
The_Ninja_DM |

OK. Here's the recruitment thread for a gestalt Annversary edition RotRL PbP.
Base character gen information:
1st level
20 point buy
All gestalt class combos must be multi-classing legal. No archtypes as different classes, no specialist caster or specialist manifester combos, no alternate class combos. For the purpose of this game I'm limiting gestalts to two classes (even though I've always loved the fighter/magic-user/thief combo from 2nd AD&D).
All Pathfinder classes, all Dreamscarred psionic classes, Bo9S/ToB are acceptable.
3rd party or 3.5 classes not duplicated by a Pathfinder class are acceptable as long as I have access to a copy of the class.
Traits: 3 total as long as one is a Campaign trait.
Note: I will allow a change in the Campaign trait once the new Player's guide comes out if one fits your concept better at that time.
Of the 4 standard class stats: BaB, Fort, Reflex, Will; you must use at least one from each class you gestalt.
Here's an example from a character I'm running now: She's a ninja/sorcerer: BaB [as Ninja]; Fort [as Sorcerer], Ref [as Ninja], Will [as Sorcerer]. You don't have to keep it evenly split, but you must use one catagory from each class.
Races: All Pathfinder races OK, 3rd party or new built with Race Guide will need reviewed.
Also, I am considering starting with a prequel (possibly Chopper's Isle)while waiting for the Anniversary edition to come out.
Starting funds: Max for one class, roll for the other but do not multiply by 10.
Example: For my Ninja/Sorc starting money would be Ninja = starting money as Rogue: 4d6=24x10=240 plus sorc: 2d6 ⇒ (2, 1) = 3 so her starting funds in this case would be 243 g.
Edit: Hit points:
Max plus con SCORE at first level. Example: my Ninja/Sorc: 8 + 13 = 21
Leveling up: Roll and add con BONUS; however if you roll below PFS standard for your hit die use that instead:
d6: 4
d8: 5
d10: 6
d12: 7

Azure_Zero |

So many good gestalt combos,
I don't know where to start.
I also found a nice freebie PDF
and it has drinking rules

Azure_Zero |

The_Ninja_DM |

Hm. Looks interesting. Were you interested in just the race or the race/class combo?

The_Ninja_DM |

I will put together my tengu Gunslinger/Rogue...question though Ninja are you not saying no archtypes at all? cause I was thinking of doing a pistlero gunslinger/rogue
Archtypes are OK, just same as for specialist casters. A class with an archtype cannot combo with the same class with a different archtype.
Pistolero gunslinger/rogue is legit.

The_Ninja_DM |

How detailed a submission do you want?
Right now, race and class combo, so I can see what options we have.
Due to issues with the gestalt game I'm currently in, someone MUST be able to heal. (No one combo'd a divine caster into the mix. Ow.)
Preferably more than one as backup, but at least one.

Azure_Zero |

I was planning on a assault combo, but
I could make a partial-power or full power healer if It's really need.
(there is likely another combo I can come up with)
partial-power healer combos
Barbarian-Bard
Bard-Fighter
Bard-Monk(Martial artist)
Bard-Ninja
full power healer Combos
Barbarian-Cleric
Barbarian-Oracle
Cleric-Fighter
Cleric-Monk(Martial artist) (Might pull out Alkaid for this)
Cleric-Ninja
Ninja-Oracle

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OK, concept is a half-orc swordsage/ranger, who abandoned his birthname and goes by Katai now.
ETA: Strike that, I'll go back to my original concept for a human paladin (warrior of the holy light)/flame oracle. He's a follower of Sarenrae from Varisia, traveling the country as an itinerant healer and doer of good deeds.

Azure_Zero |

If you want me to make an interesting character I could make Alkaid
Here is Alkaid's race
she's a Cleric(theologian) Monk(martial artist)
(I would have added the Monk archetype Drunken master, but they swap some similar class features)
she also has some persona quirks

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Dotting for interest because...
a) I love gestalt play, particularly limited gestalt
b) You clearly understand the hazards - munchkinism, ridiculous multiple dipping, squirrelly archetypes, etc.Grrrr... tempting... VERY tempting.
Less interested in munchkinism than the opportunity to play Rise of the Runelords.
It is tempting though.

stormraven |

OK... I'd like to throw my hat in the ring.
Depending on the alignment of the campaign, I'm thinking a LN or LG Gnome Sorcerer/Monk. I haven't gotten so far as to think about archetypes but the Sorcerer will be one of the standard bloodlines in all likelihood - not crossblooded, etc.
If you've got a problem with gnomes, please say so. I know there is a fair amount of gnome-hate on the boards.

Fanguar |

I'm interested if you'll have me.
My proposal would be a half-orc barbarian(Invulnerable Rager)/oracle (Dual-Cursed Oracle) with battle mystery (basically rage prophet without the prestige class) that uses a Guisarme.
If allowed, I'd take the toothy alternate racial trait to get the bite attack and use the half-orc alternative favoured class bonus to get the extra rage. I plan on taking the beast totem line of rage powers and the lameness curse(primary) and speak in tongues curse(secondary) for the oracle class.

Biter |

I am going to desperately need you to consider BITER! Goblin (yes, you heard it, goblin) Barbarian | Rogue.
I do realize the role goblins play in one of the acts of RotR, but Biter is a hater of his kind. He is an outcast and a reject, who would love nothing more than to show those little grubbers the flat of his blade.