He Lives, He Dies, He Lives Again!

Friday, September 25, 2015

I have received word from the beyond, and we have a winner for our Rasputin Redesign Challenge! Look closely into my eyes, and I will share secrets with you...

Redesigning Rasputin presents a multitude of challenges for those that picked up the gauntlet—not only backwards engineering a base starting point with ability scores, but also rethinking tactics, equipment, and stylistic approach. (And having to re-engineer entries to pick a winner was also challenging for the judges!) In the end, there can be only one winner, and that winner is: Iammars, with Grigori Rasputin, cult master mesmerist!

Grigori Rasputin, cult master mesmerist:

Grigori Rasputin  CR 17

XP 102,400
Male middle-aged human mesmerist (cult master) 18
NE Medium humanoid (human)
Init +0; Senses Perception +22
Aura unholy aura (DC 22)

Defense

AC 23, touch 18, flat-footed 23 (+5 armor, +4 deflection, +4 insight)
hp 185 (18d8+92)
Fort +15, Ref +16, Will +26; +4 vs. death effects, domination, mind-affecting effects, and possession
Defensive Abilities fortification 50%, stitched soul; SR 25 vs. good

OFFENSE

Speed 30 ft. (20 ft. in armor)
Melee mwk dagger +12/+7/+2 (1d4–2/19–20)
Ranged mwk Nagant M1895 revolver +14/+9/+4 (1d8/×4)
Special Attacks bold stare (disorientation, sapped magic, susceptibility), hypnotic stare –-3, manifold tricks (5), mental potency +3, mesmerist tricks 18/day (faked death, fearsome guise, free in body, gift of will, meek facade, mesmeric mirror, psychosomatic surge, reflection of weakness [DC 28]) Mesmerist Spells Known (CL 18th; concentration +27)
6th (4/day)—demand (DC 27), overwhelming presence (DC 27), project image, true seeing
5th (6/day)—cloak of dreams (DC 26), feeblemind (DC 26), primal regression (DC 26), psychic asylum
4th (7/day)—freedom of movement, phantasmal killer (DC 23), restoration, greater synaptic pulse (DC 25), thoughtsense
3rd (7/day)—bestow curse (DC 22), confusion (DC 24), dispel magic, displacement, fear (DC 22), synaptic scramble (DC 24)
2nd (7/day)—aversion (DC 23), false life, levitate, mirror image, pilfering hand, placebo effect (DC 21)
1st (8/day)—faerie fire, heightened awareness, ill omen, psychic reading, quintessence, vanish (DC 20)
0 (at will)—dancing lights, detect magic, detect psychic significance, light, prestidigitation, read magic

TACTICS

Before Combat Within the Thrice-Tenth presbytery (area H6), Rasputin enjoys the benefits of the World Engine’s unholy aura and insight bonus to his AC. Rasputin casts cloak of dreams, displacement, false life, freedom of movement, levitate and mirror image. Aside from false life, these effects are not factored into his statistics.
During Combat Rasputin uses his stare to try to get his spells to stick on the PCs. He uses spells like confusion, overwhelming presence and primal regression to try to stop the PCs from acting properly. If a PC is being particularly troublesome, then they become the target of phantasmal killer.
Morale On the precipice of claiming his mother’s mythic power, Rasputin relies on his stitched soul to preserve his life, and fights to the death again and again until slain permanently.

STATISTICS

Str 7, Dex 11, Con 14, Int 15, Wis 13, Cha 28
Base Atk +13; CMB +11; CMD 29
Feats Combat Casting, Craft Wondrous Item, DiehardB, Ectoplasmic SpellB, Great Fortitude, Greater Spell Focus (enchantment), Leadership, Quicken Spell, Skill Focus (Diplomacy), Spell Focus (enchantment), Spell Specialization (ill omen), Toughness
Skills Bluff +30, Diplomacy +45, Heal +19, Intimidate +30, Knowledge (arcana) +23, Perception +22, Sense Motive +22, Spellcraft +23, Use Magic Device +30
Languages Church Slavonic, Common, Russian
SQ fanatical devotion, fanatical stare, glib lie (DC 33)
Gear +1 moderate fortification chain shirt, mwk dagger, mwk Nagant M1895 revolver with 21 metal cartridges, belt of physical might +2 (Dex, Con), greater talisman of danger sense, greater talisman of healing power, greater talisman of warrior's courage, headband of alluring charisma +6, lucky horseshoe, mask of the mesmerist, ring of immolationAP 11

