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Cartography by Rob Lazzaretti


Kingmaker: Iobarian Timeline

Thursday, May 27, 2010

An ancient land of half-forgotten empires and untold savagery, Iobaria sprawls beyond the frontiers of northern Avistan. History scars and shapes the people of this rugged land, the ruins of sprawling civilizations standing testament to ages of glories long lost, but which might rise again. Supplementing the "Iobaria Gazetteer" by Steven Schend in Pathfinder Adventure Path #33, the following timeline (also by Steven) presents an overview of the land's long history, laying bare the wonders and terrors that rule that rugged realm even today.

Iobaria Timeline
YearEvent
–5293Earthfall. End of the cyclops Koloran Empire
–3923Pit of Gormuz opens in central Casmaron
–1281Taldor founded by Lost Azlanti and primitive native humans
–632The Tarrasque, Spawn of Rovagug, destroys Ninshabur. Some hidden force turns the creature west across the Tovrus and into Avistan.
752Ulfen explorers traverse the polar ice and settle into the taiga of northern Casmaron, founding Okormirr.
753Okormirran explorers discover the Koloran Roads and begin building Orlov among an old ruined cyclops city. Orlov becomes larger than Okormirr by 764.
780Founding of Orost.
788Founding of Antoll.
795Founding of Lenusya.
809Founding of Mishkar.
818Founding of Kirrosuli.
846Founding of Kirya.
905Iobar, son of Kjell of Orlov, conquers all challengers. He unites all territories under his own banner, claiming all lands from the Icewall to the Castrovin Sea as Iobaria.
937Death of Iobar I at the Battle of Kridorn. Iobar's son Hrugil repels the pirate fleets from the east, spending the rest of his rule improving Iobaria's fleets, intent on eradicating the powerful mercenary pirate and corsair fleets of the northwestern Castrovin Sea.
975Kridorn rises to become a port city, not a minor fishing town.
1080Hroran and Kridorthrost founded in this year of plenty.
1106The Tearplague scours all settlements between the Norinor and Finadar.
1240Human settlers claim cyclops ruins in Caemorin, dubbing the settlement Mavradia.
1412Founding of Zradnirras.
1466Founding of Vurnirn after a 24-year-long struggle against Hoofwood natives.
1528Founding of Mirnbay.
1634The Chardeath sees many spontaneously combust in high fevers. The flames lead to the eradication of a third of all Iobarian settlements. This plague's source is revealed in 1869 as the necromancer Otyb the Undying.
1717The red and blue great wyrms, Shrodniar and Voldmannasein, clash over Fangard. Some force from the forest depths strike Voldmannasein dead, while Shrodnair crashes near Antoll. Strange glyphs are discovered, burnt into the blue dragon, scarring even his bones.
1900The centaur tribes of the Caemorin unite under the banner of Errindayn the Seer, sacking Mirnbay and destroying numerous humanoid settlements.
1986Errindayn the Seer dies mysteriously after an unnaturally long life. The centaurs of the region abandon their warlike ways.
2108Mirnbay refounded and defenses significantly reinforced. Centaurs barred from the city for more than 400 years.
2546Ohjar's Plague kills a third of all male centaurs, orcs, and humans across the land in a mere 8 months.
2602Humans and some native centaur tribes ally together to form the realm of Zastel in eastern Iobaria, its capital in Mavradia.
2654Iobaria begins the Reclamation Wars against Zastel.
2686Zastel reconquered and returned to Iobarian rule.
2742The Choking Death. A respiratory plague suffocates more than 40% of Iobaria's adult population over the course of 8 months. The plague spreads west out of Iobaria (carried to Avistan by refugees) and devastates human populations in northeastern Avistan over the next 6 years.
2767The Native Plaguestrife: Various druid sects, guilds, and politicians fan flames against those they deem "non-native Iobarians" by claiming no plagues ever happened until folk started coming east from Avistan. Skirmishes and vendettas weaken the power bases of many for decades.
2920Earthquake rocks Taldor, Qadira, and central Casmaron. Coastal settlements along the northwestern Castrovin all damaged or destroyed by tidal waves.
3000sExodus. At least three separate waves of refugees abandon Iobaria over this century to settle other colonial lands to the west and south or new domains east of the Castrovin Sea.
3150The Pestilentropy infected many nomads and settlers in central Iobaria, causing fevers and madness ultimately leading to death by overexertion or by the blades of those its victims imagine to be their foes. The disease or its manic side effects destroy more than half of Iobaria's farms, villages, crops, and cattle, leading to a decade of lean harvests and starvation for the region. This devastation and the lack of support for the people leads to the final dissolution of Old Iobarian rule.
3212Three warlords (one of Issian descent) and their allies band together to restore the nation of Iobaria. Rallying to banners and flags of Old Iobaria, support for New Iobaria rose quickly with their reclamation of Orlov from foreign factions and their local pawns. The Restoration War lasts for nearly a century before New Iobaria officially exists and rules its lands.
3283House Arjal and House Korya betray allied House Narkys, sacrificing its leaders and troops to dragons of the mountains and wilds, their newer allies.
3304The Restoration War over, King Irral I turns control and demesne of all the old cyclops ruins to their white and red dragon allies.
3679The Great Horde. A collection of ogre, giant, and cyclops tribes rampage across Iobaria under the command of Burlor, a cyclops wearing the Crown of Mirim and wielding the Perobov Maul. These monsters remain a threat long after the death of Burlor beneath the hooves of more than 25 tribes of centaurs.
4000Amid the blizzards of a long and particularly harsh winter, frost giants from the Ice Steppes invade New Iobaria, pillaging and murdering. They reach Orlov before being repelled.
4499Iobarian Choral the Conqueror unites Rostland and Issia into Brevoy.
4519The Drakeplague kills more than 60% of the dragon population within 3 months. The silver dragon Cithaythren and Finadar druids perform a ritual to end the plague before it spreads beyond Iobaria at the cost of that dragon's life.
4600sSarkorian barbarians flee the expanding Worldwound, a number of tribes crossing the polar ice to Iobaria.
4607Skirmishes and battles among Sarkorian refugees, native insurgents, and Iobarian troops begin the second fall of Iobaria with the loss of Mavradia to rebel forces. Battles and rebellions continue over the next 5 decades.
4659New Iobaria reduced to the now-isolated cities of Kridorn, Mirnbay, and Orlov, each of whose rulers now claims to be the true ruler and heir of Iobaria due to blood ties to the dead kings.
4667Red Revolution of Galt; many Galtan nobles flee north and eventually arrive in Kridorn.
4699Royal House Rogarvia, descended from Iobarian warlords, disappears. House Surtova assumes power in Brevoy.
4710The current year.

