
Azure_Zero |

Interested in running a dwarven fighter/ranger.
Curious as to the hit points of your Ninja/Sorcerer. I'm guessing it's around 3rd level or so? If not, I would guess you're stacking hp's from both classes instead of going with the higher hit die? Just want to make sure I understand it correctly.
you take the better Hit die, not both
it was semi-combined for the wealth roll.
![]() |

Interested in running a dwarven fighter/ranger.
Curious as to the hit points of your Ninja/Sorcerer. I'm guessing it's around 3rd level or so? If not, I would guess you're stacking hp's from both classes instead of going with the higher hit die? Just want to make sure I understand it correctly.
Go with the higher, and add CON *score* to HP at first level.

imjohnnyrah |

I'd love to put together a human (core) Monk/Ninja for your game. Nothing really fancy but its been one of my favorites since 3.5. Too bad Ninja's aren't Wisdom based anymore...
Monk/Fighter has always been a great combo too. I can make a quick build of each depending on the trends of the rest of the candidates.

![]() |

What I'm confused about is how he's got 21 hp's at 1st level. Assuming it's a 1st level gestalt character, of course. Where's the +13 coming from? I'm pretty sure I've just missed something somewhere. That happens a lot. :)
In this case, it's adding CON *score*, not CON *bonus* to HP at first level; ninja gets 1d8, CON score is 13.
Edit: Hit points:
Max plus con SCORE at first level. Example: my Ninja/Sorc: 8 + 13 = 21

The_Ninja_DM |

OK, so I like the ideas so far. let's call a halt to new submissions and I'll review the ones I've got so far.
As to when I'll start...depends on when the Anniversary hardcover is released. Which is why I'm considering a 'prequel/sidequest' start.
So, once I go through the submissions and decide who (and how many) I want, I'll start with a 1st level "Let's explore Chopper's Isle! I *dare* you" kind of opening. If it's still not out there's always 'Feast of Ravenmoor'.

The_Ninja_DM |

OK so with Stomphoof out that leaves 17 (!) so far:
Monkeygod: Elven Warblade/Fighter (to Eternal Blade)
Sayane Zelpher: White-Haired Witch/Monk of the Lotus
Lord Thasmudyan: Tengu Gunslinger/Rogue
Wood the Wizard: Half-giant Psychic Warrior/Empyreal Sorc
Oterisk: Mindchemist Alchemist/Void Mage (Ratfolk?)
Azure_Zero: Half-succubus Cleric (theologian)/Monk (martial artist)
Mathpro18: Fighter/Rogue
Aroach1188: Gunsligner/Ninja
John Woodford: Half-orc Swordsage/Ranger
Artanthos: Human Synthesist Summoner/Bladebound Kensai
Stormraven: Gnome Sorcerer/Monk
Fanguar: Half-orc Barbarian (invulnerable rager)/Oracle (dual-cursed)
Biter: Goblin Barbarian/Rogue
Xzaral: Elf Ranger/Wizard (forteller)
Jarred Henniger: Life Oracle/Paladin
Javell DeLeon: Dwarven Fighter/Ranger
Imjohnnyrah: Human (core) Monk/Ninja
To answer a few earlier questions:
I prefer no evil characters, though there is no reason an evil character wouldn't want to stop the Runelords return. If your character will work with the group for a common aim, then there shuld be no issues other than roll-playing interactions, especially if I take the Paladin.
Number of players: I'll go for 6.

Oterisk |

You can take the question mark away from that ratfolk by my submission. I found a cool picture too. Although I would probably go with a different stick, maybe something with a cheap crystal on top.

The_Ninja_DM |

some quick bits:
Gnomes are OK. My daughter has run a gnome druid (prankster and hat collector - we've been threatening to get her her own portable hole for them) for 13 levels in an ongoing ftf/pencil&paper game. ;)
Paladin: either a deity or a code(or both). As an example: Paladins of Shelyn.
Those of you who haven't already, give me a background story as to why the combo and why you'd be in Sandpoint.

joriandrake |
I thought about the char a bit more and decided upon molding the two concepts into one the best I can. Rogue/Sorcerer is what I looked into.
Is Battle Sorcerer allowed? If yes, the concept would be Battle Sorcerer/Rogue (Knife Master/Scout)
"No archtypes as different classes, no specialist caster or specialist manifester combos, no alternate class combos" Sorry if my concept goes against this rule, am not really sure I understand this line correctly, but I think one class being alternate and the other using archetypes is allowed if I am right.