SPECIAL ABILITIES

Stitched Soul (Su) Rasputin’s soul is stitched to his body with threads of fate, and he clings tenaciously to life. He gains Diehard as a bonus feat. In addition, when first reduced to a number of negative hit points equal to or greater than his current Con score, Rasputin dies, but he springs back to life 1d4 rounds later as if the target of a resurrection spell. If killed a second time, the Mad Monk again comes back to life 1d6 rounds later, as if the target of a raise dead spell (upon his return, he loses 50% of his remaining unused spell slots as if they had been used to cast spells). Only after Rasputin is slain for a third time do his soul’s stitches finally unravel from his corpse, releasing his malignant spirit into the ether.

Not only did Iammars swing for the fences in his entry, he nails it with choices that recreate the encounters in "Rasputin Must Die!" (like using project image to harass the PCs). To quote Brandon's commentary, "And just as I clung to historical accuracy to get to the germ of my Rasputin, this guy goes and uses the archetype's bonus Leadership feat to get a cohort, and pulls Anna-[redacted]-Vyrubova out of the history books and inserts HER into the action. Just awesome." Of course, it would be silly to not include Anna, so here you go!

Anna Vyurbova, biggest fan:

Anna Vyurbova

Female human psychic 16
N Medium humanoid (human)
Init +0; Senses Perception +6

Defense

AC 17, touch 11, flat-footed 17 (+5 armor, +1 deflection, +1 natural)
hp 158 (16d6+100)
Fort +15, Ref +12, Will +17
SR 28
Weaknesses wheelchair bound

OFFENSE

Speed 20 ft.
Melee mwk dagger +10/+5 (1d4–1/19–20)
Ranged mwk Nagant M1895 revolver +11/+6 (1d8/×4)
Special Attacks agonizing wound (1 round, DC 24, 4/day), painful reminder (3d6, 4/day), phrenic amplifications (mimic metamagic, ongoing defense, overpowering mind, turning shield, undercast surge), phrenic pool (9 points) Psychic Spell-Like Abilities (CL 16th; concentration +22)
1/day—detect thoughts (DC 12), telepathic bond
Psychic Spells Known (CL 16th; concentration +22)
8th (3/day)—horrid wilting (DC 25), psychic crush IV (DC 25)
7th (5/day)—simulacrum, tower of iron will III, waves of exhaustion
6th (7/day)—contingency, dream travel (DC 22), mass inflict pain (DC 22), mental barrier V
5th (7/day)—explode head, life bubble (DC 21), psychic asylum, spell resistance, synapse overload (DC 21)
4th (7/day)—black tentacles, break enchantment, dimension door, mass pain strike (DC 20), thoughtsense
3rd (7/day)—analyze aura, dispel magic, displacement, heroism, vampiric touch
2nd (8/day)—bullet ward, false life, mirror image, pain strike (DC 18), pilfering hand, resist energy
1st (8/day)—burst of insight, comprehend languages, heightened awareness, ill omen, magic missile, persuasive goad (DC 18)
0 (at will)—daze, detect magic, detect psychic significance, light, mage hand, read magic, resistance, stabilize, virtue
Psychic Discipline Pain

TACTICS

Before Combat Anna casts heroism on both herself and Rasputin, while also casting displacement, false life, heightened awareness, life bubble, mirror image, and spell resistance. Displacement, life bubble, and mirror image are not factored into her statistics.
During Combat Anna attempts to do as much damage to the PCs as possible, making liberal use of quickened explode head combined with horrid wilting and psychic crush.
Morale Anna fights until her contingency whisks her away, her pain overcoming her and stopping her from doing anything else.