F. Wesley Schneider
Managing Editor

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part VI

Monday, May 17, 2010

It's been a long, strange, and humiliating trip for the poor unlucky owlbear. He's been shot dead, turned into a pigeon roost and object of mockery for slack-jawed yokels, torn down and broken apart by barbarians, and defiled by wandering wolves. But as is always the case with that pesky circle of life thing that nature loves so much, eventually he gets to return to his beloved woods. And hopefully warn future generations of owlbears of the dangers he faced.

Or maybe not. Maybe his forgotten head will just serve as a dinner platter for the next one to come along...

James Jacobs
Creative Director

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part V

Monday, May 10, 2010

If these installments of the Unluckiest Owlbear saga seem to suddenly be coming fast and furious, there's a reason—as our deadline for Gen Con "ship to the printer" approaches, we're finally seeing all of our product lines actually bunch up and get back on schedule. As a result, we've sent what feels like 40 installments of Pathfinder Adventure Path to the printer over the past few weeks. Which is, I suppose, good news for our poor unlucky owlbear, since that means the ongoing humiliations will be made public (and thus come to an end) all the sooner! This week, we present the penultimate installment of the saga, wherein the raiders have done their thing and moved on to other towns, leaving in their wake nothing but ruins and wolves. It's probably for the best that this illustration doesn't depict the natural progression of events as the wolves, moving in to claim new territory, begin to do what wolves do best when it comes to neglected statues...

