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Ok, this looks too good to pass up. :)
I actually have an idea for an investigator named Antonin 'Tony' Sepetdlav. Orphaned at a young age and raised in one foster children's home after another, to avoid all the bullying because of his unusual looks, he would read and learn anything he could get his hands on. He loves solving puzzles and mysteries, but has a tendency to be a bit single-minded in his approach to it.
He was recently told by an Oracle that he's the heir to a great power, and is now curious to find out what that is. He knows it has something to do with his last name, and his birth family, but as of yet he's still digging.
Initial thought is Human, but also tantalized by the thought of making him a Dhampir...
Thoughts? Would there even still be a spot available? :)
Would there be a spot for a 'steader Sentinel?
I'm thinking someone who was a former small town deputy forced into the position of being the one lawman for a small community. However, recently, the community was wiped out, and everything he knew is now gone, so he's looking for a new place to call home, in the meantime serving to help whoever he can along the way.....
Here's some of my thoughts on my concept. :)
Given Name: Gideon Michael Collins, goes by Michael or Mike
Background: Growing up in a small town in the rolling hills of Oklahoma is fairly boring for most kids. However, it's doubly so when you're the pastor's son and he has a strict sense of the kind of image you should project as such. That's how it was for Michael growing up. Home-schooled and raised by biblical standards, his father enforced a strict standard for his behavior at all times, including who he could see and where he could go. While his mother attempted to provide Michael with some freedom, whenever his father would find out it would be the back of his hand for Michael's mother and a stern lecture for Michael himself. This went on for the first thirteen years of Michael's life. It was at this point though that things took a turn into uncharted territory. Shortly after Michael's sixteenth birthday, a stranger approached his father and spent several hours talking and arguing with him behind locked doors. When the man stormed out, Michael's father went nearly insane, calling his wife all kinds of names, beating her nearly senseless, and almost into a coma. The whole time, his father forced Michael to witness what "God had in store for the wicked who come from Satan's loins". As his mother lay bleeding and Michael held her head in his hands, a miracle occurred with her condition improving at his touch. The longer he held her, the more quickly she recovered. His father quickly snatched Michael away with a grin that only few could manage. "The Lord does work in mysterious ways boy, you shall be your mothers salvation and the world's enlightenment." Within weeks, Oklahoma was the home to the newest Televangelical ministry, a branch of the Church of Michael Archangel. Beginning the week of Easter, every weekly service featured the son of the evangelist performing faith-healing, which more often than not were apparently successful.
Over the next few months, Michael, while still 'performing' for his father (even if he didn't understand why he was able to do what he could do), began trying to reach out and understand more of the world outside his father's restrictions. When Minister Albers, a competing televangelist from just over the state line in Texas, was killed by a bee attack, Michael's father took it as a sign to expand his ministry and began arranging for stations which would broadcast his services in neighboring states as well.
As the eruption of more an more Novas came to the news and the Church of Michael Archangel tried to say it was the beginnings of a demonic host returning to signify the end of days, Michael's mother had had enough and encouraged her son to leave. When he hesitated because he didn't want to give up helping with the gift that he had, his mother argued against him staying because the the longer he stayed and used his ability, the more power his father would wield and she didn't want that for the sake of his younger sister. Michael agreed and decided to wait until after the next services to leave when his father would be more at ease as he always paid closer attention to Michael and had more things for him to do the closer to a Sunday service they got.
It was during the next service however, that everything changed for Michael and his family. As the portion of the service began where Michael would perfom his 'healings', Michael began feeling strange. ...MORE TO COME...
Appearance: Tall and lanky, Michael really typifies the country boy look. T-Shirts jeans and sneakers or boots round out his wardrobe on a typical day. Getting dressed up, usually means his best pair of jeans, a button up shirt and a tie, but on one or two occasions, he's been convinced to wear a suit. However, instead of his sun-bleached brown hair being a well groomed hairstyle, it (as well as the rest of him) is overall a bit messy and unkempt from his time on the streets. His blue eyes tend to have a bit of a glossed-over look to them until he's had a chance to warm up to someone and let his defenses down a bit. It then that his excitement and joy for life and adventure cause them to truly shine.
Personality: Because of his sheltered upbringing, up until recently Michael has been a true introvert. With all that has happened, it has shaken him however. He has begun a very steady climb out of his shell of quiet shyness and into the larger world. He has a tendency to look at every little thing with wonder as if it was the first time he was seeing and experiencing it (and in many cases, he is). His lack of social skills, combined with inexperience around women may prove some of the most difficult obstacles to overcome however.
