought it a good way to get rid of him, while the Mother Superior thought it an excellent opportunity for him to learn and grow into a role she felt he was destined for, that of a leader and warrior combined.


The Black Shadow wrote:

The tiefling arbiter could work except you would have to clarify on your origins. Tieflings before the darkfall were quite rare. The darkfall hit 10 years before this game so you Likey would not be a 1/2 nocturnal. Either you were born before the darkfall or were transformed into a tiefling due to nocturnal, demon or devil influence.

What would be a couple of acceptable origins of Tiefling born before the darkfall? Perhaps he was abandonded because his mother saw his birth as a bad sign or simply abandonded just because he was a tiefling born to a mother who had no idea her husband dealt with dark magics and demons?

The Black Shadow wrote:
Unfortunately of the new classes only two have divine spells. The entomancer and the seer. The seer is not a great healer though as while some of their auras enhance healing, their divine spells are on the level of a ranger and don't arrive until higher levels. So a healer would round the group out nicely.

There does seem to be a strong melee presence, so perhaps a Tiefling Cleric with the Healing domain fighting to prove himself to those around him that his appearance doesn't mean everything?


Would there be an opportunity for a Tiefling Arbiter?

I'm thinking he had been abandoned as an infant, and found by an Arbiter who was kind enough to take him in. Raised among the Arbiters, it was only natural that he take up their cause. Even with his dark taint, those that know him, trust him and know that he will have their back. I'm thinking maybe LG (but not Lawful Stupid. :) )


I have to say it looks realllllly good on first glance. I just have to get a chance to dive into it. :)


Jeremy,

Will the backers in the Psionics Miniatures whose pledges include a copy of the UP and Bestiary get access to the PDF versions when they are ready? I don't recall seeing that question come up in that KS previously.....


Interested! :)

This is my concept for S'skaar, Lizardfolk Paladin.

S'Skaar:

Appearance: Tall with bluish-green scales and gold-flecked eyes, S'skaar (pronounced S-scar-ar) appears to be a typical member of the Lizardfolk race, but should anyone approach close enough, they will see some humor and joy reflected in his eyes which is atypical for his kind.

Personality: Quiet and reserved, S'skaar has a tendency to observe rather than speak. Because of his upbringing, he's managed to be understanding about people taking him for one of his more savage kinsfolk, and tries to calm their fears when they take a breath from berating or cursing at him. When he enters combat though, his tendency is to be quick and precise, striking where he feels it will do the most good to protect his companions.

Background: S'skaar's beginnings were relatively humble. Born among a tribe of his own kind, his early years were typical for a lizardfolk. However, when he was just 5 years old a band of marauding ogres and giants tore through the encampment, killing everyone in their way. The marauders were pursued by a group of adventurers led by a cleric of Sarenrae. Feeling guilty that his actions had forced the marauders through the lizardfolk's camp, he took S'skaar back to his temple in Kenabres to raise.

Growing up, S'skaar endured everything from bullying and assault by the other youths of the temple, just because he was not a typical humanoid. He found himself studying more and more the martial arts rather than the divine ones. He also found himself being called by the goddess herself to serve. As he approached what would be an adult age for humans, his father, now patron of the temple sent him out to do good in the name of Sarenrae and to find his destiny.

What do people know about you:Follower of Sarenrae, good sense of humor when with friends.

What does your character want in life? To prove himself worthy of Sarenrae's faith, to aid in defense against the Worldwound, and to lead the temple.


I would be interested as well. Would you be allowing Psions?

If not, no biggie. :) I was thinking Scout or Merchant...