James Jacobs
Creative Director

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part IV

Monday, May 3, 2010

In Pathfinder Adventure Path #34, things once again take a turn for the worse for our poor unlucky owlbear. It's one thing to be immortalized as a statue in the middle of a village, where children laugh at you and birds poop on you and you eventually become forgotten as part of the town square's mundane decor. It's quite another when the barbarians come to town and, in a sudden urge to show off their destructive power and strength, tear your statue down! At least the owlbear's ghost can take solace in the fact that those pesky barbarians are probably being equally destructive to the adventurers who got him into this fix in the first place.

James Jacobs
Creative Director

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part III

Monday, April 19, 2010

So it's been about a month, and you know what that means! Yup! Time to reveal Chapter Three of the saga of the Unluckiest Owlbear. I had mentioned previously how the poor owlbear was destined for greatness... and as it turns out, that greatness is that he's now the pride and joy of Owlbearton's central plaza! Gaze upon his magnificent glory, preserved for all time* for the idle entertainment of passing rubes and for the perching comfort of well-fed pigeons! What more could a proud magical beast of the woods primeval hope for?

James Jacobs
Creative Director

*At least, until next month, when the indignities continue.

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Illustration by Jon Hodgson


The Unluckiest Owlbear: Part II

Monday, March 15, 2010

As I mentioned back on the 22nd of February, the owlbear sort of ended up being the mascot for the Kingmaker Adventure Path. I also hinted that our poor mascot was going to have something of an unlucky streak. Turns out... the bad luck hits more or less immediately—in the second Kingmaker adventure, "Rivers Run Red," the PCs start to build their kingdom and tame the wilderness of the Stolen Lands. That's bad news for the owlbears, as you can see here.

Don't worry, though, because our unlucky owlbear is destined for greater things than merely providing a pile of experience points for some overzealous archer! It's just that the owlbear won't be all that aware of his fame when it finally comes!

James Jacobs
Creative Director

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Illustration by Jon Hodgson


The Unluckiest Owlbear

Monday, February 22, 2009

I'm not sure when it happened, but at some point along the way, the owlbear kind of ended up being the official Kingmaker mascot. Sure, the PCs will be facing evil fey, lizard and frog men, undead monstrosities, bandits, trolls, giants, dragons, and worse during this Adventure Path, but they'll also be facing a lot of owlbears. Some of which are really rather memorable.

Anyway, once we realized how owlbear-riffic this Adventure Path was going to be, we decided to open each one of Kingmaker's forewords with illustrations of the life and death (mostly death) of the River Kingdoms' unluckiest owlbear. There he is in the illustration above, wandering through the primeval woodlands of the Stolen Lands without a care in the world. I'm not going to name him, because that would just make the next five months of what happens to the poor guy depressing.

For now, though, he's at home in his element, with no idea of the pain and humiliation to come. What has cruel, cruel fate got in store for this poor, innocent owlbear? Tune in to this blog next month to find out!

James Jacobs
Creative Director

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Winter 2010 Releases: An Early Look!

Thursday, February 18, 2010

This week Paizo posted new product descriptions for dozens of products to be released in the third trimester of 2010, including new hardcover books, a revision of the Pathfinder Campaign Setting, and a brand new line of Pathfinder novels!

We've been hard at work on these items for months, and even though you'll have to wait until at least September before they hit your game table, we're thrilled to finally be able to discuss some of this stuff in public. The suspense has been killing us!

Folks are already discussing some of our new releases on the paizo.com messageboards, but as the commentary has been flying fast and furious over the last couple days, I figured it might be helpful to post a broad overview of our new offerings here on the blog, with direct links to the products in question.

So without further ado, let's plug ourselves into the future-caster time machine and take a journey forward to September through December 2010. Bring your dice and a few character sheets. You're going to need them!

PATHFINDER FICTION
The biggest announcement is a brand new line of Pathfinder novels written by some of the biggest names in fantasy fiction! The first book, Winter Witch, by New York Times best-selling author Elaine Cunningham, explores the tale of a barbarian shield maiden who ventures from Varisia to the winter-locked land of Irrisen to rescue a possessed sister—and the canny young cartographer who follows her into that haunted land. The book formally releases in September, but we'll have copies on hand at this year's Gen Con Game Fair as a special preview. October sees the release of Prince of Wolves, by former Amazing Stories and Dragon editor Dave Gross, which revisits the Pathfinder agent Varian Jeggare and his tiefling assistant Radovan, last seen in the Pathfinder Journal section of the Council of Thieves Adventure Path. Additional novels will follow in 2011 from well-known authors including Paul S. Kemp and other familiar faces. Stay tuned for more info!

