
Reksew_Trebla |
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So the long awaited finding out who got selected for Dwarves Deep finally happened. Only 7 people got chosen out of the 25 that applied. But I bet a lot of the people who weren’t chosen are still wanting to play a dwarf game. So I’m willing to throw my hat in the ring for DMing one, if you’ll have me. Just a forewarning though, I have to move by January 3rd for reasons, so this game won’t start until sometime after then, but that’ll give me plenty of time to come up with a story. I’ll follow the same general idea that Dwarves Deep had, that you’ll be trying to reclaim your ancestors’ home.
Anyways, if you all are still interested, let me know here. This is also my first time doing PbP, so I’ll need help figuring something out for the map. 99.999999(5 minutes later)99999% of the time I’m on the internet, it’s on my iPhone 6. If I have to, I have a laptop as well, but I’d prefer things I can run on the phone over using the laptop. Also if it’s free, that’s the best option for me, cause I’m broke right now.
So yeah, just let me know if the interest is still there or not. Going to bed now, so you won’t see me for about 8 hours.

Reksew_Trebla |
What are you planning on doing? Homebrew, modules, an AP?
Probably homebrew, but if people want, I can rework an AP or module. I’m mainly just here to give people another chance to play in an all dwarves game. If I do do homebrew, I’ll take pointers from earlyish Rise of the Runelords, since it has parts about reclaiming locations.
Still interested, though I will probably have to restat Dolores depending on your generation rules.
If the character was made for Dwarves Deep, I’ll allow them to apply without changes, but I’ll (try to) make it where the changes will benefit the character.
For instance, for stats, this will probably be the rules:
Step 1: Roll 4d6, reroll all 1s and 2s until there are no more of them, take highest 3 numbers. If you made a character for Dwarves Deep, skip Step 1.
Step 2: If the total points spent using the point buy formula would make your end result less than or equal to 25, ignore Step 1’s results, and use a 25 point buy. If your total is above 25, use the number of points you got to rework your stats under the point buy rules.
So yeah. That’s probably the biggest change, unless I decide something on a whim later, but again, it will (likely) be beneficial to the characters who applied to Dwarves Deep.
Anyways, I got to go to the doctors soon, so y’all won’t see me for a few hours or so.

Reksew_Trebla |
Going to have to think about reworking my stats -- Dolores could have a pretty gnarly Charisma with a 44-point buy, but I rather like her present "very tough bard" feel.
By my count, it should be a 49 point buy. I think you forgot that Dwarves have a -2 to Charisma, which would raise that score for purposes of calculating the point buy number to a 16, raising the 44 to a 49.

Ouachitonian |

Ouachitonian wrote:What are you planning on doing? Homebrew, modules, an AP?Probably homebrew, but if people want, I can rework an AP or module. I’m mainly just here to give people another chance to play in an all dwarves game. If I do do homebrew, I’ll take pointers from earlyish Rise of the Runelords, since it has parts about reclaiming locations.
Dolores Foehammer wrote:Still interested, though I will probably have to restat Dolores depending on your generation rules.If the character was made for Dwarves Deep, I’ll allow them to apply without changes, but I’ll (try to) make it where the changes will benefit the character.
For instance, for stats, this will probably be the rules:
Step 1: Roll 4d6, reroll all 1s and 2s until there are no more of them, take highest 3 numbers. If you made a character for Dwarves Deep, skip Step 1.
Step 2: If the total points spent using the point buy formula would make your end result less than or equal to 25, ignore Step 1’s results, and use a 25 point buy. If your total is above 25, use the number of points you got to rework your stats under the point buy rules.
So yeah. That’s probably the biggest change, unless I decide something on a whim later, but again, it will (likely) be beneficial to the characters who applied to Dwarves Deep.
Anyways, I got to go to the doctors soon, so y’all won’t see me for a few hours or so.
Since you mentioned being new to GMing PBP, I’d strongly suggest using existing material, at least as a base. I’ve noticed in my time on this site that homebrew games tend to die quicker and more frequently than games running published modules, APs, etc. GM burnout from having to come up with everything seems to be a major part of that.

Thurin Foehammer |

Agreed. You can also repurpose existing stuff. Like Crown of the Kobold King. It’s pretty good for dwarves. A temple dedicated to Droskar tends to do that. I’ve only perused the first few rooms, but it seems like a good base. You’d of course need to change the enemies from being kobolds and the like due to the need for a greater challenge. A straightforward AP that has good Dwarven flavor.
Kingmaker is also a good base, as was stated earlier. The two could be combined together, actually. Clear out the temple to Droskar. Then colonize it. Change the wilderness of kingmaker to be expanding into the darklands instead. Would tie the two together if a long running campaign is what is envisioned.

Cenäth Foehammer |

Kobold King can be a great starting point, and there's a lot to expand upon if you research into Droskar's Crag, such as a certain magma dragon hoarding lost dwarven artifacts ;)

Lazyclownfish |

Just testing out those stat rolling rules. The simplest way I could think to do it was to do one stat at a time and just keep adding dice until there were four above 2.
4d6 ⇒ (4, 4, 3, 6) = 17 14
6d6 ⇒ (6, 5, 1, 1, 6, 3) = 22 17
5d6 ⇒ (4, 1, 4, 6, 5) = 20 15
7d6 ⇒ (2, 1, 2, 6, 5, 6, 6) = 28 18
5d6 ⇒ (1, 5, 3, 3, 6) = 18 14
6d6 ⇒ (4, 6, 2, 1, 4, 5) = 22 15
18 17 15 15 14 14
Definitely going to end up with strong characters.
Edit: Point Buy 54 O.o

Reksew_Trebla |
Well, based on all the advice being given, I think I’ll look into those APs, and see what I can do from there. We definitely have a lot of interest it seems, so when I find the time sometime this week, I’ll post an official recruitment thread with the details on character creation. Thank you all for the support!

Ouachitonian |

Didn’t the people who made Way of the Wicked also do a dwarf-themed AP set in the Darklands?
Edit: Also, rolls:
1. 4d6 ⇒ (4, 4, 5, 2) = 15
2. 4d6 ⇒ (4, 6, 1, 4) = 15
3. 4d6 ⇒ (3, 2, 3, 2) = 10
4. 4d6 ⇒ (4, 6, 4, 1) = 15
5. 4d6 ⇒ (6, 5, 4, 2) = 17
6. 4d6 ⇒ (5, 6, 4, 5) = 20
Rerolls:
1.1d6 ⇒ 5
2.1d6 ⇒ 3
3.2d6 ⇒ (2, 3) = 5
4.1d6 ⇒ 6
5.1d6 ⇒ 4
Re-reroll:
3.1d6 ⇒ 4
Final: 14, 14, 10, 16, 17, 16.
Not bad.

Phntm888 |
They did, Throne of Night. However, it was never completed, resulting in an unfulfilled Kickstarter and a lot of negative feelings towards the company.
It was a double-sided adventure path, with a Dwarf option and a Drow option.
It also included rules for alternate Stat adjustments for both races, and rules for GE wearing your family’s own patron deity.

Kharaz Foehammer |

I'd still be interested.
Having dabbled in DM'ing, I can concur that it is a lot easier to adapt existing stuff than to make an adventure wholesale. I've done some homebrew, but even then I tend to 'borrow' bits and pieces from established adventures that fit in.
That said, if you play loose with it and have a cooperative band of players, you can keep a homebrew going fairly well as long as your creative.