Straehan. |

Hi, this is stormraven... presenting Straehan's background. I'm still modifying the character sheet. I'll let you know when it is done.
Straehan is the result of an unhappy union. While traveling, Ygrainia, his mother was ensorcelled and seduced by a pale-faced and dark haired stranger who appeared human. He left the woman pregnant and compelled her to carry the child to term. In the small, insular, gnomish village - these matters did not sit well. The unwed Ygrainia returning from a trip pregnant (by a strange outlander no less) was the shame and scandal of the village. She was virtually a pariah and many door were closed to her. Still Ygrainia persisted, stayed in the village, and brought a son - Straehan - into the world. It was a bittersweet choice for her. Straehan's odd, non-gnomish appearance was reminiscent of his sire's looks from a young age. The similarities grew as the young gnome matured. His was a face that she both loved and hated.
His outlander looks combined with his dubious parentage made him no friends in town. Like his mother, he was an outcast among 'rightly' gnomes. (Campaign Trait: Outlander - Exile?) From a young age, he submerged himself in his own interests and studies, particularly herb lore (Obsession: Craft - Alchemy). As he matured, he showed a natural and often incendiary affinity for fire magic. (Gnome Alt Trait: Pyro, Bloodline: Elemental-Fire) He theorized it was yet another paternal 'gift' and made him wonder what his father really was. Like the element that inspired him, Straehan was quick to anger and he seethed below the surface at his and his mother's mistreatment at the hands of the village. He was a very angry young man... and as a budding sorcerer with command of fire, he was a danger. Sooner or later, someone was going to die in flames.
Rather than stay in the village, Straehan took to the open road to learn his craft and hopefully avoid the painful home-life that fed his anger. But anger was a constant companion after years of scorn and abuse. He couldn't shuck it like the miles of road behind him. Every chance look from a curious gnome on the road brought the anger back up. Straehan struggled with his emotions but he didn't have the mental discipline to control them. Finding the monastery was either a stroke of luck or a godsend. Either way, Straehan looked to the monks for wisdom and help. He thought the 'breathing exercises' and meditation would be the limit of it, just enough to keep his emotions in check... 3 years later, he left the monastery a fully trained brother, far calmer, and skilled at harnessing his sorcerous powers to strike firey blows. (Monk of the Four Winds - Fire) He continues his journey now to improve his sorcerous and monastic skills and possibly puzzle out the mystery of who his sire was... and whether or not to kill him for the grief inflicted on Ygrainia.
While his anger is well in check, Straehan still has a gut-level aversion to other gnomes, particularly in large groups. When he learned that Varisia held few gnome communities and they mostly kept to themselves, the sorcerer thought it an ideal place to visit for a gnome-free time. And so, with no particular goal in mind he journeyed to Varisia and wound up in Sandpoint.

![]() |

No alias yet. Here's some fluff for my character, though.
His sponsors asked if he would prefer to wait, but the young Gaston would not be dissuaded. As was traditional, he spent the night in vigil, armed and armored, awaiting the sun’s return from the highest spire of the Temple. All went as it should through the night, but with the first glimpse of the rising sun, a greater blessing was bestowed on the newly-fledged paladin. The fire of the goddess filled his eyes, his body, his mind, and his spirit, kindling in him a matching flame of divine power. He stumbled down from the tower, babbling in Celestial, and tried to explain what had happened to him, for he could tell this was not a normal part of paladin’s vows. Being more familiar with oracles than Gaston was, the clerics knew what had happened, though they could not say why. Gaston spent the next year in further training to solidify his grasp on his new abilities.
In the meantime, his parents had left Absalom and returned to Magnimar. Even though the town had settled back to some semblance of normalcy after the murders and the fire that consumed the cathedral, they had no desire to go back to Sandpoint. His father had no family left in the town, and his mother couldn’t bear to face anyone who knew that Jervas Stoot was her uncle.
Eventually Gaston completed his training and followed them, spending a few months with them before heading out into the hinterlands of Varisia as a champion of good and a healer. With the dedication of the new cathedral in Sandpoint, though, he feels it’s time to return…to lay old ghosts to rest, and to see what’s become of the place where he lived for so long.