Interests: Books, Libraries, Parks, TBD
Lorm Dragonheart wrote:
I have 3 characters I was thinking of. One is a character who is a martial artist who only has mega attributes, dex sta, and cha. He is a musician (guitarist) who is decently well off (resources 3) Ne only has a charisma of 2, but he has mega-charisma of 2. As you see I I wrote him out and just need to write up his background. The other two I was thinking of was a incubus type character with mega attributes and some mental powers, the other is a weather controller.I am going to write them up today. Any of these sound interesting to you?
You know, on a whim Someplace like Tulsa would work to fit all these...... Oklahoma oil fields would have a lot of drifter opportunities and lots of musicians from Oklahoma (and Branson Missouri just a few hours down the interstate). I live a couple hours from Tulsa myself, and can see a lot of potential in the whole area for a setting. :)
@Lorm: an Incubus would be an interesting contrast to the angelic concept I have too.... :)
well, my initial thought was that he had Nova'd in the middle of this service and immediately had to flee in panic and to keep the congregation from attacking him right then and there under his father's urging. Your point is interesting though, what if part of the character's abilities involved healing, and his father used him in his services as a 'faith healer' to further his ministry? Over a couple of years, and just after his 18th birthday, his powers grew stronger until his other abilities manifested during the service to the point of not being deniable as a average Nova. His father (maybe a mega-charisma nova himself??) has decided he should offer up his son to placate the congregation and retain and further his own position in the church.
Originally, I saw him as an only child so that he was an easy focus for his father's attentions. But, what if he had a sibling who would take his place when he was gone? there would be a struggle and sense of urgency for the character to find a place and a source of income to be able to get his sibling out of his father's household (his mother died giving birth to his sibling) and out of that church mindset.
The town could even be a bigger town in someplace like Oklahoma (Tulsa, Olahoma City) in the middle of the Bible Belt which would probably support and grow the Church even moreso than other places.
To me, they seem a grass roots Anti-Nova group who see Novas as Devils and themselves as "the ones chosen to defend" against such demonic influences in society. And they will use about any means and methods to do it.
I need to dig out my book for specifics, but cross a televangelist with a redneck and mix in some technical knowledge and money and influence and you have a good idea of the Church. :)
I think it depends on how long it's been since Novas appeared as to how much influence they have and how easy it would be to find a specific Nova. I see the character's father going to some extremes to 'save face' and prove to church leaders he deserves his place, even though he has a devil for a child. :)
I see him as recently having Nova'd and trying to figure out what next and learn his abilities.... Thoughts? :)
I'd be up for this. :)
One character concept I had but never played was the son of the 'pastor' in charge of a Church of Michael Archangel (? I think that was the name of the organization) who erupted with 'Angelic' powers during a church service and was being hunted for being an abomination and heretic in the eyes of his father and the Church.
Especially with the premiere of Heroes Reborn and being a fan of shows like it and Alphas, I'm really game :)
GM Aest wrote:
@Arknight: Yeah, that would be an acceptable drawback. What's the trait you're thinking of picking up?
Would it be possible to reflavor the Black Sheep a bit as more of a Lost Son style? The background I have in mind, the character is the son of a Vudrani merchant princess who had visited Sandpoint and been involved with one of the people there. He's half Vudrani and half Varisian, but raised in a temple of Irori on Jalmeray (maybe in Padiskar itself?) so he's not exactly a criminal, but maybe close enough in the eyes of the culture...
Also, another bit of crunch: would you allow taking the feat Ability Focus and applying it to Stunning Fist?
@GM Aest: would Tainted Spirit be an acceptable drawback?
Part of what I have in mind for background involves him having been unwanted as a child, and I'm thinking it's because his parent thought that the bargain was going to involve a boon for him, and not the child who became the character. And when the child survived with the boon instead, the parent cast him aside.
Actually, I would say yes to the first as the Psychic pool seem to automatically be enhancing the created weapon.
1st level = +1 weapon
So, by spending an extra point from the psychic pool, you could activate the addition of one of the listed arcana.
Cool. :) I like some of those, and they really seem to fit...
Well, I completely missed the list on page 69 of actual spells, so I was thinking didn't have much to choose from.... duh.. LOL
Well, I must say I am amazed by the OA book. :) I see soooooooooooooo much potential.
On a development note, are we using the Occult Skill Unlocks? If so, as a Psychic Detective would I need to take Psychic Sensitvity to utilize them or since I use the Psychic spell list would I already be able to do that?