Here's what the concept turned into... still have to get gear anc such though....
**********************

Devor'al
Half-Elf Rogue (Survivalist) 2
NG Medium Humanoid (elf, human)
Init +5; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+5 Dex)
hp 18 (2d8+2)
Fort +1, Ref +8, Will +3; +2 vs. enchantments
Defensive Abilities evasion; Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 13, Int 15, Wis 17, Cha 8
Base Atk +1; CMB +1; CMD 16
Feats Weapon Finesse, Wild Talent
Traits Devotee of the Green (Knowledge [nature])
Skills Acrobatics +10, Autohypnosis +5, Bluff +3, Climb +5, Craft (leather) +6, Diplomacy +3, Disable Device +9, Knowledge (geography) +5, Knowledge (nature) +8, Perception +10, Sense Motive +8, Stealth +10, Swim +5; Racial Modifiers +2 Perception
Languages Common, Draconic, Drow Sign Language, Elven
SQ elf blood, hardy, rogue talents (finesse rogue)
Other Gear 1000 GP
--------------------
TRACKED RESOURCES
--------------------
Power Points, Total - 0/2
--------------------
Special Abilities
--------------------
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Hardy (Ex) Survive longer without food or water.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Wild Talent Your mind wakes to a previously unrealized talent for psionics.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Ok, I'm interested.... :)

Thinking a Half-elf Rogue with Wild Talent. Left behind as a child in Xendrik when his parents' expedition was destroyed to the last individual. Found and taken in by a Drow, he grew up fighting for his life while helping his 'stepmother' explore. it went on this way until he discovered his parent's journal in his savior's belongings. Fleeing in the dark of the night, he managed to make it to port where he got working passage back to Sharn.

Once back there, an uncle informed him that his sister had also been on the expedition and had not been found in the remains of the expedition. Feeling that she was still lost in Xendrik, he found an expedition returning.

Strength: 1d10 + 7 ⇒ (3) + 7 = 10
Dexterity: 18
Constitution: 1d10 + 7 ⇒ (6) + 7 = 13
Intelligence: 1d10 + 7 ⇒ (8) + 7 = 15
Wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
Charisma: 8


That's right, you did say Nano, didn't you :)

I think this is where I'm headed:

Devrien is a Mystical Glaive who Lives In The Wilderness
Raised in a small village by the village witch/Nano, Devrian grew up learning all about the numenera. Devrian was just into his young adulthood when a change in ruling group resulted in a mob attacking his mother because of her suddenly 'heretical' ways. He tried to fight them off and amazingly succeeded in defeating several older men. However, the mob leaders used this as proof his mother was heretical and overwhelmed the pair, resulting in the beheading of his mother and the exile of Devrian so that he could 'spread the word' of the village's new philosophy.

He took to the wilderness like a amphibious beast to water and never looked back as he fled as far as he could from his home.

Thoughts?


@RyanH: are you thinking of going more with Might or Speed? I was thinking more Speed as that would fit either Verbiage well... I'm comfortable either way though too :)


Numenera is such a fascinating world/concept... I'm in..

I'm thinking a Mystical Glaive who either Fuses Flesh and Steel or Lives in the Wilderness, I'm not sure which yet. :)


Sounds interesting..... let me see what I can get...

Set 1:

2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (6, 4) + 6 = 16

Set 2:

2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (1, 3) + 6 = 10
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (2, 1) + 6 = 9

First set looks like what I'll be going with. The character I'm thinking of, as a youth, was a slave in Istaroth as a child. After his owner was killed, he fled to Amerys and, after being taken in by a blacksmith and taught the trade, earned his citizenship. Probably a Fighter-type...


Just in case. :)

3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (5, 6, 6) = 17
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (2, 5, 3) = 10
3d6 ⇒ (1, 2, 1) = 4


Interested..... I want to think on a concept though.....


Interested. :)

Thinking of a Minotaur (raised by humans) Oracle of Life. Pretends to be a lot dumber than he is, and the Strong, silent type in general...

Would that work?


I'm considering a Halfling Magus.....


Are you allowing the Magus class? I have an idea for a Halfling Magus, but I could probably adapt it to a Sorcerer if need be....


Aaaaand the Forgeborn reached with 2$ to spare. :) looking forward to seeing how this goes from here on out too....

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