STATISTICS

Str 8, Dex 10, Con 16, Int 23, Wis 14, Cha 13
Base Atk +8; CMB +9; CMD 18
Feats Combat Casting, Empower Spell, Fearsome Spell, Great Fortitude, Lightning Reflexes, Quicken Spell, Spell Focus (necromancy), Spell Perfection (explode head), Toughness
Skills Bluff +22, Diplomacy +22, Heal +16, Knowledge (arcana) +29, Knowledge (nobility) +29, Knowledge (religion) +29, Sense Motive +23, Spellcraft +27
Languages Common, Russian
SQ live on (6d6, 7/day), mercies (dazed, nauseated, sickened, stunned), power from pain (max. 2)
Combat Gear bead of force, lesser persistent metamagic rod, wand of cure light wounds, wand of enervation (22 charges); Other Gear +1 mithral chain shirt, cloak of resistance +3, headband of mental prowess +2 (Int, Wis), ring of protection +1

SPECIAL ABILITIES

Contingency: When Anna is brought down to 25 hit points or less, she dimension doors away.

Wheelchair Bound: Anna can only move around in her wheelchair. Her speed is reduced by 10 feet unless both hands are free.

Iammars is the winner of a custom Paizo.com avatar selected from Occult Adventures, as well as $25 in store credit! But Iammars' entry wasn't the only one that got our attention. Milo v3's reanimated medium, Rannald's reanimated medium/formless adept psychic, Charlie Bell's mesmerist, and two interpretations of the occultist class from Meloriel and Corneleus Idaho were also among our favorite entries. Implement choices for the occultists, playing up the "why can't you just stay dead" for the medium, and solid tactical choices with Rasputin's new class made selecting our finalist a worthy encounter for our judges!

Thank you so much to everybody who entered—it was a (kinetic) blast to read through them all!

Until next time,

Brandon Hodge
Contributor

Liz Courts
Community Manager

More Paizo Blog.
Tags: Brandon Hodge Craig J Spearing Design Challenge Occult Adventures Pathfinder Adventure Path Pathfinder RPG Reign of Winter
Silver Crusade

1 person marked this as a favorite.

Congrats to Iammars. Good job!

Dark Archive

1 person marked this as a favorite.

Oh what a glorious day!


Awesome! Nicely done =)

Dark Archive

Awesome job!!


Congrats!


Congratulations, Iammars.


1 person marked this as a favorite.

Congratulations! If/When Reign of Winter show up in card game form, it will be interesting to see if this new version influences it.


Well done Iammers!
Anna is a great touch. :)
I'm interested to see which avatar you choose.


3 people marked this as a favorite.

Seconding "Anna-[redacted]-Vyrubova"!

Sovereign Court

1 person marked this as a favorite.

Wow that may be the most awesome, and most deadly with Anna-[redacted]-Vyrubova, version of this I saw. A well earned win Iammers, I may just use him instead when I run a PbP Reign.


Congratulations to Iammers, plus the others who got honourable mentions! :)


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Congratulations, Iammars! Brilliant job!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

YAY!

Thanks everyone! If anyone uses my Rasputin and Anna-[redacted]-Vyrubova, let me know - I'm super excited to see them in action!

Should I email someone about my avatar choice? (Note that if someone tried to email me - my email looks backwards but the gmail really should be before the @.)


Grats Iammers, well done! =]

@Andrew L Klein: Definitely the most brutal entry, but I'm not sure how it stays a CR 17 fight with a level 16 cohort. I'd recommend buffing your group a bit before unleashing this couple on them.


1 person marked this as a favorite.

I'm GM-ing RoW, and just happen to be on this part. I am SO pulling these two off on my players!


Congratulations Iammars.

Edit: Ooh, just noticed I got a mention.


Congratulations!

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

Congrats, Iammars! And thanks for the shout-out, Brandon and Liz!


Congrats and well done.


1 person marked this as a favorite.
Cuuniyevo wrote:

Grats Iammers, well done! =]

@Andrew L Klein: Definitely the most brutal entry, but I'm not sure how it stays a CR 17 fight with a level 16 cohort. I'd recommend buffing your group a bit before unleashing this couple on them.

Technically, the Leadership feat us included in the CR of the NPC who has it, thus the presence of a level 16 cohort is balanced by not being able to take, say, Lightning Reflexes.

;)


Congrats to the winner! :)


Paladin of Baha-who? wrote:
Cuuniyevo wrote:

Grats Iammers, well done! =]

@Andrew L Klein: Definitely the most brutal entry, but I'm not sure how it stays a CR 17 fight with a level 16 cohort. I'd recommend buffing your group a bit before unleashing this couple on them.