Also, am I nuts or does the Psychic Detective only have access to 3 0-level psychic spells?
(BTW, I also got the herolab dataset, and found that the Psychic detective has a bug which doesn't replace alchemy. I've submitted the bug and will fix my version, but in case anyone else was using HL, may be similar issues. :) )
While I'm working on the crunch, here's a bit of the background for Vladymir Andachi Tamriv. I'm using the 10 minute background format at the moment, but will try to tie it all together in the end...
Background - Vladymir:
Five background and concept elements important to Vladymir.
1) His pregnant mother arrived late at night in Marian Leigh claiming to have been kidnapped by vampire who held her in a fortress upriver. After giving birth to unwanted Dhampir child, she left him in the custody of a local temple of Irori along with a signet ring the vampire had given her as a ‘betrothal’ gift. Monks give the boy the name Vladymir and instill in him the sense of knowledge being power.
2) Signet ring belonged to branch of Count Andachi’s family who resided in Tamrivena and whose last male descendant disappeared in the mountains near Gallowspire. Vladymir bears a striking resemblance to that descendant. Divination magics confirm the relationship, and Vladymir takes the Andachi name as well as the name of the County seat as an intended honor.
3) Other children at the temple, both because of his inhuman nature and his perceived connection to the failed ruler, take every opportunity to bully and belittle Vladymir. This just spurs his quest for knowledge even more as he is able to make practical use of what he knows about the other children to keep himself from serious harm and even fight back by turning intended tricks and attacks back on the attackers.
4) Vladymir’s quest for gathering knowledge has a tendency to take on something of a single-minded focus and he truly has to focus in order to keep himself from attempting to become a Jack-of-all-Trades as he learns a little of this and a little of that.
5) Vladymir spent a short time at the University of Lepidstadt but he still felt an outsider as both the faculty and other students treated him similarly to how the children at the temple had. Also, as he felt no particular reason to take up fencing just to gain a scar, he became even more ostracized by his classmates. One class he did find fascinating however was on the powers of the mind and how they would be useful in the real world. He excelled at that class and continued exploring that line of though even after he left at the end of the year.
yeah, I admit I was reaching for a reason for a Vudrani vampire offspring to be in Ustalav :)
Would a Half-Elf with the Human-Looking feat be workable with that kind of 'spirited away by trusted advisor' theme? If not, I can go straight Human, no biggie :)
It does sound cool, I just hate having to wait a full week to get the PDF with it... lol
The way I see it, just befor he began calling on Zon-Kuthon, the Count sent family members in the care of an elf servant to Jalmeray for protection. Over the 650 years since, physically, they've become more Vudrani than <Ustalav> but over the generations, the human family and elven one mingled closely and kept the family histories alive orally and through journals.
As Vladymir is a little over 100 years old, I'm thinking that, his mother, knowing the power of information and knowledge in general, made a deal with a Vetala for a child that would reclaim her ancestral throne, and give the Vetala the promise of an inside track on a noble family in a part of the world that it could have all kinds of new feasts and experiences. Vladymir has been spending the last couple of decades disguised and simply living in Ustalav, biding his time....
I like the class for the combination of Alchemy and knowledge, but I hear that there will be an Archetype in Occult Adventures called the Psychic Detective that trades Alchemy and poison abilities for Psychic magic and that might fit well. :) And, as he tends to concentrate on matters at hand and lose focus on things he's not focusing on, that just seemed perfect for meticulous.
I think I'm changing my concept around a bit and going investigator. :)
As a concept, I am thinking of Vladymir Andachi Tamriv, descendant of Count Andachi, Vetala-born Dhampir Investigator with an interest in reclaiming lands within Centerwall.
He will have the Meticulous Drawback, and use Disguise in general to mitigate his "brass-like" skin appearance.
Would that fit?
Here is my submission, Aardran, the Unchained version of the Monk.
RotRL - Aardran
Male human (Vudrani) monk (unchained) 1
LN Medium humanoid (human)
Init +2; Senses Perception +8
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 Wis)
hp 11 (1d10+1)
Fort +3 (+1 to saves vs. poison, disease, starvation, fatigue, & exhaustion for 24 hours after meditation.), Ref +4, Will +4
Speed 30 ft.