NEW HARDCOVERS
Following up on the forthcoming GameMastery Guide and Advanced Player's Guide, 2010 will see the release of one more hardcover rulebook in the Pathfinder Roleplaying Game line: Pathfinder RPG Bestiary 2! Like the first Bestiary, Bestiary 2 will include more than 300 monsters for use with the Pathfinder RPG, including old favorites like the hippogriff and new planar creatures like the aeons and proteans. This book will cover most of the standard monsters from the history of the game that we couldn't fit in the first Bestiary, as well as tons of other great monsters you've never seen before. Each monster will receive a full page or a 2-page spread, using the same format as the original book.

Supplies of the Pathfinder Chronicles Campaign Setting hardcover are dwindling faster than we can count, so in September we'll release a revised edition in the form of the Pathfinder Campaign Setting World Guide: The Inner Sea. Fully updated to the Pathfinder RPG rules and with expanded coverage of nearly every nation, the latest version of this book contains a new cover from Wayne Reynolds, an updated map, fixed errata from the first edition, and more than 300 pages packed with tons of information about the lands, peoples, beliefs, and cultures of the world of Golarion. Paizo Creative Director James Jacobs is giving this project his personal finish, making sure our campaign setting book is a solid bedrock of our publishing operation for years to come. We're really pleased with the early development of this book, and think it will be an ideal resource for all Pathfinder players and game masters.

PATHFINDER CHRONICLES
In addition to the revised campaign setting, in late 2010 we'll release the Inner Sea Map Folio, a massive 32-panel map of the Inner Sea region containing all "canonical" locations from every Pathfinder product published to date! This monster is sure to brighten up the gaming room or man-cave of any Pathfinder enthusiast, and its "four poster" format will even allow for easy reference at the game table for those lacking the wall space to do it justice. The Campaign Setting product line will also see a new Classic Monsters-style book in the form of Misfit Monsters Redeemed (and you won't believe what that's about until you read the description, believe me) as well as Lost Cities of Golarion, which explores six adventure locales from throughout the world of Golarion.

PATHFINDER PLAYER COMPANION
We can't let the GMs have all the fun, after all, so we've also planned a couple of sure-fire player's guides for the last third of 2010 that will be must-buys for Pathfinder RPG players. October sees the release of the Inner Sea Primer, a slimmed-down overview of the Pathfinder world designed specifically for players. This book will include tons of new character traits tied to the regions and religions of Golarion, and will provide a perfect "gist" of the setting for those looking to dip a toe in the water without needing to buy a big hardcover book. December sees the release of Halflings of Golarion, which rounds out the player's guides to the standard "demihuman" player character races in the Pathfinder RPG with plenty of details on how to integrate them into Golarion campaigns. Lots of fun equipment and lore in this one for fans of halflings (and everyone else, too)!

PATHFINDER MODULES

Gamers have been asking for a high-level Pathfinder adventure since the very beginning, and now I'm pleased to report that the time has come at last! Shipping in September, The Witchwar Legacy takes 17th-level player characters to the snow-shrouded witch kingdom of Irrisen to thwart a plan by the Ice Queen involving the insidious Baba Yaga herself! If that's not enough, in November we'll release a brand-new 1st-level starter adventure called The Godsmouth Heresy, set in the shadowy city of Kaer Maga, site of June's City of Strangers sourcebook!

GAMEMASTERY ACCESSORIES
Paizo's popular map products keep on coming in the last part of 2010, including the first-ever crossover between the Map Pack and Flip-Mat lines! Everything starts innocently enough in September with the release of Flip-Mat: Forest, but things really get interesting in October, with Map Pack: Shops. This 18-tile map set includes the interiors for several different stores, apothecaries, taverns, and the like, but things become super-special when you combine this pack with November's Flip-Mat: City Streets, which details a mercantile district suitable for use with other city Flip-Mats. The roofed buildings on this Flip-Mat (suitable for rooftop chases) correspond exactly to the interiors presented in Map Pack: Shops, providing a uniquely immersive tabletop experience. And if that's not enough to impress your jaded players, spring December's Map Pack: Ambush Sites on them. They probably deserve it.

