
DM Greaek |

It all started when a mining crew found an asteroid floating in space. When they reached Absalom station and the entire crew was missing things started to get worse. Two factions are going at it for sole rights to the asteroid, one the company owning the ship, and the other the company that hired the other company for the job. Hiring gangs and tension is growing, it is only a matter of time before tempers flare with lazers. This is where we begin
The brightly lit docks of Absalom Station are abuzz with
activity as travelers bustle by, preparing to board or
disembarking from starships bound to or from any of dozens
of worlds. Brash and swaggering starpilots, scurrying ysoki
mechanics and expectant colonists mingle with enigmatic
kasatha mystics, hard-faced asteroid miners, imposing
vesk mercenaries, and more creating a microcosm of the
abundance and variety of life in the Pact Worlds. New arrivals
meet friends, loved ones, or business contacts, and are
whisked away into the humming activity of daily life on the
vast space station. Beyond them, ground crews tend to the
docked ships, and dockworkers in mechanized cargo lifters
load and unload freight and baggage. A sharp tang of ozone
hangs in the air—a byproduct of electrical discharges from the
docked ships—but underneath, the station’s atmosphere has
a slightly used aroma. The docking bay’s deck plates thrum
beneath your feet, though whether it’s from the passage
of innumerable feet or the vibrations of the station’s power
conduits and air recycling systems is impossible to say.
We start at first level. For ability scores, roll 4d6 drop the lowest 6 times, and then have those on your base, adding the mods from your theme and race. If you are not satisfied you may use ability buy, or reroll but keeping the rolls. We will not start out with a starship but you will get one semi-soon. You may use the races from the Core Rulebook, and from the Alien archive with permission. This is my first time DMing starfinder, but I DMed Pathfinder for 2 years, and have been DMing 5e for an additional year so I'm not a new DM, and APs are good for new systems.

Arknight |

4d6 ⇒ (4, 2, 6, 1) = 13 = 12
4d6 ⇒ (1, 4, 4, 2) = 11 = 10
4d6 ⇒ (1, 4, 5, 1) = 11 = 10
4d6 ⇒ (3, 2, 6, 6) = 17 = 15
4d6 ⇒ (4, 1, 3, 1) = 9 = 8
4d6 ⇒ (6, 2, 3, 4) = 15 = 13
Not bad, but i’ll Give a reroll a try...
4d6 ⇒ (6, 2, 1, 2) = 11 = 10
4d6 ⇒ (5, 5, 6, 4) = 20 = 16
4d6 ⇒ (2, 3, 5, 6) = 16 = 14
4d6 ⇒ (6, 6, 3, 3) = 18 = 15
4d6 ⇒ (5, 3, 6, 2) = 16 = 14
4d6 ⇒ (4, 4, 1, 6) = 15 = 14
Yep, that works well. :)

Famfrit |

4d6: 4d6 ⇒ (5, 4, 2, 6) = 17 = 15
4d6: 4d6 ⇒ (1, 5, 4, 2) = 12 = 11
4d6: 4d6 ⇒ (2, 3, 3, 5) = 13 = 8
4d6: 4d6 ⇒ (3, 1, 1, 4) = 9 = 11
4d6: 4d6 ⇒ (3, 6, 1, 3) = 13 = 8
4d6: 4d6 ⇒ (1, 1, 2, 1) = 5 = 13
Reroll?
4d6: 4d6 ⇒ (1, 4, 3, 5) = 13
4d6: 4d6 ⇒ (1, 5, 3, 1) = 10
4d6: 4d6 ⇒ (3, 1, 2, 6) = 12
4d6: 4d6 ⇒ (3, 1, 1, 3) = 8
4d6: 4d6 ⇒ (5, 4, 1, 1) = 11
4d6: 4d6 ⇒ (6, 3, 6, 1) = 16

Peet |

Ghoogler wrote:Totally interested! Can you still applied if you are paying in a Dead Suns game?Can you keep out of character and in character knowledge seperate? if so than yes you can
I am already in a Dead suns game, but I can't get enough Starfinder right now and Dead Suns is the only AP in town. So I'd like to submit something. Flexible about what.
4d6 - 1 ⇒ (5, 6, 1, 5) - 1 = 16
4d6 - 1 ⇒ (3, 1, 5, 4) - 1 = 12
4d6 - 3 ⇒ (5, 6, 3, 4) - 3 = 15
4d6 - 2 ⇒ (3, 6, 6, 2) - 2 = 15
4d6 - 1 ⇒ (5, 1, 3, 4) - 1 = 12
4d6 - 1 ⇒ (5, 1, 5, 2) - 1 = 12
Hmmm... very promising.