Oterisk |

Here's the backstory you ordered. I don't think I will worry about a alias unless I am chosen, I got too many that I am not using already.
Both his parents were pretty well respected in the community for their arcane abilities but seemed to run into difficulty in social advancement on the account of their white son, so that both of them felt quite a bit of relief when he was accepted into the local alchemist guild. They did love all their children and were wise enough to show no favoritism, and Fulanke inherited their kindness as well as their magical prowess. One thing he had that neither of them did was his incredible memory, which could remember details, dates and times with uncanny accuracy.
The Ratfolk are a clever race, but it became pretty obvious that Fulanke was different from the others in another way. He was a bit of a prodigy when it came to alchemy, surpassing rats years his senior in his abilities. Not only that but during the part of the training when they expose and train the young alchemists to develop formulae from actual wizard spell books, he taught himself how to cast those as well. Within weeks, he was raiding his parents library, enamored with the elements studying them with reckless abandon. Finding references to the mysterious and rarely captured Void element, he studied whatever he could find and eventually had a breakthrough back into his alchemical studies as well, developing a cognatogen before his teachers instructed him in the chemicals necessary to expand the mind.
His success and individuality brought him more scorn than praise. Not knowing what to do with him exactly, his teachers continued to give him tasks that they expected him to take far longer to finish than he did. His progress was so astonishing, but with the general fear of his whiteness as well as his amazing skill in mastering anything they gave him to do, one of the older teachers decided on a plan. He was to travel to the far west to do research on other styles of magic and report back to his people. The teacher had heard of “sin magic” from across the world in some old journals and honestly he was the best candidate to send. Perhaps the absence of their little oddity might make the people more fond of him upon his return, and if he did not return, then their awkwardness would be over.
The journey was long and dangerous, taking him to the Thassalonian scholars in Magnimar over the crown of the world. He was sent with some guards, but due to some accidents and ambushes, he managed to be the sole survivor of his expedition. He had hid in the snow for seven days with the aid of his magic until another caravan came around and rescued the half frozen and nearly starved rat. This caravan was much better manned and armed and made it the rest of the way to Riddleport. He managed to pick up a book with some of his leftover coin and spent the short trip learning ancient Thassalonian in a little less than three days.
He found passage aboard a ship from there which was on its way to Magnimar. It made a stop in Sandpoint because the captain had been there often and knew of the carnival that was to take place there soon, and gave his crew some well deserved shore leave. Awash in the festivities, Fulake was facinated by the “Old Light” and other artifacts around the town. He was able to passably disguise himself as an old halfling with his hairy feet, keeping his tail hidden and long face behind a cowl enjoying the storytelling and music and dancing girls.

Kenta Gushiken |

Curse of taking the night to consider weighs upon me once more. I'm not settling into the thought process sufficiently to render a reasonable character background and structure - so instead I will withdraw myself from the running.
You've more than enough fine submissions and I wish you all well in the endeavor.

Javell DeLeon |

Here's the background of this guy. Faern
I can do the mechanics if necessary, but figured there's no reason unless I get picked.

The_Ninja_DM |

well, I have my idea of the concept and even most details, but how exactly can I make a char sheet on this site? I barely got used to myth-weavers online char creation using their sheets, can someone please help me?
go to 'My Account'. You'll see a section titled 'Messageboard Aliases'. The last link on that secion should read 'Create new Messageboard Alias'. Click on the link and it will take you to a profile page. Enter the name of your alias/character and click 'change' to set your Avatar. Once that's done, go back to the 'My Account' page and click on the link for the alias you've created. That will take you to the porfile page. Click on 'Edit My Profile' in the upper right hand corner and start entering your information.

NPC_Alkaid_ARG |

First create a character alias.
A character alias is like another ID on the forums for PBP games.
To create an alias;
1)right click on account at the top (so you don't loose this page),
2)sign in
3)in "Messageboard Aliases" click on "Create new messageboard alias"
4)put in the alias' name in alias name field
5)under avatar image, click change, select an avatar that matches the character concept as close as possible and click on it. (it takes time to load)
6)click on "submit changes" and the alias is created, but is blank.
7)in "Messageboard Aliases" you'll now see your new character alias, click on it and you'll be taken to the profile page,
8)click on create profile and fill it in will all the needed data, you can use Alkaid above as a template, just click on her name.

The_Ninja_DM |

OK, I'll give everyone until Saturday night to get their submissions/backstories up and I'll try to get my choices made and posted by Monday morning.
So far for completed backstories I have:
Azure_Zero: Alkaid: Half-succubus Cleric (theologian)/Monk (martial artist)
Oterisk: Fulanke: Mindchemist Alchemist/Void Mage (Ratfolk)
Stormraven: Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)
Xzaral: Sparrow Seacutter Elf Ranger/Wizard (forteller)
Javell DeLeon: Faern Flamebeard: Dwarven Fighter/Ranger
Note: the list is in order of submission, not necessarily order of acceptance.
As for how many: 8 to start, given the drop rate I've seen in PbP games.
I like people to post at least once a day. I also like to be kept up to date on issues that might keep you from posting or if you need to drop. Likewise I will keep everyone updated on issues that might keep me from posting regularly as well.

![]() |

OK, I'll give everyone until Saturday night to get their submissions/backstories up and I'll try to get my choices made and posted by Monday morning.
So far for completed backstories I have:
Azure_Zero: Alkaid: Half-succubus Cleric (theologian)/Monk (martial artist)
Oterisk: Fulanke: Mindchemist Alchemist/Void Mage (Ratfolk)
Stormraven: Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)
Xzaral: Sparrow Seacutter Elf Ranger/Wizard (forteller)
Javell DeLeon: Faern Flamebeard: Dwarven Fighter/RangerNote: the list is in order of submission, not necessarily order of acceptance.
As for how many: 8 to start, given the drop rate I've seen in PbP games.
I like people to post at least once a day. I also like to be kept up to date on issues that might keep you from posting or if you need to drop. Likewise I will keep everyone updated on issues that might keep me from posting regularly as well.
I've got a backstory up for Gaston Avertin as well; was there more that you wanted?

