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PZO9007

Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Paizo Publishing, LLC

5x5
Add PDF: $13.99
Add Print Edition: $19.99
5x5 5x5

Chapter 1: "Edge of Anarchy"
by Nicolas Logue

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, as Pathfinder’s second Adventure Path, Curse of the Crimson Throne, begins with a bang!

This volume of Pathfinder includes a GM’s gazetteer of the city of Korvosa, designed to supplement the player-oriented Pathfinder Chronicles Guide to Korvosa, along with a presentation on the mystical culture of the land’s indigenous Varisians and several new monsters designed for use in urban environs. Your new campaign starts right here!

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (4.6) based on 8 reviews

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FullStarFullStarFullStarFullStarFullStar Stunning story...
Reviewer: jstgtpaid

This was my first exposure to a pathfinder adventure and upon reading it, I immediately subscribed! It is a fantastic story and a great adventure. I can't say enough good things about it...

FullStarFullStarFullStarFullStarFullStar Excellent storytelling
Reviewer: Ben Parkinson

I hope my players are in for a treat with this adventure path. Twists and turns, but all very straightforward to understand, makes for an interesting storyline.

Omissions in my opinion are some of the basics - shops, inns etc. would make it a little easier to run - even the names would be good enough. I know these are covered in the Guide to Korvosa, but some hints if you can't stretch to buying this supplement would have been useful.

A previous reviewer suggested that it was a little linear, which is true, but if players are going to be part of a storyline, then they will have to play ball a bit! Still a bit of room for alternate paths would have been a positive.

I prefer this path to the ROTR 1st module and I love some of the accompanying lore, so full marks for this aspect.

FullStarFullStarFullStarFullStarFullStar Read it, Love it, Can't Wait to Run it!
Reviewer: Nick of the Card

I bought this on Free RPG day at my local comic shop. The setting is intriguing and exciting. I know my table is going to love it and if that is the case I am going to scoop up PA 8 – 11 immediately. Thanks for another awesome setting for my players to live in!

FullStarFullStarFullStarFullStarFullStar Nicolas Logue crafted another Masterpiece
Reviewer: Eric Tenneson

1) My wife is running this AP, and, although she's introduced to DM'ing for the very first time with CotCT, the skill of Mr. Logue's writing enabled a new DM to run a compelling and engaging first installment to the second AP.

2) As always, I find grit, nefarious endeavors, and nasty/ unspeakable goings-on a delight in a game, and this installment crafts such naughty bits with utmost daring and decorum.

3) The adventure flowed, for me. It made sense, and I enjoy how my characters have become undeniably linked to the fate of Korvosa.

<I posted this review, and it didn't appear. However, there was an "edit review" link, so if this review double-posts, I apologize>

FullStarFullStarFullStarFullStarFullStar well worth the money
Reviewer: Lord Snow

great AP issiue. about the best that could be done with a first level charcters adventure.
just one warning: din't use the otyugh encounter! there are to many of them during the first three adventures.

FullStarFullStarFullStarFullStarFullStar Trinia Sabor
Reviewer: James Tidd

Good start to another AP. Really like poor Trinia, she certainly got the short end of the stick. Hope to see her in future installments.

FullStarFullStarFullStarFullStarFullStar Please sir can I have some more?
Reviewer: B_Wiklund

A strong kickoff to what is looking to be a great AP.
A rich urban setting with a sort of 'medieval-Dickensian' feel, peopled with a detailed cast, EoA hits the ground running.
The adventure(s) have a nice episodic structure that serves as a great intro to the city and plants some seeds for the greater plot arc. Adventurers will deal with orphan-enslaving criminals, spidery crime-bosses, rioting mobs and a clutch of graverobbers (not to mention the ocasional hungry otyguh).
Other goodies include a neat writeup on Varisian culture, a surprisingly gripping journal of Shoanti rituals and a menagerie of critters you might find hanging out near the Thames waterfront.
Can't wait to run this one.

FullStarFullStarFullStarFullStarFullStar Excellent Plot, Poor Execution (Contains Spoilers)
Reviewer: Balabanto

I love Nicholas Logue to death, but this adventure path starts off with a number of problems.

1) What if the PC's ally with the Arkonas? This is not hard to do.

2) What if the PC's decide 1200 GP isn't worth it to get embroiled in the situation?

3) What if the PC's hide out with Trinia and run from the city?

4) What if the PC's try to kill Blackjack themselves?

5) What if the PC's try to assassinate Queen Ileosa at the execution, heedless of the danger?

6) What if the PC's use the advantage of weeks of time passing between the meat and the endgame of the adventure to adventure, gain levels, and make themselves more powerful? Six weeks is a long time.

7) What if the PC's spend time working for the guard and volunteer the moment that the riots and chaos start?

This adventure has way too many opportunities to derail, and that's it's great failing. A good GM can get around it, but it's too linear for it's own good, and falls short of the mark by it's own desire to swashbuckle.


Product Discussion
17 posts. See all discussion for this product.

Pathfinder #7 -- Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Steven Cole (Pathfinder Charter Superscriber),

Ghini Eagleye avatar

Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.

Ross Byers (RPG Superstar Top 32),

Kyuss Spawnling avatar

What happened to the PDF files sizes? I have plenty of disk space, but the CotCT pdfs are 4 times the size of the RotRL ones. Is the art that much better?

Vic Wertz (Technical Director),

Packrat avatar

Steven Cole wrote:
Is the all-in-one PDF missing the Prologue page? My copy has page 6 immediately following the Table of Contents, but the TOC says the prologue should be on page 4.

Thanks for letting us know... I'm working on it...

janxious (Pathfinder Charter Subscriber, Pathfinder Chronicles Subscriber, Pathfinder Modules Subscriber, Planet Stories Subscriber),

PJ 2 Troll Guard avatar

Kudos on the "Visit Beautiful Kordosa" ad. Srsly awesome.

Vic Wertz (Technical Director),

Packrat avatar

We have updated the PDF of Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy." The Foreword now appears in the single-file download, file sizes have been greatly optimized, and bookmarks have been improved.

Authorized users can download the updated version for free at https://secure.paizo.com/paizo/account/assets. (If the file shows that it has already been personalized, you'll need to repersonalize it before you can download the corrected version.)

45524

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