Pathfinder Adventure Path #34: Blood for Blood (Kingmaker 4 of 6) (PFRPG) (based on
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Paizo Publishing, LLC
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Chapter 4: "Blood for Blood"
by Neil Spicer
Even with the PCs’ kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs’ lands and begins a search for a legendary artifact in the depths of the region’s most infamous wilderness. Amid the perpetual shadows and bottomless bogs of the Hooktongue Slough lie long-mired secrets and terrors eager to consume any who intrude upon their fetid realm. Yet what powers that lurk beyond the swamp seek to end the PCs’ reign? And how might a single, bloodthirsty blade mean the difference between their kingdom’s ruin and its survival?
This volume of Pathfinder Adventure Path includes:
“Blood for Blood,” a Pathfinder RPG adventure for 10th-level characters,
by Neil Spicer.
Information on the cruel society and blood-curdling superstitions of boggards, Golarion’s sinister frogmen, by Todd Stewart.
Details on some of the most famous hidden treasures and lost relics of the Stolen Lands, by Brian Cortijo.
Ollix and Phargas learn the perils of gambling with a leucrotta in the Pathfinder’s Journal, by Kevin Andrew Murphy.
Five new monsters, by Julian Neale, F. Wesley Schneider, and Neil Spicer.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
This module is a blast. Unfortunately most of the villans will roll over and die a bit easy for my taste. All the swamp encounters are CRed for a group of about 7th level, which seems odd for a 10th level adventure.
Fortunately my group had so much fun wading through the much, charging the castle, and exploring an ancient tomb that we didn't mind face-rolling the actual encounters.
Again I would have liked more of the scripted kingdom events (though the invasion of Tatzleford was a step in the right direction).
I just finished Blood for Blood. (A measure of how busy life has been that I'm a month behind on Pathfinder.) I thought it was brilliant. Giant sentient waterbugs! The free Fort Drelev minigame. Villains (the sisters at the temple) who are in it for the retirement plan! The whole Armag temple, actually.
The adventure continues the sand-box nature of the Kingmaker campaign. There's a tramp through swampy Hooktongue Slough which could become a side-quest. The PCs run a small insurrection against their rival Baron Drelev. (Rules for the insurrection could be adapted to almost any revolution-themed homebrew.) And it's capped with a dungeon crawl at Armag's tomb. Look for well-drawn NPCs and an interesting new monster, the bog-strider.