Melee sansetsukon +3/+3 (1d10+3/19-20) or
unarmed strike +3/+3 (1d6+2)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 14)
Str 14, Dex 15, Con 12, Int 13, Wis 18, Cha 9
Base Atk +1; CMB +3; CMD 19
Feats Body Control, Improved Unarmed Strike, Jabbing Style[ACG], Meditation Master, Stunning Fist
Traits open palm of irori (vudrani), scholar of the ancients, wisdom in the flesh
Skills Acrobatics +9, Knowledge (history) +6, Knowledge (religion) +6, Perception +8, Perform (wind instruments) +3, Sense Motive +8
Languages Common, Thassilonian, Varisian, Vudrani
Other Gear sansetsukon, backpack, belt pouch, blanket, courtesan's kit, hemp rope (50 ft.), scholar's outfit, soap, torch (10), trail rations (5), waterproof bag, waterproof bag, waterskin, 8 gp
Body Control Need half as much food, water, and sleep to heal, to prepare spells, and to avoid starvation, dehydration, fatigue.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style (1/round) +1d6 if you hit target with 2 unarmed strikes, +2d6 if hit with more than 2.
Meditation Master Meditate 1 hour after 8 hours of rest to get +1 Insight bonus to any roll over next day.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Paranoid Aid Another DC 15 for attempts to help you.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.
Twenty-three years ago a Vudrani merchant princess sailed into Sandpoint and sought to negotiate a trading alliance with the Valdemar family. After three months of heated negotiations between Ethram and the princess, she left with a tentative agreement in place but nothing more was heard and all, including Ethram thought the agreement fell apart once she returned home. However, that was not the case.
Days after leaving Sandpoint, the princess fell gravely ill. Her clerics were at a loss and could only just keep her alive as the ship sailed for Jalmeray. Along the way it was discovered that the princess was with child and that hat was what was helping keep her alive. Once the child, named Aardran or Miracle in Vudrani, was born, his mother rapidly succumbed to her illness and died. Taken in by the monks of the largest temple to Irori on Jalmeray, Aardran's upbringing and training was ultimately overseen by a former Champion of Sky and Heaven and was fairly brutal, forcing Aardran into self-reliant focus which kept him from even wanting to accept help with his duties or difficulties. The philosophy he was raised with was that it was better to fail and understand why you failed than succeed with help.
Just after his fourteenth birthday, he was given his mother's journal of the year before his birth. It told of her lonliness and of Ethram's kindness during the negotiations. It told of their deception of those around them that they were in bitter disagreement with each other when they only wanted to spend the time passionately. In the end, after many passionate nights, they agreed that she had to return home to deliver the agreement, but afterward would return. In the journal, she also asked that her child return to Sandpoint one day and let her love know what had happened. Vowing to carryout out her request, Aardran sought to learn all about Sandpoint and its surroundings as he could, becoming fascinated with the ancient Thassilonian society and ruins.
Over seven years passed before he felt comfortable with making the journey to Sandpoint. Although it took him nearly a years time to make the journey, he has arrived just in time for the Swallowtail Festival. He hopes too that it will give him a chance to meet his father and even find someone to discuss the Thassilonian ruins with.
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Work was full of meeting this morning or I would have finished my submission for Ferias, champion of Irori.
When your nine years old, the child of two Crusaders, and living in Kenabres, along with many other children of crusaders, you feel that every day is a day of excitement. Even though war is going on all around you, usually you don't understand how easy it is to suddenly be a victim of the war with the forces of the Worldwound unless you experience it firsthand. That’s how it was for Ferias. His mother was a Paladin of Irori, and his father a “Witch Hunter” in the name of Iomedae. When they had duties that called them to the front, they would leave Ferias in the care of his grandmother who served as a nanny for a large group of children. This worked out well, as the children were well cared for. That is until the day the shadowy figures came. They spoke with Ferias’ grandmother and she smiled a vicious smile as she let them take the children, one after the other.
All Ferias remembers of the next two weeks is screaming, blood, howling and heat. While he saw several of his friends be sacrificed over the course of time, when it came time for the cultists to offer him to their dark demons his and the remaining children’s lives were spared by the arrival of Ferias’s father alongside several other hunters. The hunters eliminated the cultists, but fearing their influence might still be unknown over the children, made arrangements for them to be taken in in other locales. For Ferias, he was sent to the Houses of Perfection in Jalmeray, where his mother had spent time training.