Technically, the Leadership feat us included in the CR of the NPC who has it, thus the presence of a level 16 cohort is balanced by not being able to take, say, Lightning Reflexes.

;)

And the CR is also included in the CR of you taking 10 levels in the Noble Scion PRC, and having a cohort of your level taking 10 levels in Noble Scion, who takes a cohort who takes 10 levels in Noble Scion, who takes a cohort who takes 10 levels in Noble Scion, ad infinitum*.

Spoiler:
*Subject to GM discretion. I am not responsible for any injury or damages resulting from this, including but not limited to: pretzel wounds, dice concussions, rocks fall, everybody dies, instant ban from table, and slightly upset GMs. Don't do this at home, kids!

Lantern Lodge

1 person marked this as a favorite.

That was well worth the wait. Very well done, Iammers. I will definitely be using these two when my players reach this encounter. (Just have to study up on the mesmerist.)

Community Manager

Iammars wrote:

YAY!

Thanks everyone! If anyone uses my Rasputin and Anna-[redacted]-Vyrubova, let me know - I'm super excited to see them in action!

Should I email someone about my avatar choice? (Note that if someone tried to email me - my email looks backwards but the gmail really should be before the @.)

Check your email!


Congrats! I'm waiting for the next contest!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Awesome. Wish I'd had that a few weeks ago... :)

Congartulations, anyway!

Silver Crusade Contributor

ElMustacho wrote:
Congrats! I'm waiting for the next contest!

Same here!


Running book 5 and utilizing the rebuild. Anna's contingency still works in the monastery that has forbiddance cast within?


Normally, no. Up to you whether/how to justify it.


Thought so. Maybe with the destruction or disabling of the world anchor, the forbiddance effect subsides, as it does with the unholy aura. Probably tier it. Thanks for the inspiration. ;)

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Glan-Var Ov-Thur wrote:
Running book 5 and utilizing the rebuild. Anna's contingency still works in the monastery that has forbiddance cast within?

I... may have forgotten about that when writing Anna.

The reason why the contingency is there is because at the time that the book is happening, Anna is supposed to be in a prison in Russia IIRC, and I figured that it was plausible that she just disappeared from the prison to be with Rasputin for a while and no one noticed. She is supposed to show back up in a few years to the rest of the world, so the contingency is supposed to be a failsafe against the players killing her and breaking the time stream.

However you want to deal with that issue when you run it is up to you! Glad to see people using my Rasputin!


Thanks for the clarification, lammars! I'd like to run this AP one of these years, so input from the author of the variation is super helpful. : )

Shadow Lodge

Has anyone who tried out Iammars's Rasputin reconciled how

Spoiler:
Anastasia came to be in the prison camp, given that Rasputin no longer has the ability to cast miracle into resurrection?

Silver Crusade

Spoiler:
The Gorynych posing as her brother can use limited wish for raise dead, would that still work?

Shadow Lodge

1 person marked this as a favorite.

Spoiler:
Let's see. We can assume that Radimir's been working with Rasputin for a while. Anastasia dies two years after Rasputin does, so there's not a timing issue there. Rasputin has 15 days to learn that Anastasia is killed, find her body instead of using her hair (a large task in its own right!), and restore it to a state where Radimir can cast raise dead (given that the prevailing theory is that her body was burnt with Alexei's). The body restoration could be done with something like restore corpse + dress corpse, both via limited wish, although that reduces the number of days Rasputin has to learn of and find Anastasia's body.

We have another issue: Two years earlier, Rasputin used miracle to create a simulacrum of himself to replace his dead body at the river (although using simulacrum in this way is taking some narrative license). Simulacrum is out of reach of limited wish even assuming Rasputin is working with Radimir at this point, so he will have to have a different way to create his fake body. Creating a corpse of Rasputin is surprisingly difficult: the only spell I could find is a DC 15 sculpt corpse, only available via limited wish, polymorph any object which isn't available to psychic casters and out of reach of limited wish, and potentially fabricate available to Anna, although I doubt she knows enough about human anatomy to create a body that can hold up to an autopsy. Rasputin will have to do this again to create a copy of Anastasia's body so that it can be found in 2007.

Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Paizo Blog: He Lives, He Dies, He Lives Again! All Messageboards

Want to post a reply? Sign in.
Recent threads in Product Discussion