Peet |

Ok, at this piont we have 8 people who have dropped an app, so no more will be accepted, and i might have to cut some out if none just fall off naturally
Hey, GM. You should understand that you are under no obligation to take everyone. Normally the GM decides how big a party he wants and then picks that many from the list of applicants.
How do you feel about Ryphorian characters (from Alien Archive)?

Hakathro Kell |

Okay, here is my submission, Hakathro Kell, Ryphorian Mystic.
Race: Ryphorian
Class: Mystic
Connection: Mindbreaker
Background:
Hakathro Kell was a soldier in the Skyfire Legion, paired with the dragonkin warrior named Dagalax. He and Dagalax formed a very strong Partner Bond, and shared their inner thoughts with one another. During a battle, Dagalax died, but Hakathro had opened his mind to Dagalax only a moment before. Hakathro's mind became flooded with the pain and terror of Dagalax's final moments.
His mind nearly torn asunder, Hakathro convalesced in a military hospital until he was deemed to be fit enough to be discharged. Though he was believed to be unstable he had in fact gained inner insight into the workings of the mind, and found himself with mental abilities. Determined to continue fighting the good fight, even if the Skyfire Legion no longer wanted him, Hakathro looked around for a "good cause" he could dedicate his life to, and settled on the Starfinder Society.
Still fixing up his crunch.

wanderer82 |

Recently got the Starfinder books, so I figure let's give this a try.
4d6 ⇒ (1, 3, 1, 1) = 6 = 5
4d6 ⇒ (6, 3, 5, 5) = 19 = 16
4d6 ⇒ (2, 5, 3, 3) = 13 = 11
4d6 ⇒ (5, 6, 4, 2) = 17 = 15
4d6 ⇒ (4, 6, 2, 5) = 17 = 15
4d6 ⇒ (6, 5, 5, 3) = 19 = 16
The rest are good, but a 5, ouch, could make for a really interesting flaw...

Peet |

Hey Ghoogler/Nina Nightstar:
I think you may have cheated yourself out of some stat points.
Your rolls are:
4d6 - 2 ⇒ (4, 2, 5, 6) - 2 = 15
4d6 - 1 ⇒ (5, 2, 1, 6) - 1 = 13
4d6 - 2 ⇒ (1, 4, 2, 5) - 2 = 10
4d6 - 3 ⇒ (6, 6, 5, 3) - 3 = 17
4d6 - 1 ⇒ (2, 6, 3, 1) - 1 = 11
4d6 - 1 ⇒ (1, 5, 3, 1) - 1 = 9
So 15, 13, 10, 17, 11, 9.
On your sheet your stats say:
15 STR 15
13 (+1) CON 12 (-2)
10 WIS 13 (+1)
17 (-2) DEX 17 (+2)
10 INT 11 (+2)
9 (+1) CHA 10
You get +1 WIS, +2 DEX and INT and -2 CON. Looks like you ought to have:
STR 15
DEX 19 (17+2)
CON 11 (13-2)
INT 12 (10+2)
WIS 12 (11+1)
CHA 09
Your sheet shows an 11 INT but since you have given yourself 5 skill ranks I think it is supposed to be 12.
Technically you can't start with a score above 18 but when you roll your stats you can potentially get higher. There's not a lot of difference mechanically between an 18 and a 19 DEX.
I'm not sure how important STR is to you but if you are focusing on ranged combat you could instead do:
STR 13
DEX 19 (17+2)
CON 13 (15-2)
INT 12 (10+2)
WIS 12 (11+1)
CHA 09
Also: as a soldier you are also proficient in heavy weapons (it's not on your sheet). They're heavy but they are the best ranged weapons you can get.