For the next decade, Ferias was cut off from all that he had known, orphaned in all but theory. For over a year after being sent to Jalmeray, he survived on his own, unknowingly under the eye of House members. Once he had proven he had the will and capability to survive, a master was assigned to guide him on the path of knowledge and perfection. After more time serving the House, he began to have what he could only term encounters in his dreams with a large dour Stone Giant accompanied by an intelligent white tiger who glowed with a celestial aura. They began to appear on the edges of his dreams when he would dream of being home in Kenebres and overlooking the Worldwound, dreaming of it conquering the city, obliterating it with his grandmother leading the battle. He would awaken, screaming and sweating at first, but as time went by, the giant and tiger would be closer and closer to him and his fear and panic grew less and less.
Ten years to the day he of his entry into the houses, he had the dream that made him leave and return home. In this dream, he saw his mother approached by his father, only his father had a shadowed visage, one that combined his father, the giant and the tiger. After their coupling in the dream, he watched what he knew was his own birth, only his own face was now shadowed by the figures. When he told his master of this, his master told him it was clear that Irori himself had hand in Ferias’ conception and birth. Because he had been born in Kenabres itself that that was where he would find his destiny. And so, gathering up his things, Ferias began his journey home, joining the bands of crusader hopefuls flooding the city. Once there, he found his childhood home a burned out shell and that his possessed grandmother had killed his father and fled the city years ago.
Now, he searches for a way to prove his dream of being Irori’s Champion a reality by becoming a Crusader himself (even though a part of him is unsure he is up to the task).
Good luck and I'll be keeping an eye out for another chance. :)
Dotting for interest...
4d6 ⇒ (1, 1, 1, 5) = 8 7
Nice. :) actually considering an Unchained monk.
Interested.... Let's see what the dice have in store:
Ok, 16,14,13,13,13,10 -> looks like a good setup for a rogue character....
I think I finally narrowed down a concept. :)
Fast forward a decade, X is graduating with a degree in criminal justice, but no set plan after graduation. As a joke, he and a couple of friends stopped into an old bookstore that also happened to have a 'Fortune Teller' in residence. Curiously, once they left an hour later, all X could remember was the fortune teller telling him "Your destiny is here and now." for weeks after he was seeing all kinds of strange things and barely sleeping from nightmares. Figuring out it had something to do with the shop, he returned.
Once there, he found the place empty and developed a massive headache. The door was open, so he looked in to see what looked like a fire in the back room. Figuring to help, he rushed in, to see a strange (he could only call it demonic) creature tearing the room apart and screaming a strange language. In a matter of moments, the creature touched a box on a shelf, which unleashed a bright beam of light, which struck X square in the chest.
X felt a surge of warmth through him, and strangely understood that the demon was cursing in its search for a mystic book which X somehow knew was in the box. Words and gestures came unbidden to his mind, and X found himself throwing a bolt of mystic energy, disrupting the creature's structure and banishing it to where it had come. Moments after, he passed out only to wake up out front of the building with it on fire.
In the aftermath, X was notified that he had been the heir of the older 'fortune teller' lady who had had a heart attack across town. She had left him the bookstore and a bank account of the store's finances. Shaking his head on the way to the store, he tried hard to understand what was going on. Once at the burned out store, he found an untouched door which he opened. the other side seemed to have a whole other building behind it, seemingly in the same location as the burned out husk of the bookstore.
In the hours he spent exploring the other building, he found only minutes had passed back in the remains of the bookstore. Curious but encouraged, he spend several days studying what seemd to be a magical laboratory with envelopes addressed to him. The envelopes told him that he was the heir to an ancient magical legacy and had information to begin his journey along the path of the arcane arts.
I present Halthair, Magus of the Mordant Spire
Halthair the Lost
Male half-orc magus (spire defender) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (human, orc)
Init +1; Senses low-light vision; Perception +1
AC 16, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +3
Speed 30 ft.
Melee dagger +3 (1d4+3/19-20) or
. . scorpion whip +3 (1d4+3)
Ranged throwing axe +1 (1d6+3)
Special Attacks arcane pool (+1, 4 points), spell combat
Magus (Spire Defender) Spells Prepared (CL 1st; concentration +4)
. . 1st—color spray (DC 14), true strike
. . 0 (at will)—flare (DC 13), prestidigitation, ray of frost
Str 16, Dex 13, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Combat Expertise, Dodge, Endurance, Light Armor Proficiency
Traits caravan guard, magical lineage
Skills Climb +7, Perception +1, Profession (driver) +4, Spellcraft +7, Survival +5; Racial Modifiers +2 Climb
Languages Common, Draconic, Elven, Orc, Varisian
SQ orc blood
Other Gear lamellar (leather) armor, dagger, scorpion whip, throwing axe (2), 57 gp
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Shocking Grasp) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
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