GameMastery Cards keep coming as well, this time in the form of new GameMastery Condition Cards, handy reference cards for all of the various conditions in the Pathfinder RPG rules.

PATHFINDER ADVENTURE PATH
And, of course, we haven't forgotten the date that brought us to the big dance in the first place. The last trimester of 2010 will see plenty of action in the Pathfinder Adventure Path line, as the Serpent's Skull Adventure Path takes a jungle trail toward its stunning conclusion! Ruined Azlanti cities, Red Mantis assassins, monkey-men, the Pathfinder Society, ancient serpentfolk, and one very, very angry Gorilla King are all in store in a quartet of adventures by Tim Hitchcock, Kevin Kulp, Greg A. Vaughan, and Graeme Davis! The Serpent's Skull is a return to classic-style adventuring in the Pathfinder tradition, and we can't wait to get you guys into the jungle!

I'm saving our Planet Stories releases for tomorrow's blog, so be sure to tune in then for some of the biggest Planet Stories news we've had yet!

So much is happening here at Paizo these days that it's difficult to remember the uncertainty and horror of the last few years, with major changes to our business, our game system, and our lives. All of us really appreciate the support you have shown us so far, and we look forward to more exciting products in the months and years to come!

Erik Mona
Publisher
Paizo Publishing

More Paizo Blog. Link. List this entry. Tags: Cards, Dave Gross, Elaine Cunningham, Game Mastering, GameMastery, Halflings, Irrisen, Kaer Maga, Maps, Monsters, Pathfinder Adventure Path, Pathfinder Campaign Setting, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Tales, Prince of Wolves, River Kingdoms, Serpent's Skull, Winter Witch
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Oh yeah! Adventure Paths!

Friday, February 12, 2010

Huh. It's been a while since I've talked about an Adventure Path in the blog, I just realized. Looking back, seems the last time we talked about an Adventure Path at all was on January 6th, in fact. AIEEE!

Now... sometime soon I wanna share with you some excerpts from Merisiel's journal that have come into my possession... excerpts that catalog her joys and frustrations over the foundation of her new nation in the northeastern River Kingdoms... but I'm still deep in the process of translating it to English from Elven and excising all the racy parts that the MAN won't let me put on the blog.

So, since I don't have the time yet to post that preview of the kingdom-building rules that'll be appearing in Pathfinder Adventure Path #32, why don't I show off some of the art from the first Kingmaker adventure instead? Let's see... how about pictures of two of the more ferocious war chieftains your PCs will be dealing with during the course of "Stolen Land?" Names withheld to prevent the not-so-innocent...

And I promise to make public Merisiel's journal soon! Stay tuned!

Illustration by Kyushik Shin
Illustration by Eric BelisleIllustration by Scott Purdy

PS: Yes... the third picture is of a carbuncle. For real.

James Jacobs
Creative Director

More Paizo Blog. Link. List this entry. Tags: Carbuncles, Elves, Eric Belisle, Fey, Iconics, Kingmaker, Kobolds, Kyushik Shin, Merisiel, Monsters, Pathfinder Adventure Path, River Kingdoms, Rogues, Scott Purdy, Vermin
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River Kingdoms of the Fellnight Queen

Friday, January 29, 2010

It's a busy week here at Paizo, and that means it's time for an art blog! So enjoy this sneak peek at some artwork from the upcoming Pathfinder Module Realm of the Fellnight Queen and Pathfinder Chronicles: Guide to the River Kingdoms!

Illustration by Andrew Kim
Illustration by Jorge MaeseIllustration by Andres Espara

Sean K Reynolds
Developer, Pathfinder Chronicles and Pathfinder Modules

More Paizo Blog. Link. List this entry. Tags: Andres Espara, Andrew Kim, Bards, Centaurs, Elves, Fey, Halflings, Iconics, Jorge Maese, Lem, Merfolk, Monsters, Paladins, Pathfinder Campaign Setting, Pathfinder Modules, Plants, River Kingdoms, RPG Superstar, Sahuagin, Seelah, Wallpapers
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