The_Ninja_DM |

I've got a backstory up for Gaston Avertin as well; was there more that you wanted?
Sorry, I missed two of you. Probably while making the list. Adding Gaston Avertin and Cilyanka Caumlo as well.
Completed backstories:
Azure_Zero: Alkaid: Half-succubus Cleric (theologian)/Monk (martial artist)
Oterisk: Fulanke: Mindchemist Alchemist/Void Mage (Ratfolk)
John Woodford: Gaston Avertin: Paladin/Oracle
Artanthos: Cilyanka Caumlo :Human Synthesist Summoner/Bladebound Kensai
Stormraven: Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)
Xzaral: Sparrow Seacutter Elf Ranger/Wizard (forteller)
Javell DeLeon: Faern Flamebeard: Dwarven Fighter/Ranger

![]() |

John Woodford wrote:
I've got a backstory up for Gaston Avertin as well; was there more that you wanted?
Sorry, I missed two of you. Probably while making the list. Adding Gaston Avertin and Cilyanka Caumlo as well.
Completed backstories:
Azure_Zero: Alkaid: Half-succubus Cleric (theologian)/Monk (martial artist)
Oterisk: Fulanke: Mindchemist Alchemist/Void Mage (Ratfolk)
John Woodford: Gaston Avertin: Paladin/Oracle
Artanthos: Cilyanka Caumlo :Human Synthesist Summoner/Bladebound Kensai
Stormraven: Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)
Xzaral: Sparrow Seacutter Elf Ranger/Wizard (forteller)
Javell DeLeon: Faern Flamebeard: Dwarven Fighter/Ranger
Not a problem; there are a lot of us. I just wanted to be sure I wasn't missing something important.

Oterisk |

As for how many: 8 to start, given the drop rate I've seen in PbP games.
I don't mean to sound like a complainer, but I think groups over 6 are difficult to have everyone have a meaningful place. I am also currently waiting for two groups I am in already to drop below 8, without much success. Nothing personal, just a bad taste in my mouth for large groups.
I think I am going to bow out of this one. There are plenty of good applicants. I really wish you all well.

Kaddoc the Grey |

Ok, character background is done and pretty much everything else except for equipment and spell selection. Behold the glory of the Half-orc Barbarian[Invulnerable Rager]/Battle Oracle[Twice-cursed Oracle}.
I actually agree with Oterisk with 8 being a lot of players (not that I am bowing out, by any means). Personally think 5 is the sweet spot from an encounter balance standpoint.
Just a suggestion, but if you are concerned about people dropping out, why not just select the number of players that you actually want and then pick a couple of understudies that can jump in if some one drops out.

Straehan. |

Ninja,
I was looking over the candidate list and thinking about your concerns that the group have enough healing. If you think the healing options are a bit thin currently, I could drop Monk (Four Winds) and instead take Oracle (Life). It would make for an interesting character combination - Sorcerer/Oracle. Just throwing the offer out there if it would work best for what you've got planned in terms of challenge level.

The_Ninja_DM |

I'm sorry Oterisk. I enjoyed your submission. Hopefully, you'll find a game. I'll keep you an my back-up list.
As for the number of players: that was based on the amount of players in my Carrion Crown game. I wanted 4, took six, and lost 2. So, I figured starting with 8 would leave 5-6 after early drops.
I just may go with 5 and back-ups.
Another option for # of players might be to go with my first statement of 8 and run the 'prequel' so you, as players, can see my style and see if it suits you while I see and get used to your playstyle. Once the actual module starts, we'd all have a better idea of what and who will work out.
So far then, I have six completed backstories, with Azure_Zero still working on Alkaid's:
John Woodford: Gaston Avertin: Paladin/Oracle
Artanthos: Cilyanka Caumlo :Human Synthesist Summoner/Bladebound Kensai
Stormraven: Straehan: Gnome Sorcerer (Elemental-fire)/Monk (Master of the Four Winds)
Fanguar: Kaddoc the Grey: Half-orc Barbarian (invulnerable rager)/Oracle (dual-cursed)
Xzaral: Sparrow Seacutter Elf Ranger/Wizard (forteller)
Javell DeLeon: Faern Flamebeard: Dwarven Fighter/Ranger
BTW, I understand the concern about # of players; the Skull & Shackles PbP I'm in has 10! I think that's the only AP you could get away with such a large group, though.

Cilyanka Caumlo |

Basic Information and build are done except for equipment and some number checking.
My basic concept is very similar to Magik a member of the New Mutants back in the 80's.